Refactor AppState and rendering pipeline components
Changed the `AppStateMachine` to implement `IDisposable` and `IAsyncDisposable` for better resource management. Changed the `IAppState` interface to include asynchronous methods for state transitions. Changed the `App` class to start the host asynchronously and added an `OnClosed` method for proper shutdown. Changed the `EditorState` class to ensure the window closes correctly when exiting the state. Changed the `LandingState` class to improve window activation and deactivation management. Changed the `HostHelper` class to register `LandingWindow` and `EngineEditorWindow` as singletons for better performance. Changed the `ScenePage` class to utilize a new interface for swap chain management. Changed the `OpenProjectPage` and `CreateProjectPage` classes to enhance navigation handling. Changed the `ConsoleViewModel` to improve log update handling with a new context structure. Changed the `OpenProjectViewModel` to clear project lists when navigating away. Changed the `EngineCore` class to start the graphics pipeline asynchronously. Changed the `Logger` class to use a new context structure for log changes. Added the `ICommandBuffer`, `IGraphicsDevice`, and `IRenderView` interfaces to enhance the rendering pipeline. Changed the `DX12CommandBuffer`, `DX12GraphicsDevice`, and `DX12RenderView` classes for improved resource management and rendering efficiency. Refactored the `Mesh` class to use a new `Vertex` structure for simplified vertex management. Added the `TextureUtility` class for texture management utilities, including mip count calculation. Changed the `launchSettings.json` to include a new profile for the graphics project with native debugging enabled. Changed the `MeshBuilder` class to utilize the new `Vertex` structure for vertex creation.
This commit is contained in:
53
Ghost.Graphics/Data/SwapChainPresenter.cs
Normal file
53
Ghost.Graphics/Data/SwapChainPresenter.cs
Normal file
@@ -0,0 +1,53 @@
|
||||
namespace Ghost.Graphics.Data;
|
||||
|
||||
internal readonly struct SwapChainPresenter
|
||||
{
|
||||
public enum TargetType
|
||||
{
|
||||
Composition,
|
||||
Hwnd
|
||||
}
|
||||
|
||||
public readonly TargetType Type
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
public readonly Vortice.WinUI.ISwapChainPanelNative? SwapChainPanelNative
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
public readonly IntPtr Hwnd
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
public readonly uint Width
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
public readonly uint Height
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
public SwapChainPresenter(Vortice.WinUI.ISwapChainPanelNative swapChainPanelNative, uint width, uint height)
|
||||
{
|
||||
Type = TargetType.Composition;
|
||||
SwapChainPanelNative = swapChainPanelNative;
|
||||
Hwnd = IntPtr.Zero;
|
||||
Width = width;
|
||||
Height = height;
|
||||
}
|
||||
|
||||
public SwapChainPresenter(IntPtr hwnd, uint width, uint height)
|
||||
{
|
||||
Type = TargetType.Hwnd;
|
||||
SwapChainPanelNative = null;
|
||||
Hwnd = hwnd;
|
||||
Width = width;
|
||||
Height = height;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user