Add sub-asset import and mesh asset support
- Implement sub-asset import for mesh/model assets with manifest generation and deterministic GUIDs - Extend AssetCatalog for sub-asset tracking and management - Update AssetRegistry and ImportCoordinator for sub-asset workflows - Add mesh asset parsing, GPU upload, and resource management - Update mesh data structures for meshlet groups/hierarchy and LODs - Improve tests for sub-asset import and mesh handling - Enhance mocks for mesh asset testing and resource mapping - Fix path handling and native DLL loading issues - Miscellaneous bug fixes and refactoring
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@@ -141,6 +141,11 @@ internal static partial class {registerTypeName}
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return null;
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}
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if (symbol.IsAbstract)
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{
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return null;
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}
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var iSettingsSymbol = context.SemanticModel.Compilation.GetTypeByMetadataName("Ghost.Editor.Core.Assets.IAssetSettings");
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if (iSettingsSymbol == null)
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{
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