Refactor project management and enhance architecture
Added a new static class `AssetsPath` for asset management. Added a new icon file (`icon-256.ico`) for UI representation. Added new package references to enhance functionality. Added internals visibility attributes for better testing. Added a new `EngineEditorViewModel` class for MVVM support. Added a new `GameObject` class for component management. Added a new `BitSet` class for efficient bit manipulation. Added various utility classes to support the new entity system. Changed the `ID` property in `ProjectInfo` to internal. Changed the `AddProjectAsync` method to return the created `ProjectInfo`. Changed the connection string retrieval method to use the new `Command` constant. Changed the `DataPath` class to use `readonly` fields for folder paths. Changed the `ActivationHandler` class to use new `DataPath` constants. Changed the `OpenProjectPage` layout and interaction for better UI. Updated the target framework to a newer version for compatibility. Updated the `ProjectService` to use new constants from `DataPath`. Updated the `World` class to improve entity management. Refactored the `ProjectRepository` class to encapsulate SQL commands. Refactored the `Transform` class to use properties for better encapsulation.
This commit is contained in:
5
Ghost.Entities/Archetype.cs
Normal file
5
Ghost.Entities/Archetype.cs
Normal file
@@ -0,0 +1,5 @@
|
||||
namespace Ghost.Entities;
|
||||
|
||||
public struct Archetype
|
||||
{
|
||||
}
|
||||
@@ -1,4 +1,7 @@
|
||||
global using EntityID = System.UInt32;
|
||||
|
||||
global using GenerationID = System.UInt16;
|
||||
global using WorldID = System.UInt16;
|
||||
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
[assembly: InternalsVisibleTo("Ghost.Engine")]
|
||||
213
Ghost.Entities/Chunk.cs
Normal file
213
Ghost.Entities/Chunk.cs
Normal file
@@ -0,0 +1,213 @@
|
||||
using Misaki.HighPerformance.Unsafe.Collections;
|
||||
using Misaki.HighPerformance.Unsafe.Helpers;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ghost.Entities;
|
||||
|
||||
internal struct Chunks : IDisposable
|
||||
{
|
||||
private UnsafeArray<Chunk> _chunks;
|
||||
private int _count;
|
||||
private int _capacity;
|
||||
|
||||
public readonly int Count => _count;
|
||||
public readonly int Capacity => _capacity;
|
||||
|
||||
public ref Chunk this[int index] => ref _chunks[index];
|
||||
|
||||
public Chunks(int capacity)
|
||||
{
|
||||
_chunks = new(capacity, Allocator.Persistent);
|
||||
_count = 0;
|
||||
_capacity = capacity;
|
||||
}
|
||||
|
||||
public void Add(Chunk chunk)
|
||||
{
|
||||
_chunks[_count] = chunk;
|
||||
_count++;
|
||||
}
|
||||
|
||||
public void EnsureCapacity(int newCapacity)
|
||||
{
|
||||
if (newCapacity <= _capacity)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_chunks.Resize(newCapacity);
|
||||
}
|
||||
|
||||
public void TrimExcess()
|
||||
{
|
||||
if (_count == _capacity)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_chunks.Resize(_count);
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
for (var i = 0; i < _count; i++)
|
||||
{
|
||||
_chunks[i].Clear();
|
||||
}
|
||||
|
||||
_count = 0;
|
||||
_capacity = 0;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public readonly Span<Chunk> AsSpan()
|
||||
{
|
||||
return _chunks.AsSpan();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
for (var i = 0; i < _count; i++)
|
||||
{
|
||||
_chunks[i].Dispose();
|
||||
}
|
||||
|
||||
_chunks.Dispose();
|
||||
_count = 0;
|
||||
_capacity = 0;
|
||||
}
|
||||
}
|
||||
|
||||
internal struct Chunk : IDisposable
|
||||
{
|
||||
public UnsafeArray<Entity> entities;
|
||||
public UnsafeArray<UnsafeArray<byte>> components;
|
||||
|
||||
// The component lookup array is used to quickly find the index of a component in the components array.
|
||||
// Mapping component ID to component index in the components array.
|
||||
private UnsafeArray<int> _componentLookup;
|
||||
|
||||
private int _count;
|
||||
private readonly int _capacity;
|
||||
private bool _isDisposed;
|
||||
|
||||
public readonly int Count => _count;
|
||||
public readonly int Capacity => _capacity;
|
||||
|
||||
public Chunk(int capacity, Span<ComponentData> data) : this(capacity, data, Component.ToLookupArray(data, Allocator.Persistent))
|
||||
{
|
||||
}
|
||||
|
||||
public Chunk(int capacity, Span<ComponentData> data, UnsafeArray<int> lookup)
|
||||
{
|
||||
_count = 0;
|
||||
_capacity = capacity;
|
||||
|
||||
entities = new(capacity, Allocator.Persistent);
|
||||
components = new(data.Length, Allocator.Persistent);
|
||||
|
||||
_componentLookup = lookup;
|
||||
|
||||
for (var i = 0; i < data.Length; i++)
|
||||
{
|
||||
var component = data[i];
|
||||
components[component.id] = new UnsafeArray<byte>(capacity * component.sizeInByte, Allocator.Persistent);
|
||||
}
|
||||
}
|
||||
|
||||
public int Add(Entity entity)
|
||||
{
|
||||
var index = _count;
|
||||
entities[index] = entity;
|
||||
_count++;
|
||||
|
||||
return index;
|
||||
}
|
||||
|
||||
public unsafe bool Remove(int index)
|
||||
{
|
||||
if (index < 0 || index >= _count)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var lastIndex = _count--;
|
||||
entities[index] = entities[lastIndex];
|
||||
|
||||
for (var i = 0; i < components.Count; i++)
|
||||
{
|
||||
var componentArray = UnsafeUtilities.ReadArrayElementUnsafe<UnsafeArray<byte>>(components.GetUnsafePtr(), i);
|
||||
var componentSize = componentArray->Count / _capacity;
|
||||
var removedComponent = UnsafeUtilities.ReadArrayElementUnsafe<byte>(componentArray->GetUnsafePtr(), index * componentSize);
|
||||
var lastComponent = UnsafeUtilities.ReadArrayElementUnsafe<byte>(componentArray->GetUnsafePtr(), lastIndex * componentSize);
|
||||
MemoryUtilities.MemCpy(removedComponent, lastComponent, (nuint)componentSize);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private readonly int IndexOf<T>()
|
||||
where T : unmanaged, IComponent
|
||||
{
|
||||
var id = Component<T>.data.id;
|
||||
Debug.Assert(id != -1 && id < _componentLookup.Count, $"Index is out of bounds, component {typeof(T)} with id {id} does not exist in this chunk.");
|
||||
return _componentLookup[id];
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public readonly bool Has<T>()
|
||||
where T : unmanaged, IComponent
|
||||
{
|
||||
var id = Component<T>.data.id;
|
||||
return id < _componentLookup.Count && _componentLookup[id] != -1;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public readonly unsafe UnsafeArray<T> GetArrayOf<T>()
|
||||
where T : unmanaged, IComponent
|
||||
{
|
||||
var index = IndexOf<T>();
|
||||
var componentArray = components[index];
|
||||
return UnsafeUtilities.CastArray<byte, T>(componentArray);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public readonly unsafe ref T GetComponent<T>(int index)
|
||||
where T : unmanaged, IComponent
|
||||
{
|
||||
var componentArray = GetArrayOf<T>();
|
||||
return ref componentArray[index];
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public readonly Entity GetEntity(int index)
|
||||
{
|
||||
return entities[index];
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
_count = 0;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_isDisposed)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
entities.Dispose();
|
||||
_componentLookup.Dispose();
|
||||
|
||||
for (var i = 0; i < components.Count; i++)
|
||||
{
|
||||
components[i].Dispose();
|
||||
}
|
||||
components.Dispose();
|
||||
|
||||
_isDisposed = true;
|
||||
}
|
||||
}
|
||||
103
Ghost.Entities/Component.cs
Normal file
103
Ghost.Entities/Component.cs
Normal file
@@ -0,0 +1,103 @@
|
||||
using Ghost.Entities.Helpers;
|
||||
using Ghost.Entities.Registries;
|
||||
using Misaki.HighPerformance.Unsafe.Collections;
|
||||
using Misaki.HighPerformance.Unsafe.Helpers;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ghost.Entities;
|
||||
|
||||
public interface IComponent
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
[SkipLocalsInit]
|
||||
internal readonly record struct ComponentData
|
||||
{
|
||||
public readonly int id;
|
||||
public readonly int sizeInByte;
|
||||
|
||||
public ComponentData(int id, int sizeInByte)
|
||||
{
|
||||
this.id = id;
|
||||
this.sizeInByte = sizeInByte;
|
||||
}
|
||||
}
|
||||
|
||||
internal static class Component
|
||||
{
|
||||
public static unsafe UnsafeArray<int> ToLookupArray(Span<ComponentData> datas, Allocator allocator)
|
||||
{
|
||||
var max = 0;
|
||||
foreach (var data in datas)
|
||||
{
|
||||
var componentId = data.id;
|
||||
if (componentId >= max)
|
||||
{
|
||||
max = componentId;
|
||||
}
|
||||
}
|
||||
|
||||
// Create lookup table where the component ID points to the component index.
|
||||
var array = new UnsafeArray<int>(max + 1, allocator);
|
||||
array.AsSpan().Fill(-1);
|
||||
|
||||
for (var index = 0; index < datas.Length; index++)
|
||||
{
|
||||
ref var type = ref datas[index];
|
||||
var componentId = type.id;
|
||||
array[componentId] = index;
|
||||
}
|
||||
|
||||
return array;
|
||||
}
|
||||
|
||||
public static int GetHashCode(Span<ComponentData> components)
|
||||
{
|
||||
// Search for the highest id to determine how much uints we need for the stack.
|
||||
var highestId = 0;
|
||||
foreach (ref var cmp in components)
|
||||
{
|
||||
if (cmp.id > highestId)
|
||||
{
|
||||
highestId = cmp.id;
|
||||
}
|
||||
}
|
||||
|
||||
// Allocate the stack and set bits to replicate a bitset
|
||||
var length = BitSet.RequiredLength(highestId + 1);
|
||||
Span<uint> stack = stackalloc uint[length];
|
||||
var spanBitSet = new SpanBitSet(stack);
|
||||
|
||||
foreach (ref var type in components)
|
||||
{
|
||||
var x = type.id;
|
||||
spanBitSet.SetBit(x);
|
||||
}
|
||||
|
||||
return GetHashCode(stack);
|
||||
}
|
||||
|
||||
public static int GetHashCode(Span<uint> span)
|
||||
{
|
||||
var hashCode = new HashCode();
|
||||
hashCode.AddBytes(MemoryMarshal.AsBytes(span));
|
||||
|
||||
return hashCode.ToHashCode();
|
||||
}
|
||||
}
|
||||
|
||||
internal static class Component<T>
|
||||
where T : unmanaged, IComponent
|
||||
{
|
||||
public static readonly ComponentData data;
|
||||
|
||||
public static readonly Signature signature;
|
||||
|
||||
static Component()
|
||||
{
|
||||
data = ComponentRegistry.GetOrAdd<T>();
|
||||
signature = new Signature(data);
|
||||
}
|
||||
}
|
||||
@@ -1,5 +0,0 @@
|
||||
namespace Ghost.Entities.Core;
|
||||
|
||||
public readonly struct EntityInfo
|
||||
{
|
||||
}
|
||||
@@ -1,141 +0,0 @@
|
||||
using Ghost.Entities.Helpers;
|
||||
using Misaki.HighPerformance.Unsafe.Collections;
|
||||
|
||||
namespace Ghost.Entities.Core;
|
||||
|
||||
public partial struct World
|
||||
{
|
||||
public static UnsafeArray<World> Worlds
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
} = new(4, AllocationType.UnInitialized);
|
||||
|
||||
public static UnsafeQueue<WorldID> FreeIndices
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
} = new(4, AllocationType.UnInitialized);
|
||||
|
||||
public static ushort Count
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
public static World Create(int chunkSizeInBytes = 16384, int minimumAmountOfEntitiesPerChunk = 100, int archetypeCapacity = 2, int entityCapacity = 64)
|
||||
{
|
||||
lock (ThreadLocker.WorldLock)
|
||||
{
|
||||
var recycle = FreeIndices.TryDequeue(out var id);
|
||||
var recycledId = recycle ? id : Count;
|
||||
|
||||
var world = new World(recycledId, chunkSizeInBytes, minimumAmountOfEntitiesPerChunk, archetypeCapacity, entityCapacity);
|
||||
|
||||
if (recycledId >= Worlds.Size)
|
||||
{
|
||||
var newCapacity = Worlds.Size * 2;
|
||||
Worlds.ReAlloc(newCapacity);
|
||||
}
|
||||
|
||||
Worlds[recycledId] = world;
|
||||
Count++;
|
||||
return world;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public partial struct World
|
||||
{
|
||||
/// <summary>
|
||||
/// The unique <see cref="World"/> ID.
|
||||
/// </summary>
|
||||
public int Id
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The amount of <see cref="Entity"/>s currently stored by this <see cref="World"/>.
|
||||
/// </summary>
|
||||
public int Size
|
||||
{
|
||||
get; internal set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The available <see cref="Entity"/> capacity of this <see cref="World"/>.
|
||||
/// </summary>
|
||||
public int Capacity
|
||||
{
|
||||
get; internal set;
|
||||
}
|
||||
|
||||
///// <summary>
|
||||
///// All <see cref="Archetype"/>s that exist in this <see cref="World"/>.
|
||||
///// </summary>
|
||||
//public Archetypes Archetypes
|
||||
//{
|
||||
// get;
|
||||
//}
|
||||
|
||||
///// <summary>
|
||||
///// Maps an <see cref="Entity"/> to its <see cref="EntityInfo"/> for quick lookup.
|
||||
///// </summary>
|
||||
//internal EntityInfoStorage EntityInfo
|
||||
//{
|
||||
// get;
|
||||
//}
|
||||
|
||||
///// <summary>
|
||||
///// Stores recycled <see cref="Entity"/> IDs and their last version.
|
||||
///// </summary>
|
||||
//internal PooledQueue<RecycledEntity> RecycledIds
|
||||
//{
|
||||
// get; set;
|
||||
//}
|
||||
|
||||
///// <summary>
|
||||
///// A cache to map <see cref="QueryDescription"/> to their <see cref="Core.Query"/>, to avoid allocs.
|
||||
///// </summary>
|
||||
//internal PooledDictionary<QueryDescription, Query> QueryCache
|
||||
//{
|
||||
// get; set;
|
||||
//}
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="Chunk"/> size of each <see cref="Archetype"/> in bytes.
|
||||
/// <remarks>For the best cache optimisation use values that are divisible by 16Kb.</remarks>
|
||||
/// </summary>
|
||||
public int BaseChunkSize { get; private set; } = 16_384;
|
||||
|
||||
/// <summary>
|
||||
/// The minimum number of <see cref="Arch.Core.Entity"/>'s that should fit into a <see cref="Chunk"/> within all <see cref="Archetype"/>s.
|
||||
/// On the basis of this, the <see cref="Archetypes"/>s chunk size may increase.
|
||||
/// </summary>
|
||||
public int BaseChunkEntityCount { get; private set; } = 100;
|
||||
|
||||
private World(int id, int baseChunkSize, int baseChunkEntityCount, int archetypeCapacity, int entityCapacity)
|
||||
{
|
||||
Id = id;
|
||||
|
||||
// Mapping.
|
||||
//GroupToArchetype = new PooledDictionary<int, Archetype>(archetypeCapacity);
|
||||
|
||||
// Entity stuff.
|
||||
//Archetypes = new Archetypes(archetypeCapacity);
|
||||
//EntityInfo = new EntityInfoStorage(baseChunkSize, entityCapacity);
|
||||
//RecycledIds = new PooledQueue<RecycledEntity>(entityCapacity);
|
||||
|
||||
// Query.
|
||||
//QueryCache = new PooledDictionary<QueryDescription, Query>(archetypeCapacity);
|
||||
|
||||
// Multithreading/Jobs.
|
||||
//JobHandles = new PooledList<JobHandle>(Environment.ProcessorCount);
|
||||
//JobsCache = new List<IJob>(Environment.ProcessorCount);
|
||||
|
||||
// Config
|
||||
BaseChunkSize = baseChunkSize;
|
||||
BaseChunkEntityCount = baseChunkEntityCount;
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ghost.Entities.Core;
|
||||
namespace Ghost.Entities;
|
||||
|
||||
[SkipLocalsInit]
|
||||
public struct Entity : IEquatable<Entity>, IComparable<Entity>
|
||||
@@ -14,7 +14,7 @@ public struct Entity : IEquatable<Entity>, IComparable<Entity>
|
||||
private const EntityID _INDEX_MASK = (1u << (int)_INDEX_BITS) - 1;
|
||||
private const EntityID _ID_MASK = EntityID.MaxValue;
|
||||
|
||||
private uint _id;
|
||||
private EntityID _id;
|
||||
|
||||
public readonly bool IsValid
|
||||
{
|
||||
@@ -31,13 +31,13 @@ public struct Entity : IEquatable<Entity>, IComparable<Entity>
|
||||
public readonly GenerationID Generation
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get => (GenerationID)((_id >> (int)_INDEX_BITS) & _GENERATION_MASK);
|
||||
get => (GenerationID)(_id >> (int)_INDEX_BITS & _GENERATION_MASK);
|
||||
}
|
||||
|
||||
public readonly WorldID WorldIndex
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get => (WorldID)((_id >> (int)(_INDEX_BITS + _GENERATION_BITS)) & _WORLD_INDEX_MASK);
|
||||
get => (WorldID)(_id >> (int)(_INDEX_BITS + _GENERATION_BITS) & _WORLD_INDEX_MASK);
|
||||
}
|
||||
|
||||
public void IncrementGeneration()
|
||||
@@ -48,12 +48,12 @@ public struct Entity : IEquatable<Entity>, IComparable<Entity>
|
||||
throw new InvalidOperationException("Generation overflow");
|
||||
}
|
||||
|
||||
_id = (_id & ~(_GENERATION_MASK << (int)_INDEX_BITS)) | (generation << (int)_INDEX_BITS);
|
||||
_id = _id & ~(_GENERATION_MASK << (int)_INDEX_BITS) | generation << (int)_INDEX_BITS;
|
||||
}
|
||||
|
||||
internal Entity(EntityID index, EntityID generation, EntityID worldIndex)
|
||||
{
|
||||
_id = (worldIndex << (int)(_INDEX_BITS + _GENERATION_BITS)) | (generation << (int)_INDEX_BITS) | index;
|
||||
_id = worldIndex << (int)(_INDEX_BITS + _GENERATION_BITS) | generation << (int)_INDEX_BITS | index;
|
||||
}
|
||||
|
||||
public readonly bool Equals(Entity other)
|
||||
@@ -85,4 +85,9 @@ public struct Entity : IEquatable<Entity>, IComparable<Entity>
|
||||
{
|
||||
return !(left == right);
|
||||
}
|
||||
|
||||
public override readonly string ToString()
|
||||
{
|
||||
return $"Entity {{ Index: {Index}, Generation: {Generation}, WorldIndex: {WorldIndex} }}";
|
||||
}
|
||||
}
|
||||
608
Ghost.Entities/Helpers/BitSet.cs
Normal file
608
Ghost.Entities/Helpers/BitSet.cs
Normal file
@@ -0,0 +1,608 @@
|
||||
// Code from https://github.com/genaray/Arch/blob/master/src/Arch/Core/Utils/BitSet.cs
|
||||
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Text;
|
||||
|
||||
namespace Ghost.Entities.Helpers;
|
||||
|
||||
// NOTE: Can this be replaced with `System.Collections.BitArray`?
|
||||
// NOTE: If not, can it at least mirror that type's API?
|
||||
/// <summary>
|
||||
/// The <see cref="BitSet"/> class
|
||||
/// represents a resizable collection of bits.
|
||||
/// </summary>
|
||||
public sealed class BitSet
|
||||
{
|
||||
private const int _BIT_SIZE = (sizeof(uint) * 8) - 1; // 31
|
||||
private const int _INDEX_SIZE = 5; // log_2(BitSize + 1)
|
||||
|
||||
private static readonly int _padding = Vector<uint>.Count; // The padding used for vectorisation, the amount of uints required for being vectorized basically
|
||||
|
||||
/// <summary>
|
||||
/// Determines the required length of an <see cref="BitSet"/> to hold the passed id or bit.
|
||||
/// </summary>
|
||||
/// <param name="id">The id or bit.</param>
|
||||
/// <returns>A size of required <see cref="uint"/>s for the bitset.</returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static int RequiredLength(int id)
|
||||
{
|
||||
return (id >> 5) + int.Sign(id & _BIT_SIZE);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The bits from the bitset.
|
||||
/// </summary>
|
||||
private uint[] _bits;
|
||||
|
||||
/// TODO: Update on ClearBit, however clearbit is only used in tests so its fine for now.
|
||||
/// <summary>
|
||||
/// The highest bit set.
|
||||
/// </summary>
|
||||
private int _highestBit;
|
||||
|
||||
/// TODO: Update on ClearBit, probably remove <see cref="_highestBit"/> in favor?
|
||||
/// <summary>
|
||||
/// The maximum <see cref="_bits"/>-index current in use.
|
||||
/// </summary>
|
||||
private int _max;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="BitSet" /> class.
|
||||
/// </summary>
|
||||
public BitSet()
|
||||
{
|
||||
_bits = new uint[_padding];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="BitSet" /> class.
|
||||
/// </summary>
|
||||
public BitSet(params uint[] bits)
|
||||
{
|
||||
_bits = bits;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The highest uint index in use inside the <see cref="_bits"/>-array.
|
||||
/// </summary>
|
||||
public int HighestIndex
|
||||
{
|
||||
get => _max;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The highest bit set.
|
||||
/// </summary>
|
||||
public int HighestBit
|
||||
{
|
||||
get => _highestBit;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the length of the bitset, how many ints it consists of.
|
||||
/// </summary>
|
||||
public int Length
|
||||
{
|
||||
get => _bits.Length;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks whether a bit is set at the index.
|
||||
/// </summary>
|
||||
/// <param name="index">The index.</param>
|
||||
/// <returns>True if it is, otherwise false</returns>
|
||||
public bool IsSet(int index)
|
||||
{
|
||||
var b = index >> _INDEX_SIZE;
|
||||
if (b >= _bits.Length)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return (_bits[b] & (1 << (index & _BIT_SIZE))) != 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets a bit at the given index.
|
||||
/// Resizes its internal array if necessary.
|
||||
/// </summary>
|
||||
/// <param name="index">The index.</param>
|
||||
public void SetBit(int index)
|
||||
{
|
||||
var b = index >> _INDEX_SIZE;
|
||||
if (b >= _bits.Length)
|
||||
{
|
||||
Array.Resize(ref _bits, (b + _padding) / _padding * _padding); // Round up to a multiply of Padding
|
||||
}
|
||||
|
||||
// Track highest set bit
|
||||
_highestBit = Math.Max(_highestBit, index);
|
||||
_max = (_highestBit / (_BIT_SIZE + 1)) + 1;
|
||||
_bits[b] |= 1u << (index & _BIT_SIZE);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clears the bit at the given index.
|
||||
/// </summary>
|
||||
/// <param name="index">The index.</param>
|
||||
public void ClearBit(int index)
|
||||
{
|
||||
var b = index >> _INDEX_SIZE;
|
||||
if (b >= _bits.Length)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_bits[b] &= ~(1u << (index & _BIT_SIZE));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets all bits.
|
||||
/// </summary>
|
||||
public void SetAll()
|
||||
{
|
||||
var count = _bits.Length;
|
||||
for (var i = 0; i < count; i++)
|
||||
{
|
||||
_bits[i] = 0xffffffff;
|
||||
}
|
||||
|
||||
_highestBit = (_bits.Length * (_BIT_SIZE + 1)) - 1;
|
||||
_max = (_highestBit / (_BIT_SIZE + 1)) + 1;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clears all set bits.
|
||||
/// </summary>
|
||||
public void ClearAll()
|
||||
{
|
||||
Array.Clear(_bits, 0, _bits.Length);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if all bits from this instance match those of the other instance.
|
||||
/// </summary>
|
||||
/// <param name="other">The other <see cref="BitSet"/>.</param>
|
||||
/// <returns>True if they match, false if not.</returns>
|
||||
[SkipLocalsInit]
|
||||
public bool All(BitSet other)
|
||||
{
|
||||
var min = Math.Min(Math.Min(Length, other.Length), _max);
|
||||
if (!Vector.IsHardwareAccelerated || min < _padding)
|
||||
{
|
||||
var bits = _bits.AsSpan();
|
||||
var otherBits = other._bits.AsSpan();
|
||||
|
||||
// Bitwise and
|
||||
for (var i = 0; i < min; i++)
|
||||
{
|
||||
var bit = bits[i];
|
||||
if ((bit & otherBits[i]) != bit)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Handle extra bits on our side that might just be all zero.
|
||||
for (var i = min; i < _max; i++)
|
||||
{
|
||||
if (bits[i] != 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Vectorized bitwise and
|
||||
for (var i = 0; i < min; i += _padding)
|
||||
{
|
||||
var vector = new Vector<uint>(_bits, i);
|
||||
var otherVector = new Vector<uint>(other._bits, i);
|
||||
|
||||
var resultVector = Vector.BitwiseAnd(vector, otherVector);
|
||||
if (!Vector.EqualsAll(resultVector, vector))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Handle extra bits on our side that might just be all zero.
|
||||
for (var i = min; i < _max; i += _padding)
|
||||
{
|
||||
var vector = new Vector<uint>(_bits, i);
|
||||
if (!Vector.EqualsAll(vector, Vector<uint>.Zero)) // Vectors are not zero bits[0] != 0 basically
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if any bits from this instance match those of the other instance.
|
||||
/// </summary>
|
||||
/// <param name="other">The other <see cref="BitSet"/>.</param>
|
||||
/// <returns>True if they match, false if not.</returns>
|
||||
public bool Any(BitSet other)
|
||||
{
|
||||
var min = Math.Min(Math.Min(Length, other.Length), _max);
|
||||
if (!Vector.IsHardwareAccelerated || min < _padding)
|
||||
{
|
||||
var bits = _bits.AsSpan();
|
||||
var otherBits = other._bits.AsSpan();
|
||||
|
||||
// Bitwise and, return true since any is met
|
||||
for (var i = 0; i < min; i++)
|
||||
{
|
||||
var bit = bits[i];
|
||||
if ((bit & otherBits[i]) > 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Handle extra bits on our side that might just be all zero.
|
||||
for (var i = min; i < _max; i++)
|
||||
{
|
||||
if (bits[i] > 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Vectorized bitwise and, return true since any is met
|
||||
for (var i = 0; i < min; i += _padding)
|
||||
{
|
||||
var vector = new Vector<uint>(_bits, i);
|
||||
var otherVector = new Vector<uint>(other._bits, i);
|
||||
|
||||
var resultVector = Vector.BitwiseAnd(vector, otherVector);
|
||||
if (!Vector.EqualsAll(resultVector, Vector<uint>.Zero))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Handle extra bits on our side that might just be all zero.
|
||||
for (var i = min; i < _max; i += _padding)
|
||||
{
|
||||
var vector = new Vector<uint>(_bits, i);
|
||||
if (!Vector.EqualsAll(vector, Vector<uint>.Zero)) // Vectors are not zero bits[0] != 0 basically
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return _highestBit <= 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if none bits from this instance match those of the other instance.
|
||||
/// </summary>
|
||||
/// <param name="other">The other <see cref="BitSet"/>.</param>
|
||||
/// <returns>True if none match, false if not.</returns>
|
||||
public bool None(BitSet other)
|
||||
{
|
||||
var min = Math.Min(Math.Min(Length, other.Length), _max);
|
||||
if (!Vector.IsHardwareAccelerated || min < _padding)
|
||||
{
|
||||
var bits = _bits.AsSpan();
|
||||
var otherBits = other._bits.AsSpan();
|
||||
|
||||
// Bitwise and, return true since any is met
|
||||
for (var i = 0; i < min; i++)
|
||||
{
|
||||
var bit = bits[i];
|
||||
if ((bit & otherBits[i]) != 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Vectorized bitwise and, return true since any is met
|
||||
for (var i = 0; i < min; i += _padding)
|
||||
{
|
||||
var vector = new Vector<uint>(_bits, i);
|
||||
var otherVector = new Vector<uint>(other._bits, i);
|
||||
|
||||
var resultVector = Vector.BitwiseAnd(vector, otherVector);
|
||||
if (!Vector.EqualsAll(resultVector, Vector<uint>.Zero))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if exactly all bits from this instance match those of the other instance.
|
||||
/// </summary>
|
||||
/// <param name="other">The other <see cref="BitSet"/>.</param>
|
||||
/// <returns>True if they match, false if not.</returns>
|
||||
public bool Exclusive(BitSet other)
|
||||
{
|
||||
var min = Math.Min(Math.Min(Length, other.Length), _max);
|
||||
|
||||
if (!Vector.IsHardwareAccelerated || min < _padding)
|
||||
{
|
||||
var bits = _bits.AsSpan();
|
||||
var otherBits = other._bits.AsSpan();
|
||||
|
||||
// Bitwise xor, if both are not totally equal, return false
|
||||
for (var i = 0; i < min; i++)
|
||||
{
|
||||
var bit = bits[i];
|
||||
if ((bit ^ otherBits[i]) != 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// handle extra bits on our side that might just be all zero
|
||||
for (var i = min; i < _max; i++)
|
||||
{
|
||||
if (bits[i] != 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Vectorized bitwise xor, return true since any is met
|
||||
for (var i = 0; i < min; i += _padding)
|
||||
{
|
||||
var vector = new Vector<uint>(_bits, i);
|
||||
var otherVector = new Vector<uint>(other._bits, i);
|
||||
|
||||
var resultVector = Vector.Xor(vector, otherVector);
|
||||
if (!Vector.EqualsAll(resultVector, Vector<uint>.Zero))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Handle extra bits on our side that might just be all zero.
|
||||
for (var i = min; i < _max; i += _padding)
|
||||
{
|
||||
var vector = new Vector<uint>(_bits, i);
|
||||
if (!Vector.EqualsAll(vector, Vector<uint>.Zero)) // Vectors are not zero bits[0] != 0 basically
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a <see cref="Span{T}"/> to access the <see cref="_bits"/>.
|
||||
/// </summary>
|
||||
/// <returns>The hash.</returns>
|
||||
public Span<uint> AsSpan()
|
||||
{
|
||||
var max = (_highestBit / (_BIT_SIZE + 1)) + 1;
|
||||
return _bits.AsSpan()[0..max];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Copies the bits into a <see cref="Span{T}"/> and returns a slice containing the copied <see cref="_bits"/>.
|
||||
/// </summary>
|
||||
/// <param name="span">The <see cref="Span{T}"/> to copy into.</param>
|
||||
/// <param name="zero">If true, it will zero the unused space from the <see cref="span"/>.</param>
|
||||
/// <returns>The <see cref="Span{T}"/>.</returns>
|
||||
public Span<uint> AsSpan(Span<uint> span, bool zero = true)
|
||||
{
|
||||
// Copy everything thats possible from one to another
|
||||
var length = Math.Min(Length, span.Length);
|
||||
for (var index = 0; index < length; index++)
|
||||
{
|
||||
span[index] = _bits[index];
|
||||
}
|
||||
|
||||
// Zero the rest space which was not overriden due to the copy.
|
||||
for (var index = length; zero && index < span.Length; index++)
|
||||
{
|
||||
span[index] = 0;
|
||||
}
|
||||
|
||||
return span[0..length];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates the hash, this is unique for the set bits. Two <see cref="BitSet"/> with the same set bits, result in the same hash.
|
||||
/// </summary>
|
||||
/// <returns>The hash.</returns>
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return Component.GetHashCode(AsSpan());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Prints the content of this instance.
|
||||
/// </summary>
|
||||
/// <returns>The string.</returns>
|
||||
public override string ToString()
|
||||
{
|
||||
// Convert uint to binary form for pretty printing
|
||||
var binaryBuilder = new StringBuilder();
|
||||
foreach (var bit in _bits)
|
||||
{
|
||||
binaryBuilder.Append(Convert.ToString((uint)bit, 2).PadLeft(32, '0')).Append(',');
|
||||
}
|
||||
binaryBuilder.Length--;
|
||||
|
||||
return $"{nameof(_bits)}: {binaryBuilder}, {nameof(Length)}: {Length}";
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="SpanBitSet"/> struct
|
||||
/// represents a non resizable collection of bits.
|
||||
/// Used to set, check and clear bits on a allocated <see cref="BitSet"/> or on the stack.
|
||||
/// </summary>
|
||||
public readonly ref struct SpanBitSet
|
||||
{
|
||||
private const int BitSize = (sizeof(uint) * 8) - 1; // 31
|
||||
// NOTE: Is a byte not 8 bits?
|
||||
private const int ByteSize = 5; // log_2(BitSize + 1)
|
||||
|
||||
/// <summary>
|
||||
/// The bits from the bitset.
|
||||
/// </summary>
|
||||
private readonly Span<uint> _bits;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="BitSet" /> class.
|
||||
/// </summary>
|
||||
public SpanBitSet(Span<uint> bits)
|
||||
{
|
||||
_bits = bits;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks whether a bit is set at the index.
|
||||
/// </summary>
|
||||
/// <param name="index">The index.</param>
|
||||
/// <returns>True if it is, otherwise false</returns>
|
||||
|
||||
public bool IsSet(int index)
|
||||
{
|
||||
var b = index >> ByteSize;
|
||||
if (b >= _bits.Length)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return (_bits[b] & (1 << (index & BitSize))) != 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets a bit at the given index.
|
||||
/// Resizes its internal array if necessary.
|
||||
/// </summary>
|
||||
/// <param name="index">The index.</param>
|
||||
|
||||
public void SetBit(int index)
|
||||
{
|
||||
var b = index >> ByteSize;
|
||||
if (b >= _bits.Length)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_bits[b] |= 1u << (index & BitSize);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clears the bit at the given index.
|
||||
/// </summary>
|
||||
/// <param name="index">The index.</param>
|
||||
|
||||
public void ClearBit(int index)
|
||||
{
|
||||
var b = index >> ByteSize;
|
||||
if (b >= _bits.Length)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_bits[b] &= ~(1u << (index & BitSize));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
|
||||
public void SetAll()
|
||||
{
|
||||
var count = _bits.Length;
|
||||
for (var i = 0; i < count; i++)
|
||||
{
|
||||
_bits[i] = 0xffffffff;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clears all set bits.
|
||||
/// </summary>
|
||||
|
||||
public void ClearAll()
|
||||
{
|
||||
_bits.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a <see cref="Span{T}"/> to access the <see cref="_bits"/>.
|
||||
/// </summary>
|
||||
/// <returns>The hash.</returns>
|
||||
|
||||
public Span<uint> AsSpan()
|
||||
{
|
||||
return _bits;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Copies the bits into a <see cref="Span{T}"/> and returns a slice containing the copied <see cref="_bits"/>.
|
||||
/// </summary>
|
||||
/// <param name=""></param>
|
||||
/// <returns>The hash.</returns>
|
||||
|
||||
public Span<uint> AsSpan(Span<uint> span, bool zero = true)
|
||||
{
|
||||
// Prevent exception because target array is to small for copy operation
|
||||
var length = Math.Min(this._bits.Length, span.Length);
|
||||
for (var index = 0; index < length; index++)
|
||||
{
|
||||
span[index] = _bits[index];
|
||||
}
|
||||
|
||||
// Zero the rest space which was not overriden due to the copy.
|
||||
for (var index = length; zero && index < span.Length; index++)
|
||||
{
|
||||
span[index] = 0;
|
||||
}
|
||||
|
||||
return span[.._bits.Length];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates the hash, this is unique for the set bits. Two <see cref="BitSet"/> with the same set bits, result in the same hash.
|
||||
/// </summary>
|
||||
/// <returns>The hash.</returns>
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return Component.GetHashCode(AsSpan());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Prints the content of this instance.
|
||||
/// </summary>
|
||||
/// <returns>The string.</returns>
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
// Convert uint to binary form for pretty printing
|
||||
var binaryBuilder = new StringBuilder();
|
||||
foreach (var bit in _bits)
|
||||
{
|
||||
binaryBuilder.Append(Convert.ToString((uint)bit, 2).PadLeft(32, '0')).Append(',');
|
||||
}
|
||||
binaryBuilder.Length--;
|
||||
|
||||
return $"{nameof(_bits)}: {string.Join(",", binaryBuilder)}";
|
||||
}
|
||||
}
|
||||
22
Ghost.Entities/Registries/ComponentRegistry.cs
Normal file
22
Ghost.Entities/Registries/ComponentRegistry.cs
Normal file
@@ -0,0 +1,22 @@
|
||||
namespace Ghost.Entities.Registries;
|
||||
|
||||
internal static class ComponentRegistry
|
||||
{
|
||||
private static readonly Dictionary<Type, ComponentData> _hashCodeToComponentMap = new(64);
|
||||
|
||||
public static unsafe ComponentData GetOrAdd<T>()
|
||||
where T : unmanaged, IComponent
|
||||
{
|
||||
var type = typeof(T);
|
||||
if (_hashCodeToComponentMap.TryGetValue(type, out var data))
|
||||
{
|
||||
return data;
|
||||
}
|
||||
|
||||
var id = (ushort)_hashCodeToComponentMap.Count;
|
||||
data = new ComponentData(id, sizeof(T));
|
||||
_hashCodeToComponentMap.Add(type, data);
|
||||
|
||||
return data;
|
||||
}
|
||||
}
|
||||
6
Ghost.Entities/Services/EntityChangeQueue.cs
Normal file
6
Ghost.Entities/Services/EntityChangeQueue.cs
Normal file
@@ -0,0 +1,6 @@
|
||||
namespace Ghost.Entities.Services;
|
||||
|
||||
internal class EntityChangeQueue
|
||||
{
|
||||
// TODO: This class is not implemented yet.
|
||||
}
|
||||
38
Ghost.Entities/Signature.cs
Normal file
38
Ghost.Entities/Signature.cs
Normal file
@@ -0,0 +1,38 @@
|
||||
using Misaki.HighPerformance.Unsafe.Collections;
|
||||
using Misaki.HighPerformance.Unsafe.Helpers;
|
||||
|
||||
namespace Ghost.Entities;
|
||||
|
||||
internal struct Signature : IDisposable
|
||||
{
|
||||
internal UnsafeArray<ComponentData> _componentDatas;
|
||||
private int _hashCode;
|
||||
|
||||
public Signature(params Span<ComponentData> components)
|
||||
{
|
||||
_componentDatas = new UnsafeArray<ComponentData>(components.Length, Allocator.Persistent);
|
||||
_componentDatas.CopyFrom(components);
|
||||
|
||||
_hashCode = -1;
|
||||
_hashCode = GetHashCode();
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
if (_hashCode != -1)
|
||||
{
|
||||
return _hashCode;
|
||||
}
|
||||
|
||||
unchecked
|
||||
{
|
||||
_hashCode = Component.GetHashCode(_componentDatas.AsSpan());
|
||||
return _hashCode;
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_componentDatas.Dispose();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user