Changed project name
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96
Ghost.Entities/Component.cs
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96
Ghost.Entities/Component.cs
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using Ghost.Core;
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using Misaki.HighPerformance.LowLevel.Collections;
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using Misaki.HighPerformance.LowLevel.Utilities;
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namespace Ghost.Entities;
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public interface IComponent : IIdentifierType
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{
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}
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public struct ComponentInfo
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{
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// public FixedText64 stableName; // Do we actually need this?
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public int size;
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public int alignment;
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public Identifier<IComponent> id;
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}
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public static unsafe class ComponentTypeID<T>
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where T : unmanaged, IComponent
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{
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public static readonly Identifier<IComponent> value = ComponentRegister.GetOrRegisterComponent<T>();
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}
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internal static class ComponentRegister
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{
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private static int s_nextComponentTypeID = 0;
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private static Dictionary<IntPtr, Identifier<IComponent>> s_typeHandleToID = new();
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private static List<ComponentInfo> s_registeredComponents = new();
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private static Dictionary<string, Identifier<IComponent>> s_nameToRuntimeID = new();
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public unsafe static Identifier<IComponent> GetOrRegisterComponent<T>()
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where T : unmanaged, IComponent
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{
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var typeHandle = typeof(T).TypeHandle.Value;
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lock (s_registeredComponents)
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{
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if (s_typeHandleToID.TryGetValue(typeHandle, out var existingID))
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{
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return existingID;
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}
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var newID = new Identifier<IComponent>(s_nextComponentTypeID);
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s_nextComponentTypeID++;
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var stableName = typeof(T).FullName ?? typeof(T).Name;
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var info = new ComponentInfo
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{
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// stableName = new FixedText64(stableName),
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size = sizeof(T),
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alignment = (int)MemoryUtility.AlignOf<T>(),
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id = newID,
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};
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while (s_registeredComponents.Count <= newID.value) s_registeredComponents.Add(default);
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s_registeredComponents[newID.value] = info;
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s_typeHandleToID[typeHandle] = newID;
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s_nameToRuntimeID[stableName] = newID;
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return newID;
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}
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}
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public static ComponentInfo GetComponentInfo(Identifier<IComponent> typeId)
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{
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return s_registeredComponents[typeId];
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}
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public static int GetHashCode(ReadOnlySpan<Identifier<IComponent>> componentTypeIDs)
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{
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var largestID = 0;
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foreach (var id in componentTypeIDs)
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{
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if (id.value > largestID)
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{
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largestID = id.value;
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}
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}
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var length = UnsafeBitSet.RequiredLength(largestID + 1);
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var bits = (Span<uint>)stackalloc uint[length];
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bits.Clear();
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var bitSet = new SpanBitSet(bits);
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foreach (var id in componentTypeIDs)
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{
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bitSet.SetBit(id.value);
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}
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return bitSet.GetHashCode();
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}
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}
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