Add Ghost.Nvtt C# wrapper and integrate nvtt texture pipeline

- Introduce full managed C# wrapper for NVIDIA Texture Tools (nvtt) with safe handle classes, idiomatic APIs, and managed callback support.
- Integrate Ghost.Nvtt into Ghost.Editor.Core and Ghost.MicroTest; update TextureAssetHandler to use the new nvtt wrapper for texture compression.
- Add comprehensive end-to-end binding test (NvttBindingTest).
- Refactor D3D12 resource management: add deferred/immediate release APIs, update allocator/database usage, and ensure proper resource cleanup.
- Update project files for new native DLL layout and dependency versions.
- Minor API cleanups: EditorApplication properties, D3D12 input layout, and removal of obsolete code.
- Update shaders, tests, and documentation for new APIs and usage patterns.
This commit is contained in:
2026-02-23 17:13:10 +09:00
parent 78e3b4ef31
commit 93c58fa7fb
91 changed files with 3124 additions and 313 deletions

View File

@@ -5,7 +5,6 @@ using Misaki.HighPerformance.LowLevel.Buffer;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Intrinsics;
namespace Ghost.Entities.Test;
@@ -66,8 +65,6 @@ public class QueryBenchmark
public void QueryEntities()
{
ref var query = ref _world.ComponentManager.GetEntityQueryReference(_queryIdentifier);
var vecDT = Vector256.Create(_dt);
foreach (var chunkView in query.GetChunkIterator())
{
var positions = chunkView.GetComponentDataRW<Position>();