Remove old project and continue improving ecs.

Updated packages version;
Removed Ghost.SparseEntities;
Added new EntityQuery.EntityComponentIterator;
Added new thread local command buffer in World;
Changed commands in EntityCommandBuffer from UnsafeList<Command> to UnsafeList<byte> for better performance;
Changed the name of IJobEntityParallel to IJobEntity;
This commit is contained in:
2025-12-09 15:10:10 +09:00
parent 5e276b289d
commit 97d1118caa
38 changed files with 2093 additions and 5165 deletions

View File

@@ -1,193 +1,85 @@
#if false
using Ghost.SparseEntities.Components;
using Ghost.SparseEntities.Query;
using Ghost.SparseEntities.Systems;
using Ghost.Test.Core;
using System.Numerics;
using Misaki.HighPerformance.Jobs;
using Misaki.HighPerformance.LowLevel.Buffer;
using Misaki.HighPerformance.Mathematics;
using System.Runtime.CompilerServices;
namespace Ghost.Entities.Test;
internal struct TestEntityQueryJob : IJobEntity<Transform>
{
public readonly void Execute(Entity entity, ref Transform transform)
{
transform.position += new float3(10, 10, 10);
}
}
public partial class EntityTest : ITest
{
private JobScheduler _jobScheduler = null!;
private World _world = null!;
public void Setup()
{
_world = World.Create();
_jobScheduler = new JobScheduler(4);
_world = World.Create(_jobScheduler);
Console.WriteLine(Unsafe.SizeOf<EntityQuery>());
}
public void Run()
{
var entity1 = _world.EntityManager.CreateEntity();
var entity2 = _world.EntityManager.CreateEntity();
var entity3 = _world.EntityManager.CreateEntity();
var entity1 = _world.EntityManager.CreateEntity(ComponentTypeID<Transform>.value);
_world.EntityManager.AddComponent(entity1, new Mesh { index = 1 });
_world.EntityManager.AddComponent(entity1, new Transform { position = new Vector3(1, 2, 3) });
_world.EntityManager.AddComponent(entity1, new Mesh { index = 42 });
_world.EntityManager.AddScript<UIManager>(entity1);
_world.EntityManager.AddScript<EventManager>(entity1);
var entity2 = _world.EntityManager.CreateEntity(ComponentTypeID<Transform>.value);
_world.EntityManager.SetComponent(entity2, new Transform { position = new float3(1, 2, 3) });
_world.EntityManager.AddComponent(entity2, new Transform { position = new Vector3(4, 5, 6) });
_world.EntityManager.AddComponent(entity2, new Mesh { index = 43 });
_world.EntityManager.AddScript<UserScript>(entity2);
var queryID = new QueryBuilder().WithAll<Transform>().Build(_world);
ref var query = ref _world.GetEntityQueryReference(queryID);
_world.EntityManager.AddComponent(entity3, new Transform { position = new Vector3(7, 8, 9) });
_world.EntityManager.AddScript<EventManager>(entity3);
var testJob = new TestEntityQueryJob();
var handle = query.ScheduleEntityParallel<TestEntityQueryJob, Transform>(testJob, Allocator.Temp, 64, JobHandle.Invalid);
_jobScheduler.WaitComplete(handle);
foreach (var (_, transform) in _world.Query<Transform>())
query.ForEach<Transform>((e, ref t) =>
{
transform.ValueRW.position += new Vector3(1, 1, 1);
Console.WriteLine($"Entity {e} Has Position: {t.position}");
});
foreach (var (entity, transform) in query.GetEntityComponentIterator<Transform>())
{
Console.WriteLine($"Entity {entity} Updated Position: {transform.Get().position}");
}
var filter = new QueryBuilder()
.WithAll<Mesh>()
.Build();
foreach (var (_, mesh) in _world.QueryFilter<Mesh>(in filter))
foreach (var chunk in query.GetChunkIterator())
{
mesh.ValueRW.index += 1;
var transforms = chunk.GetComponentData<Transform>();
var entities = chunk.GetEntities();
var bits = chunk.GetEnableBits<Transform>();
var it = bits.GetIterator();
while (it.Next(out var index) && index < chunk.Count)
{
Console.WriteLine($"Entity {entities[index]} Updated Position: {transforms[index].position}");
}
}
_world.EntityManager.RemoveEntity(ref entity2);
var entity4 = _world.EntityManager.CreateEntity();
_world.EntityManager.AddComponent(entity4, new Transform { position = new Vector3(10, 11, 12) });
_world.EntityManager.AddComponent(entity4, new Mesh { index = 45 });
_world.EntityManager.AddScript<UserScript>(entity4);
_world.SystemStorage.AddSystem<TestSystem2>();
_world.SystemStorage.AddSystem<TestSystem>();
_world.SystemStorage.CreateSystems();
_world.SystemStorage.UpdateSystems();
}
public void Cleanup()
{
_world.Dispose();
_jobScheduler.Dispose();
JobScheduler.ReleaseTempAllocator();
}
}
public class TestSystem : ISystem
public struct Transform : IEnableableComponent
{
public void OnCreate(in SystemState state)
{
}
public void OnUpdate(in SystemState state)
{
foreach (var (entity, transform) in state.World.Query<Transform>())
{
Console.WriteLine($"Entity {entity}: Transform Position = {transform.ValueRO.position}");
}
}
public void OnDestroy(in SystemState state)
{
}
public float3 position;
}
[DependsOn(typeof(TestSystem))]
public class TestSystem2 : ISystem
public struct Mesh : IComponent
{
public void OnCreate(in SystemState state)
{
}
public void OnUpdate(in SystemState state)
{
foreach (var (entity, mesh) in state.World.Query<Mesh>())
{
Console.WriteLine($"Entity {entity}: Mesh Index = {mesh.ValueRO.index}");
}
}
public void OnDestroy(in SystemState state)
{
}
public int index;
}
public struct Transform : IComponentData
{
public Vector3 position;
public Quaternion rotation;
public Vector3 scale;
}
public struct Mesh : IComponentData
{
public uint index;
}
public class UserScript : ScriptComponent
{
public override int ExecutionOrder => -1;
public override void OnEnable()
{
Console.WriteLine("UserScript enabled for entity: " + Owner);
EntityManager.GetComponent<Transform>(Owner).ValueRW.position += new Vector3(10, 10, 10);
}
public override void OnDisable()
{
Console.WriteLine("UserScript disabled for entity: " + Owner);
}
public override void Initialize()
{
Console.WriteLine("UserScript initialized for entity: " + Owner);
}
public override void Start()
{
Console.WriteLine("UserScript started for entity: " + Owner);
}
public override void Update()
{
Console.WriteLine("UserScript updating for entity: " + Owner);
}
public override void OnDestroy()
{
Console.WriteLine("UserScript destroyed for entity: " + Owner);
}
}
public class UIManager : ScriptComponent
{
public override void Start()
{
Console.WriteLine("UIManager started for entity: " + Owner);
}
public override void Update()
{
Console.WriteLine("UIManager updating for entity: " + Owner);
}
public override void OnDestroy()
{
Console.WriteLine("UIManager destroyed for entity: " + Owner);
}
}
public class EventManager : ScriptComponent
{
public override void Start()
{
Console.WriteLine("EventManager started for entity: " + Owner);
}
public override void Update()
{
Console.WriteLine("EventManager updating for entity: " + Owner);
}
public override void OnDestroy()
{
Console.WriteLine("EventManager destroyed for entity: " + Owner);
}
}
#endif