Add Ghost.Nvtt C# wrapper and integrate nvtt texture pipeline
- Introduce full managed C# wrapper for NVIDIA Texture Tools (nvtt) with safe handle classes, idiomatic APIs, and managed callback support. - Integrate Ghost.Nvtt into Ghost.Editor.Core and Ghost.MicroTest; update TextureAssetHandler to use the new nvtt wrapper for texture compression. - Add comprehensive end-to-end binding test (NvttBindingTest). - Refactor D3D12 resource management: add deferred/immediate release APIs, update allocator/database usage, and ensure proper resource cleanup. - Update project files for new native DLL layout and dependency versions. - Minor API cleanups: EditorApplication properties, D3D12 input layout, and removal of obsolete code. - Update shaders, tests, and documentation for new APIs and usage patterns.
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@@ -5,7 +5,6 @@ using Misaki.HighPerformance.LowLevel.Buffer;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Runtime.Intrinsics;
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namespace Ghost.Entities.Test;
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@@ -66,8 +65,6 @@ public class QueryBenchmark
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public void QueryEntities()
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{
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ref var query = ref _world.ComponentManager.GetEntityQueryReference(_queryIdentifier);
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var vecDT = Vector256.Create(_dt);
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foreach (var chunkView in query.GetChunkIterator())
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{
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var positions = chunkView.GetComponentDataRW<Position>();
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