Add new test and structural change version to chunk.

This commit is contained in:
2025-12-16 11:03:11 +09:00
parent 70cdd981aa
commit 7613b5087e
13 changed files with 463 additions and 80 deletions

View File

@@ -0,0 +1,101 @@
using Ghost.Test.Core;
using Misaki.HighPerformance.Jobs;
using Misaki.HighPerformance.Mathematics;
namespace Ghost.Entities.Test;
internal struct TestEntityQueryJob : IJobEntity<Transform>
{
public readonly void Execute(Entity entity, ref Transform transform, int threadIndex)
{
transform.position += new float3(5, 5, 5);
}
}
internal struct TestChunkQueryJob : IJobChunk
{
public readonly void Execute(ChunkView view, int threadIndex)
{
var random = new random((uint)threadIndex + 1u);
var transforms = view.GetComponentDataRW<Transform>();
for (var i = 0; i < view.Count; i++)
{
transforms[i].position += random.NextFloat3();
}
}
}
public partial class EntityQueryTest : ITest
{
private JobScheduler _jobScheduler = null!;
private World _world = null!;
public void Setup()
{
_jobScheduler = new JobScheduler(4);
_world = World.Create(_jobScheduler);
}
public void Run()
{
var entities = (Span<Entity>)stackalloc Entity[1000];
_world.EntityManager.CreateEntities(entities, ComponentTypeID<Transform>.value);
var queryID = new QueryBuilder().WithAllRW<Transform>().Build(_world);
ref var query = ref _world.GetEntityQueryReference(queryID);
_world.AdvanceVersion();
var testJob = new TestChunkQueryJob();
var handle = query.ScheduleChunkParallel(testJob, 64, JobHandle.Invalid);
_jobScheduler.WaitComplete(handle);
query.ForEach<Transform>((e, ref t) =>
{
Console.WriteLine($"Entity {e} Has Position: {t.position}");
});
foreach (var (entity, transform) in query.GetEntityComponentIterator<Transform>())
{
Console.WriteLine($"Entity {entity} Updated Position: {transform.Get().position}");
}
foreach (var chunk in query.GetChunkIterator())
{
var transforms = chunk.GetComponentData<Transform>();
var chunkEntities = chunk.GetEntities();
// if (chunk.HasChanged<Transform>(0))
{
// var bits = chunk.GetEnableBits<Transform>();
// var it = bits.GetIterator();
// while (it.Next(out var index) && index < chunk.Count)
for (var index = 0; index < chunk.Count; index++)
{
Console.WriteLine($"Entity {chunkEntities[index]} Updated Position: {transforms[index].position}");
}
}
}
_world.EntityManager.DestroyEntities(entities);
}
public void Cleanup()
{
_world.Dispose();
_jobScheduler.Dispose();
JobScheduler.ReleaseTempAllocator();
}
}
public struct Transform : IEnableableComponent
{
public float3 position;
}
public struct Mesh : IComponent
{
public int index;
}