Add Editor configs, refactor test core, DXC test
Added Debug_Editor/Release_Editor configs to all projects and solution. Refactored test utilities into Ghost.TestCore and updated references. Introduced DXCBindingTest for shader compilation. Updated conditional compilation to use GHOST_EDITOR. Improved platform mappings and performed minor code cleanup.
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@@ -1,4 +1,4 @@
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using Ghost.Test.Core;
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using Ghost.TestCore;
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using Misaki.HighPerformance.Jobs;
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using Misaki.HighPerformance.LowLevel.Buffer;
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using Misaki.HighPerformance.Mathematics;
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@@ -6,6 +6,7 @@
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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<Configurations>Debug;Release;Debug_Editor;Release_Editor</Configurations>
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</PropertyGroup>
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<ItemGroup>
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@@ -15,7 +16,7 @@
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<ItemGroup>
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<ProjectReference Include="..\..\Runtime\Ghost.Entities\Ghost.Entities.csproj" />
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<ProjectReference Include="..\..\Test\Ghost.Test.Core\Ghost.Test.Core.csproj" />
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<ProjectReference Include="..\..\Test\Ghost.TestCore\Ghost.TestCore.csproj" />
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</ItemGroup>
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</Project>
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@@ -1,4 +1,4 @@
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using Ghost.Test.Core;
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using Ghost.TestCore;
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using Misaki.HighPerformance.LowLevel.Buffer;
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using Misaki.HighPerformance.Mathematics;
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using System.Runtime.InteropServices;
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@@ -1,4 +1,4 @@
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using Ghost.Test.Core;
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using Ghost.TestCore;
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namespace Ghost.Entities.Test;
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