Update archtype ecs
This commit is contained in:
127
Ghost.ArcEntities/Archetype.cs
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127
Ghost.ArcEntities/Archetype.cs
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@@ -0,0 +1,127 @@
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using Misaki.HighPerformance.LowLevel.Buffer;
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using Misaki.HighPerformance.LowLevel.Collections;
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using Misaki.HighPerformance.LowLevel.Utilities;
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using System.Runtime.CompilerServices;
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namespace Ghost.ArcEntities;
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internal unsafe struct Archetype : IDisposable
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{
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private UnsafeArray<int> _offsets;
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private UnsafeArray<int> _componentIDs;
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private UnsafeArray<int> _componentIDToOffset;
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private int _entityCapacity;
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private int _maxComponentID;
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private UnsafeList<Chuck> _chunks;
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public int EntityCapacity => _entityCapacity;
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public Archetype(ReadOnlySpan<ComponentInfo> components)
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{
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_chunks = new UnsafeList<Chuck>(4, Allocator.Persistent);
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CalculateLayout(components);
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}
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private void CalculateLayout(ReadOnlySpan<ComponentInfo> components)
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{
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var entitySize = sizeof(Entity);
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var entityAlign = (int)MemoryUtility.AlignOf<Entity>();
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// Calculate total size per entity to get an initial capacity estimate
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var bytesPerEntity = entitySize;
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_maxComponentID = 0;
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for (var i = 0; i < components.Length; i++)
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{
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bytesPerEntity += components[i].size;
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if (components[i].id > _maxComponentID)
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{
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_maxComponentID = components[i].id;
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}
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}
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_entityCapacity = Chuck.CHUNK_SIZE / bytesPerEntity;
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_componentIDToOffset = new UnsafeArray<int>(_maxComponentID + 1, Allocator.Persistent);
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for (var i = 0; i < _componentIDToOffset.Count; ++i) _componentIDToOffset[i] = -1;
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while (_entityCapacity > 0)
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{
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var currentOffset = 0;
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var fits = true;
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currentOffset = (currentOffset + entityAlign - 1) & ~(entityAlign - 1);
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currentOffset += _entityCapacity * entitySize;
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var entityOffset = currentOffset;
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var tempOffsets = new int[components.Length];
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for (var i = 0; i < components.Length; i++)
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{
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var size = components[i].size;
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var align = components[i].alignment;
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currentOffset = (currentOffset + align - 1) & ~(align - 1);
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tempOffsets[i] = currentOffset;
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currentOffset += _entityCapacity * size;
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if (currentOffset > Chuck.CHUNK_SIZE)
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{
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fits = false;
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break;
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}
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}
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if (fits)
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{
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for (var i = 0; i < components.Length; i++)
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{
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_componentIDToOffset[components[i].id] = tempOffsets[i];
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}
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return;
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}
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_entityCapacity--;
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}
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}
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public Chuck CreateChunk()
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{
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var chunk = new Chuck(Chuck.CHUNK_SIZE, _entityCapacity);
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_chunks.Add(chunk);
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return chunk;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public UnsafeArray<T> GetComponentArray<T>(int chunkIndex)
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where T : unmanaged
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{
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var id = ComponentType<T>.id;
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if (id >= _componentIDToOffset.Count)
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{
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return default;
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}
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var offset = _componentIDToOffset[id];
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if (offset == -1)
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{
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return default;
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}
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var chunk = _chunks[chunkIndex];
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return new UnsafeArray<T>((T*)((byte*)chunk.GetUnsafePtr() + offset), _entityCapacity);
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}
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public void Dispose()
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{
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_componentIDToOffset.Dispose();
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foreach (var chunk in _chunks)
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{
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chunk.Dispose();
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}
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_chunks.Dispose();
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}
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}
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4
Ghost.ArcEntities/AssemblyInfo.cs
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4
Ghost.ArcEntities/AssemblyInfo.cs
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@@ -0,0 +1,4 @@
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global using EntityID = System.Int32;
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global using GenerationID = System.UInt32;
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global using WorldID = System.UInt16;
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@@ -1,6 +0,0 @@
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namespace Ghost.ArcEntities;
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public class Class1
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{
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}
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66
Ghost.ArcEntities/Component.cs
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66
Ghost.ArcEntities/Component.cs
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@@ -0,0 +1,66 @@
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using Misaki.HighPerformance.LowLevel.Collections;
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using Misaki.HighPerformance.LowLevel.Utilities;
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using Misaki.HighPerformance.LowLevel.Buffer;
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using System.Runtime.CompilerServices;
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namespace Ghost.ArcEntities;
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internal struct ComponentInfo
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{
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public int size;
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public int alignment;
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public int id;
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}
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internal static unsafe class ComponentType<T>
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where T : unmanaged
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{
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public static readonly int Size = sizeof(T);
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public static readonly int Alignment = (int)MemoryUtility.AlignOf<T>();
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public static readonly int id = ComponentRegister.s_nextComponentTypeID++;
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public static ComponentInfo GetInfo()
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{
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return new ComponentInfo
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{
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size = Size,
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alignment = Alignment,
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id = id
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};
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}
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}
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internal class ComponentRegister
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{
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internal static int s_nextComponentTypeID = 0;
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}
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internal unsafe struct Chuck : IDisposable
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{
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public const int CHUNK_SIZE = 16384; // 16 KB
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private UnsafeArray<byte> _data;
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private int _count;
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private int _capacity;
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public int Count => _count;
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public int Capacity => _capacity;
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public Chuck(int size, int capacity)
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{
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_data = new UnsafeArray<byte>(size, Allocator.Persistent);
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_capacity = capacity;
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_count = 0;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public byte* GetUnsafePtr()
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{
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return (byte*)_data.GetUnsafePtr();
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}
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public void Dispose()
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{
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_data.Dispose();
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}
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}
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81
Ghost.ArcEntities/Entity.cs
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81
Ghost.ArcEntities/Entity.cs
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@@ -0,0 +1,81 @@
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace Ghost.ArcEntities;
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[StructLayout(LayoutKind.Sequential, Size = 8)]
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public struct Entity : IEquatable<Entity>, IComparable<Entity>
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{
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public const EntityID INVALID_ID = -1;
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private EntityID _id;
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private GenerationID _generation;
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public readonly EntityID ID
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => _id;
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}
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public readonly GenerationID Generation
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => _generation;
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}
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public readonly bool IsValid
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => ID != INVALID_ID;
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}
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public static Entity Invalid
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => new(INVALID_ID, GenerationID.MaxValue);
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}
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internal Entity(EntityID id, GenerationID generation)
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{
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_id = id;
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_generation = generation;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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internal void IncrementGeneration() => _generation++;
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public readonly bool Equals(Entity other)
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{
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return _id == other._id && _generation == other._generation;
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}
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public readonly int CompareTo(Entity other)
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{
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return _id.CompareTo(other._id);
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}
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public override readonly bool Equals(object? obj)
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{
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return obj is Entity other && Equals(other);
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}
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public override readonly int GetHashCode()
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{
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return _id.GetHashCode();
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}
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public static bool operator ==(Entity left, Entity right)
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{
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return left.Equals(right);
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}
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public static bool operator !=(Entity left, Entity right)
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{
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return !(left == right);
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}
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public override readonly string ToString()
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{
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return $"Entity {{ Index: {ID}, Generation: {Generation} }}";
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}
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}
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@@ -4,6 +4,11 @@
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<TargetFramework>net10.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="../Ghost.Core/Ghost.Core.csproj" />
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</ItemGroup>
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</Project>
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109
Ghost.ArcEntities/World.cs
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109
Ghost.ArcEntities/World.cs
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@@ -0,0 +1,109 @@
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using System.Runtime.CompilerServices;
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namespace Ghost.ArcEntities;
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public partial class World
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{
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private static List<World> s_worlds = new(4);
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private static Queue<WorldID> s_freeWorldSlots = new();
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public static int WorldCount => s_worlds.Count - s_freeWorldSlots.Count;
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public static World Create(int entityCapacity = 16)
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{
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lock (s_worlds)
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{
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if (s_freeWorldSlots.TryDequeue(out var index))
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{
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s_worlds[index] = new World(index, entityCapacity);
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}
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else
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{
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if (s_worlds.Count >= WorldID.MaxValue)
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{
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throw new InvalidOperationException("Maximum number of worlds reached");
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}
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index = (WorldID)s_worlds.Count;
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s_worlds.Add(new World(index, entityCapacity));
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}
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return s_worlds[index];
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static World GetWorld(int index)
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{
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return s_worlds[index];
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}
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}
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public partial class World : IDisposable, IEquatable<World>
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{
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private readonly WorldID _id;
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private bool _isDisposed = false;
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public WorldID ID => _id;
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private World(WorldID id, int entityCapacity)
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{
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_id = id;
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}
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~World()
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{
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Dispose();
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}
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public bool Equals(World? other)
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{
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if (other is null)
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{
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return false;
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}
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if (ReferenceEquals(this, other))
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{
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return true;
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}
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return _id == other._id;
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}
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public override int GetHashCode()
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{
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return _id.GetHashCode();
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}
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public override bool Equals(object? obj)
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{
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return obj is World other && Equals(other);
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}
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public static bool operator ==(World? left, World? right)
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{
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return left?.Equals(right) ?? right is null;
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}
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public static bool operator !=(World? left, World? right)
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{
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return !(left == right);
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}
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public void Dispose()
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{
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if (_isDisposed)
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{
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return;
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}
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s_freeWorldSlots.Enqueue(_id);
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_isDisposed = true;
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GC.SuppressFinalize(this);
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}
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}
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