Add Ghost.Nvtt C# wrapper and integrate nvtt texture pipeline
- Introduce full managed C# wrapper for NVIDIA Texture Tools (nvtt) with safe handle classes, idiomatic APIs, and managed callback support. - Integrate Ghost.Nvtt into Ghost.Editor.Core and Ghost.MicroTest; update TextureAssetHandler to use the new nvtt wrapper for texture compression. - Add comprehensive end-to-end binding test (NvttBindingTest). - Refactor D3D12 resource management: add deferred/immediate release APIs, update allocator/database usage, and ensure proper resource cleanup. - Update project files for new native DLL layout and dependency versions. - Minor API cleanups: EditorApplication properties, D3D12 input layout, and removal of obsolete code. - Update shaders, tests, and documentation for new APIs and usage patterns.
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@@ -21,10 +21,13 @@
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<ItemGroup>
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<PackageReference Include="Misaki.HighPerformance" Version="1.0.4" />
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<PackageReference Include="Misaki.HighPerformance.Jobs" Version="1.2.2" />
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<PackageReference Include="Misaki.HighPerformance.LowLevel" Version="1.3.3" />
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<PackageReference Include="Misaki.HighPerformance.Jobs" Version="1.3.1" />
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<PackageReference Include="Misaki.HighPerformance.LowLevel" Version="1.3.8">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<PackageReference Include="Misaki.HighPerformance.Mathematics" Version="1.3.1" />
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<PackageReference Include="System.IO.Hashing" Version="10.0.1" />
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<PackageReference Include="System.IO.Hashing" Version="10.0.3" />
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<PackageReference Include="TerraFX.Interop.Windows" Version="10.0.26100.6" />
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<PackageReference Include="ZLinq" Version="1.5.4" />
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</ItemGroup>
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