Refactor AppState and rendering pipeline components

Changed the `AppStateMachine` to implement `IDisposable` and `IAsyncDisposable` for better resource management.
Changed the `IAppState` interface to include asynchronous methods for state transitions.
Changed the `App` class to start the host asynchronously and added an `OnClosed` method for proper shutdown.
Changed the `EditorState` class to ensure the window closes correctly when exiting the state.
Changed the `LandingState` class to improve window activation and deactivation management.
Changed the `HostHelper` class to register `LandingWindow` and `EngineEditorWindow` as singletons for better performance.
Changed the `ScenePage` class to utilize a new interface for swap chain management.
Changed the `OpenProjectPage` and `CreateProjectPage` classes to enhance navigation handling.
Changed the `ConsoleViewModel` to improve log update handling with a new context structure.
Changed the `OpenProjectViewModel` to clear project lists when navigating away.
Changed the `EngineCore` class to start the graphics pipeline asynchronously.
Changed the `Logger` class to use a new context structure for log changes.
Added the `ICommandBuffer`, `IGraphicsDevice`, and `IRenderView` interfaces to enhance the rendering pipeline.
Changed the `DX12CommandBuffer`, `DX12GraphicsDevice`, and `DX12RenderView` classes for improved resource management and rendering efficiency.
Refactored the `Mesh` class to use a new `Vertex` structure for simplified vertex management.
Added the `TextureUtility` class for texture management utilities, including mip count calculation.
Changed the `launchSettings.json` to include a new profile for the graphics project with native debugging enabled.
Changed the `MeshBuilder` class to utilize the new `Vertex` structure for vertex creation.
This commit is contained in:
2025-06-29 11:38:29 +09:00
parent 4110c166cf
commit 8fd1222780
34 changed files with 1479 additions and 269 deletions

View File

@@ -2,7 +2,6 @@
using Ghost.Editor.Core.Notifications;
using Ghost.Editor.View.Pages.Landing;
using Ghost.Engine.Resources;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.UI.Xaml.Controls;
using Microsoft.UI.Xaml.Media.Animation;
using WinUIEx;
@@ -11,8 +10,6 @@ namespace Ghost.Editor.View.Windows;
internal sealed partial class LandingWindow : WindowEx
{
private IServiceScope? _landingScope;
private readonly NotificationService _notificationService;
private int _previousSelectedIndex;
@@ -34,14 +31,11 @@ internal sealed partial class LandingWindow : WindowEx
private void WindowEx_Activated(object sender, Microsoft.UI.Xaml.WindowActivatedEventArgs args)
{
_landingScope?.Dispose();
_landingScope = App.CreateScope();
_notificationService.SetReference(InfoBar, NotificationQueue);
}
private void WindowEx_Closed(object sender, Microsoft.UI.Xaml.WindowEventArgs args)
{
_landingScope?.Dispose();
_notificationService.ClearReference();
}
@@ -58,7 +52,7 @@ internal sealed partial class LandingWindow : WindowEx
var slideNavigationTransitionEffect = currentSelectedIndex - _previousSelectedIndex > 0 ?
SlideNavigationTransitionEffect.FromRight : SlideNavigationTransitionEffect.FromLeft;
ContentFrame.Navigate(pageType, _landingScope, new SlideNavigationTransitionInfo() { Effect = slideNavigationTransitionEffect });
ContentFrame.Navigate(pageType, null, new SlideNavigationTransitionInfo() { Effect = slideNavigationTransitionEffect });
_previousSelectedIndex = currentSelectedIndex;
}