Add Ghost.Nvtt C# wrapper and integrate nvtt texture pipeline
- Introduce full managed C# wrapper for NVIDIA Texture Tools (nvtt) with safe handle classes, idiomatic APIs, and managed callback support. - Integrate Ghost.Nvtt into Ghost.Editor.Core and Ghost.MicroTest; update TextureAssetHandler to use the new nvtt wrapper for texture compression. - Add comprehensive end-to-end binding test (NvttBindingTest). - Refactor D3D12 resource management: add deferred/immediate release APIs, update allocator/database usage, and ensure proper resource cleanup. - Update project files for new native DLL layout and dependency versions. - Minor API cleanups: EditorApplication properties, D3D12 input layout, and removal of obsolete code. - Update shaders, tests, and documentation for new APIs and usage patterns.
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@@ -265,7 +265,6 @@ internal class RenderSystem : IRenderSystem
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// Sync the current frame resource to this new fence to keep state consistent
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frameResource.FenceValue = flushFence;
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foreach (var resource in _frameResources)
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{
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resource.CommandAllocator.Reset();
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