Refactor error handling and improve type safety
Refactored error handling across the codebase by replacing exceptions with `Result`-based error handling for better robustness and consistency. - Updated `ResultExtensions` to use `EqualityComparer` for comparisons. - Enhanced `RenderingContext` with `GetValueOrThrow` for resource validation and added type constraints for texture methods. - Introduced `CommandError` and `RecordError` in `D3D12CommandBuffer` for improved error tracking. - Refactored `D3D12ResourceDatabase` to use `Result` objects for resource queries. - Updated `ICommandBuffer` and `IResourceDatabase` interfaces to return `Result` objects. - Improved type safety by replacing `int` with `uint` where appropriate. - Simplified texture handling in `MeshRenderPass` with new `CreateTexture` logic. - Cleaned up project files by removing unused and redundant entries. These changes enhance code maintainability, improve error reporting, and ensure type safety throughout the project.
This commit is contained in:
@@ -178,7 +178,7 @@ public static class ResultExtensions
|
||||
public static T GetValueOrThrow<T, S>(this Result<T, S> result, S expect)
|
||||
where S : Enum
|
||||
{
|
||||
if (result.Status?.Equals(expect) ?? false)
|
||||
if (!EqualityComparer<S>.Default.Equals(result.Status, expect))
|
||||
{
|
||||
throw new InvalidOperationException($"Operation failed: expected status {expect}, but got {result.Status}");
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user