Refactor project management and enhance architecture

Added a new static class `AssetsPath` for asset management.
Added a new icon file (`icon-256.ico`) for UI representation.
Added new package references to enhance functionality.
Added internals visibility attributes for better testing.
Added a new `EngineEditorViewModel` class for MVVM support.
Added a new `GameObject` class for component management.
Added a new `BitSet` class for efficient bit manipulation.
Added various utility classes to support the new entity system.

Changed the `ID` property in `ProjectInfo` to internal.
Changed the `AddProjectAsync` method to return the created `ProjectInfo`.
Changed the connection string retrieval method to use the new `Command` constant.
Changed the `DataPath` class to use `readonly` fields for folder paths.
Changed the `ActivationHandler` class to use new `DataPath` constants.
Changed the `OpenProjectPage` layout and interaction for better UI.

Updated the target framework to a newer version for compatibility.
Updated the `ProjectService` to use new constants from `DataPath`.
Updated the `World` class to improve entity management.

Refactored the `ProjectRepository` class to encapsulate SQL commands.
Refactored the `Transform` class to use properties for better encapsulation.
This commit is contained in:
2025-04-05 16:07:53 +09:00
parent 62fe30ff2b
commit 7cd881b7d4
44 changed files with 1672 additions and 247 deletions

View File

@@ -1,5 +1,6 @@
using Ghost.Data.Models;
using Ghost.Data.Services;
using Ghost.Editor.View.Windows;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
using Microsoft.UI.Xaml.Navigation;
@@ -25,7 +26,7 @@ internal sealed partial class OpenProjectPage : Page
protected override async void OnNavigatedTo(NavigationEventArgs e)
{
await foreach (var project in _projectService.LoadProjectAsync())
await foreach (var project in _projectService.LoadAllProjectAsync())
{
projects.Add(project);
}
@@ -37,13 +38,19 @@ internal sealed partial class OpenProjectPage : Page
}
}
private void ListView_ItemClick(object sender, ItemClickEventArgs e)
private async void ListView_ItemClick(object sender, ItemClickEventArgs e)
{
if (e.ClickedItem is not ProjectInfo project)
{
return;
}
//TODO: Load project
if (EngineEditorWindow.TryLoadProject(project))
{
App.GetService<LandingWindow>().Close();
project.LastOpened = System.DateTime.Now;
await _projectService.UpdateProjectAsync(project);
}
}
}