Add sub-asset import and mesh asset support
- Implement sub-asset import for mesh/model assets with manifest generation and deterministic GUIDs - Extend AssetCatalog for sub-asset tracking and management - Update AssetRegistry and ImportCoordinator for sub-asset workflows - Add mesh asset parsing, GPU upload, and resource management - Update mesh data structures for meshlet groups/hierarchy and LODs - Improve tests for sub-asset import and mesh handling - Enhance mocks for mesh asset testing and resource mapping - Fix path handling and native DLL loading issues - Miscellaneous bug fixes and refactoring
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@@ -1,4 +1,4 @@
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using Ghost.MicroTest;
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using Ghost.Test.Core;
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TestRunner.Run<NvttBindingTest>();
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TestRunner.Run<UfbxBindingTest>();
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