Refactor render graph & DSL; remove material system
- Major optimization of Ghost.RenderGraph.Concept: pooled resources, zero-allocation hot paths, explicit queue types, and batch barrier APIs. - Migrated Ghost.DSL shader compiler to ANTLR4-based parser; removed hand-written parser, added grammar files and semantic model conversion. - Added CollectionPool/ListPool for pooled list management. - Updated documentation for new architecture and performance. - Removed Ghost.Shader.Concept (material/material system) from repo and solution. - README.md replaced with a brief project statement.
This commit is contained in:
@@ -26,6 +26,7 @@
|
||||
<PackageReference Include="Misaki.HighPerformance.Mathematics" Version="1.3.1" />
|
||||
<PackageReference Include="System.IO.Hashing" Version="10.0.1" />
|
||||
<PackageReference Include="TerraFX.Interop.Windows" Version="10.0.26100.6" />
|
||||
<PackageReference Include="ZLinq" Version="1.5.4" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
|
||||
Reference in New Issue
Block a user