Refactor AppState and rendering pipeline components

Changed the `AppStateMachine` to implement `IDisposable` and `IAsyncDisposable` for better resource management.
Changed the `IAppState` interface to include asynchronous methods for state transitions.
Changed the `App` class to start the host asynchronously and added an `OnClosed` method for proper shutdown.
Changed the `EditorState` class to ensure the window closes correctly when exiting the state.
Changed the `LandingState` class to improve window activation and deactivation management.
Changed the `HostHelper` class to register `LandingWindow` and `EngineEditorWindow` as singletons for better performance.
Changed the `ScenePage` class to utilize a new interface for swap chain management.
Changed the `OpenProjectPage` and `CreateProjectPage` classes to enhance navigation handling.
Changed the `ConsoleViewModel` to improve log update handling with a new context structure.
Changed the `OpenProjectViewModel` to clear project lists when navigating away.
Changed the `EngineCore` class to start the graphics pipeline asynchronously.
Changed the `Logger` class to use a new context structure for log changes.
Added the `ICommandBuffer`, `IGraphicsDevice`, and `IRenderView` interfaces to enhance the rendering pipeline.
Changed the `DX12CommandBuffer`, `DX12GraphicsDevice`, and `DX12RenderView` classes for improved resource management and rendering efficiency.
Refactored the `Mesh` class to use a new `Vertex` structure for simplified vertex management.
Added the `TextureUtility` class for texture management utilities, including mip count calculation.
Changed the `launchSettings.json` to include a new profile for the graphics project with native debugging enabled.
Changed the `MeshBuilder` class to utilize the new `Vertex` structure for vertex creation.
This commit is contained in:
2025-06-29 11:38:29 +09:00
parent 4110c166cf
commit 8fd1222780
34 changed files with 1479 additions and 269 deletions

View File

@@ -0,0 +1,53 @@
namespace Ghost.Graphics.Data;
internal readonly struct SwapChainPresenter
{
public enum TargetType
{
Composition,
Hwnd
}
public readonly TargetType Type
{
get;
}
public readonly Vortice.WinUI.ISwapChainPanelNative? SwapChainPanelNative
{
get;
}
public readonly IntPtr Hwnd
{
get;
}
public readonly uint Width
{
get;
}
public readonly uint Height
{
get;
}
public SwapChainPresenter(Vortice.WinUI.ISwapChainPanelNative swapChainPanelNative, uint width, uint height)
{
Type = TargetType.Composition;
SwapChainPanelNative = swapChainPanelNative;
Hwnd = IntPtr.Zero;
Width = width;
Height = height;
}
public SwapChainPresenter(IntPtr hwnd, uint width, uint height)
{
Type = TargetType.Hwnd;
SwapChainPanelNative = null;
Hwnd = hwnd;
Width = width;
Height = height;
}
}