Refactor render graph & DSL; remove material system
- Major optimization of Ghost.RenderGraph.Concept: pooled resources, zero-allocation hot paths, explicit queue types, and batch barrier APIs. - Migrated Ghost.DSL shader compiler to ANTLR4-based parser; removed hand-written parser, added grammar files and semantic model conversion. - Added CollectionPool/ListPool for pooled list management. - Updated documentation for new architecture and performance. - Removed Ghost.Shader.Concept (material/material system) from repo and solution. - README.md replaced with a brief project statement.
This commit is contained in:
@@ -1,6 +1,6 @@
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using Ghost.Core;
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using Ghost.Core.Graphics;
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using Ghost.DSL.ShaderCompiler.Parser;
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using Ghost.DSL.ShaderParser;
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using System.Text;
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namespace Ghost.DSL.ShaderCompiler;
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@@ -22,107 +22,6 @@ internal static class DSLShaderCompiler
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private const string _GLOBAL_PROPERTY_FILE_NAME = "GlobalData.g.hlsl";
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private const string _GENERATED_FILE_HEADER = "// Auto-generated shader file. Please do not edit this file directly.";
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// private struct ShaderInheritance
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// {
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// public DSLShaderSemantics? parent;
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// public List<ShaderInheritance>? children;
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// }
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public static List<DSLShaderSyntax> ParseShaders(TokenStream stream)
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{
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var shaders = new List<DSLShaderSyntax>();
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while (stream.TryPeek(out var nextToken))
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{
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if (ShaderBlock.ShouldEnter(nextToken))
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{
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var shader = ShaderBlock.Parse(stream.SliceNextBlock());
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shaders.Add(shader);
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}
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else if (nextToken.Match(TokenType.EndOfFile))
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{
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stream.Consume();
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}
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else
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{
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throw new Exception($"Unexpected token '{nextToken.lexeme}' at top level. Expected 'shader' declaration.");
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}
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}
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return shaders;
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}
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public static DSLShaderSemantics? SemanticAnalysis(DSLShaderSyntax syntax, out List<DSLShaderError> errors)
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{
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errors = new List<DSLShaderError>();
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if (string.IsNullOrWhiteSpace(syntax.name.lexeme))
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{
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errors.Add(new DSLShaderError
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{
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message = "Shader name cannot be empty.",
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line = syntax.name.line,
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column = syntax.name.column
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});
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return null;
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}
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var shaderModel = ShaderBlock.SemanticAnalysis(syntax, errors);
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return shaderModel;
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}
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private static List<DSLShaderSemantics>? TopologicalSort(ReadOnlySpan<DSLShaderSemantics> semantics)
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{
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var inDegrees = new Dictionary<string, int>();
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var childrenMap = new Dictionary<string, List<string>>();
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var semanticsMap = new Dictionary<string, DSLShaderSemantics>();
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foreach (var s in semantics)
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{
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inDegrees[s.name] = 0;
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childrenMap[s.name] = new List<string>();
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semanticsMap[s.name] = s;
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}
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foreach (var s in semantics)
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{
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if (!string.IsNullOrEmpty(s.fallback) && semanticsMap.ContainsKey(s.fallback))
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{
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childrenMap[s.fallback].Add(s.name);
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inDegrees[s.name]++;
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}
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}
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var queue = new Queue<DSLShaderSemantics>();
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foreach (var s in semantics)
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{
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if (inDegrees[s.name] == 0)
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{
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queue.Enqueue(s);
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}
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}
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var sortedList = new List<DSLShaderSemantics>();
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while (queue.Count > 0)
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{
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var current = queue.Dequeue();
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sortedList.Add(current);
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foreach (var childName in childrenMap[current.name])
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{
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inDegrees[childName]--;
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if (inDegrees[childName] == 0)
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{
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queue.Enqueue(semanticsMap[childName]);
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}
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}
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}
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// If there's a cycle, the graph will not be fully traversed.
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return sortedList.Count == semantics.Length ? sortedList : null;
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}
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private static string GetPassUniqueId(DSLShaderSemantics shader, PassSemantic pass)
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{
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return $"{shader.name}_{pass.name}";
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@@ -175,7 +74,8 @@ internal static class DSLShaderCompiler
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{
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var descriptor = new ShaderDescriptor
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{
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name = semantics.name
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name = semantics.name,
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hlsl = semantics.hlsl
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};
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var shaderGlobalProperties = semantics.properties?
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@@ -217,7 +117,8 @@ internal static class DSLShaderCompiler
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localPipeline = localPipeline,
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defines = pass.defines?.ToArray() ?? Array.Empty<string>(),
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includes = pass.includes?.ToArray() ?? Array.Empty<string>(),
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keywords = pass.keywords?.ToArray() ?? Array.Empty<KeywordsGroup>()
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keywords = pass.keywords?.ToArray() ?? Array.Empty<KeywordsGroup>(),
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hlsl = pass.hlsl
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};
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}
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}
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@@ -235,15 +136,27 @@ internal static class DSLShaderCompiler
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{
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var source = File.ReadAllText(shaderPath);
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var lexer = new Lexer(source);
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var stream = new TokenStream(lexer.Tokenize());
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var shaderInfo = ParseShaders(stream);
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if (shaderInfo.Count == 0)
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// Use ANTLR4 parser
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var shaderModels = AntlrShaderCompiler.ParseShaders(source, out var parseErrors);
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if (parseErrors.Count != 0)
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{
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var errorMessages = new StringBuilder();
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foreach (var error in parseErrors)
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{
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errorMessages.AppendLine(error.ToString());
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}
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return Result.Failure("Failed to parse shader due to errors:\n" + errorMessages.ToString());
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}
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if (shaderModels.Count == 0)
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{
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return Result.Failure("No shader found in the provided file.");
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}
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var model = SemanticAnalysis(shaderInfo[0], out var errors);
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// Convert to semantics
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var model = AntlrShaderCompiler.ConvertToSemantics(shaderModels[0], out var errors);
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if (errors.Count != 0 || model == null)
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{
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@@ -8,7 +8,7 @@ public enum PropertyScope
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Local,
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}
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internal class PropertySemantic
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public class PropertySemantic
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{
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public PropertyScope scope;
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public ShaderPropertyType type;
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@@ -16,7 +16,7 @@ internal class PropertySemantic
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public object? defaultValue;
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}
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internal class PipelineSemantic
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public class PipelineSemantic
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{
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public ZTest? zTest;
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public ZWrite? zWrite;
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@@ -25,22 +25,23 @@ internal class PipelineSemantic
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public ColorWriteMask? colorMask;
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}
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internal class PassSemantic
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public class PassSemantic
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{
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public string name = string.Empty;
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public ShaderEntryPoint taskShader;
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public ShaderEntryPoint meshShader;
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public ShaderEntryPoint pixelShader;
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public string? hlsl;
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public List<string>? defines;
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public List<string>? includes;
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public List<KeywordsGroup>? keywords;
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public PipelineSemantic? localPipeline;
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}
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internal class DSLShaderSemantics
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public class DSLShaderSemantics
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{
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public string name = string.Empty;
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public string fallback = string.Empty;
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public string? hlsl;
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public List<PropertySemantic>? properties;
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public PipelineSemantic? pipeline;
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public List<PassSemantic>? passes;
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@@ -1,58 +0,0 @@
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namespace Ghost.DSL.ShaderCompiler;
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internal struct FunctionCallDeclaration
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{
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public Token name;
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public List<Token>? arguments;
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}
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internal struct PropertyDeclaration
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{
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public Token scope;
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public Token type;
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public Token name;
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public List<Token>? propertyInitializer;
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}
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internal struct ValueDeclaration
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{
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public Token name;
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public Token value;
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}
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internal struct HlslDeclaration
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{
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public List<Token>? tokens;
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}
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internal class PropertiesSyntax
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{
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public List<PropertyDeclaration>? properties;
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public List<FunctionCallDeclaration>? functionCalls;
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}
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internal class PipelineSyntax
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{
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public List<ValueDeclaration>? values;
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public List<FunctionCallDeclaration>? functionCalls;
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}
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internal class PassSyntax
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{
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public Token name;
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public PipelineSyntax? localPipeline;
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public HlslDeclaration? hlsl;
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public List<Token>? defines;
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public List<Token>? includes;
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public List<List<Token>>? keywords;
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public List<FunctionCallDeclaration>? functionCalls;
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}
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internal class DSLShaderSyntax
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{
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public Token name;
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public PropertiesSyntax? properties;
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public PipelineSyntax? pipeline;
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public List<PassSyntax>? passes;
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public List<FunctionCallDeclaration>? functionCalls;
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}
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@@ -1,310 +0,0 @@
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namespace Ghost.DSL.ShaderCompiler;
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public class Lexer
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{
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private readonly string _source;
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private int _pos = 0;
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private int _line = 1; // Lines typically start at 1
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private int _column = 1; // Columns typically start at 1
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public Lexer(string source)
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{
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_source = source;
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}
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public IEnumerable<Token> Tokenize()
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{
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while (!IsAtEnd())
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{
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var token = ScanToken();
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if (token != Token.Null)
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{
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yield return token;
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}
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}
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yield return new Token(TokenType.EndOfFile, string.Empty, _line, _column);
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}
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#region Core Scanning Logic
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private Token ScanToken()
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{
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var c = Consume();
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// Rule 1: Skip whitespace and handle line tracking
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if (char.IsWhiteSpace(c))
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{
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HandleWhitespace(c);
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return Token.Null;
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}
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// Rule 2: Handle comments
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if (c == '/')
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{
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if (HandleComments())
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{
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return Token.Null;
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}
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// If not a comment, fall through to handle '/' as an operator if needed
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}
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// Rule 3: Handle string literals
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if (c == '"')
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{
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return ScanStringLiteral();
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}
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// Rule 4: Handle numeric literals
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if (char.IsDigit(c) || (c == '.' && char.IsDigit(Peek())))
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{
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return ScanNumericLiteral(c);
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}
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// Rule 5: Handle identifiers and keywords
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if (char.IsLetter(c) || c == '_')
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{
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return ScanIdentifierOrKeyword(c);
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}
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// Rule 6: Handle single-character tokens (punctuation)
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var punctuationToken = ScanPunctuation(c);
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if (punctuationToken != Token.Null)
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{
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return punctuationToken;
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}
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// Rule 7: Skip unknown characters (could log warning in production)
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return Token.Null;
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}
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#endregion
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#region Rule Implementations
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private void HandleWhitespace(char c)
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{
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if (c == '\n')
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{
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_line++;
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_column = 1;
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}
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else if (c == '\r')
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{
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// Handle Windows line endings - peek for \n
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if (Peek() == '\n')
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{
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Consume();
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}
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_line++;
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_column = 1;
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}
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else
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{
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_column++;
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}
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}
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private bool HandleComments()
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{
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var next = Peek();
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if (next == '/') // Single-line comment
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{
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return ScanSingleLineComment();
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}
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else if (next == '*') // Multi-line comment
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{
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return ScanMultiLineComment();
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}
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return false; // Not a comment
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}
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private bool ScanSingleLineComment()
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{
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// Skip the second '/'
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Consume();
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// Consume until end of line
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while (!IsAtEnd() && Peek() != '\n' && Peek() != '\r')
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{
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Consume();
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}
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return true;
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}
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private bool ScanMultiLineComment()
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{
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// Skip the '*'
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Consume();
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while (!IsAtEnd())
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{
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var c = Consume();
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if (c == '\n')
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{
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_line++;
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_column = 1;
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}
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else if (c == '*' && Peek() == '/')
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{
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Consume(); // Consume closing '/'
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return true;
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}
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else
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{
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_column++;
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}
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}
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// Unclosed comment - could throw error in production
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return true;
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}
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private Token ScanStringLiteral()
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{
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var startLine = _line;
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var startColumn = _column - 1; // Account for opening quote
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var start = _pos;
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while (!IsAtEnd() && Peek() != '"')
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{
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var c = Peek();
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if (c == '\n')
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{
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_line++;
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_column = 1;
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}
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else if (c == '\\')
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{
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// Handle escape sequences
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Consume(); // Skip backslash
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if (!IsAtEnd())
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{
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Consume();
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}
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continue;
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}
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Consume();
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}
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|
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if (IsAtEnd())
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{
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// Unterminated string - could throw error in production
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var unterminatedText = _source[start.._pos];
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return new Token(TokenType.StringLiteral, unterminatedText, startLine, startColumn);
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}
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var text = _source[start.._pos];
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Consume(); // Consume closing quote
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return new Token(TokenType.StringLiteral, text, startLine, startColumn);
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}
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private Token ScanNumericLiteral(char firstChar)
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{
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var startColumn = _column - 1;
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var start = _pos - 1; // Include the first character
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var hasDot = firstChar == '.';
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|
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while (!IsAtEnd())
|
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{
|
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var c = Peek();
|
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if (char.IsDigit(c))
|
||||
{
|
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Consume();
|
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}
|
||||
else if (c == '.' && !hasDot)
|
||||
{
|
||||
hasDot = true;
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Consume();
|
||||
}
|
||||
else
|
||||
{
|
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break;
|
||||
}
|
||||
}
|
||||
|
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var number = _source[start.._pos];
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return new Token(TokenType.Number, number, _line, startColumn);
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}
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|
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private Token ScanIdentifierOrKeyword(char firstChar)
|
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{
|
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var startColumn = _column - 1;
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var start = _pos - 1; // Include the first character
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|
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while (!IsAtEnd() && (char.IsLetterOrDigit(Peek()) || Peek() == '_'))
|
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{
|
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Consume();
|
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}
|
||||
|
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var text = _source[start.._pos];
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var tokenType = DetermineIdentifierType(text);
|
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|
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return new Token(tokenType, text, _line, startColumn);
|
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}
|
||||
|
||||
private Token ScanPunctuation(char c)
|
||||
{
|
||||
var startColumn = _column - 1;
|
||||
|
||||
return c switch
|
||||
{
|
||||
'=' => new Token(TokenType.Equals, "=", _line, startColumn),
|
||||
';' => new Token(TokenType.Semicolon, ";", _line, startColumn),
|
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',' => new Token(TokenType.Comma, ",", _line, startColumn),
|
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'{' => new Token(TokenType.LBrace, "{", _line, startColumn),
|
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'}' => new Token(TokenType.RBrace, "}", _line, startColumn),
|
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'(' => new Token(TokenType.LParen, "(", _line, startColumn),
|
||||
')' => new Token(TokenType.RParen, ")", _line, startColumn),
|
||||
_ => Token.Null // Unknown punctuation
|
||||
};
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Classification Rules
|
||||
|
||||
private static TokenType DetermineIdentifierType(string text)
|
||||
{
|
||||
// Rule: Check if it's a known keyword first
|
||||
if (TokenLexicon.IsKeyword(text))
|
||||
{
|
||||
return TokenType.Keyword;
|
||||
}
|
||||
|
||||
// Rule: All other identifiers are treated as identifiers
|
||||
// (Could extend this to handle functions, types, etc. as separate token types)
|
||||
return TokenType.Identifier;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Helper Methods
|
||||
|
||||
private bool IsAtEnd() => _pos >= _source.Length;
|
||||
|
||||
private char Consume()
|
||||
{
|
||||
if (IsAtEnd())
|
||||
return '\0';
|
||||
|
||||
var c = _source[_pos];
|
||||
_pos++;
|
||||
_column++;
|
||||
return c;
|
||||
}
|
||||
|
||||
private char Peek() => IsAtEnd() ? '\0' : _source[_pos];
|
||||
|
||||
private char PeekNext() => _pos + 1 >= _source.Length ? '\0' : _source[_pos + 1];
|
||||
|
||||
#endregion
|
||||
}
|
||||
@@ -1,45 +0,0 @@
|
||||
namespace Ghost.DSL.ShaderCompiler.Parser;
|
||||
|
||||
internal class DefinesBlock : IBlockParser<List<Token>, List<string>>
|
||||
{
|
||||
public static bool ShouldEnter(Token token)
|
||||
{
|
||||
return token.Match(TokenType.Keyword, TokenLexicon.KnownKeywords.DEFINES);
|
||||
}
|
||||
|
||||
public static List<Token> Parse(TokenStreamSlice stream)
|
||||
{
|
||||
stream.Expect(TokenType.Keyword);
|
||||
stream.Expect(TokenType.LBrace);
|
||||
|
||||
var defines = new List<Token>();
|
||||
|
||||
var bodyStream = stream.Slice(stream.Remaining - 1);
|
||||
while (bodyStream.HasMore)
|
||||
{
|
||||
var defineToken = bodyStream.Expect(TokenType.Identifier);
|
||||
defines.Add(defineToken);
|
||||
bodyStream.Expect(TokenType.Semicolon);
|
||||
}
|
||||
|
||||
stream.Expect(TokenType.RBrace);
|
||||
|
||||
return defines;
|
||||
}
|
||||
|
||||
public static List<string>? SemanticAnalysis(List<Token>? syntax, List<DSLShaderError> errors)
|
||||
{
|
||||
if (syntax == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
var defines = new List<string>(syntax.Count);
|
||||
foreach (var defineToken in syntax)
|
||||
{
|
||||
defines.Add(defineToken.lexeme);
|
||||
}
|
||||
|
||||
return defines;
|
||||
}
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
namespace Ghost.DSL.ShaderCompiler.Parser;
|
||||
|
||||
internal interface IBlockParser<T, U>
|
||||
{
|
||||
public static abstract bool ShouldEnter(Token token);
|
||||
public static abstract T? Parse(TokenStreamSlice ts);
|
||||
public static abstract U? SemanticAnalysis(T? syntax, List<DSLShaderError> errors);
|
||||
}
|
||||
@@ -1,59 +0,0 @@
|
||||
namespace Ghost.DSL.ShaderCompiler.Parser;
|
||||
|
||||
internal class IncludesBlock : IBlockParser<List<Token>, List<string>>
|
||||
{
|
||||
public static bool ShouldEnter(Token token)
|
||||
{
|
||||
return token.Match(TokenType.Keyword, TokenLexicon.KnownKeywords.INCLUDES);
|
||||
}
|
||||
|
||||
public static List<Token> Parse(TokenStreamSlice stream)
|
||||
{
|
||||
stream.Expect(TokenType.Keyword);
|
||||
stream.Expect(TokenType.LBrace);
|
||||
|
||||
var includes = new List<Token>();
|
||||
|
||||
var bodyStream = stream.Slice(stream.Remaining - 1);
|
||||
while (bodyStream.HasMore)
|
||||
{
|
||||
var includeToken = bodyStream.Expect(TokenType.StringLiteral);
|
||||
includes.Add(includeToken);
|
||||
bodyStream.Expect(TokenType.Semicolon);
|
||||
}
|
||||
|
||||
stream.Expect(TokenType.RBrace);
|
||||
|
||||
return includes;
|
||||
}
|
||||
|
||||
public static List<string>? SemanticAnalysis(List<Token>? syntax, List<DSLShaderError> errors)
|
||||
{
|
||||
if (syntax == null || syntax.Count == 0)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
var includes = new List<string>(syntax.Count);
|
||||
foreach (var includeToken in syntax)
|
||||
{
|
||||
var path = includeToken.lexeme;
|
||||
if (File.Exists(path))
|
||||
{
|
||||
includes.Add(path);
|
||||
}
|
||||
else
|
||||
{
|
||||
errors.Add(new DSLShaderError
|
||||
{
|
||||
message = $"Included file '{path}' not found.",
|
||||
line = includeToken.line,
|
||||
column = includeToken.column
|
||||
});
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
return includes;
|
||||
}
|
||||
}
|
||||
@@ -1,100 +0,0 @@
|
||||
using Ghost.Core.Graphics;
|
||||
|
||||
namespace Ghost.DSL.ShaderCompiler.Parser;
|
||||
|
||||
internal class KeywordsBlock : IBlockParser<List<List<Token>>, List<KeywordsGroup>>
|
||||
{
|
||||
public static bool ShouldEnter(Token token)
|
||||
{
|
||||
return token.Match(TokenType.Keyword, TokenLexicon.KnownKeywords.KEYWORDS);
|
||||
}
|
||||
|
||||
public static List<List<Token>> Parse(TokenStreamSlice stream)
|
||||
{
|
||||
stream.Expect(TokenType.Keyword);
|
||||
stream.Expect(TokenType.LBrace);
|
||||
|
||||
var keywords = new List<List<Token>>();
|
||||
|
||||
var bodyStream = stream.Slice(stream.Remaining - 1);
|
||||
while (bodyStream.HasMore)
|
||||
{
|
||||
var keys = new List<Token>();
|
||||
while (!bodyStream.Match(TokenType.Semicolon))
|
||||
{
|
||||
var expectType = TokenType.Identifier;
|
||||
if (keys.Count == 0)
|
||||
{
|
||||
expectType |= TokenType.Keyword;
|
||||
}
|
||||
|
||||
var argument = bodyStream.Expect(expectType);
|
||||
keys.Add(argument);
|
||||
|
||||
if (bodyStream.Match(TokenType.Comma))
|
||||
{
|
||||
bodyStream.Consume();
|
||||
}
|
||||
}
|
||||
|
||||
keywords.Add(keys);
|
||||
bodyStream.Expect(TokenType.Semicolon);
|
||||
}
|
||||
|
||||
stream.Expect(TokenType.RBrace);
|
||||
|
||||
return keywords;
|
||||
}
|
||||
|
||||
public static List<KeywordsGroup>? SemanticAnalysis(List<List<Token>>? syntax, List<DSLShaderError> errors)
|
||||
{
|
||||
if (syntax == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
var keywords = new List<KeywordsGroup>(syntax.Count);
|
||||
foreach (var keys in syntax)
|
||||
{
|
||||
if (keys.Count == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var group = new KeywordsGroup();
|
||||
group.space = keys[0].lexeme switch
|
||||
{
|
||||
TokenLexicon.KnownFunctions.LOCAL => KeywordSpace.Local,
|
||||
TokenLexicon.KnownFunctions.GLOBAL => KeywordSpace.Global,
|
||||
_ => KeywordSpace.Local
|
||||
};
|
||||
|
||||
for (var i = 0; i < keys.Count; i++)
|
||||
{
|
||||
var token = keys[i];
|
||||
if (i == 0 && token.type == TokenType.Keyword)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (token.type != TokenType.Identifier)
|
||||
{
|
||||
errors.Add(new DSLShaderError
|
||||
{
|
||||
message = $"Invalid keyword '{token.lexeme}' in keywords block.",
|
||||
line = token.line,
|
||||
column = token.column
|
||||
});
|
||||
continue;
|
||||
}
|
||||
|
||||
group.keywords ??= new List<string>(keys.Count);
|
||||
group.keywords.Add(token.lexeme);
|
||||
}
|
||||
|
||||
keywords.Add(group);
|
||||
}
|
||||
|
||||
return keywords;
|
||||
}
|
||||
}
|
||||
@@ -1,71 +0,0 @@
|
||||
namespace Ghost.DSL.ShaderCompiler.Parser;
|
||||
|
||||
internal static class ParseUtility
|
||||
{
|
||||
public static List<Token> ParseFunctionArguments(ref TokenStreamSlice stream, TokenType tokenType)
|
||||
{
|
||||
var args = new List<Token>();
|
||||
stream.Expect(TokenType.LParen);
|
||||
|
||||
while (!stream.Peek().type.Equals(TokenType.RParen))
|
||||
{
|
||||
var argToken = stream.Expect(tokenType);
|
||||
args.Add(argToken);
|
||||
|
||||
if (stream.Peek().type == TokenType.Comma)
|
||||
{
|
||||
stream.Consume();
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
stream.Expect(TokenType.RParen);
|
||||
return args;
|
||||
}
|
||||
|
||||
public static FunctionCallDeclaration ParseFunction(ref TokenStreamSlice stream, TokenType tokenType)
|
||||
{
|
||||
var functionToken = stream.Expect(TokenType.Identifier);
|
||||
var args = ParseFunctionArguments(ref stream, tokenType);
|
||||
stream.Expect(TokenType.Semicolon);
|
||||
|
||||
return new FunctionCallDeclaration
|
||||
{
|
||||
name = functionToken,
|
||||
arguments = args
|
||||
};
|
||||
}
|
||||
|
||||
public static bool TrySliceLine(ref TokenStreamSlice stream, out TokenStreamSlice lineStream)
|
||||
{
|
||||
var length = 0;
|
||||
if (!stream.TryPeek(out var nextToken))
|
||||
{
|
||||
lineStream = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
while (!nextToken.Match(TokenType.Semicolon) && !nextToken.Match(TokenType.RBrace))
|
||||
{
|
||||
length++;
|
||||
|
||||
if (!stream.TryPeek(length, out nextToken))
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (length > 0)
|
||||
{
|
||||
lineStream = stream.Slice(length);
|
||||
stream.Consume(); // Consume the semicolon
|
||||
return true;
|
||||
}
|
||||
|
||||
lineStream = default;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -1,141 +0,0 @@
|
||||
using Ghost.Core.Graphics;
|
||||
|
||||
namespace Ghost.DSL.ShaderCompiler.Parser;
|
||||
|
||||
// TODO: Add pass template support.
|
||||
// Pass templates let user to inject their own custom code into the generated HLSL code.
|
||||
// This is useful for adding custom lighting models, custom shadowing techniques, or other advanced effects without touching the core shader code.
|
||||
internal class PassBlock : IBlockParser<PassSyntax, PassSemantic>
|
||||
{
|
||||
public static bool ShouldEnter(Token token)
|
||||
{
|
||||
return token.Match(TokenType.Keyword, TokenLexicon.KnownKeywords.PASS);
|
||||
}
|
||||
|
||||
public static PassSyntax Parse(TokenStreamSlice stream)
|
||||
{
|
||||
var pass = new PassSyntax();
|
||||
|
||||
stream.Expect(TokenType.Keyword);
|
||||
pass.name = stream.Expect(TokenType.StringLiteral);
|
||||
stream.Expect(TokenType.LBrace);
|
||||
|
||||
var bodyStream = stream.Slice(stream.Remaining - 1);
|
||||
while (bodyStream.TryPeek(out var nextToken))
|
||||
{
|
||||
if (DefinesBlock.ShouldEnter(nextToken))
|
||||
{
|
||||
pass.defines = DefinesBlock.Parse(bodyStream.SliceNextBlock());
|
||||
}
|
||||
else if (KeywordsBlock.ShouldEnter(nextToken))
|
||||
{
|
||||
pass.keywords = KeywordsBlock.Parse(bodyStream.SliceNextBlock());
|
||||
}
|
||||
else if (PipelineBlock.ShouldEnter(nextToken))
|
||||
{
|
||||
pass.localPipeline = PipelineBlock.Parse(bodyStream.SliceNextBlock());
|
||||
}
|
||||
else if (IncludesBlock.ShouldEnter(nextToken))
|
||||
{
|
||||
pass.includes = IncludesBlock.Parse(bodyStream.SliceNextBlock());
|
||||
}
|
||||
else if (nextToken.Match(TokenType.Identifier))
|
||||
{
|
||||
var func = ParseUtility.ParseFunction(ref bodyStream, TokenType.StringLiteral);
|
||||
|
||||
pass.functionCalls ??= new();
|
||||
pass.functionCalls.Add(func);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"Unexpected token '{nextToken}' in pass body.");
|
||||
}
|
||||
}
|
||||
|
||||
stream.Expect(TokenType.RBrace);
|
||||
|
||||
return pass;
|
||||
}
|
||||
|
||||
public static PassSemantic? SemanticAnalysis(PassSyntax? syntax, List<DSLShaderError> errors)
|
||||
{
|
||||
if (syntax == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
var semantic = new PassSemantic
|
||||
{
|
||||
name = syntax.name.lexeme,
|
||||
defines = DefinesBlock.SemanticAnalysis(syntax.defines, errors),
|
||||
includes = IncludesBlock.SemanticAnalysis(syntax.includes, errors),
|
||||
keywords = KeywordsBlock.SemanticAnalysis(syntax.keywords, errors),
|
||||
localPipeline = PipelineBlock.SemanticAnalysis(syntax.localPipeline, errors),
|
||||
};
|
||||
|
||||
if (syntax.functionCalls != null)
|
||||
{
|
||||
foreach (var func in syntax.functionCalls)
|
||||
{
|
||||
switch (func.name.lexeme)
|
||||
{
|
||||
case TokenLexicon.KnownFunctions.TASK_SHADER:
|
||||
AnalysisShaderEntry(errors, func, ref semantic.taskShader);
|
||||
break;
|
||||
|
||||
case TokenLexicon.KnownFunctions.MESH_SHADER:
|
||||
AnalysisShaderEntry(errors, func, ref semantic.meshShader);
|
||||
break;
|
||||
|
||||
case TokenLexicon.KnownFunctions.PIXEL_SHADER:
|
||||
AnalysisShaderEntry(errors, func, ref semantic.pixelShader);
|
||||
break;
|
||||
|
||||
default:
|
||||
errors.Add(new DSLShaderError
|
||||
{
|
||||
message = $"Unknown function '{func.name.lexeme}' in pass {syntax.name.lexeme}.",
|
||||
line = func.name.line,
|
||||
column = func.name.column
|
||||
});
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (semantic.meshShader.shader == null || semantic.pixelShader.shader == null)
|
||||
{
|
||||
// TODO: Inheritance from base pass.
|
||||
// TODO: Add mesh shader support.
|
||||
errors.Add(new DSLShaderError
|
||||
{
|
||||
message = $"Pass {syntax.name.lexeme} must contain a mesh shader (ms) and a pixel shader (ps) declaration.",
|
||||
line = syntax.name.line,
|
||||
column = syntax.name.column
|
||||
});
|
||||
}
|
||||
|
||||
return semantic;
|
||||
}
|
||||
|
||||
private static void AnalysisShaderEntry(List<DSLShaderError> errors, FunctionCallDeclaration func, ref ShaderEntryPoint shaderEntryPoint)
|
||||
{
|
||||
if (func.arguments?.Count != 2)
|
||||
{
|
||||
errors.Add(new DSLShaderError
|
||||
{
|
||||
message = "Shader declaration requires exactly two arguments: (shaderPath, entryPoint).",
|
||||
line = func.name.line,
|
||||
column = func.name.column
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
shaderEntryPoint = new ShaderEntryPoint
|
||||
{
|
||||
shader = func.arguments[0].lexeme,
|
||||
entry = func.arguments[1].lexeme
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,143 +0,0 @@
|
||||
using Ghost.Core.Graphics;
|
||||
|
||||
namespace Ghost.DSL.ShaderCompiler.Parser;
|
||||
|
||||
internal class PipelineBlock : IBlockParser<PipelineSyntax, PipelineSemantic>
|
||||
{
|
||||
public static bool ShouldEnter(Token token)
|
||||
{
|
||||
return token.Match(TokenType.Keyword, TokenLexicon.KnownKeywords.PIPELINE);
|
||||
}
|
||||
|
||||
public static PipelineSyntax Parse(TokenStreamSlice stream)
|
||||
{
|
||||
stream.Expect(TokenType.Keyword);
|
||||
stream.Expect(TokenType.LBrace);
|
||||
|
||||
var pipeline = new PipelineSyntax();
|
||||
|
||||
var bodyStream = stream.Slice(stream.Remaining - 1);
|
||||
while (bodyStream.HasMore)
|
||||
{
|
||||
var stateToken = bodyStream.Expect(TokenType.Identifier);
|
||||
bodyStream.Expect(TokenType.Equals);
|
||||
var valueToken = bodyStream.Expect(TokenType.Identifier | TokenType.Number);
|
||||
|
||||
pipeline.values ??= new();
|
||||
pipeline.values.Add(new ValueDeclaration
|
||||
{
|
||||
name = stateToken,
|
||||
value = valueToken
|
||||
});
|
||||
|
||||
bodyStream.Expect(TokenType.Semicolon);
|
||||
}
|
||||
|
||||
stream.Expect(TokenType.RBrace);
|
||||
|
||||
return pipeline;
|
||||
}
|
||||
|
||||
public static PipelineSemantic? SemanticAnalysis(PipelineSyntax? syntax, List<DSLShaderError> errors)
|
||||
{
|
||||
if (syntax == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
var semantic = new PipelineSemantic();
|
||||
if (syntax.values != null)
|
||||
{
|
||||
foreach (var valueDecl in syntax.values)
|
||||
{
|
||||
switch (valueDecl.name.lexeme)
|
||||
{
|
||||
case TokenLexicon.KnownPipelineProperties.ZTEST:
|
||||
if (Enum.TryParse<ZTest>(valueDecl.value.lexeme, true, out var zTest))
|
||||
{
|
||||
semantic.zTest = zTest;
|
||||
}
|
||||
else
|
||||
{
|
||||
errors.Add(new DSLShaderError
|
||||
{
|
||||
message = $"Invalid ZTest option: {valueDecl.value.lexeme}",
|
||||
line = valueDecl.value.line,
|
||||
column = valueDecl.value.column
|
||||
});
|
||||
}
|
||||
break;
|
||||
|
||||
case TokenLexicon.KnownPipelineProperties.ZWRITE:
|
||||
if (Enum.TryParse<ZWrite>(valueDecl.value.lexeme, true, out var zWrite))
|
||||
{
|
||||
semantic.zWrite = zWrite;
|
||||
}
|
||||
else
|
||||
{
|
||||
errors.Add(new DSLShaderError
|
||||
{
|
||||
message = $"Invalid ZWrite option: {valueDecl.value.lexeme}",
|
||||
line = valueDecl.value.line,
|
||||
column = valueDecl.value.column
|
||||
});
|
||||
}
|
||||
break;
|
||||
|
||||
case TokenLexicon.KnownPipelineProperties.CULL:
|
||||
if (Enum.TryParse<Cull>(valueDecl.value.lexeme, true, out var cull))
|
||||
{
|
||||
semantic.cull = cull;
|
||||
}
|
||||
else
|
||||
{
|
||||
errors.Add(new DSLShaderError
|
||||
{
|
||||
message = $"Invalid Cull option: {valueDecl.value.lexeme}",
|
||||
line = valueDecl.value.line,
|
||||
column = valueDecl.value.column
|
||||
});
|
||||
}
|
||||
break;
|
||||
|
||||
case TokenLexicon.KnownPipelineProperties.BLEND:
|
||||
if (Enum.TryParse<Blend>(valueDecl.value.lexeme, true, out var blend))
|
||||
{
|
||||
semantic.blend = blend;
|
||||
}
|
||||
else
|
||||
{
|
||||
errors.Add(new DSLShaderError
|
||||
{
|
||||
message = $"Invalid Blend option: {valueDecl.value.lexeme}",
|
||||
line = valueDecl.value.line,
|
||||
column = valueDecl.value.column
|
||||
});
|
||||
}
|
||||
break;
|
||||
|
||||
case TokenLexicon.KnownPipelineProperties.COLORMASK:
|
||||
if (Enum.TryParse<ColorWriteMask>(valueDecl.value.lexeme, true, out var colorMask))
|
||||
{
|
||||
semantic.colorMask = colorMask;
|
||||
}
|
||||
else
|
||||
{
|
||||
errors.Add(new DSLShaderError
|
||||
{
|
||||
message = $"Invalid Color Mask value: {valueDecl.value.lexeme}",
|
||||
line = valueDecl.value.line,
|
||||
column = valueDecl.value.column
|
||||
});
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return semantic;
|
||||
}
|
||||
}
|
||||
@@ -1,437 +0,0 @@
|
||||
using Ghost.Core.Graphics;
|
||||
using Misaki.HighPerformance.Mathematics;
|
||||
using System.Globalization;
|
||||
|
||||
namespace Ghost.DSL.ShaderCompiler.Parser;
|
||||
|
||||
internal class PropertiesBlock : IBlockParser<PropertiesSyntax, List<PropertySemantic>>
|
||||
{
|
||||
private delegate object? PropertyValueBuilder(List<Token> tokens, List<DSLShaderError> errors);
|
||||
|
||||
private sealed record PropTypeInfo(int ArgCount, TokenType ArgTokenType, PropertyValueBuilder? Builder);
|
||||
|
||||
private static readonly Dictionary<ShaderPropertyType, PropTypeInfo> s_propTypeInfo = new()
|
||||
{
|
||||
// Floats
|
||||
[ShaderPropertyType.Float] = new(1, TokenType.Number, (syntax, errors) => ParseFloatValue(syntax[0], errors)),
|
||||
[ShaderPropertyType.Float2] = new(2, TokenType.Number, (syntax, errors) => new float2(
|
||||
ParseFloatValue(syntax[0], errors),
|
||||
ParseFloatValue(syntax[1], errors))),
|
||||
[ShaderPropertyType.Float3] = new(3, TokenType.Number, (syntax, errors) => new float3(
|
||||
ParseFloatValue(syntax[0], errors),
|
||||
ParseFloatValue(syntax[1], errors),
|
||||
ParseFloatValue(syntax[2], errors))),
|
||||
[ShaderPropertyType.Float4] = new(4, TokenType.Number, (syntax, errors) => new float4(
|
||||
ParseFloatValue(syntax[0], errors),
|
||||
ParseFloatValue(syntax[1], errors),
|
||||
ParseFloatValue(syntax[2], errors),
|
||||
ParseFloatValue(syntax[3], errors))),
|
||||
|
||||
// Ints
|
||||
[ShaderPropertyType.Int] = new(1, TokenType.Number, (syntax, errors) => ParseIntValue(syntax[0], errors)),
|
||||
[ShaderPropertyType.Int2] = new(2, TokenType.Number, (syntax, errors) => new int2(
|
||||
ParseIntValue(syntax[0], errors),
|
||||
ParseIntValue(syntax[1], errors))),
|
||||
[ShaderPropertyType.Int3] = new(3, TokenType.Number, (syntax, errors) => new int3(
|
||||
ParseIntValue(syntax[0], errors),
|
||||
ParseIntValue(syntax[1], errors),
|
||||
ParseIntValue(syntax[2], errors))),
|
||||
[ShaderPropertyType.Int4] = new(4, TokenType.Number, (syntax, errors) => new int4(
|
||||
ParseIntValue(syntax[0], errors),
|
||||
ParseIntValue(syntax[1], errors),
|
||||
ParseIntValue(syntax[2], errors),
|
||||
ParseIntValue(syntax[3], errors))),
|
||||
|
||||
// UInts
|
||||
[ShaderPropertyType.UInt] = new(1, TokenType.Number, (syntax, errors) => ParseUIntValue(syntax[0], errors)),
|
||||
[ShaderPropertyType.UInt2] = new(2, TokenType.Number, (syntax, errors) => new uint2(
|
||||
ParseUIntValue(syntax[0], errors),
|
||||
ParseUIntValue(syntax[1], errors))),
|
||||
[ShaderPropertyType.UInt3] = new(3, TokenType.Number, (syntax, errors) => new uint3(
|
||||
ParseUIntValue(syntax[0], errors),
|
||||
ParseUIntValue(syntax[1], errors),
|
||||
ParseUIntValue(syntax[2], errors))),
|
||||
[ShaderPropertyType.UInt4] = new(4, TokenType.Number, (syntax, errors) => new uint4(
|
||||
ParseUIntValue(syntax[0], errors),
|
||||
ParseUIntValue(syntax[1], errors),
|
||||
ParseUIntValue(syntax[2], errors),
|
||||
ParseUIntValue(syntax[3], errors))),
|
||||
|
||||
// Bools (numbers 0/1)
|
||||
[ShaderPropertyType.Bool] = new(1, TokenType.Number, (syntax, errors) => ParseBoolValue(syntax[0], errors)),
|
||||
[ShaderPropertyType.Bool2] = new(2, TokenType.Number, (syntax, errors) => new bool2(
|
||||
ParseBoolValue(syntax[0], errors),
|
||||
ParseBoolValue(syntax[1], errors))),
|
||||
[ShaderPropertyType.Bool3] = new(3, TokenType.Number, (syntax, errors) => new bool3(
|
||||
ParseBoolValue(syntax[0], errors),
|
||||
ParseBoolValue(syntax[1], errors),
|
||||
ParseBoolValue(syntax[2], errors))),
|
||||
[ShaderPropertyType.Bool4] = new(4, TokenType.Number, (syntax, errors) => new bool4(
|
||||
ParseBoolValue(syntax[0], errors),
|
||||
ParseBoolValue(syntax[1], errors),
|
||||
ParseBoolValue(syntax[2], errors),
|
||||
ParseBoolValue(syntax[3], errors))),
|
||||
|
||||
// Textures (single identifier argument)
|
||||
[ShaderPropertyType.Texture2D] = new(1, TokenType.Identifier, (syntax, errors) => ParseTextureDefault(syntax[0], errors)),
|
||||
[ShaderPropertyType.Texture3D] = new(1, TokenType.Identifier, (syntax, errors) => ParseTextureDefault(syntax[0], errors)),
|
||||
[ShaderPropertyType.TextureCube] = new(1, TokenType.Identifier, (syntax, errors) => ParseTextureDefault(syntax[0], errors)),
|
||||
};
|
||||
|
||||
private static float ParseFloatValue(Token token, List<DSLShaderError> errors)
|
||||
{
|
||||
if (!float.TryParse(token.lexeme, CultureInfo.InvariantCulture, out var result))
|
||||
{
|
||||
errors.Add(new DSLShaderError
|
||||
{
|
||||
message = $"Failed to parse float value '{token.lexeme}'.",
|
||||
line = token.line,
|
||||
column = token.column
|
||||
});
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private static int ParseIntValue(Token token, List<DSLShaderError> errors)
|
||||
{
|
||||
if (!int.TryParse(token.lexeme, CultureInfo.InvariantCulture, out var result))
|
||||
{
|
||||
errors.Add(new DSLShaderError
|
||||
{
|
||||
message = $"Failed to parse int value '{token.lexeme}'.",
|
||||
line = token.line,
|
||||
column = token.column
|
||||
});
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private static uint ParseUIntValue(Token token, List<DSLShaderError> errors)
|
||||
{
|
||||
if (!uint.TryParse(token.lexeme, CultureInfo.InvariantCulture, out var result))
|
||||
{
|
||||
errors.Add(new DSLShaderError
|
||||
{
|
||||
message = $"Failed to parse uint value '{token.lexeme}'.",
|
||||
line = token.line,
|
||||
column = token.column
|
||||
});
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private static bool ParseBoolValue(Token token, List<DSLShaderError> errors)
|
||||
{
|
||||
if (!bool.TryParse(token.lexeme, out var result))
|
||||
{
|
||||
errors.Add(new DSLShaderError
|
||||
{
|
||||
message = $"Failed to parse bool value '{token.lexeme}'.",
|
||||
line = token.line,
|
||||
column = token.column
|
||||
});
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private static string ParseTextureDefault(Token token, List<DSLShaderError> errors)
|
||||
{
|
||||
if (!TokenLexicon.IsTextureDefaultValue(token.lexeme))
|
||||
{
|
||||
errors.Add(new DSLShaderError
|
||||
{
|
||||
message = $"Texture default value '{token.lexeme}' is not valid.",
|
||||
line = token.line,
|
||||
column = token.column
|
||||
});
|
||||
}
|
||||
|
||||
return token.lexeme;
|
||||
}
|
||||
|
||||
public static bool ShouldEnter(Token token)
|
||||
{
|
||||
return token.Match(TokenType.Keyword, TokenLexicon.KnownKeywords.PROPERTIES);
|
||||
}
|
||||
|
||||
private static ShaderPropertyType FromString(string type)
|
||||
{
|
||||
return type.ToLower() switch
|
||||
{
|
||||
TokenLexicon.KnownTypes.FLOAT => ShaderPropertyType.Float,
|
||||
TokenLexicon.KnownTypes.FLOAT2 => ShaderPropertyType.Float2,
|
||||
TokenLexicon.KnownTypes.FLOAT3 => ShaderPropertyType.Float3,
|
||||
TokenLexicon.KnownTypes.FLOAT4 => ShaderPropertyType.Float4,
|
||||
TokenLexicon.KnownTypes.FLOAT4X4 => ShaderPropertyType.Float4x4,
|
||||
TokenLexicon.KnownTypes.INT => ShaderPropertyType.Int,
|
||||
TokenLexicon.KnownTypes.INT2 => ShaderPropertyType.Int2,
|
||||
TokenLexicon.KnownTypes.INT3 => ShaderPropertyType.Int3,
|
||||
TokenLexicon.KnownTypes.INT4 => ShaderPropertyType.Int4,
|
||||
TokenLexicon.KnownTypes.UINT => ShaderPropertyType.UInt,
|
||||
TokenLexicon.KnownTypes.UINT2 => ShaderPropertyType.UInt2,
|
||||
TokenLexicon.KnownTypes.UINT3 => ShaderPropertyType.UInt3,
|
||||
TokenLexicon.KnownTypes.UINT4 => ShaderPropertyType.UInt4,
|
||||
TokenLexicon.KnownTypes.BOOL => ShaderPropertyType.Bool,
|
||||
TokenLexicon.KnownTypes.BOOL2 => ShaderPropertyType.Bool2,
|
||||
TokenLexicon.KnownTypes.BOOL3 => ShaderPropertyType.Bool3,
|
||||
TokenLexicon.KnownTypes.BOOL4 => ShaderPropertyType.Bool4,
|
||||
TokenLexicon.KnownTypes.TEXTURE2D => ShaderPropertyType.Texture2D,
|
||||
TokenLexicon.KnownTypes.TEXTURE3D => ShaderPropertyType.Texture3D,
|
||||
TokenLexicon.KnownTypes.TEXTURECUBE => ShaderPropertyType.TextureCube,
|
||||
TokenLexicon.KnownTypes.TEXTURECUBE_ARRAY => ShaderPropertyType.TextureCubeArray,
|
||||
TokenLexicon.KnownTypes.TEXTURE2D_ARRAY => ShaderPropertyType.Texture2DArray,
|
||||
TokenLexicon.KnownTypes.SAMPLER => ShaderPropertyType.Sampler,
|
||||
_ => ShaderPropertyType.None,
|
||||
};
|
||||
}
|
||||
|
||||
public static PropertiesSyntax Parse(TokenStreamSlice stream)
|
||||
{
|
||||
stream.Expect(TokenType.Keyword);
|
||||
stream.Expect(TokenType.LBrace);
|
||||
|
||||
var syntax = new PropertiesSyntax();
|
||||
|
||||
var bodyStream = stream.Slice(stream.Remaining - 1);
|
||||
while (bodyStream.HasMore)
|
||||
{
|
||||
var shaderProperty = new PropertyDeclaration();
|
||||
if (bodyStream.Match(TokenType.Keyword, TokenLexicon.KnownKeywords.GLOBAL)
|
||||
|| bodyStream.Match(TokenType.Keyword, TokenLexicon.KnownKeywords.LOCAL))
|
||||
{
|
||||
var scopeToken = bodyStream.Consume();
|
||||
shaderProperty.scope = scopeToken;
|
||||
}
|
||||
|
||||
var typeToken = bodyStream.Expect(TokenType.Identifier);
|
||||
var nameToken = bodyStream.Expect(TokenType.Identifier);
|
||||
|
||||
shaderProperty.type = typeToken;
|
||||
shaderProperty.name = nameToken;
|
||||
|
||||
var nextToken = bodyStream.Consume();
|
||||
switch (nextToken.type)
|
||||
{
|
||||
case TokenType.Equals:
|
||||
{
|
||||
bodyStream.Expect(TokenType.LBrace);
|
||||
while (!bodyStream.Match(TokenType.RBrace))
|
||||
{
|
||||
var token = bodyStream.Consume();
|
||||
if (!token.Match(TokenType.Comma))
|
||||
{
|
||||
shaderProperty.propertyInitializer ??= new List<Token>();
|
||||
shaderProperty.propertyInitializer.Add(token);
|
||||
}
|
||||
}
|
||||
|
||||
bodyStream.Expect(TokenType.RBrace);
|
||||
bodyStream.Expect(TokenType.Semicolon);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case TokenType.Semicolon:
|
||||
break;
|
||||
default:
|
||||
throw new Exception($"Unexpected token '{nextToken.lexeme}' in property declaration.");
|
||||
}
|
||||
|
||||
syntax.properties ??= new();
|
||||
syntax.properties.Add(shaderProperty);
|
||||
}
|
||||
|
||||
stream.Expect(TokenType.RBrace);
|
||||
|
||||
return syntax;
|
||||
}
|
||||
|
||||
public static List<PropertySemantic>? SemanticAnalysis(PropertiesSyntax? syntax, List<DSLShaderError> errors)
|
||||
{
|
||||
if (syntax == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
var models = new List<PropertySemantic>();
|
||||
var usedPropertyNames = new HashSet<string>();
|
||||
|
||||
if (syntax.properties != null)
|
||||
{
|
||||
foreach (var property in syntax.properties)
|
||||
{
|
||||
var model = new PropertySemantic
|
||||
{
|
||||
scope = property.scope.lexeme switch
|
||||
{
|
||||
TokenLexicon.KnownKeywords.GLOBAL => PropertyScope.Global,
|
||||
TokenLexicon.KnownKeywords.LOCAL => PropertyScope.Local,
|
||||
_ => PropertyScope.Local,
|
||||
}
|
||||
};
|
||||
|
||||
var flowControl = ValidatePropertyType(errors, property, model);
|
||||
if (!flowControl)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
flowControl = ValidatePropertyName(errors, usedPropertyNames, property, model);
|
||||
if (!flowControl)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (property.propertyInitializer != null)
|
||||
{
|
||||
flowControl = ValidatePropertyInitializer(errors, property, model);
|
||||
if (!flowControl)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
usedPropertyNames.Add(property.name.lexeme);
|
||||
models.Add(model);
|
||||
}
|
||||
}
|
||||
|
||||
return models;
|
||||
}
|
||||
|
||||
private static bool ValidatePropertyType(List<DSLShaderError> errors, PropertyDeclaration property, PropertySemantic model)
|
||||
{
|
||||
if (!TokenLexicon.IsType(property.type.lexeme))
|
||||
{
|
||||
errors.Add(new DSLShaderError
|
||||
{
|
||||
message = $"Shader property type '{property.type.lexeme}' is not a valid type.",
|
||||
line = property.type.line,
|
||||
column = property.type.column
|
||||
});
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
model.type = FromString(property.type.lexeme);
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool ValidatePropertyName(List<DSLShaderError> errors, HashSet<string> usedPropertyNames, PropertyDeclaration property, PropertySemantic model)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(property.name.lexeme))
|
||||
{
|
||||
errors.Add(new DSLShaderError
|
||||
{
|
||||
message = "Shader property has an empty name.",
|
||||
line = property.name.line,
|
||||
column = property.name.column
|
||||
});
|
||||
|
||||
return false;
|
||||
}
|
||||
else if (usedPropertyNames.Contains(property.name.lexeme))
|
||||
{
|
||||
errors.Add(new DSLShaderError
|
||||
{
|
||||
message = $"Shader property name '{property.name.lexeme}' is duplicated.",
|
||||
line = property.name.line,
|
||||
column = property.name.column
|
||||
});
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
model.name = property.name.lexeme;
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool ValidatePropertyInitializer(List<DSLShaderError> errors, PropertyDeclaration property, PropertySemantic model)
|
||||
{
|
||||
var initializer = property.propertyInitializer;
|
||||
if (initializer == null)
|
||||
{
|
||||
errors.Add(new DSLShaderError
|
||||
{
|
||||
message = "Shader property initializer is null.",
|
||||
line = property.name.line,
|
||||
column = property.name.column
|
||||
});
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!s_propTypeInfo.TryGetValue(model.type, out var info))
|
||||
{
|
||||
errors.Add(new DSLShaderError
|
||||
{
|
||||
message = $"No initializer metadata registered for property type '{model.type}'.",
|
||||
line = property.name.line,
|
||||
column = property.name.column
|
||||
});
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
if (initializer.Count != info.ArgCount)
|
||||
{
|
||||
errors.Add(new DSLShaderError
|
||||
{
|
||||
message = $"Shader property constructor for type '{property.type.lexeme}' expects {info.ArgCount} argument(s), but got {initializer.Count}.",
|
||||
line = property.name.line,
|
||||
column = property.name.column
|
||||
});
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// Type check (uniform requirement for all args)
|
||||
var hasError = false;
|
||||
for (var i = 0; i < initializer.Count; i++)
|
||||
{
|
||||
var arg = initializer[i];
|
||||
if (!arg.Match(info.ArgTokenType))
|
||||
{
|
||||
errors.Add(new DSLShaderError
|
||||
{
|
||||
message = $"Shader property constructor argument {i} expects token kind '{info.ArgTokenType}', but got '{arg.type}'.",
|
||||
line = arg.line,
|
||||
column = arg.column
|
||||
});
|
||||
|
||||
hasError = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (hasError)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Build default Value if we have a builder (textures currently null / TODO)
|
||||
if (info.Builder != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
model.defaultValue = info.Builder(initializer, errors);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
errors.Add(new DSLShaderError
|
||||
{
|
||||
message = $"Failed to construct default value for property '{property.name.lexeme}': {ex.Message}",
|
||||
line = property.name.line,
|
||||
column = property.name.column
|
||||
});
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -1,114 +0,0 @@
|
||||
namespace Ghost.DSL.ShaderCompiler.Parser;
|
||||
|
||||
internal class ShaderBlock : IBlockParser<DSLShaderSyntax, DSLShaderSemantics>
|
||||
{
|
||||
public static bool ShouldEnter(Token token)
|
||||
{
|
||||
return token.Match(TokenType.Keyword, TokenLexicon.KnownKeywords.SHADER);
|
||||
}
|
||||
|
||||
public static DSLShaderSyntax Parse(TokenStreamSlice stream)
|
||||
{
|
||||
var shader = new DSLShaderSyntax();
|
||||
|
||||
stream.Expect(TokenType.Keyword);
|
||||
shader.name = stream.Expect(TokenType.StringLiteral);
|
||||
stream.Expect(TokenType.LBrace);
|
||||
|
||||
var bodyStream = stream.Slice(stream.Remaining - 1);
|
||||
while (bodyStream.TryPeek(out var nextToken))
|
||||
{
|
||||
if (PropertiesBlock.ShouldEnter(nextToken))
|
||||
{
|
||||
shader.properties = PropertiesBlock.Parse(bodyStream.SliceNextBlock());
|
||||
}
|
||||
else if (PipelineBlock.ShouldEnter(nextToken))
|
||||
{
|
||||
shader.pipeline = PipelineBlock.Parse(bodyStream.SliceNextBlock());
|
||||
}
|
||||
else if (PassBlock.ShouldEnter(nextToken))
|
||||
{
|
||||
shader.passes ??= new();
|
||||
shader.passes.Add(PassBlock.Parse(bodyStream.SliceNextBlock()));
|
||||
}
|
||||
else if (nextToken.Match(TokenType.Identifier))
|
||||
{
|
||||
var func = ParseUtility.ParseFunction(ref bodyStream, TokenType.StringLiteral | TokenType.Number | TokenType.Identifier);
|
||||
|
||||
shader.functionCalls ??= new();
|
||||
shader.functionCalls.Add(func);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"Unexpected token '{nextToken}' in shader body.");
|
||||
}
|
||||
}
|
||||
|
||||
stream.Expect(TokenType.RBrace);
|
||||
|
||||
return shader;
|
||||
}
|
||||
|
||||
public static DSLShaderSemantics? SemanticAnalysis(DSLShaderSyntax? syntax, List<DSLShaderError> errors)
|
||||
{
|
||||
if (syntax == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
var shaderModel = new DSLShaderSemantics
|
||||
{
|
||||
name = syntax.name.lexeme,
|
||||
properties = PropertiesBlock.SemanticAnalysis(syntax.properties, errors),
|
||||
pipeline = PipelineBlock.SemanticAnalysis(syntax.pipeline, errors)
|
||||
};
|
||||
|
||||
if (syntax.passes != null)
|
||||
{
|
||||
foreach (var passSyntax in syntax.passes)
|
||||
{
|
||||
var passModel = PassBlock.SemanticAnalysis(passSyntax, errors);
|
||||
if (passModel != null)
|
||||
{
|
||||
shaderModel.passes ??= new();
|
||||
shaderModel.passes.Add(passModel);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (syntax.functionCalls != null)
|
||||
{
|
||||
foreach (var func in syntax.functionCalls)
|
||||
{
|
||||
switch (func.name.lexeme)
|
||||
{
|
||||
case TokenLexicon.KnownFunctions.FALLBACK:
|
||||
if (func.arguments == null || func.arguments.Count != 1)
|
||||
{
|
||||
errors.Add(new DSLShaderError
|
||||
{
|
||||
message = "Fallback declaration requires exactly one arguments: (fallback shader name).",
|
||||
line = func.name.line,
|
||||
column = func.name.column
|
||||
});
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
shaderModel.fallback = func.arguments[0].lexeme;
|
||||
break;
|
||||
default:
|
||||
errors.Add(new DSLShaderError
|
||||
{
|
||||
message = $"Unknown function '{func.name.lexeme}' in shader.",
|
||||
line = func.name.line,
|
||||
column = func.name.column
|
||||
});
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return shaderModel;
|
||||
}
|
||||
}
|
||||
@@ -1,242 +0,0 @@
|
||||
namespace Ghost.DSL.ShaderCompiler;
|
||||
|
||||
[Flags]
|
||||
public enum TokenType
|
||||
{
|
||||
None = 0,
|
||||
|
||||
// Literals
|
||||
Identifier = 1 << 0, // variable names, function names, etc.
|
||||
Keyword = 1 << 1, // shader, properties, pipeline, pass, etc.
|
||||
Number = 1 << 2, // numeric literals (123, 45.67, .5)
|
||||
StringLiteral = 1 << 3, // "ForwardVS.hlsl"
|
||||
|
||||
// Operators and Punctuation
|
||||
Equals = 1 << 4, // =
|
||||
Semicolon = 1 << 5, // ;
|
||||
Comma = 1 << 6, // ,
|
||||
|
||||
// Delimiters
|
||||
LBrace = 1 << 7, // {
|
||||
RBrace = 1 << 8, // }
|
||||
LParen = 1 << 9, // (
|
||||
RParen = 1 << 10, // )
|
||||
|
||||
// Special
|
||||
EndOfFile = 1 << 11, // EOF
|
||||
|
||||
// Future extensions (commented out for now)
|
||||
// LBracket = 1 << 12, // [
|
||||
// RBracket = 1 << 13, // ]
|
||||
// Dot = 1 << 14, // .
|
||||
// Colon = 1 << 15, // :
|
||||
// Plus = 1 << 16, // +
|
||||
// Minus = 1 << 17, // -
|
||||
// Star = 1 << 18, // *
|
||||
// Slash = 1 << 19, // /
|
||||
}
|
||||
|
||||
public readonly struct Token : IEquatable<Token>
|
||||
{
|
||||
public readonly TokenType type;
|
||||
public readonly string lexeme;
|
||||
public readonly int line;
|
||||
public readonly int column;
|
||||
|
||||
public static Token Null => new Token(TokenType.None, string.Empty, -1, -1);
|
||||
|
||||
public Token(TokenType type, string lexeme, int line, int column)
|
||||
{
|
||||
this.type = type;
|
||||
this.lexeme = lexeme;
|
||||
this.line = line;
|
||||
this.column = column;
|
||||
}
|
||||
|
||||
public override readonly string ToString()
|
||||
{
|
||||
return $"{type}('{lexeme}') at {line}:{column}";
|
||||
}
|
||||
|
||||
public bool Equals(Token other)
|
||||
{
|
||||
return type == other.type && lexeme == other.lexeme && line == other.line && column == other.column;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return HashCode.Combine(type, lexeme, line, column);
|
||||
}
|
||||
|
||||
public override bool Equals(object? obj)
|
||||
{
|
||||
return obj is Token token && Equals(token);
|
||||
}
|
||||
|
||||
public static bool operator ==(Token left, Token right)
|
||||
{
|
||||
return left.Equals(right);
|
||||
}
|
||||
|
||||
public static bool operator !=(Token left, Token right)
|
||||
{
|
||||
return !(left == right);
|
||||
}
|
||||
}
|
||||
|
||||
public static class TokenExtensions
|
||||
{
|
||||
public static bool Match(this Token token, TokenType type, string? lexeme = null)
|
||||
{
|
||||
if (!type.HasFlag(token.type))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(lexeme) && token.lexeme != lexeme)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static void Expect(this Token token, TokenType type, string? lexeme = null)
|
||||
{
|
||||
if (!token.Match(type, lexeme))
|
||||
{
|
||||
var expected = lexeme != null ? $"{type}('{lexeme}')" : type.ToString();
|
||||
throw new Exception($"Unexpected token at line {token.line}, column {token.column}. Expected {expected}, got {token.type}('{token.lexeme}').");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal static class TokenLexicon
|
||||
{
|
||||
public static class KnownKeywords
|
||||
{
|
||||
public const string SHADER = "shader";
|
||||
public const string PROPERTIES = "properties";
|
||||
public const string PIPELINE = "pipeline";
|
||||
public const string PASS = "pass";
|
||||
public const string DEFINES = "defines";
|
||||
public const string KEYWORDS = "keywords";
|
||||
public const string INCLUDES = "includes";
|
||||
public const string GLOBAL = "global";
|
||||
public const string LOCAL = "local";
|
||||
}
|
||||
|
||||
public static class KnownPipelineProperties
|
||||
{
|
||||
public const string ZTEST = "ztest";
|
||||
public const string ZWRITE = "zwrite";
|
||||
public const string CULL = "cull";
|
||||
public const string BLEND = "blend";
|
||||
public const string COLORMASK = "color_mask";
|
||||
}
|
||||
|
||||
public static class KnownFunctions
|
||||
{
|
||||
public const string TASK_SHADER = "ts";
|
||||
public const string MESH_SHADER = "ms";
|
||||
public const string PIXEL_SHADER = "ps";
|
||||
public const string COMPUTE_SHADER = "cs";
|
||||
public const string LOCAL = "local";
|
||||
public const string GLOBAL = "global";
|
||||
public const string FALLBACK = "fallback";
|
||||
}
|
||||
|
||||
public static class KnownTypes
|
||||
{
|
||||
// Basic types
|
||||
public const string FLOAT = "float";
|
||||
public const string FLOAT2 = "float2";
|
||||
public const string FLOAT3 = "float3";
|
||||
public const string FLOAT4 = "float4";
|
||||
public const string FLOAT4X4 = "float4x4";
|
||||
|
||||
public const string INT = "int";
|
||||
public const string INT2 = "int2";
|
||||
public const string INT3 = "int3";
|
||||
public const string INT4 = "int4";
|
||||
|
||||
public const string UINT = "uint";
|
||||
public const string UINT2 = "uint2";
|
||||
public const string UINT3 = "uint3";
|
||||
public const string UINT4 = "uint4";
|
||||
|
||||
public const string BOOL = "bool";
|
||||
public const string BOOL2 = "bool2";
|
||||
public const string BOOL3 = "bool3";
|
||||
public const string BOOL4 = "bool4";
|
||||
|
||||
// Texture types
|
||||
public const string TEXTURE2D = "tex2d";
|
||||
public const string TEXTURE2D_ARRAY = "tex2d_arr";
|
||||
public const string TEXTURE3D = "tex3d";
|
||||
public const string TEXTURECUBE = "texcube";
|
||||
public const string TEXTURECUBE_ARRAY = "texcube_arr";
|
||||
|
||||
public const string SAMPLER = "sampler";
|
||||
}
|
||||
|
||||
public static class KnownTextureValue
|
||||
{
|
||||
public const string WHITE = "white";
|
||||
public const string BLACK = "black";
|
||||
public const string GREY = "grey";
|
||||
public const string NORMAL = "normal";
|
||||
public const string TRANSPARENT = "transparent";
|
||||
}
|
||||
|
||||
private static readonly HashSet<string> s_keywords = new()
|
||||
{
|
||||
KnownKeywords.SHADER,
|
||||
KnownKeywords.PROPERTIES,
|
||||
KnownKeywords.PIPELINE,
|
||||
KnownKeywords.PASS,
|
||||
KnownKeywords.DEFINES,
|
||||
KnownKeywords.KEYWORDS,
|
||||
KnownKeywords.INCLUDES,
|
||||
KnownKeywords.GLOBAL,
|
||||
KnownKeywords.LOCAL,
|
||||
};
|
||||
|
||||
private static readonly HashSet<string> s_functions = new()
|
||||
{
|
||||
KnownFunctions.TASK_SHADER,
|
||||
KnownFunctions.PIXEL_SHADER,
|
||||
KnownFunctions.MESH_SHADER,
|
||||
KnownFunctions.COMPUTE_SHADER,
|
||||
KnownFunctions.LOCAL,
|
||||
KnownFunctions.GLOBAL,
|
||||
};
|
||||
|
||||
private static readonly HashSet<string> s_types = new()
|
||||
{
|
||||
KnownTypes.FLOAT, KnownTypes.FLOAT2, KnownTypes.FLOAT3, KnownTypes.FLOAT4, KnownTypes.FLOAT4X4,
|
||||
KnownTypes.INT, KnownTypes.INT2, KnownTypes.INT3, KnownTypes.INT4,
|
||||
KnownTypes.UINT, KnownTypes.UINT2, KnownTypes.UINT3, KnownTypes.UINT4,
|
||||
KnownTypes.BOOL, KnownTypes.BOOL2, KnownTypes.BOOL3, KnownTypes.BOOL4,
|
||||
KnownTypes.TEXTURE2D, KnownTypes.TEXTURE2D_ARRAY, KnownTypes.TEXTURE3D,
|
||||
KnownTypes.TEXTURECUBE, KnownTypes.TEXTURECUBE_ARRAY,
|
||||
KnownTypes.SAMPLER,
|
||||
};
|
||||
|
||||
private static readonly HashSet<string> s_textureDefaultValues = new()
|
||||
{
|
||||
KnownTextureValue.WHITE,
|
||||
KnownTextureValue.BLACK,
|
||||
KnownTextureValue.GREY,
|
||||
KnownTextureValue.NORMAL,
|
||||
KnownTextureValue.TRANSPARENT,
|
||||
};
|
||||
|
||||
public static bool IsKeyword(string lexeme) => s_keywords.Contains(lexeme);
|
||||
|
||||
public static bool IsFunction(string lexeme) => s_functions.Contains(lexeme);
|
||||
|
||||
public static bool IsType(string lexeme) => s_types.Contains(lexeme);
|
||||
|
||||
public static bool IsTextureDefaultValue(string lexeme) => s_textureDefaultValues.Contains(lexeme);
|
||||
}
|
||||
@@ -1,321 +0,0 @@
|
||||
namespace Ghost.DSL.ShaderCompiler;
|
||||
|
||||
internal static class TokenStreamImple
|
||||
{
|
||||
public static Token Peek(ReadOnlySpan<Token> tokens, int index, int length)
|
||||
{
|
||||
if (index + length < tokens.Length)
|
||||
{
|
||||
return tokens[index + length];
|
||||
}
|
||||
|
||||
throw new IndexOutOfRangeException();
|
||||
}
|
||||
|
||||
public static bool TryPeek(ReadOnlySpan<Token> tokens, int index, int length, out Token token)
|
||||
{
|
||||
if (index + length < tokens.Length)
|
||||
{
|
||||
token = tokens[index + length];
|
||||
return true;
|
||||
}
|
||||
|
||||
token = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool TryConsume(ReadOnlySpan<Token> tokens, ref int index, out Token token)
|
||||
{
|
||||
if (index < tokens.Length)
|
||||
{
|
||||
token = tokens[index++];
|
||||
return true;
|
||||
}
|
||||
|
||||
token = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
public static Token Consume(ReadOnlySpan<Token> tokens, ref int index, int count = 1)
|
||||
{
|
||||
if (index + count <= tokens.Length)
|
||||
{
|
||||
index += count;
|
||||
return tokens[index - 1];
|
||||
}
|
||||
|
||||
throw new IndexOutOfRangeException();
|
||||
}
|
||||
|
||||
public static bool Match(ReadOnlySpan<Token> tokens, int index, TokenType type, string? lexeme)
|
||||
{
|
||||
var t = Peek(tokens, index, 0);
|
||||
if (!t.Match(type, lexeme))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static int MatchMany(ReadOnlySpan<Token> tokens, int index, TokenType type, string? lexeme)
|
||||
{
|
||||
var count = 0;
|
||||
while (TryPeek(tokens, index, 0, out var t) && t.Match(type, lexeme))
|
||||
{
|
||||
count++;
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
public static Token Expect(ReadOnlySpan<Token> tokens, ref int index, TokenType type, string? lexeme)
|
||||
{
|
||||
if (!TryPeek(tokens, index, 0, out var t))
|
||||
{
|
||||
throw new InvalidOperationException("Expected token but reached end of stream");
|
||||
}
|
||||
|
||||
if (!t.Match(type, lexeme))
|
||||
{
|
||||
throw new InvalidOperationException($"Expected token {type}('{lexeme ?? "*"}') but got {t}");
|
||||
}
|
||||
|
||||
index++;
|
||||
return t;
|
||||
}
|
||||
}
|
||||
|
||||
internal class TokenStream
|
||||
{
|
||||
private readonly Token[] _tokens;
|
||||
private int _index = 0;
|
||||
|
||||
public int Length => _tokens.Length;
|
||||
public int Remaining => _tokens.Length - _index;
|
||||
public bool HasMore => _index < _tokens.Length;
|
||||
public int Position
|
||||
{
|
||||
get => _index;
|
||||
set
|
||||
{
|
||||
if (value < 0 || value > _tokens.Length)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(value), "Position must be within the bounds of the token stream.");
|
||||
}
|
||||
_index = value;
|
||||
}
|
||||
}
|
||||
|
||||
public TokenStream(Token[] tokens)
|
||||
{
|
||||
_tokens = tokens;
|
||||
}
|
||||
|
||||
public TokenStream(IEnumerable<Token> tokens)
|
||||
{
|
||||
_tokens = tokens.ToArray();
|
||||
}
|
||||
|
||||
public Token Peek(int length = 0)
|
||||
{
|
||||
return TokenStreamImple.Peek(_tokens, _index, length);
|
||||
}
|
||||
|
||||
public bool TryPeek(out Token token)
|
||||
{
|
||||
return TokenStreamImple.TryPeek(_tokens, _index, 0, out token);
|
||||
}
|
||||
|
||||
public bool TryPeek(int length, out Token token)
|
||||
{
|
||||
return TokenStreamImple.TryPeek(_tokens, _index, length, out token);
|
||||
}
|
||||
|
||||
public bool TryConsume(out Token token)
|
||||
{
|
||||
return TokenStreamImple.TryConsume(_tokens, ref _index, out token);
|
||||
}
|
||||
|
||||
public Token Consume(int count = 1)
|
||||
{
|
||||
return TokenStreamImple.Consume(_tokens, ref _index, count);
|
||||
}
|
||||
|
||||
public bool Match(TokenType type, string? lexeme = null)
|
||||
{
|
||||
return TokenStreamImple.Match(_tokens, _index, type, lexeme);
|
||||
}
|
||||
|
||||
public int MatchMany(TokenType type, string? lexeme = null)
|
||||
{
|
||||
return TokenStreamImple.MatchMany(_tokens, _index, type, lexeme);
|
||||
}
|
||||
|
||||
public Token Expect(TokenType type, string? lexeme = null)
|
||||
{
|
||||
return TokenStreamImple.Expect(_tokens, ref _index, type, lexeme);
|
||||
}
|
||||
|
||||
public TokenStreamSlice Slice(int length = -1)
|
||||
{
|
||||
if (length <= 0)
|
||||
{
|
||||
length = _tokens.Length - _index;
|
||||
}
|
||||
|
||||
var slice = _tokens.AsSpan().Slice(_index, length);
|
||||
_index += length;
|
||||
return new TokenStreamSlice(slice);
|
||||
}
|
||||
|
||||
public TokenStreamSlice SliceNextBlock()
|
||||
{
|
||||
var length = 0;
|
||||
var lBraceCount = 0;
|
||||
var rBraceCount = 0;
|
||||
|
||||
Token nextToken;
|
||||
|
||||
do
|
||||
{
|
||||
nextToken = Peek(length);
|
||||
|
||||
if (length > 0 && lBraceCount > 0 && lBraceCount == rBraceCount)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
if (nextToken.Match(TokenType.LBrace))
|
||||
{
|
||||
lBraceCount++;
|
||||
}
|
||||
else if (nextToken.Match(TokenType.RBrace))
|
||||
{
|
||||
rBraceCount++;
|
||||
}
|
||||
|
||||
length++;
|
||||
}
|
||||
while (_index + length < _tokens.Length);
|
||||
|
||||
return Slice(length);
|
||||
}
|
||||
}
|
||||
|
||||
internal ref struct TokenStreamSlice
|
||||
{
|
||||
private readonly ReadOnlySpan<Token> _tokens;
|
||||
private int _index;
|
||||
|
||||
public readonly int Length => _tokens.Length;
|
||||
public readonly int Remaining => _tokens.Length - _index;
|
||||
public readonly bool HasMore => _index < _tokens.Length;
|
||||
|
||||
public int Position
|
||||
{
|
||||
readonly get => _index;
|
||||
set
|
||||
{
|
||||
if (value < 0 || value > _tokens.Length)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(value), "Position must be within the bounds of the token stream.");
|
||||
}
|
||||
_index = value;
|
||||
}
|
||||
}
|
||||
|
||||
internal TokenStreamSlice(ReadOnlySpan<Token> tokens)
|
||||
{
|
||||
_tokens = tokens;
|
||||
_index = 0;
|
||||
}
|
||||
|
||||
public Token Peek(int length = 0)
|
||||
{
|
||||
return TokenStreamImple.Peek(_tokens, _index, length);
|
||||
}
|
||||
|
||||
public bool TryPeek(out Token token)
|
||||
{
|
||||
return TokenStreamImple.TryPeek(_tokens, _index, 0, out token);
|
||||
}
|
||||
|
||||
public bool TryPeek(int length, out Token token)
|
||||
{
|
||||
return TokenStreamImple.TryPeek(_tokens, _index, length, out token);
|
||||
}
|
||||
|
||||
public bool TryConsume(out Token token)
|
||||
{
|
||||
return TokenStreamImple.TryConsume(_tokens, ref _index, out token);
|
||||
}
|
||||
|
||||
public Token Consume(int count = 1)
|
||||
{
|
||||
return TokenStreamImple.Consume(_tokens, ref _index, count);
|
||||
}
|
||||
|
||||
public bool Match(TokenType type, string? lexeme = null)
|
||||
{
|
||||
return TokenStreamImple.Match(_tokens, _index, type, lexeme);
|
||||
}
|
||||
|
||||
public int MatchMany(TokenType type, string? lexeme = null)
|
||||
{
|
||||
return TokenStreamImple.MatchMany(_tokens, _index, type, lexeme);
|
||||
}
|
||||
|
||||
public Token Expect(TokenType type, string? lexeme = null)
|
||||
{
|
||||
return TokenStreamImple.Expect(_tokens, ref _index, type, lexeme);
|
||||
}
|
||||
|
||||
public TokenStreamSlice Slice(int length = -1)
|
||||
{
|
||||
if (length <= 0)
|
||||
{
|
||||
length = _tokens.Length - _index;
|
||||
}
|
||||
|
||||
var slice = _tokens.Slice(_index, length);
|
||||
_index += length;
|
||||
return new TokenStreamSlice(slice);
|
||||
}
|
||||
|
||||
public TokenStreamSlice SliceNextBlock()
|
||||
{
|
||||
var length = 0;
|
||||
var lBraceCount = 0;
|
||||
var rBraceCount = 0;
|
||||
|
||||
do
|
||||
{
|
||||
var nextToken = Peek(length);
|
||||
|
||||
if (length > 0 && lBraceCount > 0 && lBraceCount == rBraceCount)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
if (nextToken.Match(TokenType.LBrace))
|
||||
{
|
||||
lBraceCount++;
|
||||
}
|
||||
else if (nextToken.Match(TokenType.RBrace))
|
||||
{
|
||||
rBraceCount++;
|
||||
}
|
||||
|
||||
length++;
|
||||
}
|
||||
while (_index + length < _tokens.Length);
|
||||
|
||||
if (lBraceCount != rBraceCount)
|
||||
{
|
||||
throw new InvalidOperationException("Unmatched braces in token stream.");
|
||||
}
|
||||
|
||||
return Slice(length);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user