Remove old project and continue improving ecs.
Updated packages version; Removed Ghost.SparseEntities; Added new EntityQuery.EntityComponentIterator; Added new thread local command buffer in World; Changed commands in EntityCommandBuffer from UnsafeList<Command> to UnsafeList<byte> for better performance; Changed the name of IJobEntityParallel to IJobEntity;
This commit is contained in:
@@ -2,37 +2,30 @@ using Ghost.Core;
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using Misaki.HighPerformance.LowLevel.Buffer;
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using Misaki.HighPerformance.LowLevel.Collections;
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using Misaki.HighPerformance.LowLevel.Utilities;
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using System.Runtime.InteropServices;
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using System.Runtime.CompilerServices;
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namespace Ghost.Entities;
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public unsafe class EntityCommandBuffer : IDisposable
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{
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private enum CommandType
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private enum ECBOpCode : byte
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{
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CreateEntity,
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CreateEntityWithComponents,
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DestroyEntity,
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AddComponent,
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RemoveComponent,
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SetComponent,
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}
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private struct Command
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{
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public UnsafeArray<byte> data;
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public Entity entity;
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public CommandType type;
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public Identifier<IComponent> componentTypeID;
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}
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private readonly EntityManager _entityManager;
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private UnsafeList<Command> _commands; // TODO: Maybe use UnsafeArray<byte> directly to save additional memory allocation in Unsafe<byte> data inside Command struct.
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private UnsafeList<byte> _buffer;
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private bool _disposed;
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public EntityCommandBuffer(EntityManager entityManager)
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{
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_entityManager = entityManager;
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_commands = new UnsafeList<Command>(32, Allocator.Persistent);
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_buffer = new UnsafeList<byte>(4096, Allocator.Persistent);
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}
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~EntityCommandBuffer()
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@@ -40,115 +33,165 @@ public unsafe class EntityCommandBuffer : IDisposable
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Dispose();
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}
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private void WriteHeader(ECBOpCode op)
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{
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_buffer.Add((byte)op);
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}
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private void Write<T>(T value)
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where T : unmanaged
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{
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var size = sizeof(T);
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var idx = _buffer.Count;
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if (idx + size > _buffer.Capacity)
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{
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_buffer.Resize(idx + size);
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}
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MemoryUtility.MemCpy((byte*)_buffer.GetUnsafePtr() + idx, &value, (nuint)size);
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}
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private void WriteSpan<T>(ReadOnlySpan<T> span)
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where T : unmanaged
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{
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var size = sizeof(T) * span.Length;
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var idx = _buffer.Count;
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if (idx + size > _buffer.Capacity)
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{
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_buffer.Resize(idx + size);
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}
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fixed (T* ptr = span)
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{
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MemoryUtility.MemCpy((byte*)_buffer.GetUnsafePtr() + idx, ptr, (nuint)size);
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}
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}
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private T Read<T>(ref int cursor)
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where T : unmanaged
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{
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var size = sizeof(T);
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var ptr = (byte*)_buffer.GetUnsafePtr();
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var value = *(T*)&ptr[cursor];
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cursor += size;
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return value;
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}
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private Span<T> ReadSpan<T>(ref int cursor, int length)
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where T : unmanaged
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{
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var size = sizeof(T) * length;
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var ptr = (byte*)_buffer.GetUnsafePtr();
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var span = new Span<T>(&ptr[cursor], length);
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cursor += size;
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return span;
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}
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private void* ReadBuffer(ref int cursor, int size)
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{
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var ptr = (byte*)_buffer.GetUnsafePtr();
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var bufferPtr = ptr + cursor;
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cursor += size;
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return bufferPtr;
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}
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public void CreateEntity()
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{
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var command = new Command
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{
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type = CommandType.CreateEntity,
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data = default,
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entity = default,
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componentTypeID = -1
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};
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_commands.Add(command);
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WriteHeader(ECBOpCode.CreateEntity);
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}
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public void CreateEntity(params ReadOnlySpan<Identifier<IComponent>> componentTypeIDs)
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{
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var data = new UnsafeArray<byte>(componentTypeIDs.Length * sizeof(int), Allocator.Temp);
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MemoryMarshal.Cast<Identifier<IComponent>, byte>(componentTypeIDs).CopyTo(data.AsSpan());
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var command = new Command
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{
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type = CommandType.CreateEntity,
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data = data,
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entity = Entity.Invalid,
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componentTypeID = Identifier<IComponent>.Invalid
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};
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_commands.Add(command);
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WriteHeader(ECBOpCode.CreateEntityWithComponents);
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Write(componentTypeIDs.Length);
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WriteSpan(componentTypeIDs);
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}
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public void DestroyEntity(Entity entity)
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{
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_commands.Add(new Command
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{
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type = CommandType.DestroyEntity,
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data = default,
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entity = entity,
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componentTypeID = Identifier<IComponent>.Invalid
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});
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WriteHeader(ECBOpCode.DestroyEntity);
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Write(entity);
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}
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public void AddComponent<T>(Entity entity, T component = default)
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where T : unmanaged, IComponent
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{
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var data = new UnsafeArray<byte>(sizeof(T), Allocator.Temp);
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MemoryUtility.MemCpy(data.GetUnsafePtr(), &component, (nuint)sizeof(T));
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_commands.Add(new Command
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{
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type = CommandType.AddComponent,
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data = data,
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entity = entity,
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componentTypeID = ComponentTypeID<T>.value
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});
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WriteHeader(ECBOpCode.AddComponent);
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Write(entity);
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Write(ComponentTypeID<T>.value);
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Write(component);
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}
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public void RemoveComponent<T>(Entity entity)
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where T : unmanaged, IComponent
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{
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_commands.Add(new Command
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{
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type = CommandType.RemoveComponent,
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data = default,
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entity = entity,
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componentTypeID = ComponentTypeID<T>.value
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});
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WriteHeader(ECBOpCode.RemoveComponent);
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Write(entity);
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Write(ComponentTypeID<T>.value);
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}
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public void SetComponent<T>(Entity entity, T component)
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where T : unmanaged, IComponent
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{
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var data = new UnsafeArray<byte>(sizeof(T), Allocator.Temp);
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MemoryUtility.MemCpy(data.GetUnsafePtr(), &component, (nuint)sizeof(T));
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_commands.Add(new Command
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{
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type = CommandType.SetComponent,
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data = data,
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entity = entity,
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componentTypeID = ComponentTypeID<T>.value
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});
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WriteHeader(ECBOpCode.SetComponent);
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Write(entity);
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Write(ComponentTypeID<T>.value);
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Write(component);
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}
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internal void Playback()
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{
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foreach (ref var command in _commands)
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var cursor = 0;
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var length = _buffer.Count;
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var ptr = (byte*)_buffer.GetUnsafePtr();
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while (cursor < length)
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{
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switch (command.type)
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var op = *(ECBOpCode*)ptr[cursor];
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cursor += sizeof(ECBOpCode);
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switch (op)
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{
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case CommandType.CreateEntity:
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if (command.data.Count > 0)
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{
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_entityManager.CreateEntity(MemoryMarshal.Cast<byte, Identifier<IComponent>>(command.data.AsSpan()));
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}
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else
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{
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_entityManager.CreateEntity();
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}
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case ECBOpCode.CreateEntity:
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_entityManager.CreateEntity();
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break;
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case CommandType.DestroyEntity:
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_entityManager.DestroyEntity(command.entity);
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case ECBOpCode.CreateEntityWithComponents:
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var compCount = Read<int>(ref cursor);
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var compTypeIDs = ReadSpan<Identifier<IComponent>>(ref cursor, compCount);
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_entityManager.CreateEntity(compTypeIDs);
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break;
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case CommandType.AddComponent:
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_entityManager.AddComponent(command.entity, command.componentTypeID, command.data.GetUnsafePtr());
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case ECBOpCode.DestroyEntity:
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var entityToDestroy = Read<Entity>(ref cursor);
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_entityManager.DestroyEntity(entityToDestroy);
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break;
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case CommandType.RemoveComponent:
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_entityManager.RemoveComponent(command.entity, command.componentTypeID);
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case ECBOpCode.AddComponent:
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var entityToAdd = Read<Entity>(ref cursor);
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var addCompTypeID = Read<Identifier<IComponent>>(ref cursor);
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var pAddCompData = ReadBuffer(ref cursor, ComponentRegister.GetComponentInfo(addCompTypeID).size);
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_entityManager.AddComponent(entityToAdd, addCompTypeID, pAddCompData);
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break;
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case CommandType.SetComponent:
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_entityManager.SetComponent(command.entity, command.componentTypeID, command.data.GetUnsafePtr());
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case ECBOpCode.RemoveComponent:
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var entityToRemove = Read<Entity>(ref cursor);
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var removeCompTypeID = Read<Identifier<IComponent>>(ref cursor);
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_entityManager.RemoveComponent(entityToRemove, removeCompTypeID);
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break;
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case ECBOpCode.SetComponent:
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var entityToSet = Read<Entity>(ref cursor);
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var setCompTypeID = Read<Identifier<IComponent>>(ref cursor);
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var pSetCompData = ReadBuffer(ref cursor, ComponentRegister.GetComponentInfo(setCompTypeID).size);
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_entityManager.SetComponent(entityToSet, setCompTypeID, pSetCompData);
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break;
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}
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}
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@@ -156,14 +199,10 @@ public unsafe class EntityCommandBuffer : IDisposable
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Reset();
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}
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public void Reset()
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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internal void Reset()
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{
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foreach (ref var command in _commands)
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{
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command.data.Dispose();
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}
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_commands.Clear();
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_buffer.Clear();
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}
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public void Dispose()
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@@ -173,12 +212,7 @@ public unsafe class EntityCommandBuffer : IDisposable
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return;
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}
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foreach (ref var command in _commands)
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{
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command.data.Dispose();
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}
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_commands.Dispose();
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_buffer.Dispose();
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_disposed = true;
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GC.SuppressFinalize(this);
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@@ -19,9 +19,7 @@ public readonly ref struct SystemAPI
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public interface ISystem
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{
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void Initialize(ref readonly SystemAPI systemAPI);
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void PreUpdate(ref readonly SystemAPI systemAPI);
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void Update(ref readonly SystemAPI systemAPI);
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void PostUpdate(ref readonly SystemAPI systemAPI);
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void Cleanup(ref readonly SystemAPI systemAPI);
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}
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@@ -207,16 +205,6 @@ public abstract class SystemGroup : ISystem
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}
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}
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public void PreUpdate(ref readonly SystemAPI systemAPI)
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{
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ThrowIfNotSorted();
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foreach (var system in _sortedSystems!)
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{
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system.PreUpdate(in systemAPI);
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}
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}
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public void Update(ref readonly SystemAPI systemAPI)
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{
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ThrowIfNotSorted();
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@@ -227,16 +215,6 @@ public abstract class SystemGroup : ISystem
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}
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}
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public void PostUpdate(ref readonly SystemAPI systemAPI)
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{
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ThrowIfNotSorted();
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foreach (var system in _sortedSystems!)
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{
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system.PostUpdate(in systemAPI);
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}
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}
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public void Cleanup(ref readonly SystemAPI systemAPI)
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{
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ThrowIfNotSorted();
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@@ -282,4 +260,28 @@ public class SystemManager
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throw new InvalidOperationException($"System of type {typeof(T).FullName} not found in SystemManager.");
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}
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internal void InitializeAll(ref readonly SystemAPI systemAPI)
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{
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foreach (var system in _systems)
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{
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system.Initialize(in systemAPI);
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}
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}
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internal void UpdateAll(ref readonly SystemAPI systemAPI)
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{
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foreach (var system in _systems)
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{
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system.Update(in systemAPI);
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}
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}
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internal void CleanupAll(ref readonly SystemAPI systemAPI)
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{
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foreach (var system in _systems)
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{
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system.Cleanup(in systemAPI);
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}
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}
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}
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1610
Ghost.Entities/Templates/EntityQuery.EntityComponentIterator.gen.cs
Normal file
1610
Ghost.Entities/Templates/EntityQuery.EntityComponentIterator.gen.cs
Normal file
File diff suppressed because it is too large
Load Diff
199
Ghost.Entities/Templates/EntityQuery.EntityComponentIterator.tt
Normal file
199
Ghost.Entities/Templates/EntityQuery.EntityComponentIterator.tt
Normal file
@@ -0,0 +1,199 @@
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<#@ template language="C#" #>
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<#@ output extension="gen.cs" #>
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<#@ assembly name="System.Core" #>
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<#@ import namespace="System.Linq" #>
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<#@ import namespace="System.Text" #>
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<#@ include file="Helpers.ttinclude" #>
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using Ghost.Core;
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using Misaki.HighPerformance.LowLevel;
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using Misaki.HighPerformance.LowLevel.Collections;
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using System.Runtime.CompilerServices;
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namespace Ghost.Entities;
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public unsafe partial struct EntityQuery
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{
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<# for (var i = 1; i <= Amount; i++)
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{
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var generics = AppendParameters(i, "T{0}");
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var compGenerics = AppendParameters(i, "ref T{0} component{0}");
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var deconstrictOutPrams = AppendParameters(i, "out Ref<T{0}> component{0}");
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var restrictions = AppendGenericRestrictionsMultiline(i, "unmanaged, IComponent", 2);
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#>
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public readonly ref struct EntityComponentIterator<<#= generics #>>
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<#= restrictions #>
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{
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public ref struct QueryItem
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{
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public Entity entity;
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<# for (var j = 0; j < i; j++) { #>
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public ref T<#= j #> component<#= j #>;
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<# } #>
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internal QueryItem(Entity entity, <#= compGenerics #>)
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{
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this.entity = entity;
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<# for (var j = 0; j < i; j++) { #>
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this.component<#= j #> = ref component<#= j #>;
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<# } #>
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}
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public void Deconstruct(out Entity entity, <#= deconstrictOutPrams #>)
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{
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entity = this.entity;
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<# for (var j = 0; j < i; j++) { #>
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component<#= j #> = new Ref<T<#= j #>>(ref this.component<#= j #>);
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<# } #>
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}
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}
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public ref struct Enumerator
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{
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private fixed int _compTypeIDs[<#= i #>];
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private fixed int _offsets[<#= i #>];
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private fixed long _compBasePtrs[<#= i #>];
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private readonly ReadOnlyUnsafeCollection<Identifier<Archetype>> _matchingArchetypes;
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private readonly EntityQueryMask _mask;
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private readonly World _world;
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private ref Archetype _currentArchetype;
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private ref Chunk _currentChunk;
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private byte* _chunkBasePtr;
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private int _currentChunkEntityCount;
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private int _currentArchetypeIndex;
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private int _currentChunkIndex;
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private int _currentEntityIndex;
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internal Enumerator(ReadOnlyUnsafeCollection<Identifier<Archetype>> matchingArchetypes, EntityQueryMask mask, World world)
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{
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<# for (var j = 0; j < i; j++) { #>
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_compTypeIDs[<#= j #>] = ComponentTypeID<T<#= j #>>.value;
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_offsets[<#= j #>] = 0;
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_compBasePtrs[<#= j #>] = 0;
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<# } #>
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_matchingArchetypes = matchingArchetypes;
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_mask = mask;
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_world = world;
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Reset();
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}
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public QueryItem Current => new(
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*(Entity*)(_chunkBasePtr + _currentArchetype.EntityIDsOffset + _currentEntityIndex * sizeof(Entity)),
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<# for (var j = 0; j < i; j++) { #>
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ref *(T<#= j #>*)(_compBasePtrs[<#= j #>] + _currentEntityIndex * sizeof(T<#= j #>))<#= j < i - 1 ? "," : "" #>
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<# } #>
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);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void SetChunk(int chunkIndex)
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{
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_currentChunk = ref _currentArchetype.GetChunkReference(chunkIndex);
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_chunkBasePtr = _currentChunk.GetUnsafePtr();
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_currentChunkEntityCount = _currentChunk.Count;
|
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|
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for (var index = 0; index < <#= i #>; index++)
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{
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var layout = _currentArchetype.GetLayout(_compTypeIDs[index])
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.GetValueOrThrow(ResultStatus.Success);
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_offsets[index] = layout.offset;
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_compBasePtrs[index] = (long)(_chunkBasePtr + _offsets[index]);
|
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}
|
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}
|
||||
|
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public bool MoveNext()
|
||||
{
|
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while (true)
|
||||
{
|
||||
_currentEntityIndex++;
|
||||
if (_currentEntityIndex < _currentChunk.Count)
|
||||
{
|
||||
var pChunkData = _currentChunk.GetUnsafePtr();
|
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if (IsEntityValid(pChunkData, _currentEntityIndex, in _currentArchetype, in _mask))
|
||||
{
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return true;
|
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}
|
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continue;
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}
|
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|
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_currentChunkIndex++;
|
||||
if (!Unsafe.IsNullRef(ref _currentArchetype) && _currentChunkIndex < _currentArchetype.ChunkCount)
|
||||
{
|
||||
SetChunk(_currentChunkIndex);
|
||||
_currentEntityIndex = -1; // Reset for new chunk
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
_currentArchetypeIndex++;
|
||||
if (_currentArchetypeIndex < _matchingArchetypes.Count)
|
||||
{
|
||||
_currentArchetype = ref _world.GetArchetypeReference(_matchingArchetypes[_currentArchetypeIndex]);
|
||||
|
||||
_currentChunkIndex = 0;
|
||||
if (_currentArchetype.ChunkCount > 0)
|
||||
{
|
||||
SetChunk(0);
|
||||
_currentEntityIndex = -1;
|
||||
continue;
|
||||
}
|
||||
|
||||
// If archetype has no chunks, loop will try next archetype
|
||||
}
|
||||
else
|
||||
{
|
||||
return false; // End of all data
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
_currentArchetype = ref Unsafe.NullRef<Archetype>();
|
||||
_currentChunk = ref Unsafe.NullRef<Chunk>();
|
||||
_currentArchetypeIndex = 0;
|
||||
_currentChunkIndex = 0;
|
||||
_currentEntityIndex = -1;
|
||||
|
||||
if (_matchingArchetypes.Count > 0)
|
||||
{
|
||||
_currentArchetype = ref _world.GetArchetypeReference(_matchingArchetypes[0]);
|
||||
if (_currentArchetype.ChunkCount > 0)
|
||||
{
|
||||
SetChunk(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private readonly ReadOnlyUnsafeCollection<Identifier<Archetype>> _matchingArchetypes;
|
||||
private readonly EntityQueryMask _mask;
|
||||
private readonly World _world;
|
||||
|
||||
internal EntityComponentIterator(ReadOnlyUnsafeCollection<Identifier<Archetype>> matchingArchetypes, EntityQueryMask mask, World world)
|
||||
{
|
||||
_matchingArchetypes = matchingArchetypes;
|
||||
_mask = mask;
|
||||
_world = world;
|
||||
}
|
||||
|
||||
public Enumerator GetEnumerator()
|
||||
{
|
||||
return new Enumerator(_matchingArchetypes, _mask, _world);
|
||||
}
|
||||
}
|
||||
|
||||
public readonly EntityComponentIterator<<#= generics#>> GetEntityComponentIterator<<#= generics#>>()
|
||||
<#= restrictions #>
|
||||
{
|
||||
return new EntityComponentIterator<<#= generics#>>(_matchingArchetypes.AsReadOnly(), _mask, World.GetWorld(_worldID).GetValueOrThrow(ResultStatus.Success));
|
||||
}
|
||||
|
||||
<# } #>
|
||||
}
|
||||
@@ -5,14 +5,14 @@ using Misaki.HighPerformance.LowLevel.Collections;
|
||||
|
||||
namespace Ghost.Entities;
|
||||
|
||||
public interface IJobEntityParallel<T0>
|
||||
public interface IJobEntity<T0>
|
||||
where T0 : unmanaged, IComponent
|
||||
{
|
||||
void Execute(Entity entity, ref T0 component0);
|
||||
}
|
||||
|
||||
internal unsafe struct JobEntityBatch<TJob, T0> : IJobParallelFor
|
||||
where TJob : unmanaged, IJobEntityParallel<T0>
|
||||
where TJob : unmanaged, IJobEntity<T0>
|
||||
where T0 : unmanaged, IComponent
|
||||
{
|
||||
public TJob userJob;
|
||||
@@ -48,7 +48,7 @@ internal unsafe struct JobEntityBatch<TJob, T0> : IJobParallelFor
|
||||
}
|
||||
}
|
||||
|
||||
public interface IJobEntityParallel<T0, T1>
|
||||
public interface IJobEntity<T0, T1>
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
{
|
||||
@@ -56,7 +56,7 @@ public interface IJobEntityParallel<T0, T1>
|
||||
}
|
||||
|
||||
internal unsafe struct JobEntityBatch<TJob, T0, T1> : IJobParallelFor
|
||||
where TJob : unmanaged, IJobEntityParallel<T0, T1>
|
||||
where TJob : unmanaged, IJobEntity<T0, T1>
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
{
|
||||
@@ -105,7 +105,7 @@ internal unsafe struct JobEntityBatch<TJob, T0, T1> : IJobParallelFor
|
||||
}
|
||||
}
|
||||
|
||||
public interface IJobEntityParallel<T0, T1, T2>
|
||||
public interface IJobEntity<T0, T1, T2>
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
where T2 : unmanaged, IComponent
|
||||
@@ -114,7 +114,7 @@ public interface IJobEntityParallel<T0, T1, T2>
|
||||
}
|
||||
|
||||
internal unsafe struct JobEntityBatch<TJob, T0, T1, T2> : IJobParallelFor
|
||||
where TJob : unmanaged, IJobEntityParallel<T0, T1, T2>
|
||||
where TJob : unmanaged, IJobEntity<T0, T1, T2>
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
where T2 : unmanaged, IComponent
|
||||
@@ -176,7 +176,7 @@ internal unsafe struct JobEntityBatch<TJob, T0, T1, T2> : IJobParallelFor
|
||||
}
|
||||
}
|
||||
|
||||
public interface IJobEntityParallel<T0, T1, T2, T3>
|
||||
public interface IJobEntity<T0, T1, T2, T3>
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
where T2 : unmanaged, IComponent
|
||||
@@ -186,7 +186,7 @@ public interface IJobEntityParallel<T0, T1, T2, T3>
|
||||
}
|
||||
|
||||
internal unsafe struct JobEntityBatch<TJob, T0, T1, T2, T3> : IJobParallelFor
|
||||
where TJob : unmanaged, IJobEntityParallel<T0, T1, T2, T3>
|
||||
where TJob : unmanaged, IJobEntity<T0, T1, T2, T3>
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
where T2 : unmanaged, IComponent
|
||||
@@ -261,7 +261,7 @@ internal unsafe struct JobEntityBatch<TJob, T0, T1, T2, T3> : IJobParallelFor
|
||||
}
|
||||
}
|
||||
|
||||
public interface IJobEntityParallel<T0, T1, T2, T3, T4>
|
||||
public interface IJobEntity<T0, T1, T2, T3, T4>
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
where T2 : unmanaged, IComponent
|
||||
@@ -272,7 +272,7 @@ public interface IJobEntityParallel<T0, T1, T2, T3, T4>
|
||||
}
|
||||
|
||||
internal unsafe struct JobEntityBatch<TJob, T0, T1, T2, T3, T4> : IJobParallelFor
|
||||
where TJob : unmanaged, IJobEntityParallel<T0, T1, T2, T3, T4>
|
||||
where TJob : unmanaged, IJobEntity<T0, T1, T2, T3, T4>
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
where T2 : unmanaged, IComponent
|
||||
@@ -360,7 +360,7 @@ internal unsafe struct JobEntityBatch<TJob, T0, T1, T2, T3, T4> : IJobParallelFo
|
||||
}
|
||||
}
|
||||
|
||||
public interface IJobEntityParallel<T0, T1, T2, T3, T4, T5>
|
||||
public interface IJobEntity<T0, T1, T2, T3, T4, T5>
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
where T2 : unmanaged, IComponent
|
||||
@@ -372,7 +372,7 @@ public interface IJobEntityParallel<T0, T1, T2, T3, T4, T5>
|
||||
}
|
||||
|
||||
internal unsafe struct JobEntityBatch<TJob, T0, T1, T2, T3, T4, T5> : IJobParallelFor
|
||||
where TJob : unmanaged, IJobEntityParallel<T0, T1, T2, T3, T4, T5>
|
||||
where TJob : unmanaged, IJobEntity<T0, T1, T2, T3, T4, T5>
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
where T2 : unmanaged, IComponent
|
||||
@@ -473,7 +473,7 @@ internal unsafe struct JobEntityBatch<TJob, T0, T1, T2, T3, T4, T5> : IJobParall
|
||||
}
|
||||
}
|
||||
|
||||
public interface IJobEntityParallel<T0, T1, T2, T3, T4, T5, T6>
|
||||
public interface IJobEntity<T0, T1, T2, T3, T4, T5, T6>
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
where T2 : unmanaged, IComponent
|
||||
@@ -486,7 +486,7 @@ public interface IJobEntityParallel<T0, T1, T2, T3, T4, T5, T6>
|
||||
}
|
||||
|
||||
internal unsafe struct JobEntityBatch<TJob, T0, T1, T2, T3, T4, T5, T6> : IJobParallelFor
|
||||
where TJob : unmanaged, IJobEntityParallel<T0, T1, T2, T3, T4, T5, T6>
|
||||
where TJob : unmanaged, IJobEntity<T0, T1, T2, T3, T4, T5, T6>
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
where T2 : unmanaged, IComponent
|
||||
@@ -600,7 +600,7 @@ internal unsafe struct JobEntityBatch<TJob, T0, T1, T2, T3, T4, T5, T6> : IJobPa
|
||||
}
|
||||
}
|
||||
|
||||
public interface IJobEntityParallel<T0, T1, T2, T3, T4, T5, T6, T7>
|
||||
public interface IJobEntity<T0, T1, T2, T3, T4, T5, T6, T7>
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
where T2 : unmanaged, IComponent
|
||||
@@ -614,7 +614,7 @@ public interface IJobEntityParallel<T0, T1, T2, T3, T4, T5, T6, T7>
|
||||
}
|
||||
|
||||
internal unsafe struct JobEntityBatch<TJob, T0, T1, T2, T3, T4, T5, T6, T7> : IJobParallelFor
|
||||
where TJob : unmanaged, IJobEntityParallel<T0, T1, T2, T3, T4, T5, T6, T7>
|
||||
where TJob : unmanaged, IJobEntity<T0, T1, T2, T3, T4, T5, T6, T7>
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
where T2 : unmanaged, IComponent
|
||||
@@ -765,7 +765,7 @@ public unsafe partial struct EntityQuery
|
||||
}
|
||||
|
||||
public JobHandle ScheduleEntityParallel<TJob, T0>(TJob jobData, Allocator allocator, int batchSize, JobHandle dependency)
|
||||
where TJob : unmanaged, IJobEntityParallel<T0>
|
||||
where TJob : unmanaged, IJobEntity<T0>
|
||||
where T0 : unmanaged, IComponent
|
||||
{
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow(ResultStatus.Success);
|
||||
@@ -867,7 +867,7 @@ public unsafe partial struct EntityQuery
|
||||
}
|
||||
|
||||
public JobHandle ScheduleEntityParallel<TJob, T0, T1>(TJob jobData, Allocator allocator, int batchSize, JobHandle dependency)
|
||||
where TJob : unmanaged, IJobEntityParallel<T0, T1>
|
||||
where TJob : unmanaged, IJobEntity<T0, T1>
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
{
|
||||
@@ -990,7 +990,7 @@ public unsafe partial struct EntityQuery
|
||||
}
|
||||
|
||||
public JobHandle ScheduleEntityParallel<TJob, T0, T1, T2>(TJob jobData, Allocator allocator, int batchSize, JobHandle dependency)
|
||||
where TJob : unmanaged, IJobEntityParallel<T0, T1, T2>
|
||||
where TJob : unmanaged, IJobEntity<T0, T1, T2>
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
where T2 : unmanaged, IComponent
|
||||
@@ -1134,7 +1134,7 @@ public unsafe partial struct EntityQuery
|
||||
}
|
||||
|
||||
public JobHandle ScheduleEntityParallel<TJob, T0, T1, T2, T3>(TJob jobData, Allocator allocator, int batchSize, JobHandle dependency)
|
||||
where TJob : unmanaged, IJobEntityParallel<T0, T1, T2, T3>
|
||||
where TJob : unmanaged, IJobEntity<T0, T1, T2, T3>
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
where T2 : unmanaged, IComponent
|
||||
@@ -1299,7 +1299,7 @@ public unsafe partial struct EntityQuery
|
||||
}
|
||||
|
||||
public JobHandle ScheduleEntityParallel<TJob, T0, T1, T2, T3, T4>(TJob jobData, Allocator allocator, int batchSize, JobHandle dependency)
|
||||
where TJob : unmanaged, IJobEntityParallel<T0, T1, T2, T3, T4>
|
||||
where TJob : unmanaged, IJobEntity<T0, T1, T2, T3, T4>
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
where T2 : unmanaged, IComponent
|
||||
@@ -1485,7 +1485,7 @@ public unsafe partial struct EntityQuery
|
||||
}
|
||||
|
||||
public JobHandle ScheduleEntityParallel<TJob, T0, T1, T2, T3, T4, T5>(TJob jobData, Allocator allocator, int batchSize, JobHandle dependency)
|
||||
where TJob : unmanaged, IJobEntityParallel<T0, T1, T2, T3, T4, T5>
|
||||
where TJob : unmanaged, IJobEntity<T0, T1, T2, T3, T4, T5>
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
where T2 : unmanaged, IComponent
|
||||
@@ -1692,7 +1692,7 @@ public unsafe partial struct EntityQuery
|
||||
}
|
||||
|
||||
public JobHandle ScheduleEntityParallel<TJob, T0, T1, T2, T3, T4, T5, T6>(TJob jobData, Allocator allocator, int batchSize, JobHandle dependency)
|
||||
where TJob : unmanaged, IJobEntityParallel<T0, T1, T2, T3, T4, T5, T6>
|
||||
where TJob : unmanaged, IJobEntity<T0, T1, T2, T3, T4, T5, T6>
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
where T2 : unmanaged, IComponent
|
||||
@@ -1920,7 +1920,7 @@ public unsafe partial struct EntityQuery
|
||||
}
|
||||
|
||||
public JobHandle ScheduleEntityParallel<TJob, T0, T1, T2, T3, T4, T5, T6, T7>(TJob jobData, Allocator allocator, int batchSize, JobHandle dependency)
|
||||
where TJob : unmanaged, IJobEntityParallel<T0, T1, T2, T3, T4, T5, T6, T7>
|
||||
where TJob : unmanaged, IJobEntity<T0, T1, T2, T3, T4, T5, T6, T7>
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
where T2 : unmanaged, IComponent
|
||||
@@ -16,14 +16,14 @@ namespace Ghost.Entities;
|
||||
var generics = AppendGenerics(i);
|
||||
var restrictions = AppendGenericRestrictionsMultiline(i, "unmanaged, IComponent", 1);
|
||||
#>
|
||||
public interface IJobEntityParallel<<#= generics #>>
|
||||
public interface IJobEntity<<#= generics #>>
|
||||
<#= restrictions #>
|
||||
{
|
||||
void Execute(Entity entity, <#= AppendParameters(i, "ref T{0} component{0}") #>);
|
||||
}
|
||||
|
||||
internal unsafe struct JobEntityBatch<TJob, <#= generics #>> : IJobParallelFor
|
||||
where TJob : unmanaged, IJobEntityParallel<<#= generics #>>
|
||||
where TJob : unmanaged, IJobEntity<<#= generics #>>
|
||||
<#= restrictions #>
|
||||
{
|
||||
public TJob userJob;
|
||||
@@ -101,7 +101,7 @@ public unsafe partial struct EntityQuery
|
||||
}
|
||||
|
||||
public JobHandle ScheduleEntityParallel<TJob, <#= generics #>>(TJob jobData, Allocator allocator, int batchSize, JobHandle dependency)
|
||||
where TJob : unmanaged, IJobEntityParallel<<#= generics #>>
|
||||
where TJob : unmanaged, IJobEntity<<#= generics #>>
|
||||
<#= restrictions #>
|
||||
{
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow(ResultStatus.Success);
|
||||
@@ -72,6 +72,7 @@ public partial class World : IIdentifierType, IDisposable, IEquatable<World>
|
||||
|
||||
private readonly EntityManager _entityManager;
|
||||
private readonly EntityCommandBuffer _entityCommandBuffer;
|
||||
private readonly EntityCommandBuffer[] _threadLocalECBs;
|
||||
|
||||
private UnsafeList<Archetype> _archetypes;
|
||||
private UnsafeList<EntityQuery> _entityQueries;
|
||||
@@ -83,9 +84,24 @@ public partial class World : IIdentifierType, IDisposable, IEquatable<World>
|
||||
|
||||
internal int ArchetypeCount => _archetypes.Count;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the unique identifier of this world.
|
||||
/// </summary>
|
||||
public Identifier<World> ID => _id;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the job scheduler associated with this world.
|
||||
/// </summary>
|
||||
public JobScheduler JobScheduler => _jobScheduler;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the publicntity manager for this world.
|
||||
/// </summary>
|
||||
public EntityManager EntityManager => _entityManager;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the main entity command buffer for this world.
|
||||
/// </summary>
|
||||
public EntityCommandBuffer EntityCommandBuffer => _entityCommandBuffer;
|
||||
|
||||
private World(Identifier<World> id, int entityCapacity, JobScheduler jobScheduler)
|
||||
@@ -101,6 +117,12 @@ public partial class World : IIdentifierType, IDisposable, IEquatable<World>
|
||||
|
||||
_entityManager = new EntityManager(this, entityCapacity);
|
||||
_entityCommandBuffer = new EntityCommandBuffer(_entityManager);
|
||||
_threadLocalECBs = new EntityCommandBuffer[jobScheduler.WorkerCount];
|
||||
|
||||
for (var i = 0; i < jobScheduler.WorkerCount; i++)
|
||||
{
|
||||
_threadLocalECBs[i] = new EntityCommandBuffer(_entityManager);
|
||||
}
|
||||
|
||||
// Create the empty archetype
|
||||
CreateArchetype(ReadOnlySpan<Identifier<IComponent>>.Empty, 0);
|
||||
@@ -171,12 +193,34 @@ public partial class World : IIdentifierType, IDisposable, IEquatable<World>
|
||||
return Identifier<EntityQuery>.Invalid;
|
||||
}
|
||||
|
||||
internal void PlaybackEntityCommandBuffers()
|
||||
{
|
||||
_entityCommandBuffer.Playback();
|
||||
|
||||
for (var i = 0; i < _threadLocalECBs.Length; i++)
|
||||
{
|
||||
_threadLocalECBs[i].Playback();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a reference to the entity query with the specified identifier.
|
||||
/// </summary>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public ref EntityQuery GetEntityQueryReference(Identifier<EntityQuery> id)
|
||||
{
|
||||
return ref _entityQueries[id.value];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the thread-local entity command buffer for the specified thread index.
|
||||
/// </summary>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public EntityCommandBuffer GetThreadLocalEntityCommandBuffer(int threadIndex)
|
||||
{
|
||||
return _threadLocalECBs[threadIndex];
|
||||
}
|
||||
|
||||
public bool Equals(World? other)
|
||||
{
|
||||
return other is not null && _id == other._id;
|
||||
@@ -221,6 +265,10 @@ public partial class World : IIdentifierType, IDisposable, IEquatable<World>
|
||||
|
||||
_entityManager.Dispose();
|
||||
_entityCommandBuffer.Dispose();
|
||||
for (var i = 0; i < _threadLocalECBs.Length; i++)
|
||||
{
|
||||
_threadLocalECBs[i].Dispose();
|
||||
}
|
||||
|
||||
_archetypes.Dispose();
|
||||
_entityQueries.Dispose();
|
||||
|
||||
Reference in New Issue
Block a user