Add sub-asset import and mesh asset support
- Implement sub-asset import for mesh/model assets with manifest generation and deterministic GUIDs - Extend AssetCatalog for sub-asset tracking and management - Update AssetRegistry and ImportCoordinator for sub-asset workflows - Add mesh asset parsing, GPU upload, and resource management - Update mesh data structures for meshlet groups/hierarchy and LODs - Improve tests for sub-asset import and mesh handling - Enhance mocks for mesh asset testing and resource mapping - Fix path handling and native DLL loading issues - Miscellaneous bug fixes and refactoring
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@@ -61,6 +61,10 @@ struct MeshData
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BYTE_ADDRESS_BUFFER meshletBuffer;
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BYTE_ADDRESS_BUFFER meshletVerticesBuffer;
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BYTE_ADDRESS_BUFFER meshletTrianglesBuffer;
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BYTE_ADDRESS_BUFFER meshletGroupBuffer;
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BYTE_ADDRESS_BUFFER meshletHierarchyBuffer;
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uint meshletCount;
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uint lodLevelCount;
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uint materialSlotCount;
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};
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