Add Ghost.Nvtt C# wrapper and integrate nvtt texture pipeline
- Introduce full managed C# wrapper for NVIDIA Texture Tools (nvtt) with safe handle classes, idiomatic APIs, and managed callback support. - Integrate Ghost.Nvtt into Ghost.Editor.Core and Ghost.MicroTest; update TextureAssetHandler to use the new nvtt wrapper for texture compression. - Add comprehensive end-to-end binding test (NvttBindingTest). - Refactor D3D12 resource management: add deferred/immediate release APIs, update allocator/database usage, and ensure proper resource cleanup. - Update project files for new native DLL layout and dependency versions. - Minor API cleanups: EditorApplication properties, D3D12 input layout, and removal of obsolete code. - Update shaders, tests, and documentation for new APIs and usage patterns.
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@@ -39,7 +39,7 @@ internal sealed partial class EngineEditorWindow : WindowEx
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private void MainGrid_Loaded(object sender, Microsoft.UI.Xaml.RoutedEventArgs e)
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{
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PART_TitleBar.Title = EditorApplication.CurrentProjectName;
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PART_TitleBar.Title = EditorApplication.ProjectName;
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PART_TitleBar.Subtitle = $"Ghost Engine {Package.Current.Id.Version.Major}.{Package.Current.Id.Version.Minor}.{Package.Current.Id.Version.Build}";
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_notificationService.SetReference(InfoBar, NotificationQueue);
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@@ -26,7 +26,7 @@ internal sealed partial class SplashWindow : WindowEx
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{
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var version = Package.Current.Id.Version;
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VersionTextBlock.Text = $"Version {version.Major}.{version.Minor}.{version.Build}";
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LoadingTextBlock.Text = $"Loading {EditorApplication.CurrentProjectName}...";
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LoadingTextBlock.Text = $"Loading {EditorApplication.ProjectName}...";
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CopyrightTextBlock.Text = $"Copyright © {DateTime.Now.Year} Ghost Engine. All rights reserved.";
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}
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}
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