feat(rhi)!: refactor resource handles to GPUTexture/GPUBuffer

Refactored all graphics resource handles to use Handle<GPUTexture> and Handle<GPUBuffer> instead of Handle<Texture> and Handle<GraphicsBuffer>. Updated all APIs, interfaces, and implementations to use the new types, including ICommandBuffer, IResourceAllocator, ISwapChain, IRenderOutput, IRenderGraphBuilder, and related classes. Introduced TempJobAllocator for frame-latency-aware allocations. Updated ResourceHandleExtensions for new conversions. Performed minor code cleanups and removed the empty ClusterLod.cs file.

BREAKING CHANGE: All usages of Handle<Texture> and Handle<GraphicsBuffer> are replaced with Handle<GPUTexture> and Handle<GPUBuffer>. This affects all APIs and resource management code. Callers must update their code to use the new handle types.
This commit is contained in:
2026-03-30 21:27:16 +09:00
parent b28b32f502
commit 89e6c68f2a
32 changed files with 447 additions and 270 deletions

View File

@@ -54,12 +54,12 @@ public class TextureAsset : Asset
internal const string _TYPE_ID = "0906F4EB-C3F0-431B-BCEA-132C88AB0C3F";
internal static readonly Guid s_typeGuid = Guid.Parse(_TYPE_ID);
private readonly Handle<Texture> _texture;
private readonly Handle<GPUTexture> _texture;
public override Guid TypeID => s_typeGuid;
public Handle<Texture> Texture => _texture;
public Handle<GPUTexture> Texture => _texture;
public TextureAsset(Guid id, Guid[] dependencies, IAssetSettings? settings, Handle<Texture> texture)
public TextureAsset(Guid id, Guid[] dependencies, IAssetSettings? settings, Handle<GPUTexture> texture)
: base(id, dependencies, settings)
{
_texture = texture;
@@ -394,4 +394,4 @@ internal class TextureAssetHandler : IImportableAssetHandler
{
throw new NotImplementedException();
}
}
}