Refactor error handling and improve type safety
Refactored error handling across the codebase by replacing exceptions with `Result`-based error handling for better robustness and consistency. - Updated `ResultExtensions` to use `EqualityComparer` for comparisons. - Enhanced `RenderingContext` with `GetValueOrThrow` for resource validation and added type constraints for texture methods. - Introduced `CommandError` and `RecordError` in `D3D12CommandBuffer` for improved error tracking. - Refactored `D3D12ResourceDatabase` to use `Result` objects for resource queries. - Updated `ICommandBuffer` and `IResourceDatabase` interfaces to return `Result` objects. - Improved type safety by replacing `int` with `uint` where appropriate. - Simplified texture handling in `MeshRenderPass` with new `CreateTexture` logic. - Cleaned up project files by removing unused and redundant entries. These changes enhance code maintainability, improve error reporting, and ensure type safety throughout the project.
This commit is contained in:
@@ -178,7 +178,7 @@ public static class ResultExtensions
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public static T GetValueOrThrow<T, S>(this Result<T, S> result, S expect)
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where S : Enum
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{
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if (result.Status?.Equals(expect) ?? false)
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if (!EqualityComparer<S>.Default.Equals(result.Status, expect))
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{
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throw new InvalidOperationException($"Operation failed: expected status {expect}, but got {result.Status}");
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}
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@@ -57,18 +57,6 @@
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<ProjectReference Include="..\Ghost.Engine\Ghost.Engine.csproj" />
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<ProjectReference Include="..\Ghost.Test.Core\Ghost.Test.Core.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Page Update="Windows\DebugOutputWindow.xaml">
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<Generator>MSBuild:Compile</Generator>
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</Page>
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</ItemGroup>
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<ItemGroup>
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<Page Update="Controls\DebugConsole.xaml">
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<Generator>MSBuild:Compile</Generator>
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</Page>
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</ItemGroup>
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<!--
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Defining the "HasPackageAndPublishMenuAddedByProject" property here allows the Solution
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@@ -96,13 +84,4 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
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<DebugType>embedded</DebugType>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x86'">
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<DebugType>embedded</DebugType>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<DebugType>embedded</DebugType>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
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<DebugType>embedded</DebugType>
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</PropertyGroup>
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</Project>
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@@ -102,8 +102,11 @@ public readonly unsafe ref struct RenderingContext
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public void UploadMesh(Handle<Mesh> mesh, bool markMeshStatic)
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{
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ref var meshData = ref ResourceDatabase.GetMeshReference(mesh);
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var vertexState = ResourceDatabase.GetResourceState(meshData.VertexBuffer.AsResource());
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var indexState = ResourceDatabase.GetResourceState(meshData.IndexBuffer.AsResource());
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var vertexState = ResourceDatabase.GetResourceState(meshData.VertexBuffer.AsResource())
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.GetValueOrThrow(ResultStatus.Success);
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var indexState = ResourceDatabase.GetResourceState(meshData.IndexBuffer.AsResource())
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.GetValueOrThrow(ResultStatus.Success);
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var needVertexTransition = vertexState != ResourceState.CopyDest;
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var needIndexTransition = indexState != ResourceState.CopyDest;
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@@ -149,7 +152,9 @@ public readonly unsafe ref struct RenderingContext
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};
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var bufferHandle = meshData.ObjectDataBuffer.AsResource();
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var state = ResourceDatabase.GetResourceState(bufferHandle);
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var state = ResourceDatabase.GetResourceState(bufferHandle)
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.GetValueOrThrow(ResultStatus.Success);
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var needTransition = state != ResourceState.CopyDest;
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if (needTransition)
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{
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@@ -164,17 +169,31 @@ public readonly unsafe ref struct RenderingContext
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}
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}
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public Handle<Texture> CreateTexture(ref readonly TextureDesc desc, bool tempResource = false)
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public Handle<Texture> CreateTexture<T>(ref readonly TextureDesc desc, ReadOnlySpan<T> data, bool tempResource = false)
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where T : unmanaged
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{
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return ResourceAllocator.CreateTexture(in desc, tempResource);
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var handle = ResourceAllocator.CreateTexture(in desc, tempResource);
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UploadTexture(handle, data);
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return handle;
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}
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public void UploadTexture(Handle<Texture> texture, ReadOnlySpan<byte> data)
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public void UploadTexture<T>(Handle<Texture> texture, ReadOnlySpan<T> data)
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where T : unmanaged
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{
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var desc = ResourceDatabase.GetResourceDescription(texture.AsResource());
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desc.TextureDescription.Format.GetSurfaceInfo((int)desc.TextureDescription.Width, (int)desc.TextureDescription.Height, out var rowPitch, out var slicePitch, out _);
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var desc = ResourceDatabase.GetResourceDescription(texture.AsResource())
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.GetValueOrThrow(ResultStatus.Success);
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if (data.Length * sizeof(T) != desc.TextureDescription.GetTotalBytes())
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{
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throw new ArgumentException("Data size does not match texture size.");
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}
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desc.TextureDescription.Format.GetSurfaceInfo(desc.TextureDescription.Width, desc.TextureDescription.Height, out var rowPitch, out var slicePitch, out _);
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var sateBefore = ResourceDatabase.GetResourceState(texture.AsResource())
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.GetValueOrThrow(ResultStatus.Success);
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var sateBefore = ResourceDatabase.GetResourceState(texture.AsResource());
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var needTransition = sateBefore != ResourceState.CopyDest;
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if (needTransition)
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@@ -182,7 +201,7 @@ public readonly unsafe ref struct RenderingContext
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_directCmd.ResourceBarrier(texture.AsResource(), sateBefore, ResourceState.CopyDest);
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}
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fixed (byte* pData = data)
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fixed (T* pData = data)
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{
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var subresourceData = new SubResourceData
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{
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@@ -5,6 +5,7 @@ using Ghost.Graphics.D3D12.Utilities;
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using Ghost.Graphics.RHI;
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using Misaki.HighPerformance.LowLevel;
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using Misaki.HighPerformance.LowLevel.Utilities;
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using System.Diagnostics.CodeAnalysis;
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using System.Runtime.CompilerServices;
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using TerraFX.Interop.DirectX;
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using TerraFX.Interop.Windows;
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@@ -26,6 +27,7 @@ internal unsafe class D3D12CommandBuffer : ICommandBuffer
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private readonly D3D12DescriptorAllocator _descriptorAllocator;
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private readonly CommandBufferType _type;
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private CommandError _lastError;
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private ushort _commandCount;
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private bool _isRecording;
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private bool _disposed;
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@@ -124,6 +126,25 @@ internal unsafe class D3D12CommandBuffer : ICommandBuffer
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_commandCount++;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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#if DEBUG
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[DoesNotReturn]
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#endif
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private void RecordError(string cmdName, ResultStatus status)
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{
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#if DEBUG
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throw new InvalidOperationException($"Error at {cmdName} with {status}");
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#else
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_lastError = new CommandError
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{
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CommandName = cmdName,
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CommandIndex = _commandCount,
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Status = status
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};
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#endif
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}
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public void Begin()
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{
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void ResetCommandList()
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@@ -154,13 +175,20 @@ internal unsafe class D3D12CommandBuffer : ICommandBuffer
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_isRecording = true;
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}
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public void End()
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public Result End()
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{
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ThrowIfDisposed();
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ThrowIfNotRecording();
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_commandList.Get()->Close();
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_isRecording = false;
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if (_lastError.Status != ResultStatus.Success)
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{
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return Result.Failure($"Command buffer ended with errors at {_lastError.CommandIndex}, command '{_lastError.CommandName}': {_lastError.Status}");
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}
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return Result.Success();
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}
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public void SetScissorRect(RectDesc rect)
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@@ -182,7 +210,7 @@ internal unsafe class D3D12CommandBuffer : ICommandBuffer
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var count = 0u;
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var pBarriers = stackalloc D3D12_RESOURCE_BARRIER[barrierDescs.Length];
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for (int i = 0; i < barrierDescs.Length; i++)
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for (var i = 0; i < barrierDescs.Length; i++)
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{
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var desc = barrierDescs[i];
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if (desc.StateBefore == desc.StateAfter)
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@@ -192,23 +220,32 @@ internal unsafe class D3D12CommandBuffer : ICommandBuffer
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if (!desc.Resource.IsValid)
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{
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throw new ArgumentException($"Barrier resource at index {i} is not a valid resource handle");
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RecordError(nameof(ResourceBarrier), ResultStatus.InvalidArgument);
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continue;
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}
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ref var resourceRecord = ref _resourceDatabase.GetResourceRecord(desc.Resource.AsResource());
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if (resourceRecord.state != desc.StateBefore)
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var recordResult = _resourceDatabase.GetResourceRecord(desc.Resource);
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if (recordResult.Status != ResultStatus.Success)
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{
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throw new InvalidOperationException($"Resource state mismatch: expected {desc.StateBefore}, actual {resourceRecord.state}");
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RecordError(nameof(ResourceBarrier), recordResult.Status);
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continue;
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}
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var barrier = D3D12_RESOURCE_BARRIER.InitTransition(resourceRecord.ResourcePtr,
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ref var record = ref recordResult.Value;
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if (record.state != desc.StateBefore)
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{
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RecordError(nameof(ResourceBarrier), ResultStatus.InvalidState);
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continue;
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}
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var barrier = D3D12_RESOURCE_BARRIER.InitTransition(record.ResourcePtr,
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desc.StateBefore.ToD3D12States(), desc.StateAfter.ToD3D12States());
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pBarriers[count] = barrier;
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count++;
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// Update the resource state in the database
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resourceRecord.state = desc.StateAfter;
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record.state = desc.StateAfter;
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}
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_commandList.Get()->ResourceBarrier(count, pBarriers);
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@@ -216,28 +253,49 @@ internal unsafe class D3D12CommandBuffer : ICommandBuffer
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public void ResourceBarrier(Handle<GPUResource> resource, ResourceState stateBefore, ResourceState stateAfter)
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{
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ThrowIfDisposed();
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ThrowIfNotRecording();
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IncrementCommandCount();
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if (stateBefore == stateAfter)
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{
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return;
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}
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ref var resourceRecord = ref _resourceDatabase.GetResourceRecord(resource);
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if (resourceRecord.state != stateBefore)
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var recordResult = _resourceDatabase.GetResourceRecord(resource);
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if (recordResult.Status != ResultStatus.Success)
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{
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throw new InvalidOperationException($"Resource state mismatch: expected {stateBefore}, actual {resourceRecord.state}");
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RecordError(nameof(ResourceBarrier), recordResult.Status);
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return;
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}
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var barrier = D3D12_RESOURCE_BARRIER.InitTransition(resourceRecord.ResourcePtr,
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ref var record = ref recordResult.Value;
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var barrier = D3D12_RESOURCE_BARRIER.InitTransition(record.ResourcePtr,
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stateBefore.ToD3D12States(), stateAfter.ToD3D12States());
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_commandList.Get()->ResourceBarrier(1, &barrier);
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resourceRecord.state = stateAfter;
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record.state = stateAfter;
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}
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public void ResourceBarrier(Handle<GPUResource> resource, ResourceState stateAfter)
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{
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var stateBefore = _resourceDatabase.GetResourceState(resource);
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ResourceBarrier(resource, stateBefore, stateAfter);
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ThrowIfDisposed();
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ThrowIfNotRecording();
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IncrementCommandCount();
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var recordResult = _resourceDatabase.GetResourceRecord(resource);
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if (recordResult.Status != ResultStatus.Success)
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{
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RecordError(nameof(ResourceBarrier), recordResult.Status);
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return;
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}
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ref var record = ref recordResult.Value;
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var barrier = D3D12_RESOURCE_BARRIER.InitTransition(record.ResourcePtr,
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record.state.ToD3D12States(), stateAfter.ToD3D12States());
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_commandList.Get()->ResourceBarrier(1, &barrier);
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record.state = stateAfter;
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}
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public void SetRenderTargets(ReadOnlySpan<Handle<Texture>> renderTargets, Handle<Texture> depthTarget)
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@@ -247,25 +305,44 @@ internal unsafe class D3D12CommandBuffer : ICommandBuffer
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IncrementCommandCount();
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var pRtvHandles = stackalloc D3D12_CPU_DESCRIPTOR_HANDLE[renderTargets.Length];
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var rtvCount = 0u;
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for (var i = 0; i < renderTargets.Length; i++)
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{
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var handle = renderTargets[i];
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if (!handle.IsValid)
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{
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throw new ArgumentException($"Render target at index {i} is not a valid texture handle");
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RecordError(nameof(SetRenderTargets), ResultStatus.InvalidArgument);
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continue;
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}
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var descriptor = _resourceDatabase.GetResourceRecord(handle.AsResource()).viewGroup;
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pRtvHandles[i] = _descriptorAllocator.GetCpuHandle(descriptor.rtv);
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var recordResult = _resourceDatabase.GetResourceRecord(handle.AsResource());
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if (recordResult.Status != ResultStatus.Success)
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{
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RecordError(nameof(SetRenderTargets), recordResult.Status);
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continue;
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}
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var viewGroup = recordResult.Value.viewGroup;
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pRtvHandles[i] = _descriptorAllocator.GetCpuHandle(viewGroup.rtv);
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rtvCount++;
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}
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var pDsvHandle = stackalloc D3D12_CPU_DESCRIPTOR_HANDLE[depthTarget.IsValid ? 1 : 0];
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if (pDsvHandle != null)
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{
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pDsvHandle[0] = _descriptorAllocator.GetCpuHandle(_resourceDatabase.GetResourceRecord(depthTarget.AsResource()).viewGroup.dsv);
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var recordResult = _resourceDatabase.GetResourceRecord(depthTarget.AsResource());
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if (recordResult.Status != ResultStatus.Success)
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{
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RecordError(nameof(SetRenderTargets), recordResult.Status);
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return;
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}
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var viewGroup = recordResult.Value.viewGroup;
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pDsvHandle[0] = _descriptorAllocator.GetCpuHandle(viewGroup.dsv);
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}
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_commandList.Get()->OMSetRenderTargets((uint)renderTargets.Length, pRtvHandles, FALSE, pDsvHandle);
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_commandList.Get()->OMSetRenderTargets(rtvCount, pRtvHandles, FALSE, pDsvHandle);
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}
|
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|
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public void BeginRenderPass(ReadOnlySpan<PassRenderTargetDesc> rtDescs, PassDepthStencilDesc depthDesc, bool allowUAVWrites = false)
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@@ -280,11 +357,21 @@ internal unsafe class D3D12CommandBuffer : ICommandBuffer
|
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var rtDesc = rtDescs[i];
|
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if (!rtDesc.Texture.IsValid)
|
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{
|
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throw new ArgumentException($"Render target at index {i} is not a valid texture handle");
|
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RecordError(nameof(BeginRenderPass), ResultStatus.InvalidArgument);
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continue;
|
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}
|
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|
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var resourceInfo = _resourceDatabase.GetResourceRecord(rtDesc.Texture.AsResource());
|
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var cpuHandle = _descriptorAllocator.GetCpuHandle(resourceInfo.viewGroup.rtv);
|
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var recordResult = _resourceDatabase.GetResourceRecord(rtDesc.Texture.AsResource());
|
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if (recordResult.Status != ResultStatus.Success)
|
||||
{
|
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RecordError(nameof(BeginRenderPass), recordResult.Status);
|
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continue;
|
||||
}
|
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|
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var record = recordResult.Value;
|
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var cpuHandle = _descriptorAllocator.GetCpuHandle(record.viewGroup.rtv);
|
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var format = record.desc.TextureDescription.Format.ToDXGIFormat();
|
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var clearColor = rtDesc.ClearColor;
|
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|
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var desc = new D3D12_RENDER_PASS_RENDER_TARGET_DESC
|
||||
{
|
||||
@@ -294,10 +381,7 @@ internal unsafe class D3D12CommandBuffer : ICommandBuffer
|
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Type = D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR,
|
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Clear = new D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS
|
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{
|
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ClearValue = new D3D12_CLEAR_VALUE
|
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{
|
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Format = resourceInfo.desc.TextureDescription.Format.ToDXGIFormat(),
|
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}
|
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ClearValue = new D3D12_CLEAR_VALUE(format, (float*)&clearColor)
|
||||
}
|
||||
},
|
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EndingAccess = new D3D12_RENDER_PASS_ENDING_ACCESS
|
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@@ -306,19 +390,22 @@ internal unsafe class D3D12CommandBuffer : ICommandBuffer
|
||||
}
|
||||
};
|
||||
|
||||
desc.BeginningAccess.Clear.ClearValue.Color[0] = rtDesc.ClearColor.r;
|
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desc.BeginningAccess.Clear.ClearValue.Color[1] = rtDesc.ClearColor.g;
|
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desc.BeginningAccess.Clear.ClearValue.Color[2] = rtDesc.ClearColor.b;
|
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desc.BeginningAccess.Clear.ClearValue.Color[3] = rtDesc.ClearColor.a;
|
||||
|
||||
pRtvDescs[i] = desc;
|
||||
}
|
||||
|
||||
var pDsvDesc = stackalloc D3D12_RENDER_PASS_DEPTH_STENCIL_DESC[depthDesc.Texture.IsValid ? 1 : 0];
|
||||
if (pDsvDesc != null)
|
||||
{
|
||||
var resourceInfo = _resourceDatabase.GetResourceRecord(depthDesc.Texture.AsResource());
|
||||
var cpuHandle = _descriptorAllocator.GetCpuHandle(resourceInfo.viewGroup.dsv);
|
||||
var recordResult = _resourceDatabase.GetResourceRecord(depthDesc.Texture.AsResource());
|
||||
if (recordResult.Status != ResultStatus.Success)
|
||||
{
|
||||
RecordError(nameof(BeginRenderPass), recordResult.Status);
|
||||
return;
|
||||
}
|
||||
|
||||
var record = recordResult.Value;
|
||||
var cpuHandle = _descriptorAllocator.GetCpuHandle(record.viewGroup.dsv);
|
||||
var format = record.desc.TextureDescription.Format.ToDXGIFormat();
|
||||
|
||||
var desc = new D3D12_RENDER_PASS_DEPTH_STENCIL_DESC
|
||||
{
|
||||
@@ -328,15 +415,7 @@ internal unsafe class D3D12CommandBuffer : ICommandBuffer
|
||||
Type = D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR,
|
||||
Clear = new D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS
|
||||
{
|
||||
ClearValue = new D3D12_CLEAR_VALUE
|
||||
{
|
||||
Format = resourceInfo.desc.TextureDescription.Format.ToDXGIFormat(),
|
||||
DepthStencil = new D3D12_DEPTH_STENCIL_VALUE
|
||||
{
|
||||
Depth = depthDesc.ClearDepth,
|
||||
Stencil = depthDesc.ClearStencil
|
||||
}
|
||||
}
|
||||
ClearValue = new D3D12_CLEAR_VALUE(format, depthDesc.ClearDepth, depthDesc.ClearStencil)
|
||||
}
|
||||
}
|
||||
};
|
||||
@@ -402,12 +481,19 @@ internal unsafe class D3D12CommandBuffer : ICommandBuffer
|
||||
ThrowIfNotRecording();
|
||||
IncrementCommandCount();
|
||||
|
||||
var resource = _resourceDatabase.GetResource(buffer.AsResource());
|
||||
var recordResult = _resourceDatabase.GetResourceRecord(buffer.AsResource());
|
||||
if (recordResult.Status != ResultStatus.Success)
|
||||
{
|
||||
RecordError(nameof(BeginRenderPass), recordResult.Status);
|
||||
return;
|
||||
}
|
||||
|
||||
var record = recordResult.Value;
|
||||
var vbView = new D3D12_VERTEX_BUFFER_VIEW
|
||||
{
|
||||
BufferLocation = resource.Get()->GetGPUVirtualAddress() + offset,
|
||||
SizeInBytes = (uint)(resource.Get()->GetDesc().Width - offset),
|
||||
StrideInBytes = _resourceDatabase.GetResourceDescription(buffer.AsResource()).BufferDescription.Stride
|
||||
BufferLocation = record.ResourcePtr.Get()->GetGPUVirtualAddress() + offset,
|
||||
SizeInBytes = (uint)(record.ResourcePtr.Get()->GetDesc().Width - offset),
|
||||
StrideInBytes = record.desc.BufferDescription.Stride
|
||||
};
|
||||
|
||||
_commandList.Get()->IASetVertexBuffers(slot, 1, &vbView);
|
||||
@@ -541,8 +627,8 @@ internal unsafe class D3D12CommandBuffer : ICommandBuffer
|
||||
d3d12Subresources[i] = new D3D12_SUBRESOURCE_DATA
|
||||
{
|
||||
pData = subresources[i].pData,
|
||||
RowPitch = subresources[i].rowPitch,
|
||||
SlicePitch = subresources[i].slicePitch
|
||||
RowPitch = (nint)subresources[i].rowPitch,
|
||||
SlicePitch = (nint)subresources[i].slicePitch
|
||||
};
|
||||
}
|
||||
|
||||
@@ -566,7 +652,8 @@ internal unsafe class D3D12CommandBuffer : ICommandBuffer
|
||||
var pSrcResource = _resourceDatabase.GetResource(src.AsResource());
|
||||
if (pSrcResource == null || pDestResource == null)
|
||||
{
|
||||
throw new ArgumentException("Source or destination buffer is not valid");
|
||||
RecordError(nameof(CopyBuffer), ResultStatus.InvalidArgument);
|
||||
return;
|
||||
}
|
||||
|
||||
if (numBytes == 0)
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using Ghost.Core;
|
||||
using Ghost.Graphics.Contracts;
|
||||
using Ghost.Graphics.RHI;
|
||||
using Ghost.Graphics.Utilities;
|
||||
@@ -134,7 +135,7 @@ internal class D3D12GraphicsEngine : IGraphicsEngine
|
||||
{
|
||||
ThrowIfDisposed();
|
||||
|
||||
_copyCommandBuffer.End();
|
||||
_copyCommandBuffer.End().ThrowIfFailed();
|
||||
_resourceAllocator.ReleaseTempResources();
|
||||
_descriptorAllocator.ResetCbvSrvUavDynamicHeap();
|
||||
_descriptorAllocator.ResetDSVDynamicHeap();
|
||||
|
||||
@@ -198,7 +198,7 @@ internal class D3D12Renderer : IRenderer
|
||||
// BlitToDestination(_renderTarget, backBufferRT, frame.commandBuffer);
|
||||
// }
|
||||
|
||||
frame.commandBuffer.End();
|
||||
frame.commandBuffer.End().ThrowIfFailed();
|
||||
|
||||
_graphicsEngine.Device.GraphicsQueue.Submit(frame.commandBuffer);
|
||||
_swapChain?.Present();
|
||||
|
||||
@@ -10,6 +10,7 @@ using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using TerraFX.Interop.DirectX;
|
||||
using TerraFX.Interop.Windows;
|
||||
|
||||
using static TerraFX.Aliases.D3D12_Alias;
|
||||
using static TerraFX.Aliases.D3D12MA_Alias;
|
||||
using static TerraFX.Aliases.DXGI_Alias;
|
||||
|
||||
@@ -6,6 +6,7 @@ using Misaki.HighPerformance.Collections;
|
||||
using Misaki.HighPerformance.LowLevel;
|
||||
using Misaki.HighPerformance.LowLevel.Buffer;
|
||||
using Misaki.HighPerformance.LowLevel.Collections;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using TerraFX.Interop.DirectX;
|
||||
|
||||
@@ -13,7 +14,7 @@ namespace Ghost.Graphics.D3D12;
|
||||
|
||||
internal class D3D12ResourceDatabase : IResourceDatabase
|
||||
{
|
||||
internal unsafe struct ResourceRecord
|
||||
internal unsafe record struct ResourceRecord
|
||||
{
|
||||
[StructLayout(LayoutKind.Explicit)]
|
||||
public struct ResourceUnion
|
||||
@@ -171,17 +172,17 @@ internal class D3D12ResourceDatabase : IResourceDatabase
|
||||
return _resources.Contains(handle.id, handle.generation);
|
||||
}
|
||||
|
||||
public ref ResourceRecord GetResourceRecord(Handle<GPUResource> handle)
|
||||
public RefResult<ResourceRecord, ResultStatus> GetResourceRecord(Handle<GPUResource> handle)
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
|
||||
ref var info = ref _resources.GetElementReferenceAt(handle.id, handle.generation, out var exist);
|
||||
if (!exist)
|
||||
{
|
||||
throw new KeyNotFoundException($"Resource with handle {handle} not found.");
|
||||
return Result.CreateRef(ref Unsafe.NullRef<ResourceRecord>(), ResultStatus.NotFound);
|
||||
}
|
||||
|
||||
return ref info;
|
||||
return Result.CreateRef(ref info, ResultStatus.Success);
|
||||
}
|
||||
|
||||
public ref ResourceRecord GetResourceRecord(Handle<GPUResource> handle, out bool exist)
|
||||
@@ -190,23 +191,30 @@ internal class D3D12ResourceDatabase : IResourceDatabase
|
||||
return ref _resources.GetElementReferenceAt(handle.id, handle.generation, out exist);
|
||||
}
|
||||
|
||||
public unsafe SharedPtr<ID3D12Resource> GetResource(Handle<GPUResource> handle)
|
||||
public SharedPtr<ID3D12Resource> GetResource(Handle<GPUResource> handle)
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
|
||||
ref var info = ref GetResourceRecord(handle);
|
||||
if (!info.Allocated)
|
||||
var r = GetResourceRecord(handle);
|
||||
if (r.Status != ResultStatus.Success)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return info.ResourcePtr;
|
||||
return r.Value.ResourcePtr;
|
||||
}
|
||||
|
||||
public ResourceState GetResourceState(Handle<GPUResource> handle)
|
||||
public Result<ResourceState, ResultStatus> GetResourceState(Handle<GPUResource> handle)
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
return GetResourceRecord(handle).state;
|
||||
|
||||
var r = GetResourceRecord(handle);
|
||||
if (r.Status != ResultStatus.Success)
|
||||
{
|
||||
return Result.Create(ResourceState.Common, r.Status);
|
||||
}
|
||||
|
||||
return Result.Create(r.Value.state, ResultStatus.Success);
|
||||
}
|
||||
|
||||
public void SetResourceState(Handle<GPUResource> handle, ResourceState state)
|
||||
@@ -222,10 +230,18 @@ internal class D3D12ResourceDatabase : IResourceDatabase
|
||||
info.state = state;
|
||||
}
|
||||
|
||||
public ResourceDesc GetResourceDescription(Handle<GPUResource> handle)
|
||||
public Result<ResourceDesc, ResultStatus> GetResourceDescription(Handle<GPUResource> handle)
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
return GetResourceRecord(handle).desc;
|
||||
|
||||
var r = GetResourceRecord(handle);
|
||||
|
||||
if (r.Status != ResultStatus.Success)
|
||||
{
|
||||
return Result.Create(default(ResourceDesc), r.Status);
|
||||
}
|
||||
|
||||
return Result.Create(r.Value.desc, ResultStatus.Success);
|
||||
}
|
||||
|
||||
public Result<uint, ResultStatus> GetBindlessIndex(Handle<GPUResource> handle)
|
||||
@@ -238,7 +254,7 @@ internal class D3D12ResourceDatabase : IResourceDatabase
|
||||
return Result.Create(0u, ResultStatus.NotFound);
|
||||
}
|
||||
|
||||
return Result.Create((uint)info.viewGroup.srv.value, ResultStatus.NotFound);
|
||||
return Result.Create((uint)info.viewGroup.srv.value, ResultStatus.Success);
|
||||
}
|
||||
|
||||
public string? GetResourceName(Handle<GPUResource> handle)
|
||||
|
||||
@@ -186,16 +186,11 @@ internal unsafe class D3D12SwapChain : ISwapChain
|
||||
_resourceDatabase.ReleaseResource(_backBuffers[i].AsResource());
|
||||
}
|
||||
|
||||
// Resize the swap chain
|
||||
if (_swapChain.Get()->ResizeBuffers(BufferCount, width, height, DXGI_FORMAT_B8G8R8A8_UNORM, (uint)DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING).FAILED)
|
||||
{
|
||||
throw new InvalidOperationException("Failed to resize swap chain buffers.");
|
||||
}
|
||||
ThrowIfFailed(_swapChain.Get()->ResizeBuffers(BufferCount, width, height, DXGI_FORMAT_B8G8R8A8_UNORM, (uint)DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING));
|
||||
|
||||
Width = width;
|
||||
Height = height;
|
||||
|
||||
// Recreate back buffers
|
||||
CreateBackBuffers();
|
||||
}
|
||||
|
||||
|
||||
@@ -5,19 +5,15 @@
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
|
||||
<LangVersion>preview</LangVersion>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
|
||||
<IsAotCompatible>True</IsAotCompatible>
|
||||
<IsTrimmable>True</IsTrimmable>
|
||||
<DebugType>embedded</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
|
||||
<IsAotCompatible>True</IsAotCompatible>
|
||||
<IsTrimmable>True</IsTrimmable>
|
||||
<DebugType>embedded</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
||||
@@ -263,8 +263,8 @@ public struct RectDesc
|
||||
public struct SubResourceData
|
||||
{
|
||||
public unsafe void* pData;
|
||||
public nint rowPitch;
|
||||
public nint slicePitch;
|
||||
public uint rowPitch;
|
||||
public uint slicePitch;
|
||||
}
|
||||
|
||||
public struct PassRenderTargetDesc
|
||||
@@ -303,7 +303,7 @@ public struct PassDepthStencilDesc
|
||||
|
||||
public struct BarrierDesc
|
||||
{
|
||||
public Handle<GraphicsBuffer> Resource
|
||||
public Handle<GPUResource> Resource
|
||||
{
|
||||
get; set;
|
||||
}
|
||||
@@ -681,6 +681,24 @@ public struct BufferDesc
|
||||
}
|
||||
}
|
||||
|
||||
public struct CommandError
|
||||
{
|
||||
public int CommandIndex
|
||||
{
|
||||
get; set;
|
||||
}
|
||||
|
||||
public string CommandName
|
||||
{
|
||||
get; set;
|
||||
}
|
||||
|
||||
public ResultStatus Status
|
||||
{
|
||||
get; set;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Swap chain description
|
||||
/// </summary>
|
||||
|
||||
@@ -38,7 +38,7 @@ public interface ICommandBuffer : IDisposable
|
||||
/// <summary>
|
||||
/// Ends recording commands and prepares for submission
|
||||
/// </summary>
|
||||
void End();
|
||||
Result End();
|
||||
|
||||
/// <summary>
|
||||
/// Sets the viewport for rendering
|
||||
|
||||
@@ -39,7 +39,7 @@ public interface IResourceDatabase : IDisposable
|
||||
/// </summary>
|
||||
/// <param name="handle">The handle that uniquely identifies the resource whose state is to be retrieved.</param>
|
||||
/// <returns>A ResourceState Value representing the current state of the resource associated with the specified handle.</returns>
|
||||
ResourceState GetResourceState(Handle<GPUResource> handle);
|
||||
Result<ResourceState, ResultStatus> GetResourceState(Handle<GPUResource> handle);
|
||||
|
||||
/// <summary>
|
||||
/// Sets the state of the specified resource handle to the given Value.
|
||||
@@ -53,7 +53,7 @@ public interface IResourceDatabase : IDisposable
|
||||
/// </summary>
|
||||
/// <param name="handle">A handle that identifies the GPU resource for which to obtain the description. Must reference a valid resource.</param>
|
||||
/// <returns>A ResourceDesc structure containing details about the specified GPU resource.</returns>
|
||||
ResourceDesc GetResourceDescription(Handle<GPUResource> handle);
|
||||
Result<ResourceDesc, ResultStatus> GetResourceDescription(Handle<GPUResource> handle);
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the bindless index associated with the specified GPU resource handle.
|
||||
|
||||
@@ -2,7 +2,7 @@ namespace Ghost.Graphics.RHI;
|
||||
|
||||
internal static class RHIUtility
|
||||
{
|
||||
public static int GetBytesPerPixel(this TextureFormat format)
|
||||
public static uint GetBytesPerPixel(this TextureFormat format)
|
||||
{
|
||||
return format switch
|
||||
{
|
||||
@@ -16,12 +16,17 @@ internal static class RHIUtility
|
||||
};
|
||||
}
|
||||
|
||||
public static void GetSurfaceInfo(this TextureFormat format, int width, int height, out int rowPitch, out int slicePitch, out int rowCount)
|
||||
public static uint GetTotalBytes(this TextureDesc desc)
|
||||
{
|
||||
return desc.Format.GetBytesPerPixel() * desc.Width * desc.Height * desc.Slice;
|
||||
}
|
||||
|
||||
public static void GetSurfaceInfo(this TextureFormat format, uint width, uint height, out uint rowPitch, out uint slicePitch, out uint rowCount)
|
||||
{
|
||||
var bc = false;
|
||||
var packed = false;
|
||||
var planar = false;
|
||||
var bpe = 0;
|
||||
var bpe = 0u;
|
||||
|
||||
//switch (Format)
|
||||
//{
|
||||
@@ -86,31 +91,33 @@ internal static class RHIUtility
|
||||
|
||||
if (bc)
|
||||
{
|
||||
var numBlocksWide = 0;
|
||||
var numBlocksWide = 0u;
|
||||
if (width > 0)
|
||||
{
|
||||
numBlocksWide = Math.Max(1, (width + 3) / 4);
|
||||
numBlocksWide = Math.Max(1u, (width + 3) / 4u);
|
||||
}
|
||||
var numBlocksHigh = 0;
|
||||
|
||||
var numBlocksHigh = 0u;
|
||||
if (height > 0)
|
||||
{
|
||||
numBlocksHigh = Math.Max(1, (height + 3) / 4);
|
||||
numBlocksHigh = Math.Max(1u, (height + 3) / 4u);
|
||||
}
|
||||
|
||||
rowPitch = numBlocksWide * bpe;
|
||||
rowCount = numBlocksHigh;
|
||||
slicePitch = rowPitch * numBlocksHigh;
|
||||
}
|
||||
else if (packed)
|
||||
{
|
||||
rowPitch = ((width + 1) >> 1) * bpe;
|
||||
rowPitch = ((width + 1u) >> 1) * bpe;
|
||||
rowCount = height;
|
||||
slicePitch = rowPitch * height;
|
||||
}
|
||||
else if (planar)
|
||||
{
|
||||
rowPitch = ((width + 1) >> 1) * bpe;
|
||||
rowPitch = ((width + 1u) >> 1) * bpe;
|
||||
slicePitch = (rowPitch * height) + ((rowPitch * height + 1) >> 1);
|
||||
rowCount = (int)(height + ((height + 1u) >> 1));
|
||||
rowCount = height + ((height + 1u) >> 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -91,7 +91,7 @@ internal class MeshRenderPass : IRenderPass
|
||||
{
|
||||
using var stream = File.OpenRead(_textureFiles[i]);
|
||||
using var imageData = ImageResult.FromStream(stream, ColorComponents.RGBA);
|
||||
|
||||
|
||||
var desc = new TextureDesc
|
||||
{
|
||||
Width = imageData.Width,
|
||||
@@ -103,8 +103,7 @@ internal class MeshRenderPass : IRenderPass
|
||||
Usage = TextureUsage.ShaderResource,
|
||||
};
|
||||
|
||||
_textures[i] = ctx.CreateTexture(ref desc);
|
||||
ctx.UploadTexture(_textures[i], imageData.AsSpan());
|
||||
_textures[i] = ctx.CreateTexture(ref desc, imageData.AsSpan());
|
||||
}
|
||||
|
||||
var samplerDesc = new SamplerDesc
|
||||
|
||||
Reference in New Issue
Block a user