feat(rhi)!: refactor resource handles to GPUTexture/GPUBuffer

Refactored all graphics resource handles to use Handle<GPUTexture> and Handle<GPUBuffer> instead of Handle<Texture> and Handle<GraphicsBuffer>. Updated all APIs, interfaces, and implementations to use the new types, including ICommandBuffer, IResourceAllocator, ISwapChain, IRenderOutput, IRenderGraphBuilder, and related classes. Introduced TempJobAllocator for frame-latency-aware allocations. Updated ResourceHandleExtensions for new conversions. Performed minor code cleanups and removed the empty ClusterLod.cs file.

BREAKING CHANGE: All usages of Handle<Texture> and Handle<GraphicsBuffer> are replaced with Handle<GPUTexture> and Handle<GPUBuffer>. This affects all APIs and resource management code. Callers must update their code to use the new handle types.
This commit is contained in:
2026-03-30 21:27:16 +09:00
parent b28b32f502
commit 89e6c68f2a
32 changed files with 447 additions and 270 deletions

View File

@@ -3,30 +3,30 @@ using Ghost.Core;
namespace Ghost.Graphics.RHI;
public readonly struct GPUResource;
public readonly struct Texture;
public readonly struct GraphicsBuffer;
public readonly struct GPUTexture;
public readonly struct GPUBuffer;
public readonly struct Sampler;
public static class ResourceHandleExtensions
{
public static Handle<GPUResource> AsResource(this Handle<Texture> texture)
public static Handle<GPUResource> AsResource(this Handle<GPUTexture> texture)
{
return new Handle<GPUResource>(texture.ID, texture.Generation);
}
public static Handle<GPUResource> AsResource(this Handle<GraphicsBuffer> buffer)
public static Handle<GPUResource> AsResource(this Handle<GPUBuffer> buffer)
{
return new Handle<GPUResource>(buffer.ID, buffer.Generation);
}
public static Handle<Texture> AsTexture(this Handle<GPUResource> resource)
public static Handle<GPUTexture> AsTexture(this Handle<GPUResource> resource)
{
return new Handle<Texture>(resource.ID, resource.Generation);
return new Handle<GPUTexture>(resource.ID, resource.Generation);
}
public static Handle<GraphicsBuffer> AsGraphicsBuffer(this Handle<GPUResource> resource)
public static Handle<GPUBuffer> AsGraphicsBuffer(this Handle<GPUResource> resource)
{
return new Handle<GraphicsBuffer>(resource.ID, resource.Generation);
return new Handle<GPUBuffer>(resource.ID, resource.Generation);
}
}