Refactor instance update flow, asset registry, and texture IO
- Renamed AddInstanceRequest to UpdateInstanceRequest; unified add/update logic for GPU instances - Introduced UpdateGPUInstanceSystem to handle changed MeshInstance components - Replaced QueryBuilder.Create() with QueryBuilder.New() for consistency - Switched versioning in ChunkView HasChanged/HasStructuralChanged to uint - Added extension-to-AssetType mapping in AssetHandlerRegistry - Changed TextureAssetHandler/Processor to use nint for image data - Enhanced DDS cache: read mipmap count, handle invalid files - Updated ProjectBrowserViewModel to use IAssetRegistry - Upgraded Misaki.HighPerformance and System.IO.Hashing packages - Set DependencyChainCapacity in JobSchedulerDesc - Fixed instance buffer logic in GhostRenderPipeline - Miscellaneous cleanups and namespace improvements
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@@ -20,13 +20,13 @@
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<ItemGroup>
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<PackageReference Include="Misaki.HighPerformance" Version="1.0.8" />
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<PackageReference Include="Misaki.HighPerformance.Jobs" Version="3.0.0" />
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<PackageReference Include="Misaki.HighPerformance.LowLevel" Version="1.6.14">
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<PackageReference Include="Misaki.HighPerformance.Jobs" Version="3.1.0" />
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<PackageReference Include="Misaki.HighPerformance.LowLevel" Version="1.6.15">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<PackageReference Include="Misaki.HighPerformance.Mathematics" Version="1.3.3" />
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<PackageReference Include="System.IO.Hashing" Version="10.0.6" />
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<PackageReference Include="System.IO.Hashing" Version="10.0.7" />
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<PackageReference Include="TerraFX.Interop.Windows" Version="10.0.26100.6" />
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</ItemGroup>
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