Refactor instance update flow, asset registry, and texture IO

- Renamed AddInstanceRequest to UpdateInstanceRequest; unified add/update logic for GPU instances
- Introduced UpdateGPUInstanceSystem to handle changed MeshInstance components
- Replaced QueryBuilder.Create() with QueryBuilder.New() for consistency
- Switched versioning in ChunkView HasChanged/HasStructuralChanged to uint
- Added extension-to-AssetType mapping in AssetHandlerRegistry
- Changed TextureAssetHandler/Processor to use nint for image data
- Enhanced DDS cache: read mipmap count, handle invalid files
- Updated ProjectBrowserViewModel to use IAssetRegistry
- Upgraded Misaki.HighPerformance and System.IO.Hashing packages
- Set DependencyChainCapacity in JobSchedulerDesc
- Fixed instance buffer logic in GhostRenderPipeline
- Miscellaneous cleanups and namespace improvements
This commit is contained in:
2026-04-22 15:36:49 +09:00
parent cb4092179f
commit 884611181a
19 changed files with 150 additions and 55 deletions

View File

@@ -70,6 +70,7 @@
x:Name="ContentFrame"
Grid.Row="2"
IsNavigationStackEnabled="False" />-->
<!-- Edit View -->
<Grid Grid.Row="1" Background="{ThemeResource LayerFillColorDefaultBrush}">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
@@ -390,6 +391,7 @@
Margin="8,0"
PlaceholderText="Search components..." />
<!-- Components List -->
<ListView
Grid.Row="2"
Padding="4,2,0,2"
@@ -406,6 +408,7 @@
<TextBlock Text="Test" />
</ListView>
<!-- Component Properties for Selected Component -->
<ScrollView
Grid.Row="3"
BorderBrush="{ThemeResource DividerStrokeColorDefaultBrush}"