Improve the usability of Result<T, E> and add new job schedule method to EntityQuery.
Added implicate conversion to Result<T, E> and RefResult<T, E>; Added new ScheduleChunkParallel in EntityQuery; Remove Ghost.SparseEntity from solution file. It's now completlty replaced by Ghost.Entities;
This commit is contained in:
@@ -1,16 +1,16 @@
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using Misaki.HighPerformance.LowLevel;
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using System.Runtime.CompilerServices;
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namespace Ghost.Core;
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public readonly struct Result
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{
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private readonly bool _isSuccess;
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private readonly string? _message;
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public readonly bool IsSuccess => _isSuccess;
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public readonly bool IsFailure => !_isSuccess;
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private readonly bool _isSuccess;
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public readonly string? Message => _message;
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public readonly bool IsSuccess => _isSuccess;
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public readonly bool IsFailure => !_isSuccess;
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public Result(bool success, string? message = null)
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{
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@@ -38,16 +38,10 @@ public readonly struct Result
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return Result<T>.Failure(message);
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}
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public static Result<T, S> Create<T, S>(T value, S status)
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where S : Enum
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public void Deconstruct(out bool success, out string? message)
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{
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return new Result<T, S>(value, status);
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}
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public static RefResult<T, S> CreateRef<T, S>(ref T value, S status)
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where S : Enum
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{
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return new RefResult<T, S>(ref value, status);
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success = IsSuccess;
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message = Message;
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}
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public override string ToString() => IsSuccess ? "OK" : $"Error: {Message}";
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@@ -57,15 +51,14 @@ public readonly struct Result
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public readonly struct Result<T>
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{
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private readonly bool _isSuccess;
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private readonly T _value;
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private readonly string? _message;
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public readonly bool IsSuccess => _isSuccess;
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public readonly bool IsFailure => !_isSuccess;
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private readonly bool _isSuccess;
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public readonly T Value => _value;
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public readonly string? Message => _message;
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public readonly bool IsSuccess => _isSuccess;
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public readonly bool IsFailure => !_isSuccess;
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public Result(bool success, T value, string? message = null)
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{
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@@ -84,6 +77,13 @@ public readonly struct Result<T>
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return new Result<T>(false, default!, message);
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}
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public void Deconstruct(out bool success, out T value, out string? message)
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{
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success = IsSuccess;
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value = Value;
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message = Message;
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}
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public override string ToString() => IsSuccess ? $"OK: {Value}" : $"Error: {Message}";
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public static implicit operator Result<T>(T? data) => data is not null ? Success(data) : Failure(null);
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@@ -91,9 +91,9 @@ public readonly struct Result<T>
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public static implicit operator bool(Result<T> result) => result.IsSuccess;
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}
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public enum ResultStatus : byte
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public enum ErrorStatus : byte
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{
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Success,
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None,
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NotFound,
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InvalidArgument,
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InvalidState,
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@@ -106,57 +106,97 @@ public enum ResultStatus : byte
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UnknownError
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}
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public readonly struct Result<T, S>
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where S : Enum
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public readonly struct Result<T, E>
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where E : struct, Enum
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{
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private readonly T _value;
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private readonly S _status;
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private readonly E _error;
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private readonly bool _isSuccess;
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public T Value => _value;
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public S Status => _status;
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public E Error => _error;
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public bool IsSuccess => _isSuccess;
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public bool IsFailure => !_isSuccess;
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public Result(T value, S status)
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public Result(T value, E status, bool isSuccess)
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{
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_value = value;
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_status = status;
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_error = status;
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_isSuccess = isSuccess;
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}
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public static Result<T, S> Create(T value, S status)
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public static Result<T, E> Success(T value)
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{
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return new Result<T, S>(value, status);
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return new Result<T, E>(value, default, true);
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}
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public override string ToString() => $"Value: {_value}, Status: {_status}";
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public static Result<T, E> Failure(E status)
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{
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return new Result<T, E>(default!, status, false);
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}
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public readonly ref struct RefResult<T, S>
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where S : Enum
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public void Deconstruct(out bool success, out T value, out E status)
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{
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success = IsSuccess;
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value = Value;
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status = Error;
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}
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public override string ToString() => $"Value: {_value}, Status: {_error}";
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public static implicit operator Result<T, E>(T data) => new(data, default, true);
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public static implicit operator Result<T, E>(E status) => new(default!, status, false);
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public static implicit operator bool(Result<T, E> result) => result.IsSuccess;
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}
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public readonly ref struct RefResult<T, E>
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where E : struct, Enum
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{
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private readonly ref T _value;
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private readonly S _status;
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private readonly E _error;
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private readonly bool _isSuccess;
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public ref T Value => ref _value;
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public S Status => _status;
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public E Error => _error;
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public bool IsSuccess => _isSuccess;
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public bool IsFailure => !_isSuccess;
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public RefResult(ref T value, S status)
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public RefResult(ref T value, E error, bool isSuccess)
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{
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_value = ref value;
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_status = status;
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_error = error;
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_isSuccess = isSuccess;
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}
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public static RefResult<T, S> Create(ref T value, S status)
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public static RefResult<T, E> Success(ref T value)
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{
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return new RefResult<T, S>(ref value, status);
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return new RefResult<T, E>(ref value, default, true);
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}
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public override string ToString() => $"Value: {_value}, Status: {_status}";
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public static RefResult<T, E> Failure(E error)
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{
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return new RefResult<T, E>(ref Unsafe.NullRef<T>(), error, false);
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}
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public void Deconstruct(out bool success, out Ref<T> value, out E status)
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{
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success = IsSuccess;
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value = new Ref<T>(ref Value);
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status = Error;
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}
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public override string ToString() => $"Value: {_value}, Status: {_error}";
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public static implicit operator RefResult<T, E>(Ref<T> data) => new(ref data.Get(), default, true);
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public static implicit operator RefResult<T, E>(E error) => new(ref Unsafe.NullRef<T>(), error, false);
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public static implicit operator bool(RefResult<T, E> result) => result.IsSuccess;
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}
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public static class ResultExtensions
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{
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public static void ThrowIfFailed(this ResultStatus result, [CallerArgumentExpression(nameof(result))] string? op = null)
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public static void ThrowIfFailed(this ErrorStatus result, [CallerArgumentExpression(nameof(result))] string? op = null)
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{
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if (result != ResultStatus.Success)
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if (result != ErrorStatus.None)
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{
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throw new InvalidOperationException($"{op} failed: {result}");
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}
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@@ -180,12 +220,12 @@ public static class ResultExtensions
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return result.Value;
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}
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public static T GetValueOrThrow<T, S>(this Result<T, S> result, S expect, [CallerArgumentExpression(nameof(result))] string? op = null)
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where S : Enum
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public static T GetValueOrThrow<T, S>(this Result<T, S> result, [CallerArgumentExpression(nameof(result))] string? op = null)
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where S : struct, Enum
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{
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if (!EqualityComparer<S>.Default.Equals(result.Status, expect))
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if (!result.IsSuccess)
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{
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throw new InvalidOperationException($"{op} failed: expected status {expect}, but got {result.Status}");
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throw new InvalidOperationException($"{op} failed: status {result.Error}");
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}
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return result.Value;
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@@ -196,10 +236,10 @@ public static class ResultExtensions
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return result.IsSuccess ? result.Value : defaultValue;
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}
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public static T? GetValueOrDefault<T, S>(this Result<T, S> result, S expect, T? defaultValue = default)
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where S : Enum
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public static T? GetValueOrDefault<T, S>(this Result<T, S> result, T? defaultValue = default)
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where S : struct, Enum
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{
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return (result.Status?.Equals(expect) ?? false) ? defaultValue : result.Value;
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return result.IsSuccess ? result.Value : defaultValue;
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}
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public static bool TryGetValue<T>(this Result<T> result, out T value)
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@@ -214,10 +254,10 @@ public static class ResultExtensions
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return false;
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}
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public static bool TryGetValue<T, S>(this Result<T, S> result, S expect, out T value)
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where S : Enum
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public static bool TryGetValue<T, S>(this Result<T, S> result, out T value)
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where S : struct, Enum
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{
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if (EqualityComparer<S>.Default.Equals(result.Status, expect))
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if (result.IsSuccess)
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{
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value = result.Value;
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return true;
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@@ -1,16 +1,18 @@
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using Ghost.Test.Core;
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using Misaki.HighPerformance.Jobs;
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using Misaki.HighPerformance.LowLevel.Buffer;
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using Misaki.HighPerformance.Mathematics;
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using System.Runtime.CompilerServices;
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namespace Ghost.Entities.Test;
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internal struct TestEntityQueryJob : IJobEntity<Transform>
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internal struct TestEntityQueryJob : IJobChunk
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{
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public readonly void Execute(Entity entity, ref Transform transform)
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public void Execute(ChunkView view, int threadIndex)
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{
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transform.position += new float3(10, 10, 10);
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var transforms = view.GetComponentData<Transform>();
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for (var i = 0; i < view.Count; i++)
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{
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transforms[i].position += new float3(10, 10, 10);
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}
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}
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}
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@@ -23,8 +25,6 @@ public partial class EntityTest : ITest
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{
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_jobScheduler = new JobScheduler(4);
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_world = World.Create(_jobScheduler);
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Console.WriteLine(Unsafe.SizeOf<EntityQuery>());
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}
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public void Run()
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@@ -39,7 +39,7 @@ public partial class EntityTest : ITest
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ref var query = ref _world.GetEntityQueryReference(queryID);
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var testJob = new TestEntityQueryJob();
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var handle = query.ScheduleEntityParallel<TestEntityQueryJob, Transform>(testJob, Allocator.Temp, 64, JobHandle.Invalid);
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var handle = query.ScheduleChunkParallel(testJob, 64, JobHandle.Invalid);
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_jobScheduler.WaitComplete(handle);
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query.ForEach<Transform>((e, ref t) =>
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@@ -263,12 +263,12 @@ internal unsafe struct Archetype : IIdentifierType, IDisposable
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public readonly ResultStatus SetComponentData(int chunkIndex, int rowIndex, Identifier<IComponent> componentID, void* pComponent)
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public readonly ErrorStatus SetComponentData(int chunkIndex, int rowIndex, Identifier<IComponent> componentID, void* pComponent)
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{
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var r = GetLayout(componentID);
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if (r.Status != ResultStatus.Success)
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if (r.Error != ErrorStatus.None)
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{
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return r.Status;
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return r.Error;
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}
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var offset = r.Value.offset;
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@@ -280,14 +280,14 @@ internal unsafe struct Archetype : IIdentifierType, IDisposable
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MemoryUtility.MemCpy(dst, pComponent, (nuint)size);
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return ResultStatus.Success;
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return ErrorStatus.None;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public readonly void* GetComponentData(int chunkIndex, int rowIndex, Identifier<IComponent> componentID)
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{
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var r = GetLayout(componentID);
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if (r.Status != ResultStatus.Success)
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if (r.Error != ErrorStatus.None)
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{
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return null;
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}
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@@ -307,27 +307,27 @@ internal unsafe struct Archetype : IIdentifierType, IDisposable
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public readonly Result<ComponentMemoryLayout, ResultStatus> GetLayout(int componentID)
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public readonly Result<ComponentMemoryLayout, ErrorStatus> GetLayout(int componentID)
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{
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if (componentID >= _componentIDToLayoutIndex.Count)
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{
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return Result.Create(default(ComponentMemoryLayout), ResultStatus.InvalidArgument);
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return ErrorStatus.InvalidArgument;
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}
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var layoutIndex = _componentIDToLayoutIndex[componentID];
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if (layoutIndex == -1)
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{
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return Result.Create(default(ComponentMemoryLayout), ResultStatus.NotFound);
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return ErrorStatus.NotFound;
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}
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return Result.Create(_layouts[layoutIndex], ResultStatus.Success);
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return _layouts[layoutIndex];
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}
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public ResultStatus RemoveEntity(int chunkIndex, int rowIndex)
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public ErrorStatus RemoveEntity(int chunkIndex, int rowIndex)
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{
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if (chunkIndex < 0 || chunkIndex >= _chunks.Count)
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{
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return ResultStatus.InvalidArgument;
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return ErrorStatus.InvalidArgument;
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}
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ref var chunk = ref _chunks[chunkIndex];
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@@ -341,13 +341,13 @@ internal unsafe struct Archetype : IIdentifierType, IDisposable
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var pRowEntity = chunkBase + _entityIdsOffset + (sizeof(Entity) * rowIndex);
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var wroldResult = World.GetWorld(_worldID);
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if (wroldResult.Status != ResultStatus.Success)
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if (wroldResult.Error != ErrorStatus.None)
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{
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return wroldResult.Status;
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return wroldResult.Error;
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}
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var result = wroldResult.Value.EntityManager.UpdateEntityLocation(*(Entity*)pLastEntity, _id, chunkIndex, rowIndex);
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if (result != ResultStatus.Success)
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if (result != ErrorStatus.None)
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{
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return result;
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}
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@@ -367,7 +367,7 @@ internal unsafe struct Archetype : IIdentifierType, IDisposable
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}
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chunk.Count--;
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return ResultStatus.Success;
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return ErrorStatus.None;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -102,14 +102,16 @@ public unsafe class EntityCommandBuffer : IDisposable
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return bufferPtr;
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}
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public void CreateEntity()
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public void CreateEntity(int count = 1)
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{
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WriteHeader(ECBOpCode.CreateEntity);
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Write(count);
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}
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public void CreateEntity(params ReadOnlySpan<Identifier<IComponent>> componentTypeIDs)
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public void CreateEntity(int count, params ReadOnlySpan<Identifier<IComponent>> componentTypeIDs)
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{
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WriteHeader(ECBOpCode.CreateEntityWithComponents);
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Write(count);
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Write(componentTypeIDs.Length);
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WriteSpan(componentTypeIDs);
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}
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@@ -150,23 +152,23 @@ public unsafe class EntityCommandBuffer : IDisposable
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{
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var cursor = 0;
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var length = _buffer.Count;
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var ptr = (byte*)_buffer.GetUnsafePtr();
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while (cursor < length)
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{
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var op = *(ECBOpCode*)ptr[cursor];
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cursor += sizeof(ECBOpCode);
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var op = Read<ECBOpCode>(ref cursor);
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switch (op)
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{
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case ECBOpCode.CreateEntity:
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_entityManager.CreateEntity();
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var count = Read<int>(ref cursor);
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_entityManager.CreateEntities(count);
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break;
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case ECBOpCode.CreateEntityWithComponents:
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var entityCount = Read<int>(ref cursor);
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var compCount = Read<int>(ref cursor);
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var compTypeIDs = ReadSpan<Identifier<IComponent>>(ref cursor, compCount);
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_entityManager.CreateEntity(compTypeIDs);
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_entityManager.CreateEntities(entityCount, compTypeIDs);
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break;
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case ECBOpCode.DestroyEntity:
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@@ -6,6 +6,14 @@ using System.Diagnostics;
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namespace Ghost.Entities;
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/// <summary>
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/// A manager for creating, destroying, and managing entities and their components.
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/// </summary>
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/// <remarks>
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/// All methods in this class are not thread-safe and all of them will cause structural changes if not mentioned otherwise.
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/// Use <see cref="EntityCommandBuffer"/> to defer structural changes to a safe point.
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/// Use <see cref="World.GetThreadLocalEntityCommandBuffer(int)"/> to get a thread-local command buffer for multithreaded scenarios.
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/// </remarks>
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public unsafe partial class EntityManager : IDisposable
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{
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private struct EntityLocation
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@@ -30,19 +38,19 @@ public unsafe partial class EntityManager : IDisposable
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Dispose();
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}
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internal ResultStatus UpdateEntityLocation(Entity entity, Identifier<Archetype> newArchetypeID, int newChunkIndex, int newRowIndex)
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internal ErrorStatus UpdateEntityLocation(Entity entity, Identifier<Archetype> newArchetypeID, int newChunkIndex, int newRowIndex)
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{
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ref var location = ref _entityLocations.GetElementReferenceAt(entity.ID, entity.Generation, out var exist);
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if (!exist)
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{
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return ResultStatus.NotFound;
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return ErrorStatus.NotFound;
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}
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location.archetypeID = newArchetypeID;
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location.chunkIndex = newChunkIndex;
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location.rowIndex = newRowIndex;
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return ResultStatus.Success;
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return ErrorStatus.None;
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}
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/// <summary>
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@@ -51,10 +59,37 @@ public unsafe partial class EntityManager : IDisposable
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/// <returns>The created entity.</returns>
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public Entity CreateEntity()
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{
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// Put into empty archetype
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var entities = (Span<Entity>)stackalloc Entity[1];
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CreateEntities(1, entities);
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return entities[0];
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}
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/// <summary>
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/// Create an entity with specified components.
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/// </summary>
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||||
/// <param name="componentTypeIDs">The component type IDs to add to the entity.</param>
|
||||
/// <returns>The created entity.</returns>
|
||||
public Entity CreateEntity(params ReadOnlySpan<Identifier<IComponent>> componentTypeIDs)
|
||||
{
|
||||
var entities = (Span<Entity>)stackalloc Entity[1];
|
||||
CreateEntities(1, entities, componentTypeIDs);
|
||||
|
||||
return entities[0];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create multiple entities with no components.
|
||||
/// </summary>
|
||||
/// <param name="count">The number of entities to create.</param>
|
||||
/// <param name="entities">The span to store the created entities.</param>
|
||||
public void CreateEntities(int count, Span<Entity> entities)
|
||||
{
|
||||
ref var emptyArchetype = ref _world.GetArchetypeReference(World.EmptyArchetypeID);
|
||||
emptyArchetype.AllocateEntity(out var chunkIndex, out var rowIndex);
|
||||
|
||||
for (var i = 0; i < count; i++)
|
||||
{
|
||||
var id = _entityLocations.Add(new EntityLocation
|
||||
{
|
||||
archetypeID = World.EmptyArchetypeID,
|
||||
@@ -65,38 +100,31 @@ public unsafe partial class EntityManager : IDisposable
|
||||
var entity = new Entity(id, generation);
|
||||
emptyArchetype.SetEntity(chunkIndex, rowIndex, entity);
|
||||
|
||||
return entity;
|
||||
entities[i] = entity;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create an entity with specified components.
|
||||
/// Create multiple entities with no components.
|
||||
/// </summary>
|
||||
/// <param name="componentTypeIDs">The component type IDs to add to the entity.</param>
|
||||
/// <returns>The created entity.</returns>
|
||||
public Entity CreateEntity(params ReadOnlySpan<Identifier<IComponent>> componentTypeIDs)
|
||||
/// <param name="count">The number of entities to create.</param>
|
||||
public void CreateEntities(int count)
|
||||
{
|
||||
var signatureHash = ComponentRegister.GetHashCode(componentTypeIDs);
|
||||
var arcID = _world.GetArchetypeIDBySignatureHash(signatureHash);
|
||||
ref var emptyArchetype = ref _world.GetArchetypeReference(World.EmptyArchetypeID);
|
||||
emptyArchetype.AllocateEntity(out var chunkIndex, out var rowIndex);
|
||||
|
||||
if (arcID.IsNotValid)
|
||||
for (var i = 0; i < count; i++)
|
||||
{
|
||||
arcID = _world.CreateArchetype(componentTypeIDs, signatureHash);
|
||||
}
|
||||
|
||||
ref var archetype = ref _world.GetArchetypeReference(arcID);
|
||||
archetype.AllocateEntity(out var chunkIndex, out var rowIndex);
|
||||
|
||||
var id = _entityLocations.Add(new EntityLocation
|
||||
{
|
||||
archetypeID = arcID,
|
||||
archetypeID = World.EmptyArchetypeID,
|
||||
chunkIndex = chunkIndex,
|
||||
rowIndex = rowIndex
|
||||
}, out var generation);
|
||||
|
||||
var entity = new Entity(id, generation);
|
||||
archetype.SetEntity(chunkIndex, rowIndex, entity);
|
||||
|
||||
return entity;
|
||||
emptyArchetype.SetEntity(chunkIndex, rowIndex, entity);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -106,7 +134,7 @@ public unsafe partial class EntityManager : IDisposable
|
||||
/// <param name="allocator">The allocator to use for the returned array.</param>
|
||||
/// <param name="componentTypeIDs">The component type IDs to add to the entities. </param>
|
||||
/// <returns>An array of the created entities.</returns>
|
||||
public UnsafeArray<Entity> CreateEntities(int count, Allocator allocator, params ReadOnlySpan<Identifier<IComponent>> componentTypeIDs)
|
||||
public void CreateEntities(int count, Span<Entity> entities, params ReadOnlySpan<Identifier<IComponent>> componentTypeIDs)
|
||||
{
|
||||
var signatureHash = ComponentRegister.GetHashCode(componentTypeIDs);
|
||||
var arcID = _world.GetArchetypeIDBySignatureHash(signatureHash);
|
||||
@@ -118,7 +146,6 @@ public unsafe partial class EntityManager : IDisposable
|
||||
|
||||
ref var archetype = ref _world.GetArchetypeReference(arcID);
|
||||
|
||||
var entities = new UnsafeArray<Entity>(count, allocator);
|
||||
for (var i = 0; i < count; i++)
|
||||
{
|
||||
archetype.AllocateEntity(out var chunkIndex, out var rowIndex);
|
||||
@@ -135,8 +162,6 @@ public unsafe partial class EntityManager : IDisposable
|
||||
|
||||
entities[i] = entity;
|
||||
}
|
||||
|
||||
return entities;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -176,26 +201,26 @@ public unsafe partial class EntityManager : IDisposable
|
||||
/// Destroy the specified entity.
|
||||
/// </summary>
|
||||
/// <returns>The result status of the operation.</returns>
|
||||
public ResultStatus DestroyEntity(Entity entity)
|
||||
public ErrorStatus DestroyEntity(Entity entity)
|
||||
{
|
||||
if (!_entityLocations.TryGetElementAt(entity.ID, entity.Generation, out var location))
|
||||
{
|
||||
return ResultStatus.NotFound;
|
||||
return ErrorStatus.NotFound;
|
||||
}
|
||||
|
||||
ref var archetype = ref _world.GetArchetypeReference(location.archetypeID);
|
||||
var r = archetype.RemoveEntity(location.chunkIndex, location.rowIndex);
|
||||
if (r != ResultStatus.Success)
|
||||
if (r != ErrorStatus.None)
|
||||
{
|
||||
return r;
|
||||
}
|
||||
|
||||
if (!_entityLocations.Remove(entity.ID, entity.Generation))
|
||||
{
|
||||
return ResultStatus.NotFound;
|
||||
return ErrorStatus.NotFound;
|
||||
}
|
||||
|
||||
return ResultStatus.Success;
|
||||
return ErrorStatus.None;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -214,11 +239,11 @@ public unsafe partial class EntityManager : IDisposable
|
||||
/// <param name="componentID">The component type ID of the singleton.</param>
|
||||
/// <param name="pComponent">Pointer to the component data.</param>
|
||||
/// <returns>The result status of the operation.</returns>
|
||||
public ResultStatus CreateSingleton(Identifier<IComponent> componentID, void* pComponent)
|
||||
public ErrorStatus CreateSingleton(Identifier<IComponent> componentID, void* pComponent)
|
||||
{
|
||||
if (pComponent == null)
|
||||
{
|
||||
return ResultStatus.InvalidArgument;
|
||||
return ErrorStatus.InvalidArgument;
|
||||
}
|
||||
|
||||
// Check if singleton already exists
|
||||
@@ -227,7 +252,7 @@ public unsafe partial class EntityManager : IDisposable
|
||||
|
||||
if (arcID.IsValid)
|
||||
{
|
||||
return ResultStatus.InvalidArgument;
|
||||
return ErrorStatus.InvalidArgument;
|
||||
}
|
||||
|
||||
arcID = _world.CreateArchetype([componentID], signatureHash);
|
||||
@@ -246,7 +271,7 @@ public unsafe partial class EntityManager : IDisposable
|
||||
archetype.SetEntity(chunkIndex, rowIndex, entity);
|
||||
archetype.SetComponentData(chunkIndex, rowIndex, componentID, pComponent);
|
||||
|
||||
return ResultStatus.Success;
|
||||
return ErrorStatus.None;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -255,7 +280,7 @@ public unsafe partial class EntityManager : IDisposable
|
||||
/// <typeparam name="T">The component type.</typeparam>
|
||||
/// <param name="component">The component data.</param>
|
||||
/// <returns>The result status of the operation.</returns>
|
||||
public ResultStatus CreateSingleton<T>(T component = default)
|
||||
public ErrorStatus CreateSingleton<T>(T component = default)
|
||||
where T : unmanaged, IComponent
|
||||
{
|
||||
return CreateSingleton(ComponentTypeID<T>.value, &component);
|
||||
@@ -278,7 +303,7 @@ public unsafe partial class EntityManager : IDisposable
|
||||
|
||||
ref var archetype = ref _world.GetArchetypeReference(arcID);
|
||||
var layoutResult = archetype.GetLayout(componentID);
|
||||
if (layoutResult.Status != ResultStatus.Success)
|
||||
if (layoutResult.Error != ErrorStatus.None)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
@@ -311,8 +336,8 @@ public unsafe partial class EntityManager : IDisposable
|
||||
|
||||
var src = oldArch._chunks[oldChunk].GetUnsafePtr() + layout.offset + (layout.size * oldRow);
|
||||
var r = newArch.GetLayout(layout.componentID);
|
||||
Debug.Assert(r.Status == ResultStatus.Success); // This should always be true if the system is consistent.
|
||||
if (r.Status != ResultStatus.Success)
|
||||
Debug.Assert(r.Error == ErrorStatus.None); // This should always be true if the system is consistent.
|
||||
if (r.Error != ErrorStatus.None)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@@ -330,13 +355,13 @@ public unsafe partial class EntityManager : IDisposable
|
||||
/// <param name="componentID">The component type ID to add.</param>
|
||||
/// <param name="pComponent">Pointer to the component data.</param>
|
||||
/// <returns>The result status of the operation.</returns>
|
||||
public ResultStatus AddComponent(Entity entity, Identifier<IComponent> componentID, void* pComponent)
|
||||
public ErrorStatus AddComponent(Entity entity, Identifier<IComponent> componentID, void* pComponent)
|
||||
{
|
||||
// Find current location
|
||||
ref var location = ref _entityLocations.GetElementReferenceAt(entity.ID, entity.Generation, out var exist);
|
||||
if (!exist)
|
||||
{
|
||||
return ResultStatus.NotFound;
|
||||
return ErrorStatus.NotFound;
|
||||
}
|
||||
|
||||
// Build new archetype signature
|
||||
@@ -397,8 +422,8 @@ public unsafe partial class EntityManager : IDisposable
|
||||
newArchetype.SetComponentData(newChunkIndex, newRowIndex, componentID, pComponent);
|
||||
|
||||
var r = oldArchetype.RemoveEntity(location.chunkIndex, location.rowIndex);
|
||||
Debug.Assert(r == ResultStatus.Success); // We assert it because the entity should exist if the whole system is consistent.
|
||||
if (r != ResultStatus.Success)
|
||||
Debug.Assert(r == ErrorStatus.None); // We assert it because the entity should exist if the whole system is consistent.
|
||||
if (r != ErrorStatus.None)
|
||||
{
|
||||
return r;
|
||||
}
|
||||
@@ -408,7 +433,7 @@ public unsafe partial class EntityManager : IDisposable
|
||||
location.chunkIndex = newChunkIndex;
|
||||
location.rowIndex = newRowIndex;
|
||||
|
||||
return ResultStatus.Success;
|
||||
return ErrorStatus.None;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -418,7 +443,7 @@ public unsafe partial class EntityManager : IDisposable
|
||||
/// <param name="entity">The entity to add the component to.</param>
|
||||
/// <param name="component">The component data.</param>
|
||||
/// <returns>The result status of the operation.</returns>
|
||||
public ResultStatus AddComponent<T>(Entity entity, T component = default)
|
||||
public ErrorStatus AddComponent<T>(Entity entity, T component = default)
|
||||
where T : unmanaged, IComponent
|
||||
{
|
||||
return AddComponent(entity, ComponentTypeID<T>.value, &component);
|
||||
@@ -430,13 +455,13 @@ public unsafe partial class EntityManager : IDisposable
|
||||
/// <param name="entity">The entity to remove the component from.</param>
|
||||
/// <param name="componentID">The component type ID to remove.</param>
|
||||
/// <returns>The result status of the operation.</returns>
|
||||
public ResultStatus RemoveComponent(Entity entity, Identifier<IComponent> componentID)
|
||||
public ErrorStatus RemoveComponent(Entity entity, Identifier<IComponent> componentID)
|
||||
{
|
||||
// Find current location
|
||||
ref var location = ref _entityLocations.GetElementReferenceAt(entity.ID, entity.Generation, out var exist);
|
||||
if (!exist)
|
||||
{
|
||||
return ResultStatus.NotFound;
|
||||
return ErrorStatus.NotFound;
|
||||
}
|
||||
|
||||
// Build new archetype signature
|
||||
@@ -492,8 +517,8 @@ public unsafe partial class EntityManager : IDisposable
|
||||
newArchetype.SetEntity(newChunkIndex, newRowIndex, entity);
|
||||
|
||||
var r = oldArchetype.RemoveEntity(location.chunkIndex, location.rowIndex);
|
||||
Debug.Assert(r == ResultStatus.Success); // We assert it because the entity should exist if the whole system is consistent.
|
||||
if (r != ResultStatus.Success)
|
||||
Debug.Assert(r == ErrorStatus.None); // We assert it because the entity should exist if the whole system is consistent.
|
||||
if (r != ErrorStatus.None)
|
||||
{
|
||||
return r;
|
||||
}
|
||||
@@ -503,7 +528,7 @@ public unsafe partial class EntityManager : IDisposable
|
||||
location.chunkIndex = newChunkIndex;
|
||||
location.rowIndex = newRowIndex;
|
||||
|
||||
return ResultStatus.Success;
|
||||
return ErrorStatus.None;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -512,7 +537,7 @@ public unsafe partial class EntityManager : IDisposable
|
||||
/// <typeparam name="T">The component type.</typeparam>
|
||||
/// <param name="entity">The entity to remove the component from.</param>
|
||||
/// <returns>The result status of the operation.</returns>
|
||||
public ResultStatus RemoveComponent<T>(Entity entity)
|
||||
public ErrorStatus RemoveComponent<T>(Entity entity)
|
||||
where T : unmanaged, IComponent
|
||||
{
|
||||
return RemoveComponent(entity, ComponentTypeID<T>.value);
|
||||
@@ -525,17 +550,17 @@ public unsafe partial class EntityManager : IDisposable
|
||||
/// <param name="componentID">The component type ID to set.</param>
|
||||
/// <param name="pComponent">Pointer to the component data.</param>
|
||||
/// <returns>The result status of the operation.</returns>
|
||||
public ResultStatus SetComponent(Entity entity, Identifier<IComponent> componentID, void* pComponent)
|
||||
public ErrorStatus SetComponent(Entity entity, Identifier<IComponent> componentID, void* pComponent)
|
||||
{
|
||||
if (!_entityLocations.TryGetElementAt(entity.ID, entity.Generation, out var location))
|
||||
{
|
||||
return ResultStatus.NotFound;
|
||||
return ErrorStatus.NotFound;
|
||||
}
|
||||
|
||||
ref var archetype = ref _world.GetArchetypeReference(location.archetypeID);
|
||||
archetype.SetComponentData(location.chunkIndex, location.rowIndex, componentID, pComponent);
|
||||
|
||||
return ResultStatus.Success;
|
||||
return ErrorStatus.None;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -544,7 +569,7 @@ public unsafe partial class EntityManager : IDisposable
|
||||
/// <typeparam name="T">The component type.</typeparam>
|
||||
/// <param name="entity">The entity to set the component data for.</param>
|
||||
/// <param name="component">The component data.</param>
|
||||
public ResultStatus SetComponent<T>(Entity entity, T component)
|
||||
public ErrorStatus SetComponent<T>(Entity entity, T component)
|
||||
where T : unmanaged, IComponent
|
||||
{
|
||||
return SetComponent(entity, ComponentTypeID<T>.value, &component);
|
||||
@@ -616,11 +641,11 @@ public unsafe partial class EntityManager : IDisposable
|
||||
/// <param name="componentID">The component type ID of the enableable component.</
|
||||
/// <param name="enabled">True to enable the component, false to disable it.</param>
|
||||
/// <returns>The result status of the operation.</returns>
|
||||
public ResultStatus SetEnabled(Entity entity, Identifier<IComponent> componentID, bool enabled)
|
||||
public ErrorStatus SetEnabled(Entity entity, Identifier<IComponent> componentID, bool enabled)
|
||||
{
|
||||
if (!_entityLocations.TryGetElementAt(entity.ID, entity.Generation, out var location))
|
||||
{
|
||||
return ResultStatus.NotFound;
|
||||
return ErrorStatus.NotFound;
|
||||
}
|
||||
|
||||
ref var archetype = ref _world.GetArchetypeReference(location.archetypeID);
|
||||
@@ -628,9 +653,9 @@ public unsafe partial class EntityManager : IDisposable
|
||||
var rowIndex = location.rowIndex;
|
||||
|
||||
var layoutResult = archetype.GetLayout(componentID);
|
||||
if (layoutResult.Status != ResultStatus.Success)
|
||||
if (layoutResult.Error != ErrorStatus.None)
|
||||
{
|
||||
return layoutResult.Status;
|
||||
return layoutResult.Error;
|
||||
}
|
||||
|
||||
ref var chunk = ref archetype.GetChunkReference(chunkIndex);
|
||||
@@ -649,7 +674,7 @@ public unsafe partial class EntityManager : IDisposable
|
||||
maskBase[byteIndex] &= (byte)~(1 << bitIndex);
|
||||
}
|
||||
|
||||
return ResultStatus.Success;
|
||||
return ErrorStatus.None;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -659,7 +684,7 @@ public unsafe partial class EntityManager : IDisposable
|
||||
/// <param name="entity">The entity to set the enabled state for.</param>
|
||||
/// <param name="enabled">True to enable the component, false to disable it.</
|
||||
/// <returns>The result status of the operation.</returns>
|
||||
public ResultStatus SetEnabled<T>(Entity entity, bool enabled)
|
||||
public ErrorStatus SetEnabled<T>(Entity entity, bool enabled)
|
||||
where T : unmanaged, IEnableableComponent
|
||||
{
|
||||
return SetEnabled(entity, ComponentTypeID<T>.value, enabled);
|
||||
|
||||
87
Ghost.Entities/EntityQuery.JobChunk.cs
Normal file
87
Ghost.Entities/EntityQuery.JobChunk.cs
Normal file
@@ -0,0 +1,87 @@
|
||||
using Ghost.Core;
|
||||
using Misaki.HighPerformance.Jobs;
|
||||
using Misaki.HighPerformance.LowLevel.Collections;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ghost.Entities;
|
||||
|
||||
public interface IJobChunk
|
||||
{
|
||||
void Execute(ChunkView view, int threadIndex);
|
||||
}
|
||||
|
||||
internal unsafe struct ChunkInfo
|
||||
{
|
||||
public Chunk* pChunk;
|
||||
public Archetype* pArchetype;
|
||||
}
|
||||
|
||||
internal unsafe struct JobChunkBatch<TJob> : IJobParallelFor
|
||||
where TJob : unmanaged, IJobChunk
|
||||
{
|
||||
|
||||
public TJob userJob;
|
||||
public ReadOnlyUnsafeCollection<ChunkInfo> chunkInfos;
|
||||
|
||||
public void Execute(int loopIndex, int threadIndex)
|
||||
{
|
||||
var info = chunkInfos[loopIndex];
|
||||
var view = new ChunkView(in *info.pArchetype, in *info.pChunk);
|
||||
|
||||
userJob.Execute(view, threadIndex);
|
||||
}
|
||||
}
|
||||
|
||||
internal struct DisposeJobChunk : IJob
|
||||
{
|
||||
public UnsafeList<ChunkInfo> list;
|
||||
|
||||
public void Execute(int threadIndex)
|
||||
{
|
||||
list.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
public unsafe partial struct EntityQuery
|
||||
{
|
||||
public JobHandle ScheduleChunkParallel<TJob>(TJob job, int batchSize, JobHandle dependency)
|
||||
where TJob : unmanaged, IJobChunk
|
||||
{
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow();
|
||||
|
||||
var chunkInfos = new UnsafeList<ChunkInfo>(_matchingArchetypes.Count * 2, JobScheduler.TempAllocatorHandle);
|
||||
|
||||
foreach (var archID in _matchingArchetypes)
|
||||
{
|
||||
ref var arch = ref world.GetArchetypeReference(archID);
|
||||
|
||||
for (int i = 0; i < arch.ChunkCount; i++)
|
||||
{
|
||||
var pChunk = (Chunk*)arch._chunks.GetUnsafePtr() + i;
|
||||
|
||||
chunkInfos.Add(new ChunkInfo
|
||||
{
|
||||
pArchetype = (Archetype*)Unsafe.AsPointer(ref arch),
|
||||
pChunk = pChunk
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
var batchJob = new JobChunkBatch<TJob>
|
||||
{
|
||||
userJob = job,
|
||||
chunkInfos = chunkInfos.AsReadOnly()
|
||||
};
|
||||
|
||||
var handle = world.JobScheduler.ScheduleParallel(ref batchJob, chunkInfos.Count, batchSize, dependency);
|
||||
|
||||
var disposeJob = new DisposeJobChunk
|
||||
{
|
||||
list = chunkInfos
|
||||
};
|
||||
|
||||
world.JobScheduler.Schedule(ref disposeJob, handle);
|
||||
|
||||
return handle;
|
||||
}
|
||||
}
|
||||
@@ -74,23 +74,33 @@ public struct EntityQueryMask : IDisposable, IEquatable<EntityQueryMask>
|
||||
}
|
||||
}
|
||||
|
||||
public unsafe partial struct EntityQuery : IIdentifierType, IDisposable
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides a read-only view over a chunk of entities and their component data within an archetype.
|
||||
/// </summary>
|
||||
/// <remarks>This does not filter disabled/enabled components. You must handle that manually.</remarks>
|
||||
public readonly ref struct ChunkView
|
||||
public readonly unsafe ref struct ChunkView
|
||||
{
|
||||
private readonly ref Archetype _archetype;
|
||||
private readonly ref Chunk _chunk;
|
||||
private readonly ReadOnlyUnsafeCollection<Archetype.ComponentMemoryLayout> _layouts;
|
||||
private readonly byte* _pChunkData;
|
||||
private readonly int _entityOffset;
|
||||
private readonly int _entityCount;
|
||||
|
||||
public readonly int Count => _chunk.Count;
|
||||
public readonly int Count => _entityCount;
|
||||
|
||||
internal ChunkView(ref Archetype archetype, int chunkIndex)
|
||||
internal ChunkView(ReadOnlyUnsafeCollection<Archetype.ComponentMemoryLayout> layouts, byte* pChunkData, int entityOffset, int entityCount)
|
||||
{
|
||||
_archetype = ref archetype;
|
||||
_chunk = ref archetype.GetChunkReference(chunkIndex);
|
||||
_layouts = layouts;
|
||||
_pChunkData = pChunkData;
|
||||
_entityOffset = entityOffset;
|
||||
_entityCount = entityCount;
|
||||
}
|
||||
|
||||
internal ChunkView(ref readonly Archetype archetype, ref readonly Chunk chunk)
|
||||
{
|
||||
_layouts = archetype._layouts.AsReadOnly();
|
||||
_pChunkData = chunk.GetUnsafePtr();
|
||||
_entityOffset = archetype.EntityIDsOffset;
|
||||
_entityCount = chunk.Count;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -99,9 +109,8 @@ public unsafe partial struct EntityQuery : IIdentifierType, IDisposable
|
||||
/// <returns>A read-only span of <see cref="Entity"/> values representing the entities in the chunk.</returns>
|
||||
public readonly ReadOnlySpan<Entity> GetEntities()
|
||||
{
|
||||
var ptr = _chunk.GetUnsafePtr();
|
||||
var pEntity = (Entity*)(ptr + _archetype.EntityIDsOffset);
|
||||
return new ReadOnlySpan<Entity>(pEntity, _chunk.Count);
|
||||
var pEntity = (Entity*)(_pChunkData + _entityOffset);
|
||||
return new ReadOnlySpan<Entity>(pEntity, _entityCount);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -113,9 +122,9 @@ public unsafe partial struct EntityQuery : IIdentifierType, IDisposable
|
||||
public readonly Span<T> GetComponentData<T>()
|
||||
where T : unmanaged, IComponent
|
||||
{
|
||||
var layout = _archetype.GetLayout(ComponentTypeID<T>.value).GetValueOrThrow(ResultStatus.Success);
|
||||
var ptr = _chunk.GetUnsafePtr() + layout.offset;
|
||||
return new Span<T>(ptr, _chunk.Count);
|
||||
var layout = _layouts[ComponentTypeID<T>.value];
|
||||
var pComponentData = _pChunkData + layout.offset;
|
||||
return new Span<T>(pComponentData, _entityCount);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -125,17 +134,17 @@ public unsafe partial struct EntityQuery : IIdentifierType, IDisposable
|
||||
/// <typeparam name="T">The component type for which to retrieve enablement bits. Must be unmanaged and implement <see cref="IEnableableComponent"/>.</typeparam>
|
||||
/// <returns>A <see cref="SpanBitSet"/> that provides access to the enablement bits for all instances of the specified component type in the chunk.</returns>
|
||||
/// <exception cref="InvalidOperationException">Thrown if the specified component type does not support enablement.</exception>
|
||||
public SpanBitSet GetEnableBits<T>()
|
||||
public readonly SpanBitSet GetEnableBits<T>()
|
||||
where T : unmanaged, IEnableableComponent
|
||||
{
|
||||
var layout = _archetype.GetLayout(ComponentTypeID<T>.value).GetValueOrThrow(ResultStatus.Success);
|
||||
var layout = _layouts[ComponentTypeID<T>.value];
|
||||
if (layout.enableBitsOffset == -1)
|
||||
{
|
||||
throw new InvalidOperationException($"Component {typeof(T).FullName} is not enableable.");
|
||||
}
|
||||
|
||||
var maskBase = _chunk.GetUnsafePtr() + layout.enableBitsOffset;
|
||||
return new SpanBitSet(new Span<uint>(maskBase, (_chunk.Count + 31) / 32));
|
||||
var maskBase = _pChunkData + layout.enableBitsOffset;
|
||||
return new SpanBitSet(new Span<uint>(maskBase, (_entityCount + 31) / 32));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -148,17 +157,19 @@ public unsafe partial struct EntityQuery : IIdentifierType, IDisposable
|
||||
public readonly bool IsComponentEnabled<T>(int index)
|
||||
where T : unmanaged, IEnableableComponent
|
||||
{
|
||||
var layout = _archetype.GetLayout(ComponentTypeID<T>.value).GetValueOrThrow(ResultStatus.Success);
|
||||
var layout = _layouts[ComponentTypeID<T>.value];
|
||||
if (layout.enableBitsOffset == -1)
|
||||
{
|
||||
throw new InvalidOperationException($"Component {typeof(T).FullName} is not enableable.");
|
||||
}
|
||||
|
||||
var maskBase = _chunk.GetUnsafePtr() + layout.enableBitsOffset;
|
||||
return CheckBit(maskBase, index);
|
||||
var pMask = _pChunkData + layout.enableBitsOffset;
|
||||
return EntityQuery.CheckBit(pMask, index);
|
||||
}
|
||||
}
|
||||
|
||||
public unsafe partial struct EntityQuery : IIdentifierType, IDisposable
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides an enumerator for iterating over chunks of entities and their component data that match a set of archetypes within a world.
|
||||
/// </summary>
|
||||
@@ -182,7 +193,8 @@ public unsafe partial struct EntityQuery : IIdentifierType, IDisposable
|
||||
get
|
||||
{
|
||||
ref var archetype = ref _iterator._world.GetArchetypeReference(_iterator._matchingArchetypes[_archetypeIndex]);
|
||||
return new ChunkView(ref archetype, _chunkIndex);
|
||||
ref var chunk = ref archetype.GetChunkReference(_chunkIndex);
|
||||
return new ChunkView(in archetype, in chunk);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -250,7 +262,7 @@ public unsafe partial struct EntityQuery : IIdentifierType, IDisposable
|
||||
{
|
||||
// Get the EnableBitmask for this component in this chunk
|
||||
var layoutResult = archetype.GetLayout(id);
|
||||
if (layoutResult.Status != ResultStatus.Success
|
||||
if (layoutResult.Error != ErrorStatus.None
|
||||
// Not enableable, always true
|
||||
|| layoutResult.Value.enableBitsOffset == -1)
|
||||
{
|
||||
@@ -269,7 +281,7 @@ public unsafe partial struct EntityQuery : IIdentifierType, IDisposable
|
||||
while (it.Next(out var id))
|
||||
{
|
||||
var layoutResult = archetype.GetLayout(id);
|
||||
if (layoutResult.Status != ResultStatus.Success)
|
||||
if (layoutResult.Error != ErrorStatus.None)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@@ -290,7 +302,7 @@ public unsafe partial struct EntityQuery : IIdentifierType, IDisposable
|
||||
while (it.Next(out var id))
|
||||
{
|
||||
var layoutResult = archetype.GetLayout(id);
|
||||
if (layoutResult.Status != ResultStatus.Success)
|
||||
if (layoutResult.Error != ErrorStatus.None)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -54,7 +54,7 @@ public unsafe partial struct EntityQuery
|
||||
for (var index = 0; index < 1; index++)
|
||||
{
|
||||
var layout = _currentArchetype.GetLayout(_compTypeIDs[index])
|
||||
.GetValueOrThrow(ResultStatus.Success);
|
||||
.GetValueOrThrow();
|
||||
_offsets[index] = layout.offset;
|
||||
_compBasePtrs[index] = (long)(_chunkBasePtr + _offsets[index]);
|
||||
}
|
||||
@@ -124,7 +124,6 @@ public unsafe partial struct EntityQuery
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private readonly ReadOnlyUnsafeCollection<Identifier<Archetype>> _matchingArchetypes;
|
||||
@@ -147,10 +146,9 @@ public unsafe partial struct EntityQuery
|
||||
public readonly ComponentIterator<T0> GetComponentIterator<T0>()
|
||||
where T0 : unmanaged, IComponent
|
||||
{
|
||||
return new ComponentIterator<T0>(_matchingArchetypes.AsReadOnly(), _mask, World.GetWorld(_worldID).GetValueOrThrow(ResultStatus.Success));
|
||||
return new ComponentIterator<T0>(_matchingArchetypes.AsReadOnly(), _mask, World.GetWorld(_worldID).GetValueOrThrow());
|
||||
}
|
||||
|
||||
|
||||
public readonly ref struct ComponentIterator<T0, T1>
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
@@ -223,7 +221,7 @@ public unsafe partial struct EntityQuery
|
||||
for (var index = 0; index < 2; index++)
|
||||
{
|
||||
var layout = _currentArchetype.GetLayout(_compTypeIDs[index])
|
||||
.GetValueOrThrow(ResultStatus.Success);
|
||||
.GetValueOrThrow();
|
||||
_offsets[index] = layout.offset;
|
||||
_compBasePtrs[index] = (long)(_chunkBasePtr + _offsets[index]);
|
||||
}
|
||||
@@ -293,7 +291,6 @@ public unsafe partial struct EntityQuery
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private readonly ReadOnlyUnsafeCollection<Identifier<Archetype>> _matchingArchetypes;
|
||||
@@ -317,10 +314,9 @@ public unsafe partial struct EntityQuery
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
{
|
||||
return new ComponentIterator<T0, T1>(_matchingArchetypes.AsReadOnly(), _mask, World.GetWorld(_worldID).GetValueOrThrow(ResultStatus.Success));
|
||||
return new ComponentIterator<T0, T1>(_matchingArchetypes.AsReadOnly(), _mask, World.GetWorld(_worldID).GetValueOrThrow());
|
||||
}
|
||||
|
||||
|
||||
public readonly ref struct ComponentIterator<T0, T1, T2>
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
@@ -402,7 +398,7 @@ public unsafe partial struct EntityQuery
|
||||
for (var index = 0; index < 3; index++)
|
||||
{
|
||||
var layout = _currentArchetype.GetLayout(_compTypeIDs[index])
|
||||
.GetValueOrThrow(ResultStatus.Success);
|
||||
.GetValueOrThrow();
|
||||
_offsets[index] = layout.offset;
|
||||
_compBasePtrs[index] = (long)(_chunkBasePtr + _offsets[index]);
|
||||
}
|
||||
@@ -472,7 +468,6 @@ public unsafe partial struct EntityQuery
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private readonly ReadOnlyUnsafeCollection<Identifier<Archetype>> _matchingArchetypes;
|
||||
@@ -497,10 +492,9 @@ public unsafe partial struct EntityQuery
|
||||
where T1 : unmanaged, IComponent
|
||||
where T2 : unmanaged, IComponent
|
||||
{
|
||||
return new ComponentIterator<T0, T1, T2>(_matchingArchetypes.AsReadOnly(), _mask, World.GetWorld(_worldID).GetValueOrThrow(ResultStatus.Success));
|
||||
return new ComponentIterator<T0, T1, T2>(_matchingArchetypes.AsReadOnly(), _mask, World.GetWorld(_worldID).GetValueOrThrow());
|
||||
}
|
||||
|
||||
|
||||
public readonly ref struct ComponentIterator<T0, T1, T2, T3>
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
@@ -591,7 +585,7 @@ public unsafe partial struct EntityQuery
|
||||
for (var index = 0; index < 4; index++)
|
||||
{
|
||||
var layout = _currentArchetype.GetLayout(_compTypeIDs[index])
|
||||
.GetValueOrThrow(ResultStatus.Success);
|
||||
.GetValueOrThrow();
|
||||
_offsets[index] = layout.offset;
|
||||
_compBasePtrs[index] = (long)(_chunkBasePtr + _offsets[index]);
|
||||
}
|
||||
@@ -661,7 +655,6 @@ public unsafe partial struct EntityQuery
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private readonly ReadOnlyUnsafeCollection<Identifier<Archetype>> _matchingArchetypes;
|
||||
@@ -687,10 +680,9 @@ public unsafe partial struct EntityQuery
|
||||
where T2 : unmanaged, IComponent
|
||||
where T3 : unmanaged, IComponent
|
||||
{
|
||||
return new ComponentIterator<T0, T1, T2, T3>(_matchingArchetypes.AsReadOnly(), _mask, World.GetWorld(_worldID).GetValueOrThrow(ResultStatus.Success));
|
||||
return new ComponentIterator<T0, T1, T2, T3>(_matchingArchetypes.AsReadOnly(), _mask, World.GetWorld(_worldID).GetValueOrThrow());
|
||||
}
|
||||
|
||||
|
||||
public readonly ref struct ComponentIterator<T0, T1, T2, T3, T4>
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
@@ -790,7 +782,7 @@ public unsafe partial struct EntityQuery
|
||||
for (var index = 0; index < 5; index++)
|
||||
{
|
||||
var layout = _currentArchetype.GetLayout(_compTypeIDs[index])
|
||||
.GetValueOrThrow(ResultStatus.Success);
|
||||
.GetValueOrThrow();
|
||||
_offsets[index] = layout.offset;
|
||||
_compBasePtrs[index] = (long)(_chunkBasePtr + _offsets[index]);
|
||||
}
|
||||
@@ -860,7 +852,6 @@ public unsafe partial struct EntityQuery
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private readonly ReadOnlyUnsafeCollection<Identifier<Archetype>> _matchingArchetypes;
|
||||
@@ -887,10 +878,9 @@ public unsafe partial struct EntityQuery
|
||||
where T3 : unmanaged, IComponent
|
||||
where T4 : unmanaged, IComponent
|
||||
{
|
||||
return new ComponentIterator<T0, T1, T2, T3, T4>(_matchingArchetypes.AsReadOnly(), _mask, World.GetWorld(_worldID).GetValueOrThrow(ResultStatus.Success));
|
||||
return new ComponentIterator<T0, T1, T2, T3, T4>(_matchingArchetypes.AsReadOnly(), _mask, World.GetWorld(_worldID).GetValueOrThrow());
|
||||
}
|
||||
|
||||
|
||||
public readonly ref struct ComponentIterator<T0, T1, T2, T3, T4, T5>
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
@@ -999,7 +989,7 @@ public unsafe partial struct EntityQuery
|
||||
for (var index = 0; index < 6; index++)
|
||||
{
|
||||
var layout = _currentArchetype.GetLayout(_compTypeIDs[index])
|
||||
.GetValueOrThrow(ResultStatus.Success);
|
||||
.GetValueOrThrow();
|
||||
_offsets[index] = layout.offset;
|
||||
_compBasePtrs[index] = (long)(_chunkBasePtr + _offsets[index]);
|
||||
}
|
||||
@@ -1069,7 +1059,6 @@ public unsafe partial struct EntityQuery
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private readonly ReadOnlyUnsafeCollection<Identifier<Archetype>> _matchingArchetypes;
|
||||
@@ -1097,10 +1086,9 @@ public unsafe partial struct EntityQuery
|
||||
where T4 : unmanaged, IComponent
|
||||
where T5 : unmanaged, IComponent
|
||||
{
|
||||
return new ComponentIterator<T0, T1, T2, T3, T4, T5>(_matchingArchetypes.AsReadOnly(), _mask, World.GetWorld(_worldID).GetValueOrThrow(ResultStatus.Success));
|
||||
return new ComponentIterator<T0, T1, T2, T3, T4, T5>(_matchingArchetypes.AsReadOnly(), _mask, World.GetWorld(_worldID).GetValueOrThrow());
|
||||
}
|
||||
|
||||
|
||||
public readonly ref struct ComponentIterator<T0, T1, T2, T3, T4, T5, T6>
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
@@ -1218,7 +1206,7 @@ public unsafe partial struct EntityQuery
|
||||
for (var index = 0; index < 7; index++)
|
||||
{
|
||||
var layout = _currentArchetype.GetLayout(_compTypeIDs[index])
|
||||
.GetValueOrThrow(ResultStatus.Success);
|
||||
.GetValueOrThrow();
|
||||
_offsets[index] = layout.offset;
|
||||
_compBasePtrs[index] = (long)(_chunkBasePtr + _offsets[index]);
|
||||
}
|
||||
@@ -1288,7 +1276,6 @@ public unsafe partial struct EntityQuery
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private readonly ReadOnlyUnsafeCollection<Identifier<Archetype>> _matchingArchetypes;
|
||||
@@ -1317,10 +1304,9 @@ public unsafe partial struct EntityQuery
|
||||
where T5 : unmanaged, IComponent
|
||||
where T6 : unmanaged, IComponent
|
||||
{
|
||||
return new ComponentIterator<T0, T1, T2, T3, T4, T5, T6>(_matchingArchetypes.AsReadOnly(), _mask, World.GetWorld(_worldID).GetValueOrThrow(ResultStatus.Success));
|
||||
return new ComponentIterator<T0, T1, T2, T3, T4, T5, T6>(_matchingArchetypes.AsReadOnly(), _mask, World.GetWorld(_worldID).GetValueOrThrow());
|
||||
}
|
||||
|
||||
|
||||
public readonly ref struct ComponentIterator<T0, T1, T2, T3, T4, T5, T6, T7>
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
@@ -1447,7 +1433,7 @@ public unsafe partial struct EntityQuery
|
||||
for (var index = 0; index < 8; index++)
|
||||
{
|
||||
var layout = _currentArchetype.GetLayout(_compTypeIDs[index])
|
||||
.GetValueOrThrow(ResultStatus.Success);
|
||||
.GetValueOrThrow();
|
||||
_offsets[index] = layout.offset;
|
||||
_compBasePtrs[index] = (long)(_chunkBasePtr + _offsets[index]);
|
||||
}
|
||||
@@ -1517,7 +1503,6 @@ public unsafe partial struct EntityQuery
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private readonly ReadOnlyUnsafeCollection<Identifier<Archetype>> _matchingArchetypes;
|
||||
@@ -1547,8 +1532,7 @@ public unsafe partial struct EntityQuery
|
||||
where T6 : unmanaged, IComponent
|
||||
where T7 : unmanaged, IComponent
|
||||
{
|
||||
return new ComponentIterator<T0, T1, T2, T3, T4, T5, T6, T7>(_matchingArchetypes.AsReadOnly(), _mask, World.GetWorld(_worldID).GetValueOrThrow(ResultStatus.Success));
|
||||
return new ComponentIterator<T0, T1, T2, T3, T4, T5, T6, T7>(_matchingArchetypes.AsReadOnly(), _mask, World.GetWorld(_worldID).GetValueOrThrow());
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -99,7 +99,7 @@ public unsafe partial struct EntityQuery
|
||||
for (var index = 0; index < <#= i #>; index++)
|
||||
{
|
||||
var layout = _currentArchetype.GetLayout(_compTypeIDs[index])
|
||||
.GetValueOrThrow(ResultStatus.Success);
|
||||
.GetValueOrThrow();
|
||||
_offsets[index] = layout.offset;
|
||||
_compBasePtrs[index] = (long)(_chunkBasePtr + _offsets[index]);
|
||||
}
|
||||
@@ -191,7 +191,7 @@ public unsafe partial struct EntityQuery
|
||||
public readonly ComponentIterator<<#= generics#>> GetComponentIterator<<#= generics#>>()
|
||||
<#= restrictions #>
|
||||
{
|
||||
return new ComponentIterator<<#= generics#>>(_matchingArchetypes.AsReadOnly(), _mask, World.GetWorld(_worldID).GetValueOrThrow(ResultStatus.Success));
|
||||
return new ComponentIterator<<#= generics#>>(_matchingArchetypes.AsReadOnly(), _mask, World.GetWorld(_worldID).GetValueOrThrow());
|
||||
}
|
||||
|
||||
<# } #>
|
||||
|
||||
@@ -77,7 +77,7 @@ public unsafe partial struct EntityQuery
|
||||
for (var index = 0; index < 1; index++)
|
||||
{
|
||||
var layout = _currentArchetype.GetLayout(_compTypeIDs[index])
|
||||
.GetValueOrThrow(ResultStatus.Success);
|
||||
.GetValueOrThrow();
|
||||
_offsets[index] = layout.offset;
|
||||
_compBasePtrs[index] = (long)(_chunkBasePtr + _offsets[index]);
|
||||
}
|
||||
@@ -169,7 +169,7 @@ public unsafe partial struct EntityQuery
|
||||
public readonly EntityComponentIterator<T0> GetEntityComponentIterator<T0>()
|
||||
where T0 : unmanaged, IComponent
|
||||
{
|
||||
return new EntityComponentIterator<T0>(_matchingArchetypes.AsReadOnly(), _mask, World.GetWorld(_worldID).GetValueOrThrow(ResultStatus.Success));
|
||||
return new EntityComponentIterator<T0>(_matchingArchetypes.AsReadOnly(), _mask, World.GetWorld(_worldID).GetValueOrThrow());
|
||||
}
|
||||
|
||||
public readonly ref struct EntityComponentIterator<T0, T1>
|
||||
@@ -251,7 +251,7 @@ public unsafe partial struct EntityQuery
|
||||
for (var index = 0; index < 2; index++)
|
||||
{
|
||||
var layout = _currentArchetype.GetLayout(_compTypeIDs[index])
|
||||
.GetValueOrThrow(ResultStatus.Success);
|
||||
.GetValueOrThrow();
|
||||
_offsets[index] = layout.offset;
|
||||
_compBasePtrs[index] = (long)(_chunkBasePtr + _offsets[index]);
|
||||
}
|
||||
@@ -344,7 +344,7 @@ public unsafe partial struct EntityQuery
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
{
|
||||
return new EntityComponentIterator<T0, T1>(_matchingArchetypes.AsReadOnly(), _mask, World.GetWorld(_worldID).GetValueOrThrow(ResultStatus.Success));
|
||||
return new EntityComponentIterator<T0, T1>(_matchingArchetypes.AsReadOnly(), _mask, World.GetWorld(_worldID).GetValueOrThrow());
|
||||
}
|
||||
|
||||
public readonly ref struct EntityComponentIterator<T0, T1, T2>
|
||||
@@ -435,7 +435,7 @@ public unsafe partial struct EntityQuery
|
||||
for (var index = 0; index < 3; index++)
|
||||
{
|
||||
var layout = _currentArchetype.GetLayout(_compTypeIDs[index])
|
||||
.GetValueOrThrow(ResultStatus.Success);
|
||||
.GetValueOrThrow();
|
||||
_offsets[index] = layout.offset;
|
||||
_compBasePtrs[index] = (long)(_chunkBasePtr + _offsets[index]);
|
||||
}
|
||||
@@ -529,7 +529,7 @@ public unsafe partial struct EntityQuery
|
||||
where T1 : unmanaged, IComponent
|
||||
where T2 : unmanaged, IComponent
|
||||
{
|
||||
return new EntityComponentIterator<T0, T1, T2>(_matchingArchetypes.AsReadOnly(), _mask, World.GetWorld(_worldID).GetValueOrThrow(ResultStatus.Success));
|
||||
return new EntityComponentIterator<T0, T1, T2>(_matchingArchetypes.AsReadOnly(), _mask, World.GetWorld(_worldID).GetValueOrThrow());
|
||||
}
|
||||
|
||||
public readonly ref struct EntityComponentIterator<T0, T1, T2, T3>
|
||||
@@ -629,7 +629,7 @@ public unsafe partial struct EntityQuery
|
||||
for (var index = 0; index < 4; index++)
|
||||
{
|
||||
var layout = _currentArchetype.GetLayout(_compTypeIDs[index])
|
||||
.GetValueOrThrow(ResultStatus.Success);
|
||||
.GetValueOrThrow();
|
||||
_offsets[index] = layout.offset;
|
||||
_compBasePtrs[index] = (long)(_chunkBasePtr + _offsets[index]);
|
||||
}
|
||||
@@ -724,7 +724,7 @@ public unsafe partial struct EntityQuery
|
||||
where T2 : unmanaged, IComponent
|
||||
where T3 : unmanaged, IComponent
|
||||
{
|
||||
return new EntityComponentIterator<T0, T1, T2, T3>(_matchingArchetypes.AsReadOnly(), _mask, World.GetWorld(_worldID).GetValueOrThrow(ResultStatus.Success));
|
||||
return new EntityComponentIterator<T0, T1, T2, T3>(_matchingArchetypes.AsReadOnly(), _mask, World.GetWorld(_worldID).GetValueOrThrow());
|
||||
}
|
||||
|
||||
public readonly ref struct EntityComponentIterator<T0, T1, T2, T3, T4>
|
||||
@@ -833,7 +833,7 @@ public unsafe partial struct EntityQuery
|
||||
for (var index = 0; index < 5; index++)
|
||||
{
|
||||
var layout = _currentArchetype.GetLayout(_compTypeIDs[index])
|
||||
.GetValueOrThrow(ResultStatus.Success);
|
||||
.GetValueOrThrow();
|
||||
_offsets[index] = layout.offset;
|
||||
_compBasePtrs[index] = (long)(_chunkBasePtr + _offsets[index]);
|
||||
}
|
||||
@@ -929,7 +929,7 @@ public unsafe partial struct EntityQuery
|
||||
where T3 : unmanaged, IComponent
|
||||
where T4 : unmanaged, IComponent
|
||||
{
|
||||
return new EntityComponentIterator<T0, T1, T2, T3, T4>(_matchingArchetypes.AsReadOnly(), _mask, World.GetWorld(_worldID).GetValueOrThrow(ResultStatus.Success));
|
||||
return new EntityComponentIterator<T0, T1, T2, T3, T4>(_matchingArchetypes.AsReadOnly(), _mask, World.GetWorld(_worldID).GetValueOrThrow());
|
||||
}
|
||||
|
||||
public readonly ref struct EntityComponentIterator<T0, T1, T2, T3, T4, T5>
|
||||
@@ -1047,7 +1047,7 @@ public unsafe partial struct EntityQuery
|
||||
for (var index = 0; index < 6; index++)
|
||||
{
|
||||
var layout = _currentArchetype.GetLayout(_compTypeIDs[index])
|
||||
.GetValueOrThrow(ResultStatus.Success);
|
||||
.GetValueOrThrow();
|
||||
_offsets[index] = layout.offset;
|
||||
_compBasePtrs[index] = (long)(_chunkBasePtr + _offsets[index]);
|
||||
}
|
||||
@@ -1144,7 +1144,7 @@ public unsafe partial struct EntityQuery
|
||||
where T4 : unmanaged, IComponent
|
||||
where T5 : unmanaged, IComponent
|
||||
{
|
||||
return new EntityComponentIterator<T0, T1, T2, T3, T4, T5>(_matchingArchetypes.AsReadOnly(), _mask, World.GetWorld(_worldID).GetValueOrThrow(ResultStatus.Success));
|
||||
return new EntityComponentIterator<T0, T1, T2, T3, T4, T5>(_matchingArchetypes.AsReadOnly(), _mask, World.GetWorld(_worldID).GetValueOrThrow());
|
||||
}
|
||||
|
||||
public readonly ref struct EntityComponentIterator<T0, T1, T2, T3, T4, T5, T6>
|
||||
@@ -1271,7 +1271,7 @@ public unsafe partial struct EntityQuery
|
||||
for (var index = 0; index < 7; index++)
|
||||
{
|
||||
var layout = _currentArchetype.GetLayout(_compTypeIDs[index])
|
||||
.GetValueOrThrow(ResultStatus.Success);
|
||||
.GetValueOrThrow();
|
||||
_offsets[index] = layout.offset;
|
||||
_compBasePtrs[index] = (long)(_chunkBasePtr + _offsets[index]);
|
||||
}
|
||||
@@ -1369,7 +1369,7 @@ public unsafe partial struct EntityQuery
|
||||
where T5 : unmanaged, IComponent
|
||||
where T6 : unmanaged, IComponent
|
||||
{
|
||||
return new EntityComponentIterator<T0, T1, T2, T3, T4, T5, T6>(_matchingArchetypes.AsReadOnly(), _mask, World.GetWorld(_worldID).GetValueOrThrow(ResultStatus.Success));
|
||||
return new EntityComponentIterator<T0, T1, T2, T3, T4, T5, T6>(_matchingArchetypes.AsReadOnly(), _mask, World.GetWorld(_worldID).GetValueOrThrow());
|
||||
}
|
||||
|
||||
public readonly ref struct EntityComponentIterator<T0, T1, T2, T3, T4, T5, T6, T7>
|
||||
@@ -1505,7 +1505,7 @@ public unsafe partial struct EntityQuery
|
||||
for (var index = 0; index < 8; index++)
|
||||
{
|
||||
var layout = _currentArchetype.GetLayout(_compTypeIDs[index])
|
||||
.GetValueOrThrow(ResultStatus.Success);
|
||||
.GetValueOrThrow();
|
||||
_offsets[index] = layout.offset;
|
||||
_compBasePtrs[index] = (long)(_chunkBasePtr + _offsets[index]);
|
||||
}
|
||||
@@ -1604,7 +1604,7 @@ public unsafe partial struct EntityQuery
|
||||
where T6 : unmanaged, IComponent
|
||||
where T7 : unmanaged, IComponent
|
||||
{
|
||||
return new EntityComponentIterator<T0, T1, T2, T3, T4, T5, T6, T7>(_matchingArchetypes.AsReadOnly(), _mask, World.GetWorld(_worldID).GetValueOrThrow(ResultStatus.Success));
|
||||
return new EntityComponentIterator<T0, T1, T2, T3, T4, T5, T6, T7>(_matchingArchetypes.AsReadOnly(), _mask, World.GetWorld(_worldID).GetValueOrThrow());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -100,7 +100,7 @@ public unsafe partial struct EntityQuery
|
||||
for (var index = 0; index < <#= i #>; index++)
|
||||
{
|
||||
var layout = _currentArchetype.GetLayout(_compTypeIDs[index])
|
||||
.GetValueOrThrow(ResultStatus.Success);
|
||||
.GetValueOrThrow();
|
||||
_offsets[index] = layout.offset;
|
||||
_compBasePtrs[index] = (long)(_chunkBasePtr + _offsets[index]);
|
||||
}
|
||||
@@ -192,7 +192,7 @@ public unsafe partial struct EntityQuery
|
||||
public readonly EntityComponentIterator<<#= generics#>> GetEntityComponentIterator<<#= generics#>>()
|
||||
<#= restrictions #>
|
||||
{
|
||||
return new EntityComponentIterator<<#= generics#>>(_matchingArchetypes.AsReadOnly(), _mask, World.GetWorld(_worldID).GetValueOrThrow(ResultStatus.Success));
|
||||
return new EntityComponentIterator<<#= generics#>>(_matchingArchetypes.AsReadOnly(), _mask, World.GetWorld(_worldID).GetValueOrThrow());
|
||||
}
|
||||
|
||||
<# } #>
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
|
||||
using Ghost.Core;
|
||||
|
||||
namespace Ghost.Entities;
|
||||
@@ -8,7 +7,7 @@ public unsafe partial struct EntityQuery
|
||||
public readonly void ForEach<T0>(ForEach<T0> action)
|
||||
where T0 : unmanaged, IComponent
|
||||
{
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow(ResultStatus.Success);
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow();
|
||||
|
||||
var compTypeIDs = stackalloc int[] { ComponentTypeID<T0>.value };
|
||||
var offsets = stackalloc int[1];
|
||||
@@ -21,7 +20,7 @@ public unsafe partial struct EntityQuery
|
||||
for (var index = 0; index < 1; index++)
|
||||
{
|
||||
var layoutResult = archetype.GetLayout(compTypeIDs[index]);
|
||||
if (layoutResult.Status != ResultStatus.Success)
|
||||
if (!layoutResult)
|
||||
{
|
||||
hasAllComponents = false;
|
||||
break;
|
||||
@@ -64,7 +63,7 @@ public unsafe partial struct EntityQuery
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
{
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow(ResultStatus.Success);
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow();
|
||||
|
||||
var compTypeIDs = stackalloc int[] { ComponentTypeID<T0>.value, ComponentTypeID<T1>.value };
|
||||
var offsets = stackalloc int[2];
|
||||
@@ -77,7 +76,7 @@ public unsafe partial struct EntityQuery
|
||||
for (var index = 0; index < 2; index++)
|
||||
{
|
||||
var layoutResult = archetype.GetLayout(compTypeIDs[index]);
|
||||
if (layoutResult.Status != ResultStatus.Success)
|
||||
if (!layoutResult)
|
||||
{
|
||||
hasAllComponents = false;
|
||||
break;
|
||||
@@ -122,7 +121,7 @@ public unsafe partial struct EntityQuery
|
||||
where T1 : unmanaged, IComponent
|
||||
where T2 : unmanaged, IComponent
|
||||
{
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow(ResultStatus.Success);
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow();
|
||||
|
||||
var compTypeIDs = stackalloc int[] { ComponentTypeID<T0>.value, ComponentTypeID<T1>.value, ComponentTypeID<T2>.value };
|
||||
var offsets = stackalloc int[3];
|
||||
@@ -135,7 +134,7 @@ public unsafe partial struct EntityQuery
|
||||
for (var index = 0; index < 3; index++)
|
||||
{
|
||||
var layoutResult = archetype.GetLayout(compTypeIDs[index]);
|
||||
if (layoutResult.Status != ResultStatus.Success)
|
||||
if (!layoutResult)
|
||||
{
|
||||
hasAllComponents = false;
|
||||
break;
|
||||
@@ -182,7 +181,7 @@ public unsafe partial struct EntityQuery
|
||||
where T2 : unmanaged, IComponent
|
||||
where T3 : unmanaged, IComponent
|
||||
{
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow(ResultStatus.Success);
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow();
|
||||
|
||||
var compTypeIDs = stackalloc int[] { ComponentTypeID<T0>.value, ComponentTypeID<T1>.value, ComponentTypeID<T2>.value, ComponentTypeID<T3>.value };
|
||||
var offsets = stackalloc int[4];
|
||||
@@ -195,7 +194,7 @@ public unsafe partial struct EntityQuery
|
||||
for (var index = 0; index < 4; index++)
|
||||
{
|
||||
var layoutResult = archetype.GetLayout(compTypeIDs[index]);
|
||||
if (layoutResult.Status != ResultStatus.Success)
|
||||
if (!layoutResult)
|
||||
{
|
||||
hasAllComponents = false;
|
||||
break;
|
||||
@@ -244,7 +243,7 @@ public unsafe partial struct EntityQuery
|
||||
where T3 : unmanaged, IComponent
|
||||
where T4 : unmanaged, IComponent
|
||||
{
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow(ResultStatus.Success);
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow();
|
||||
|
||||
var compTypeIDs = stackalloc int[] { ComponentTypeID<T0>.value, ComponentTypeID<T1>.value, ComponentTypeID<T2>.value, ComponentTypeID<T3>.value, ComponentTypeID<T4>.value };
|
||||
var offsets = stackalloc int[5];
|
||||
@@ -257,7 +256,7 @@ public unsafe partial struct EntityQuery
|
||||
for (var index = 0; index < 5; index++)
|
||||
{
|
||||
var layoutResult = archetype.GetLayout(compTypeIDs[index]);
|
||||
if (layoutResult.Status != ResultStatus.Success)
|
||||
if (!layoutResult)
|
||||
{
|
||||
hasAllComponents = false;
|
||||
break;
|
||||
@@ -308,7 +307,7 @@ public unsafe partial struct EntityQuery
|
||||
where T4 : unmanaged, IComponent
|
||||
where T5 : unmanaged, IComponent
|
||||
{
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow(ResultStatus.Success);
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow();
|
||||
|
||||
var compTypeIDs = stackalloc int[] { ComponentTypeID<T0>.value, ComponentTypeID<T1>.value, ComponentTypeID<T2>.value, ComponentTypeID<T3>.value, ComponentTypeID<T4>.value, ComponentTypeID<T5>.value };
|
||||
var offsets = stackalloc int[6];
|
||||
@@ -321,7 +320,7 @@ public unsafe partial struct EntityQuery
|
||||
for (var index = 0; index < 6; index++)
|
||||
{
|
||||
var layoutResult = archetype.GetLayout(compTypeIDs[index]);
|
||||
if (layoutResult.Status != ResultStatus.Success)
|
||||
if (!layoutResult)
|
||||
{
|
||||
hasAllComponents = false;
|
||||
break;
|
||||
@@ -374,7 +373,7 @@ public unsafe partial struct EntityQuery
|
||||
where T5 : unmanaged, IComponent
|
||||
where T6 : unmanaged, IComponent
|
||||
{
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow(ResultStatus.Success);
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow();
|
||||
|
||||
var compTypeIDs = stackalloc int[] { ComponentTypeID<T0>.value, ComponentTypeID<T1>.value, ComponentTypeID<T2>.value, ComponentTypeID<T3>.value, ComponentTypeID<T4>.value, ComponentTypeID<T5>.value, ComponentTypeID<T6>.value };
|
||||
var offsets = stackalloc int[7];
|
||||
@@ -387,7 +386,7 @@ public unsafe partial struct EntityQuery
|
||||
for (var index = 0; index < 7; index++)
|
||||
{
|
||||
var layoutResult = archetype.GetLayout(compTypeIDs[index]);
|
||||
if (layoutResult.Status != ResultStatus.Success)
|
||||
if (!layoutResult)
|
||||
{
|
||||
hasAllComponents = false;
|
||||
break;
|
||||
@@ -442,7 +441,7 @@ public unsafe partial struct EntityQuery
|
||||
where T6 : unmanaged, IComponent
|
||||
where T7 : unmanaged, IComponent
|
||||
{
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow(ResultStatus.Success);
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow();
|
||||
|
||||
var compTypeIDs = stackalloc int[] { ComponentTypeID<T0>.value, ComponentTypeID<T1>.value, ComponentTypeID<T2>.value, ComponentTypeID<T3>.value, ComponentTypeID<T4>.value, ComponentTypeID<T5>.value, ComponentTypeID<T6>.value, ComponentTypeID<T7>.value };
|
||||
var offsets = stackalloc int[8];
|
||||
@@ -455,7 +454,7 @@ public unsafe partial struct EntityQuery
|
||||
for (var index = 0; index < 8; index++)
|
||||
{
|
||||
var layoutResult = archetype.GetLayout(compTypeIDs[index]);
|
||||
if (layoutResult.Status != ResultStatus.Success)
|
||||
if (!layoutResult)
|
||||
{
|
||||
hasAllComponents = false;
|
||||
break;
|
||||
@@ -504,7 +503,7 @@ public unsafe partial struct EntityQuery
|
||||
public readonly void ForEach<T0>(ForEachWithEntity<T0> action)
|
||||
where T0 : unmanaged, IComponent
|
||||
{
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow(ResultStatus.Success);
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow();
|
||||
|
||||
var compTypeIDs = stackalloc int[] { ComponentTypeID<T0>.value };
|
||||
var offsets = stackalloc int[1];
|
||||
@@ -517,7 +516,7 @@ public unsafe partial struct EntityQuery
|
||||
for (var index = 0; index < 1; index++)
|
||||
{
|
||||
var layoutResult = archetype.GetLayout(compTypeIDs[index]);
|
||||
if (layoutResult.Status != ResultStatus.Success)
|
||||
if (!layoutResult)
|
||||
{
|
||||
hasAllComponents = false;
|
||||
break;
|
||||
@@ -561,7 +560,7 @@ public unsafe partial struct EntityQuery
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
{
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow(ResultStatus.Success);
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow();
|
||||
|
||||
var compTypeIDs = stackalloc int[] { ComponentTypeID<T0>.value, ComponentTypeID<T1>.value };
|
||||
var offsets = stackalloc int[2];
|
||||
@@ -574,7 +573,7 @@ public unsafe partial struct EntityQuery
|
||||
for (var index = 0; index < 2; index++)
|
||||
{
|
||||
var layoutResult = archetype.GetLayout(compTypeIDs[index]);
|
||||
if (layoutResult.Status != ResultStatus.Success)
|
||||
if (!layoutResult)
|
||||
{
|
||||
hasAllComponents = false;
|
||||
break;
|
||||
@@ -620,7 +619,7 @@ public unsafe partial struct EntityQuery
|
||||
where T1 : unmanaged, IComponent
|
||||
where T2 : unmanaged, IComponent
|
||||
{
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow(ResultStatus.Success);
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow();
|
||||
|
||||
var compTypeIDs = stackalloc int[] { ComponentTypeID<T0>.value, ComponentTypeID<T1>.value, ComponentTypeID<T2>.value };
|
||||
var offsets = stackalloc int[3];
|
||||
@@ -633,7 +632,7 @@ public unsafe partial struct EntityQuery
|
||||
for (var index = 0; index < 3; index++)
|
||||
{
|
||||
var layoutResult = archetype.GetLayout(compTypeIDs[index]);
|
||||
if (layoutResult.Status != ResultStatus.Success)
|
||||
if (!layoutResult)
|
||||
{
|
||||
hasAllComponents = false;
|
||||
break;
|
||||
@@ -681,7 +680,7 @@ public unsafe partial struct EntityQuery
|
||||
where T2 : unmanaged, IComponent
|
||||
where T3 : unmanaged, IComponent
|
||||
{
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow(ResultStatus.Success);
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow();
|
||||
|
||||
var compTypeIDs = stackalloc int[] { ComponentTypeID<T0>.value, ComponentTypeID<T1>.value, ComponentTypeID<T2>.value, ComponentTypeID<T3>.value };
|
||||
var offsets = stackalloc int[4];
|
||||
@@ -694,7 +693,7 @@ public unsafe partial struct EntityQuery
|
||||
for (var index = 0; index < 4; index++)
|
||||
{
|
||||
var layoutResult = archetype.GetLayout(compTypeIDs[index]);
|
||||
if (layoutResult.Status != ResultStatus.Success)
|
||||
if (!layoutResult)
|
||||
{
|
||||
hasAllComponents = false;
|
||||
break;
|
||||
@@ -744,7 +743,7 @@ public unsafe partial struct EntityQuery
|
||||
where T3 : unmanaged, IComponent
|
||||
where T4 : unmanaged, IComponent
|
||||
{
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow(ResultStatus.Success);
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow();
|
||||
|
||||
var compTypeIDs = stackalloc int[] { ComponentTypeID<T0>.value, ComponentTypeID<T1>.value, ComponentTypeID<T2>.value, ComponentTypeID<T3>.value, ComponentTypeID<T4>.value };
|
||||
var offsets = stackalloc int[5];
|
||||
@@ -757,7 +756,7 @@ public unsafe partial struct EntityQuery
|
||||
for (var index = 0; index < 5; index++)
|
||||
{
|
||||
var layoutResult = archetype.GetLayout(compTypeIDs[index]);
|
||||
if (layoutResult.Status != ResultStatus.Success)
|
||||
if (!layoutResult)
|
||||
{
|
||||
hasAllComponents = false;
|
||||
break;
|
||||
@@ -809,7 +808,7 @@ public unsafe partial struct EntityQuery
|
||||
where T4 : unmanaged, IComponent
|
||||
where T5 : unmanaged, IComponent
|
||||
{
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow(ResultStatus.Success);
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow();
|
||||
|
||||
var compTypeIDs = stackalloc int[] { ComponentTypeID<T0>.value, ComponentTypeID<T1>.value, ComponentTypeID<T2>.value, ComponentTypeID<T3>.value, ComponentTypeID<T4>.value, ComponentTypeID<T5>.value };
|
||||
var offsets = stackalloc int[6];
|
||||
@@ -822,7 +821,7 @@ public unsafe partial struct EntityQuery
|
||||
for (var index = 0; index < 6; index++)
|
||||
{
|
||||
var layoutResult = archetype.GetLayout(compTypeIDs[index]);
|
||||
if (layoutResult.Status != ResultStatus.Success)
|
||||
if (!layoutResult)
|
||||
{
|
||||
hasAllComponents = false;
|
||||
break;
|
||||
@@ -876,7 +875,7 @@ public unsafe partial struct EntityQuery
|
||||
where T5 : unmanaged, IComponent
|
||||
where T6 : unmanaged, IComponent
|
||||
{
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow(ResultStatus.Success);
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow();
|
||||
|
||||
var compTypeIDs = stackalloc int[] { ComponentTypeID<T0>.value, ComponentTypeID<T1>.value, ComponentTypeID<T2>.value, ComponentTypeID<T3>.value, ComponentTypeID<T4>.value, ComponentTypeID<T5>.value, ComponentTypeID<T6>.value };
|
||||
var offsets = stackalloc int[7];
|
||||
@@ -889,7 +888,7 @@ public unsafe partial struct EntityQuery
|
||||
for (var index = 0; index < 7; index++)
|
||||
{
|
||||
var layoutResult = archetype.GetLayout(compTypeIDs[index]);
|
||||
if (layoutResult.Status != ResultStatus.Success)
|
||||
if (!layoutResult)
|
||||
{
|
||||
hasAllComponents = false;
|
||||
break;
|
||||
@@ -945,7 +944,7 @@ public unsafe partial struct EntityQuery
|
||||
where T6 : unmanaged, IComponent
|
||||
where T7 : unmanaged, IComponent
|
||||
{
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow(ResultStatus.Success);
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow();
|
||||
|
||||
var compTypeIDs = stackalloc int[] { ComponentTypeID<T0>.value, ComponentTypeID<T1>.value, ComponentTypeID<T2>.value, ComponentTypeID<T3>.value, ComponentTypeID<T4>.value, ComponentTypeID<T5>.value, ComponentTypeID<T6>.value, ComponentTypeID<T7>.value };
|
||||
var offsets = stackalloc int[8];
|
||||
@@ -958,7 +957,7 @@ public unsafe partial struct EntityQuery
|
||||
for (var index = 0; index < 8; index++)
|
||||
{
|
||||
var layoutResult = archetype.GetLayout(compTypeIDs[index]);
|
||||
if (layoutResult.Status != ResultStatus.Success)
|
||||
if (!layoutResult)
|
||||
{
|
||||
hasAllComponents = false;
|
||||
break;
|
||||
|
||||
@@ -16,8 +16,7 @@ public unsafe partial struct EntityQuery
|
||||
#>
|
||||
<# for (var i = 1; i <= Amount; i++)
|
||||
{
|
||||
var generics = AppendGenerics(i);
|
||||
var compGenerics = AppendGenericRefParameters(i);
|
||||
var generics = AppendParameters(i, "T{0}");
|
||||
var restrictions = AppendGenericRestrictionsMultiline(i, "unmanaged, IComponent", 2);
|
||||
|
||||
var delegateTupe = isForEachWithEntity ? "ForEachWithEntity" : "ForEach";
|
||||
@@ -25,7 +24,7 @@ public unsafe partial struct EntityQuery
|
||||
public readonly void ForEach<<#= generics #>>(<#= delegateTupe #><<#= generics #>> action)
|
||||
<#= restrictions #>
|
||||
{
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow(ResultStatus.Success);
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow();
|
||||
|
||||
var compTypeIDs = stackalloc int[] { <#= AppendGenerics(i, "ComponentTypeID<T{0}>.value") #> };
|
||||
var offsets = stackalloc int[<#= i #>];
|
||||
@@ -38,7 +37,7 @@ public unsafe partial struct EntityQuery
|
||||
for (var index = 0; index < <#= i #>; index++)
|
||||
{
|
||||
var layoutResult = archetype.GetLayout(compTypeIDs[index]);
|
||||
if (layoutResult.Status != ResultStatus.Success)
|
||||
if (!layoutResult)
|
||||
{
|
||||
hasAllComponents = false;
|
||||
break;
|
||||
@@ -75,9 +74,9 @@ public unsafe partial struct EntityQuery
|
||||
|
||||
<# if (isForEachWithEntity) { #>
|
||||
var pEntity = (Entity*)(pChunkData + archetype.EntityIDsOffset + (sizeof(Entity) * entityIndex));
|
||||
action(*pEntity, <#= AppendRefParameters(i, "*pComp{0}") #>);
|
||||
action(*pEntity, <#= AppendParameters(i, "ref *pComp{0}") #>);
|
||||
<# } else { #>
|
||||
action(<#= AppendRefParameters(i, "*pComp{0}") #>);
|
||||
action(<#= AppendParameters(i, "ref *pComp{0}") #>);
|
||||
<# } #>
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace Ghost.Entities;
|
||||
public interface IJobEntity<T0>
|
||||
where T0 : unmanaged, IComponent
|
||||
{
|
||||
void Execute(Entity entity, ref T0 component0);
|
||||
void Execute(Entity entity, ref T0 component0, int threadIndex);
|
||||
}
|
||||
|
||||
internal unsafe struct JobEntityBatch<TJob, T0> : IJobParallelFor
|
||||
@@ -43,7 +43,7 @@ internal unsafe struct JobEntityBatch<TJob, T0> : IJobParallelFor
|
||||
continue;
|
||||
}
|
||||
|
||||
userJob.Execute(pEntity[i], ref ptr0[i]);
|
||||
userJob.Execute(pEntity[i], ref ptr0[i], threadIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -52,7 +52,7 @@ public interface IJobEntity<T0, T1>
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
{
|
||||
void Execute(Entity entity, ref T0 component0, ref T1 component1);
|
||||
void Execute(Entity entity, ref T0 component0, ref T1 component1, int threadIndex);
|
||||
}
|
||||
|
||||
internal unsafe struct JobEntityBatch<TJob, T0, T1> : IJobParallelFor
|
||||
@@ -100,7 +100,7 @@ internal unsafe struct JobEntityBatch<TJob, T0, T1> : IJobParallelFor
|
||||
continue;
|
||||
}
|
||||
|
||||
userJob.Execute(pEntity[i], ref ptr0[i], ref ptr1[i]);
|
||||
userJob.Execute(pEntity[i], ref ptr0[i], ref ptr1[i], threadIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -110,7 +110,7 @@ public interface IJobEntity<T0, T1, T2>
|
||||
where T1 : unmanaged, IComponent
|
||||
where T2 : unmanaged, IComponent
|
||||
{
|
||||
void Execute(Entity entity, ref T0 component0, ref T1 component1, ref T2 component2);
|
||||
void Execute(Entity entity, ref T0 component0, ref T1 component1, ref T2 component2, int threadIndex);
|
||||
}
|
||||
|
||||
internal unsafe struct JobEntityBatch<TJob, T0, T1, T2> : IJobParallelFor
|
||||
@@ -171,7 +171,7 @@ internal unsafe struct JobEntityBatch<TJob, T0, T1, T2> : IJobParallelFor
|
||||
continue;
|
||||
}
|
||||
|
||||
userJob.Execute(pEntity[i], ref ptr0[i], ref ptr1[i], ref ptr2[i]);
|
||||
userJob.Execute(pEntity[i], ref ptr0[i], ref ptr1[i], ref ptr2[i], threadIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -182,7 +182,7 @@ public interface IJobEntity<T0, T1, T2, T3>
|
||||
where T2 : unmanaged, IComponent
|
||||
where T3 : unmanaged, IComponent
|
||||
{
|
||||
void Execute(Entity entity, ref T0 component0, ref T1 component1, ref T2 component2, ref T3 component3);
|
||||
void Execute(Entity entity, ref T0 component0, ref T1 component1, ref T2 component2, ref T3 component3, int threadIndex);
|
||||
}
|
||||
|
||||
internal unsafe struct JobEntityBatch<TJob, T0, T1, T2, T3> : IJobParallelFor
|
||||
@@ -256,7 +256,7 @@ internal unsafe struct JobEntityBatch<TJob, T0, T1, T2, T3> : IJobParallelFor
|
||||
continue;
|
||||
}
|
||||
|
||||
userJob.Execute(pEntity[i], ref ptr0[i], ref ptr1[i], ref ptr2[i], ref ptr3[i]);
|
||||
userJob.Execute(pEntity[i], ref ptr0[i], ref ptr1[i], ref ptr2[i], ref ptr3[i], threadIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -268,7 +268,7 @@ public interface IJobEntity<T0, T1, T2, T3, T4>
|
||||
where T3 : unmanaged, IComponent
|
||||
where T4 : unmanaged, IComponent
|
||||
{
|
||||
void Execute(Entity entity, ref T0 component0, ref T1 component1, ref T2 component2, ref T3 component3, ref T4 component4);
|
||||
void Execute(Entity entity, ref T0 component0, ref T1 component1, ref T2 component2, ref T3 component3, ref T4 component4, int threadIndex);
|
||||
}
|
||||
|
||||
internal unsafe struct JobEntityBatch<TJob, T0, T1, T2, T3, T4> : IJobParallelFor
|
||||
@@ -355,7 +355,7 @@ internal unsafe struct JobEntityBatch<TJob, T0, T1, T2, T3, T4> : IJobParallelFo
|
||||
continue;
|
||||
}
|
||||
|
||||
userJob.Execute(pEntity[i], ref ptr0[i], ref ptr1[i], ref ptr2[i], ref ptr3[i], ref ptr4[i]);
|
||||
userJob.Execute(pEntity[i], ref ptr0[i], ref ptr1[i], ref ptr2[i], ref ptr3[i], ref ptr4[i], threadIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -368,7 +368,7 @@ public interface IJobEntity<T0, T1, T2, T3, T4, T5>
|
||||
where T4 : unmanaged, IComponent
|
||||
where T5 : unmanaged, IComponent
|
||||
{
|
||||
void Execute(Entity entity, ref T0 component0, ref T1 component1, ref T2 component2, ref T3 component3, ref T4 component4, ref T5 component5);
|
||||
void Execute(Entity entity, ref T0 component0, ref T1 component1, ref T2 component2, ref T3 component3, ref T4 component4, ref T5 component5, int threadIndex);
|
||||
}
|
||||
|
||||
internal unsafe struct JobEntityBatch<TJob, T0, T1, T2, T3, T4, T5> : IJobParallelFor
|
||||
@@ -468,7 +468,7 @@ internal unsafe struct JobEntityBatch<TJob, T0, T1, T2, T3, T4, T5> : IJobParall
|
||||
continue;
|
||||
}
|
||||
|
||||
userJob.Execute(pEntity[i], ref ptr0[i], ref ptr1[i], ref ptr2[i], ref ptr3[i], ref ptr4[i], ref ptr5[i]);
|
||||
userJob.Execute(pEntity[i], ref ptr0[i], ref ptr1[i], ref ptr2[i], ref ptr3[i], ref ptr4[i], ref ptr5[i], threadIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -482,7 +482,7 @@ public interface IJobEntity<T0, T1, T2, T3, T4, T5, T6>
|
||||
where T5 : unmanaged, IComponent
|
||||
where T6 : unmanaged, IComponent
|
||||
{
|
||||
void Execute(Entity entity, ref T0 component0, ref T1 component1, ref T2 component2, ref T3 component3, ref T4 component4, ref T5 component5, ref T6 component6);
|
||||
void Execute(Entity entity, ref T0 component0, ref T1 component1, ref T2 component2, ref T3 component3, ref T4 component4, ref T5 component5, ref T6 component6, int threadIndex);
|
||||
}
|
||||
|
||||
internal unsafe struct JobEntityBatch<TJob, T0, T1, T2, T3, T4, T5, T6> : IJobParallelFor
|
||||
@@ -595,7 +595,7 @@ internal unsafe struct JobEntityBatch<TJob, T0, T1, T2, T3, T4, T5, T6> : IJobPa
|
||||
continue;
|
||||
}
|
||||
|
||||
userJob.Execute(pEntity[i], ref ptr0[i], ref ptr1[i], ref ptr2[i], ref ptr3[i], ref ptr4[i], ref ptr5[i], ref ptr6[i]);
|
||||
userJob.Execute(pEntity[i], ref ptr0[i], ref ptr1[i], ref ptr2[i], ref ptr3[i], ref ptr4[i], ref ptr5[i], ref ptr6[i], threadIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -610,7 +610,7 @@ public interface IJobEntity<T0, T1, T2, T3, T4, T5, T6, T7>
|
||||
where T6 : unmanaged, IComponent
|
||||
where T7 : unmanaged, IComponent
|
||||
{
|
||||
void Execute(Entity entity, ref T0 component0, ref T1 component1, ref T2 component2, ref T3 component3, ref T4 component4, ref T5 component5, ref T6 component6, ref T7 component7);
|
||||
void Execute(Entity entity, ref T0 component0, ref T1 component1, ref T2 component2, ref T3 component3, ref T4 component4, ref T5 component5, ref T6 component6, ref T7 component7, int threadIndex);
|
||||
}
|
||||
|
||||
internal unsafe struct JobEntityBatch<TJob, T0, T1, T2, T3, T4, T5, T6, T7> : IJobParallelFor
|
||||
@@ -736,7 +736,7 @@ internal unsafe struct JobEntityBatch<TJob, T0, T1, T2, T3, T4, T5, T6, T7> : IJ
|
||||
continue;
|
||||
}
|
||||
|
||||
userJob.Execute(pEntity[i], ref ptr0[i], ref ptr1[i], ref ptr2[i], ref ptr3[i], ref ptr4[i], ref ptr5[i], ref ptr6[i], ref ptr7[i]);
|
||||
userJob.Execute(pEntity[i], ref ptr0[i], ref ptr1[i], ref ptr2[i], ref ptr3[i], ref ptr4[i], ref ptr5[i], ref ptr6[i], ref ptr7[i], threadIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -768,7 +768,7 @@ public unsafe partial struct EntityQuery
|
||||
where TJob : unmanaged, IJobEntity<T0>
|
||||
where T0 : unmanaged, IComponent
|
||||
{
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow(ResultStatus.Success);
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow();
|
||||
|
||||
// 1. Flatten the World
|
||||
var chunkList = new UnsafeList<IntPtr>(128, allocator);
|
||||
@@ -790,7 +790,7 @@ public unsafe partial struct EntityQuery
|
||||
|
||||
// Get offsets ONCE per archetype
|
||||
var layout0 = arch.GetLayout(ComponentTypeID<T0>.value)
|
||||
.GetValueOrThrow(ResultStatus.Success);
|
||||
.GetValueOrThrow();
|
||||
|
||||
// Add all chunks from this archetype
|
||||
for (var i = 0; i < arch.ChunkCount; i++)
|
||||
@@ -871,7 +871,7 @@ public unsafe partial struct EntityQuery
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
{
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow(ResultStatus.Success);
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow();
|
||||
|
||||
// 1. Flatten the World
|
||||
var chunkList = new UnsafeList<IntPtr>(128, allocator);
|
||||
@@ -896,9 +896,9 @@ public unsafe partial struct EntityQuery
|
||||
|
||||
// Get offsets ONCE per archetype
|
||||
var layout0 = arch.GetLayout(ComponentTypeID<T0>.value)
|
||||
.GetValueOrThrow(ResultStatus.Success);
|
||||
.GetValueOrThrow();
|
||||
var layout1 = arch.GetLayout(ComponentTypeID<T1>.value)
|
||||
.GetValueOrThrow(ResultStatus.Success);
|
||||
.GetValueOrThrow();
|
||||
|
||||
// Add all chunks from this archetype
|
||||
for (var i = 0; i < arch.ChunkCount; i++)
|
||||
@@ -995,7 +995,7 @@ public unsafe partial struct EntityQuery
|
||||
where T1 : unmanaged, IComponent
|
||||
where T2 : unmanaged, IComponent
|
||||
{
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow(ResultStatus.Success);
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow();
|
||||
|
||||
// 1. Flatten the World
|
||||
var chunkList = new UnsafeList<IntPtr>(128, allocator);
|
||||
@@ -1023,11 +1023,11 @@ public unsafe partial struct EntityQuery
|
||||
|
||||
// Get offsets ONCE per archetype
|
||||
var layout0 = arch.GetLayout(ComponentTypeID<T0>.value)
|
||||
.GetValueOrThrow(ResultStatus.Success);
|
||||
.GetValueOrThrow();
|
||||
var layout1 = arch.GetLayout(ComponentTypeID<T1>.value)
|
||||
.GetValueOrThrow(ResultStatus.Success);
|
||||
.GetValueOrThrow();
|
||||
var layout2 = arch.GetLayout(ComponentTypeID<T2>.value)
|
||||
.GetValueOrThrow(ResultStatus.Success);
|
||||
.GetValueOrThrow();
|
||||
|
||||
// Add all chunks from this archetype
|
||||
for (var i = 0; i < arch.ChunkCount; i++)
|
||||
@@ -1140,7 +1140,7 @@ public unsafe partial struct EntityQuery
|
||||
where T2 : unmanaged, IComponent
|
||||
where T3 : unmanaged, IComponent
|
||||
{
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow(ResultStatus.Success);
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow();
|
||||
|
||||
// 1. Flatten the World
|
||||
var chunkList = new UnsafeList<IntPtr>(128, allocator);
|
||||
@@ -1171,13 +1171,13 @@ public unsafe partial struct EntityQuery
|
||||
|
||||
// Get offsets ONCE per archetype
|
||||
var layout0 = arch.GetLayout(ComponentTypeID<T0>.value)
|
||||
.GetValueOrThrow(ResultStatus.Success);
|
||||
.GetValueOrThrow();
|
||||
var layout1 = arch.GetLayout(ComponentTypeID<T1>.value)
|
||||
.GetValueOrThrow(ResultStatus.Success);
|
||||
.GetValueOrThrow();
|
||||
var layout2 = arch.GetLayout(ComponentTypeID<T2>.value)
|
||||
.GetValueOrThrow(ResultStatus.Success);
|
||||
.GetValueOrThrow();
|
||||
var layout3 = arch.GetLayout(ComponentTypeID<T3>.value)
|
||||
.GetValueOrThrow(ResultStatus.Success);
|
||||
.GetValueOrThrow();
|
||||
|
||||
// Add all chunks from this archetype
|
||||
for (var i = 0; i < arch.ChunkCount; i++)
|
||||
@@ -1306,7 +1306,7 @@ public unsafe partial struct EntityQuery
|
||||
where T3 : unmanaged, IComponent
|
||||
where T4 : unmanaged, IComponent
|
||||
{
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow(ResultStatus.Success);
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow();
|
||||
|
||||
// 1. Flatten the World
|
||||
var chunkList = new UnsafeList<IntPtr>(128, allocator);
|
||||
@@ -1340,15 +1340,15 @@ public unsafe partial struct EntityQuery
|
||||
|
||||
// Get offsets ONCE per archetype
|
||||
var layout0 = arch.GetLayout(ComponentTypeID<T0>.value)
|
||||
.GetValueOrThrow(ResultStatus.Success);
|
||||
.GetValueOrThrow();
|
||||
var layout1 = arch.GetLayout(ComponentTypeID<T1>.value)
|
||||
.GetValueOrThrow(ResultStatus.Success);
|
||||
.GetValueOrThrow();
|
||||
var layout2 = arch.GetLayout(ComponentTypeID<T2>.value)
|
||||
.GetValueOrThrow(ResultStatus.Success);
|
||||
.GetValueOrThrow();
|
||||
var layout3 = arch.GetLayout(ComponentTypeID<T3>.value)
|
||||
.GetValueOrThrow(ResultStatus.Success);
|
||||
.GetValueOrThrow();
|
||||
var layout4 = arch.GetLayout(ComponentTypeID<T4>.value)
|
||||
.GetValueOrThrow(ResultStatus.Success);
|
||||
.GetValueOrThrow();
|
||||
|
||||
// Add all chunks from this archetype
|
||||
for (var i = 0; i < arch.ChunkCount; i++)
|
||||
@@ -1493,7 +1493,7 @@ public unsafe partial struct EntityQuery
|
||||
where T4 : unmanaged, IComponent
|
||||
where T5 : unmanaged, IComponent
|
||||
{
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow(ResultStatus.Success);
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow();
|
||||
|
||||
// 1. Flatten the World
|
||||
var chunkList = new UnsafeList<IntPtr>(128, allocator);
|
||||
@@ -1530,17 +1530,17 @@ public unsafe partial struct EntityQuery
|
||||
|
||||
// Get offsets ONCE per archetype
|
||||
var layout0 = arch.GetLayout(ComponentTypeID<T0>.value)
|
||||
.GetValueOrThrow(ResultStatus.Success);
|
||||
.GetValueOrThrow();
|
||||
var layout1 = arch.GetLayout(ComponentTypeID<T1>.value)
|
||||
.GetValueOrThrow(ResultStatus.Success);
|
||||
.GetValueOrThrow();
|
||||
var layout2 = arch.GetLayout(ComponentTypeID<T2>.value)
|
||||
.GetValueOrThrow(ResultStatus.Success);
|
||||
.GetValueOrThrow();
|
||||
var layout3 = arch.GetLayout(ComponentTypeID<T3>.value)
|
||||
.GetValueOrThrow(ResultStatus.Success);
|
||||
.GetValueOrThrow();
|
||||
var layout4 = arch.GetLayout(ComponentTypeID<T4>.value)
|
||||
.GetValueOrThrow(ResultStatus.Success);
|
||||
.GetValueOrThrow();
|
||||
var layout5 = arch.GetLayout(ComponentTypeID<T5>.value)
|
||||
.GetValueOrThrow(ResultStatus.Success);
|
||||
.GetValueOrThrow();
|
||||
|
||||
// Add all chunks from this archetype
|
||||
for (var i = 0; i < arch.ChunkCount; i++)
|
||||
@@ -1701,7 +1701,7 @@ public unsafe partial struct EntityQuery
|
||||
where T5 : unmanaged, IComponent
|
||||
where T6 : unmanaged, IComponent
|
||||
{
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow(ResultStatus.Success);
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow();
|
||||
|
||||
// 1. Flatten the World
|
||||
var chunkList = new UnsafeList<IntPtr>(128, allocator);
|
||||
@@ -1741,19 +1741,19 @@ public unsafe partial struct EntityQuery
|
||||
|
||||
// Get offsets ONCE per archetype
|
||||
var layout0 = arch.GetLayout(ComponentTypeID<T0>.value)
|
||||
.GetValueOrThrow(ResultStatus.Success);
|
||||
.GetValueOrThrow();
|
||||
var layout1 = arch.GetLayout(ComponentTypeID<T1>.value)
|
||||
.GetValueOrThrow(ResultStatus.Success);
|
||||
.GetValueOrThrow();
|
||||
var layout2 = arch.GetLayout(ComponentTypeID<T2>.value)
|
||||
.GetValueOrThrow(ResultStatus.Success);
|
||||
.GetValueOrThrow();
|
||||
var layout3 = arch.GetLayout(ComponentTypeID<T3>.value)
|
||||
.GetValueOrThrow(ResultStatus.Success);
|
||||
.GetValueOrThrow();
|
||||
var layout4 = arch.GetLayout(ComponentTypeID<T4>.value)
|
||||
.GetValueOrThrow(ResultStatus.Success);
|
||||
.GetValueOrThrow();
|
||||
var layout5 = arch.GetLayout(ComponentTypeID<T5>.value)
|
||||
.GetValueOrThrow(ResultStatus.Success);
|
||||
.GetValueOrThrow();
|
||||
var layout6 = arch.GetLayout(ComponentTypeID<T6>.value)
|
||||
.GetValueOrThrow(ResultStatus.Success);
|
||||
.GetValueOrThrow();
|
||||
|
||||
// Add all chunks from this archetype
|
||||
for (var i = 0; i < arch.ChunkCount; i++)
|
||||
@@ -1930,7 +1930,7 @@ public unsafe partial struct EntityQuery
|
||||
where T6 : unmanaged, IComponent
|
||||
where T7 : unmanaged, IComponent
|
||||
{
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow(ResultStatus.Success);
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow();
|
||||
|
||||
// 1. Flatten the World
|
||||
var chunkList = new UnsafeList<IntPtr>(128, allocator);
|
||||
@@ -1973,21 +1973,21 @@ public unsafe partial struct EntityQuery
|
||||
|
||||
// Get offsets ONCE per archetype
|
||||
var layout0 = arch.GetLayout(ComponentTypeID<T0>.value)
|
||||
.GetValueOrThrow(ResultStatus.Success);
|
||||
.GetValueOrThrow();
|
||||
var layout1 = arch.GetLayout(ComponentTypeID<T1>.value)
|
||||
.GetValueOrThrow(ResultStatus.Success);
|
||||
.GetValueOrThrow();
|
||||
var layout2 = arch.GetLayout(ComponentTypeID<T2>.value)
|
||||
.GetValueOrThrow(ResultStatus.Success);
|
||||
.GetValueOrThrow();
|
||||
var layout3 = arch.GetLayout(ComponentTypeID<T3>.value)
|
||||
.GetValueOrThrow(ResultStatus.Success);
|
||||
.GetValueOrThrow();
|
||||
var layout4 = arch.GetLayout(ComponentTypeID<T4>.value)
|
||||
.GetValueOrThrow(ResultStatus.Success);
|
||||
.GetValueOrThrow();
|
||||
var layout5 = arch.GetLayout(ComponentTypeID<T5>.value)
|
||||
.GetValueOrThrow(ResultStatus.Success);
|
||||
.GetValueOrThrow();
|
||||
var layout6 = arch.GetLayout(ComponentTypeID<T6>.value)
|
||||
.GetValueOrThrow(ResultStatus.Success);
|
||||
.GetValueOrThrow();
|
||||
var layout7 = arch.GetLayout(ComponentTypeID<T7>.value)
|
||||
.GetValueOrThrow(ResultStatus.Success);
|
||||
.GetValueOrThrow();
|
||||
|
||||
// Add all chunks from this archetype
|
||||
for (var i = 0; i < arch.ChunkCount; i++)
|
||||
|
||||
@@ -19,7 +19,7 @@ namespace Ghost.Entities;
|
||||
public interface IJobEntity<<#= generics #>>
|
||||
<#= restrictions #>
|
||||
{
|
||||
void Execute(Entity entity, <#= AppendParameters(i, "ref T{0} component{0}") #>);
|
||||
void Execute(Entity entity, <#= AppendParameters(i, "ref T{0} component{0}") #>, int threadIndex);
|
||||
}
|
||||
|
||||
internal unsafe struct JobEntityBatch<TJob, <#= generics #>> : IJobParallelFor
|
||||
@@ -62,7 +62,7 @@ internal unsafe struct JobEntityBatch<TJob, <#= generics #>> : IJobParallelFor
|
||||
}
|
||||
|
||||
<# } #>
|
||||
userJob.Execute(pEntity[i], <#= AppendParameters(i, "ref ptr{0}[i]") #>);
|
||||
userJob.Execute(pEntity[i], <#= AppendParameters(i, "ref ptr{0}[i]") #>, threadIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -104,7 +104,7 @@ public unsafe partial struct EntityQuery
|
||||
where TJob : unmanaged, IJobEntity<<#= generics #>>
|
||||
<#= restrictions #>
|
||||
{
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow(ResultStatus.Success);
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow();
|
||||
|
||||
// 1. Flatten the World
|
||||
var chunkList = new UnsafeList<IntPtr>(128, allocator);
|
||||
@@ -129,7 +129,7 @@ public unsafe partial struct EntityQuery
|
||||
// Get offsets ONCE per archetype
|
||||
<# for (var j = 0; j < i; j++){ #>
|
||||
var layout<#= j #> = arch.GetLayout(ComponentTypeID<T<#= j #>>.value)
|
||||
.GetValueOrThrow(ResultStatus.Success);
|
||||
.GetValueOrThrow();
|
||||
<# } #>
|
||||
|
||||
// Add all chunks from this archetype
|
||||
|
||||
@@ -1,92 +1,35 @@
|
||||
|
||||
namespace Ghost.Entities;
|
||||
|
||||
public delegate void ForEach<T0>(ref T0 component0)
|
||||
where T0 : unmanaged, IComponent;
|
||||
public delegate void ForEach<T0, T1>(ref T0 component0, ref T1 component1)
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent;
|
||||
where T0 : unmanaged, IComponent where T1 : unmanaged, IComponent;
|
||||
public delegate void ForEach<T0, T1, T2>(ref T0 component0, ref T1 component1, ref T2 component2)
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
where T2 : unmanaged, IComponent;
|
||||
where T0 : unmanaged, IComponent where T1 : unmanaged, IComponent where T2 : unmanaged, IComponent;
|
||||
public delegate void ForEach<T0, T1, T2, T3>(ref T0 component0, ref T1 component1, ref T2 component2, ref T3 component3)
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
where T2 : unmanaged, IComponent
|
||||
where T3 : unmanaged, IComponent;
|
||||
where T0 : unmanaged, IComponent where T1 : unmanaged, IComponent where T2 : unmanaged, IComponent where T3 : unmanaged, IComponent;
|
||||
public delegate void ForEach<T0, T1, T2, T3, T4>(ref T0 component0, ref T1 component1, ref T2 component2, ref T3 component3, ref T4 component4)
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
where T2 : unmanaged, IComponent
|
||||
where T3 : unmanaged, IComponent
|
||||
where T4 : unmanaged, IComponent;
|
||||
where T0 : unmanaged, IComponent where T1 : unmanaged, IComponent where T2 : unmanaged, IComponent where T3 : unmanaged, IComponent where T4 : unmanaged, IComponent;
|
||||
public delegate void ForEach<T0, T1, T2, T3, T4, T5>(ref T0 component0, ref T1 component1, ref T2 component2, ref T3 component3, ref T4 component4, ref T5 component5)
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
where T2 : unmanaged, IComponent
|
||||
where T3 : unmanaged, IComponent
|
||||
where T4 : unmanaged, IComponent
|
||||
where T5 : unmanaged, IComponent;
|
||||
where T0 : unmanaged, IComponent where T1 : unmanaged, IComponent where T2 : unmanaged, IComponent where T3 : unmanaged, IComponent where T4 : unmanaged, IComponent where T5 : unmanaged, IComponent;
|
||||
public delegate void ForEach<T0, T1, T2, T3, T4, T5, T6>(ref T0 component0, ref T1 component1, ref T2 component2, ref T3 component3, ref T4 component4, ref T5 component5, ref T6 component6)
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
where T2 : unmanaged, IComponent
|
||||
where T3 : unmanaged, IComponent
|
||||
where T4 : unmanaged, IComponent
|
||||
where T5 : unmanaged, IComponent
|
||||
where T6 : unmanaged, IComponent;
|
||||
where T0 : unmanaged, IComponent where T1 : unmanaged, IComponent where T2 : unmanaged, IComponent where T3 : unmanaged, IComponent where T4 : unmanaged, IComponent where T5 : unmanaged, IComponent where T6 : unmanaged, IComponent;
|
||||
public delegate void ForEach<T0, T1, T2, T3, T4, T5, T6, T7>(ref T0 component0, ref T1 component1, ref T2 component2, ref T3 component3, ref T4 component4, ref T5 component5, ref T6 component6, ref T7 component7)
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
where T2 : unmanaged, IComponent
|
||||
where T3 : unmanaged, IComponent
|
||||
where T4 : unmanaged, IComponent
|
||||
where T5 : unmanaged, IComponent
|
||||
where T6 : unmanaged, IComponent
|
||||
where T7 : unmanaged, IComponent;
|
||||
where T0 : unmanaged, IComponent where T1 : unmanaged, IComponent where T2 : unmanaged, IComponent where T3 : unmanaged, IComponent where T4 : unmanaged, IComponent where T5 : unmanaged, IComponent where T6 : unmanaged, IComponent where T7 : unmanaged, IComponent;
|
||||
|
||||
public delegate void ForEachWithEntity<T0>(Entity entity, ref T0 component0)
|
||||
where T0 : unmanaged, IComponent;
|
||||
public delegate void ForEachWithEntity<T0, T1>(Entity entity, ref T0 component0, ref T1 component1)
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent;
|
||||
where T0 : unmanaged, IComponent where T1 : unmanaged, IComponent;
|
||||
public delegate void ForEachWithEntity<T0, T1, T2>(Entity entity, ref T0 component0, ref T1 component1, ref T2 component2)
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
where T2 : unmanaged, IComponent;
|
||||
where T0 : unmanaged, IComponent where T1 : unmanaged, IComponent where T2 : unmanaged, IComponent;
|
||||
public delegate void ForEachWithEntity<T0, T1, T2, T3>(Entity entity, ref T0 component0, ref T1 component1, ref T2 component2, ref T3 component3)
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
where T2 : unmanaged, IComponent
|
||||
where T3 : unmanaged, IComponent;
|
||||
where T0 : unmanaged, IComponent where T1 : unmanaged, IComponent where T2 : unmanaged, IComponent where T3 : unmanaged, IComponent;
|
||||
public delegate void ForEachWithEntity<T0, T1, T2, T3, T4>(Entity entity, ref T0 component0, ref T1 component1, ref T2 component2, ref T3 component3, ref T4 component4)
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
where T2 : unmanaged, IComponent
|
||||
where T3 : unmanaged, IComponent
|
||||
where T4 : unmanaged, IComponent;
|
||||
where T0 : unmanaged, IComponent where T1 : unmanaged, IComponent where T2 : unmanaged, IComponent where T3 : unmanaged, IComponent where T4 : unmanaged, IComponent;
|
||||
public delegate void ForEachWithEntity<T0, T1, T2, T3, T4, T5>(Entity entity, ref T0 component0, ref T1 component1, ref T2 component2, ref T3 component3, ref T4 component4, ref T5 component5)
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
where T2 : unmanaged, IComponent
|
||||
where T3 : unmanaged, IComponent
|
||||
where T4 : unmanaged, IComponent
|
||||
where T5 : unmanaged, IComponent;
|
||||
where T0 : unmanaged, IComponent where T1 : unmanaged, IComponent where T2 : unmanaged, IComponent where T3 : unmanaged, IComponent where T4 : unmanaged, IComponent where T5 : unmanaged, IComponent;
|
||||
public delegate void ForEachWithEntity<T0, T1, T2, T3, T4, T5, T6>(Entity entity, ref T0 component0, ref T1 component1, ref T2 component2, ref T3 component3, ref T4 component4, ref T5 component5, ref T6 component6)
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
where T2 : unmanaged, IComponent
|
||||
where T3 : unmanaged, IComponent
|
||||
where T4 : unmanaged, IComponent
|
||||
where T5 : unmanaged, IComponent
|
||||
where T6 : unmanaged, IComponent;
|
||||
where T0 : unmanaged, IComponent where T1 : unmanaged, IComponent where T2 : unmanaged, IComponent where T3 : unmanaged, IComponent where T4 : unmanaged, IComponent where T5 : unmanaged, IComponent where T6 : unmanaged, IComponent;
|
||||
public delegate void ForEachWithEntity<T0, T1, T2, T3, T4, T5, T6, T7>(Entity entity, ref T0 component0, ref T1 component1, ref T2 component2, ref T3 component3, ref T4 component4, ref T5 component5, ref T6 component6, ref T7 component7)
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
where T2 : unmanaged, IComponent
|
||||
where T3 : unmanaged, IComponent
|
||||
where T4 : unmanaged, IComponent
|
||||
where T5 : unmanaged, IComponent
|
||||
where T6 : unmanaged, IComponent
|
||||
where T7 : unmanaged, IComponent;
|
||||
where T0 : unmanaged, IComponent where T1 : unmanaged, IComponent where T2 : unmanaged, IComponent where T3 : unmanaged, IComponent where T4 : unmanaged, IComponent where T5 : unmanaged, IComponent where T6 : unmanaged, IComponent where T7 : unmanaged, IComponent;
|
||||
|
||||
@@ -10,7 +10,7 @@ namespace Ghost.Entities;
|
||||
{
|
||||
var generics = AppendParameters(i, "T{0}");
|
||||
var compGenerics = AppendParameters(i, "ref T{0} component{0}");
|
||||
var restrictions = AppendGenericRestrictionsMultiline(i, "unmanaged, IComponent", 1);
|
||||
var restrictions = AppendGenericRestrictions(i, "unmanaged, IComponent");
|
||||
#>
|
||||
public delegate void ForEach<<#= generics #>>(<#= compGenerics #>)
|
||||
<#= restrictions #>;
|
||||
@@ -20,7 +20,7 @@ public delegate void ForEach<<#= generics #>>(<#= compGenerics #>)
|
||||
{
|
||||
var generics = AppendParameters(i, "T{0}");
|
||||
var compGenerics = AppendParameters(i, "ref T{0} component{0}");
|
||||
var restrictions = AppendGenericRestrictionsMultiline(i, "unmanaged, IComponent", 1);
|
||||
var restrictions = AppendGenericRestrictions(i, "unmanaged, IComponent");
|
||||
#>
|
||||
public delegate void ForEachWithEntity<<#= generics #>>(Entity entity, <#= compGenerics #>)
|
||||
<#= restrictions #>;
|
||||
|
||||
@@ -48,20 +48,20 @@ public partial class World
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Result<World, ResultStatus> GetWorld(Identifier<World> id)
|
||||
public static Result<World, ErrorStatus> GetWorld(Identifier<World> id)
|
||||
{
|
||||
if (id.value < 0 || id.value >= s_worlds.Count)
|
||||
{
|
||||
return Result.Create(default(World)!, ResultStatus.NotFound);
|
||||
return ErrorStatus.InvalidArgument;
|
||||
}
|
||||
|
||||
var world = s_worlds[id.value];
|
||||
if (world is null)
|
||||
{
|
||||
return Result.Create(default(World)!, ResultStatus.NotFound);
|
||||
return ErrorStatus.NotFound;
|
||||
}
|
||||
|
||||
return Result.Create(world, ResultStatus.Success);
|
||||
return world;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -102,6 +102,9 @@ public partial class World : IIdentifierType, IDisposable, IEquatable<World>
|
||||
/// <summary>
|
||||
/// Gets the main entity command buffer for this world.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Use <see cref="GetThreadLocalEntityCommandBuffer(int)"/> to get thread-local command buffers for multi-threaded jobs.
|
||||
/// </remarks>
|
||||
public EntityCommandBuffer EntityCommandBuffer => _entityCommandBuffer;
|
||||
|
||||
private World(Identifier<World> id, int entityCapacity, JobScheduler jobScheduler)
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using Ghost.Core;
|
||||
using Ghost.Graphics.RHI;
|
||||
using Misaki.HighPerformance.LowLevel;
|
||||
using Misaki.HighPerformance.LowLevel.Buffer;
|
||||
using Misaki.HighPerformance.LowLevel.Collections;
|
||||
using System.Runtime.CompilerServices;
|
||||
@@ -83,15 +84,15 @@ public struct Material : IResourceReleasable, IHandleType
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public readonly unsafe Result<T, ResultStatus> GetPropertyCache<T>()
|
||||
public readonly unsafe Result<T, ErrorStatus> GetPropertyCache<T>()
|
||||
where T : unmanaged
|
||||
{
|
||||
if (sizeof(T) != _cBufferCache.Size)
|
||||
{
|
||||
return Result.Create(default(T), ResultStatus.InvalidArgument);
|
||||
return ErrorStatus.InvalidArgument;
|
||||
}
|
||||
|
||||
return Result.Create(*(T*)_cBufferCache.CpuData.GetUnsafePtr(), ResultStatus.Success);
|
||||
return *(T*)_cBufferCache.CpuData.GetUnsafePtr();
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
@@ -106,28 +107,28 @@ public struct Material : IResourceReleasable, IHandleType
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public readonly unsafe ResultStatus SetPropertyCache<T>(ref readonly T data)
|
||||
public readonly unsafe ErrorStatus SetPropertyCache<T>(ref readonly T data)
|
||||
where T : unmanaged
|
||||
{
|
||||
if (sizeof(T) != _cBufferCache.Size)
|
||||
{
|
||||
return ResultStatus.InvalidArgument;
|
||||
return ErrorStatus.InvalidArgument;
|
||||
}
|
||||
|
||||
Unsafe.WriteUnaligned(_cBufferCache.CpuData.GetUnsafePtr(), data);
|
||||
return ResultStatus.Success;
|
||||
return ErrorStatus.None;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public readonly unsafe ResultStatus SetRawPropertyCache(ReadOnlySpan<byte> data)
|
||||
public readonly unsafe ErrorStatus SetRawPropertyCache(ReadOnlySpan<byte> data)
|
||||
{
|
||||
if (data.Length != _cBufferCache.Size)
|
||||
{
|
||||
return ResultStatus.InvalidArgument;
|
||||
return ErrorStatus.InvalidArgument;
|
||||
}
|
||||
|
||||
Unsafe.WriteUnaligned(_cBufferCache.CpuData.GetUnsafePtr(), data);
|
||||
return ResultStatus.Success;
|
||||
return ErrorStatus.None;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
||||
@@ -49,7 +49,7 @@ public readonly unsafe ref struct RenderingContext
|
||||
CommandBufferType.Graphics => _engine.Device.GraphicsQueue,
|
||||
CommandBufferType.Compute => _engine.Device.ComputeQueue,
|
||||
CommandBufferType.Copy => _engine.Device.CopyQueue,
|
||||
_ => throw new ArgumentOutOfRangeException(),
|
||||
_ => throw new InvalidOperationException("Unknown command buffer type."),
|
||||
};
|
||||
|
||||
queue.Submit(commandBuffer);
|
||||
@@ -123,8 +123,8 @@ public readonly unsafe ref struct RenderingContext
|
||||
localToWorld = localToWorld,
|
||||
worldBoundsMin = meshData.BoundingBox.Min,
|
||||
worldBoundsMax = meshData.BoundingBox.Max,
|
||||
vertexBuffer = _engine.ResourceDatabase.GetBindlessIndex(meshData.VertexBuffer.AsResource()).GetValueOrThrow(ResultStatus.Success),
|
||||
indexBuffer = _engine.ResourceDatabase.GetBindlessIndex(meshData.IndexBuffer.AsResource()).GetValueOrThrow(ResultStatus.Success),
|
||||
vertexBuffer = _engine.ResourceDatabase.GetBindlessIndex(meshData.VertexBuffer.AsResource()).GetValueOrThrow(),
|
||||
indexBuffer = _engine.ResourceDatabase.GetBindlessIndex(meshData.IndexBuffer.AsResource()).GetValueOrThrow(),
|
||||
};
|
||||
|
||||
var bufferHandle = meshData.ObjectDataBuffer.AsResource();
|
||||
@@ -147,7 +147,7 @@ public readonly unsafe ref struct RenderingContext
|
||||
where T : unmanaged
|
||||
{
|
||||
var desc = ResourceDatabase.GetResourceDescription(texture.AsResource())
|
||||
.GetValueOrThrow(ResultStatus.Success);
|
||||
.GetValueOrThrow();
|
||||
|
||||
if (data.Length * sizeof(T) != desc.TextureDescription.GetTotalBytes())
|
||||
{
|
||||
@@ -180,7 +180,7 @@ public readonly unsafe ref struct RenderingContext
|
||||
var shader = ResourceDatabase.GetShaderReference(materialRef.Shader);
|
||||
|
||||
var keyResult = shader.TryGetPassKey(passName, out var passIndex);
|
||||
if (keyResult.Status != ResultStatus.Success)
|
||||
if (keyResult.Error != ErrorStatus.None)
|
||||
{
|
||||
throw new Exception(keyResult.ToString());
|
||||
}
|
||||
|
||||
@@ -101,17 +101,17 @@ public class Shader : IResourceReleasable, IIdentifierType
|
||||
return ref _passes[index];
|
||||
}
|
||||
|
||||
public RefResult<ShaderPass, ResultStatus> TryGetPassKey(string passName, out int passIndex)
|
||||
public RefResult<ShaderPass, ErrorStatus> TryGetPassKey(string passName, out int passIndex)
|
||||
{
|
||||
var index = _passLookup.GetValueOrDefault(passName, -1);
|
||||
if (index == -1)
|
||||
{
|
||||
passIndex = -1;
|
||||
return Result.CreateRef(ref Unsafe.NullRef<ShaderPass>(), ResultStatus.NotFound);
|
||||
return ErrorStatus.NotFound;
|
||||
}
|
||||
|
||||
passIndex = index;
|
||||
return Result.CreateRef(ref _passes[index], ResultStatus.Success);
|
||||
return RefResult<ShaderPass, ErrorStatus>.Success(ref _passes[index]);
|
||||
}
|
||||
|
||||
void IResourceReleasable.ReleaseResource(IResourceDatabase database)
|
||||
|
||||
@@ -130,7 +130,7 @@ internal unsafe class D3D12CommandBuffer : ICommandBuffer
|
||||
#if DEBUG
|
||||
[DoesNotReturn]
|
||||
#endif
|
||||
private void RecordError(string cmdName, ResultStatus status)
|
||||
private void RecordError(string cmdName, ErrorStatus status)
|
||||
{
|
||||
#if DEBUG
|
||||
throw new InvalidOperationException($"Error at {cmdName} with {status}");
|
||||
@@ -183,7 +183,7 @@ internal unsafe class D3D12CommandBuffer : ICommandBuffer
|
||||
_commandList.Get()->Close();
|
||||
_isRecording = false;
|
||||
|
||||
if (_lastError.Status != ResultStatus.Success)
|
||||
if (_lastError.Status != ErrorStatus.None)
|
||||
{
|
||||
return Result.Failure($"Command buffer ended with errors at {_lastError.CommandIndex}, command '{_lastError.CommandName}': {_lastError.Status}");
|
||||
}
|
||||
@@ -220,21 +220,21 @@ internal unsafe class D3D12CommandBuffer : ICommandBuffer
|
||||
|
||||
if (!desc.Resource.IsValid)
|
||||
{
|
||||
RecordError(nameof(ResourceBarrier), ResultStatus.InvalidArgument);
|
||||
RecordError(nameof(ResourceBarrier), ErrorStatus.InvalidArgument);
|
||||
continue;
|
||||
}
|
||||
|
||||
var recordResult = _resourceDatabase.GetResourceRecord(desc.Resource);
|
||||
if (recordResult.Status != ResultStatus.Success)
|
||||
if (recordResult.Error != ErrorStatus.None)
|
||||
{
|
||||
RecordError(nameof(ResourceBarrier), recordResult.Status);
|
||||
RecordError(nameof(ResourceBarrier), recordResult.Error);
|
||||
continue;
|
||||
}
|
||||
|
||||
ref var record = ref recordResult.Value;
|
||||
if (record.state != desc.StateBefore)
|
||||
{
|
||||
RecordError(nameof(ResourceBarrier), ResultStatus.InvalidState);
|
||||
RecordError(nameof(ResourceBarrier), ErrorStatus.InvalidState);
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -263,9 +263,9 @@ internal unsafe class D3D12CommandBuffer : ICommandBuffer
|
||||
}
|
||||
|
||||
var recordResult = _resourceDatabase.GetResourceRecord(resource);
|
||||
if (recordResult.Status != ResultStatus.Success)
|
||||
if (recordResult.Error != ErrorStatus.None)
|
||||
{
|
||||
RecordError(nameof(ResourceBarrier), recordResult.Status);
|
||||
RecordError(nameof(ResourceBarrier), recordResult.Error);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -284,9 +284,9 @@ internal unsafe class D3D12CommandBuffer : ICommandBuffer
|
||||
IncrementCommandCount();
|
||||
|
||||
var recordResult = _resourceDatabase.GetResourceRecord(resource);
|
||||
if (recordResult.Status != ResultStatus.Success)
|
||||
if (recordResult.Error != ErrorStatus.None)
|
||||
{
|
||||
RecordError(nameof(ResourceBarrier), recordResult.Status);
|
||||
RecordError(nameof(ResourceBarrier), recordResult.Error);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -316,14 +316,14 @@ internal unsafe class D3D12CommandBuffer : ICommandBuffer
|
||||
var handle = renderTargets[i];
|
||||
if (!handle.IsValid)
|
||||
{
|
||||
RecordError(nameof(SetRenderTargets), ResultStatus.InvalidArgument);
|
||||
RecordError(nameof(SetRenderTargets), ErrorStatus.InvalidArgument);
|
||||
continue;
|
||||
}
|
||||
|
||||
var recordResult = _resourceDatabase.GetResourceRecord(handle.AsResource());
|
||||
if (recordResult.Status != ResultStatus.Success)
|
||||
if (recordResult.Error != ErrorStatus.None)
|
||||
{
|
||||
RecordError(nameof(SetRenderTargets), recordResult.Status);
|
||||
RecordError(nameof(SetRenderTargets), recordResult.Error);
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -337,9 +337,9 @@ internal unsafe class D3D12CommandBuffer : ICommandBuffer
|
||||
if (pDsvHandle != null)
|
||||
{
|
||||
var recordResult = _resourceDatabase.GetResourceRecord(depthTarget.AsResource());
|
||||
if (recordResult.Status != ResultStatus.Success)
|
||||
if (recordResult.Error != ErrorStatus.None)
|
||||
{
|
||||
RecordError(nameof(SetRenderTargets), recordResult.Status);
|
||||
RecordError(nameof(SetRenderTargets), recordResult.Error);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -362,14 +362,14 @@ internal unsafe class D3D12CommandBuffer : ICommandBuffer
|
||||
var rtDesc = rtDescs[i];
|
||||
if (!rtDesc.Texture.IsValid)
|
||||
{
|
||||
RecordError(nameof(BeginRenderPass), ResultStatus.InvalidArgument);
|
||||
RecordError(nameof(BeginRenderPass), ErrorStatus.InvalidArgument);
|
||||
continue;
|
||||
}
|
||||
|
||||
var recordResult = _resourceDatabase.GetResourceRecord(rtDesc.Texture.AsResource());
|
||||
if (recordResult.Status != ResultStatus.Success)
|
||||
if (recordResult.Error != ErrorStatus.None)
|
||||
{
|
||||
RecordError(nameof(BeginRenderPass), recordResult.Status);
|
||||
RecordError(nameof(BeginRenderPass), recordResult.Error);
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -402,9 +402,9 @@ internal unsafe class D3D12CommandBuffer : ICommandBuffer
|
||||
if (pDsvDesc != null)
|
||||
{
|
||||
var recordResult = _resourceDatabase.GetResourceRecord(depthDesc.Texture.AsResource());
|
||||
if (recordResult.Status != ResultStatus.Success)
|
||||
if (recordResult.Error != ErrorStatus.None)
|
||||
{
|
||||
RecordError(nameof(BeginRenderPass), recordResult.Status);
|
||||
RecordError(nameof(BeginRenderPass), recordResult.Error);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -458,10 +458,10 @@ internal unsafe class D3D12CommandBuffer : ICommandBuffer
|
||||
IncrementCommandCount();
|
||||
|
||||
var psor = _pipelineLibrary.GetGraphicsPSO(pipelineKey);
|
||||
if (psor.Status != ResultStatus.Success)
|
||||
if (psor.Error != ErrorStatus.None)
|
||||
{
|
||||
#if DEBUG || GHOST_EDITOR
|
||||
Logger.LogError($"Failed to get graphics pipeline state object for key {pipelineKey}: {psor.Status}");
|
||||
Logger.LogError($"Failed to get graphics pipeline state object for key {pipelineKey}: {psor.Error}");
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
@@ -487,9 +487,9 @@ internal unsafe class D3D12CommandBuffer : ICommandBuffer
|
||||
IncrementCommandCount();
|
||||
|
||||
var recordResult = _resourceDatabase.GetResourceRecord(buffer.AsResource());
|
||||
if (recordResult.Status != ResultStatus.Success)
|
||||
if (recordResult.Error != ErrorStatus.None)
|
||||
{
|
||||
RecordError(nameof(BeginRenderPass), recordResult.Status);
|
||||
RecordError(nameof(BeginRenderPass), recordResult.Error);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -657,7 +657,7 @@ internal unsafe class D3D12CommandBuffer : ICommandBuffer
|
||||
var pSrcResource = _resourceDatabase.GetResource(src.AsResource());
|
||||
if (pSrcResource == null || pDestResource == null)
|
||||
{
|
||||
RecordError(nameof(CopyBuffer), ResultStatus.InvalidArgument);
|
||||
RecordError(nameof(CopyBuffer), ErrorStatus.InvalidArgument);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -161,7 +161,7 @@ internal unsafe class D3D12PipelineLibrary : IPipelineLibrary
|
||||
|
||||
if (File.Exists(filePath))
|
||||
{
|
||||
var fileBytes = File.ReadAllBytes(filePath!);
|
||||
var fileBytes = File.ReadAllBytes(filePath);
|
||||
fixed (byte* pFileBytes = fileBytes)
|
||||
{
|
||||
ThrowIfFailed(_device.NativeDevice.Get()->CreatePipelineLibrary(pFileBytes, (nuint)fileBytes.Length, __uuidof(pLibrary), (void**)&pLibrary));
|
||||
@@ -224,7 +224,7 @@ internal unsafe class D3D12PipelineLibrary : IPipelineLibrary
|
||||
RegisterSlot = info.BindPoint,
|
||||
RegisterSpace = info.Space,
|
||||
SizeInBytes = info.Size,
|
||||
Properties = info.Properties ?? Array.Empty<CBufferPropertyInfo>(),
|
||||
Properties = info.Properties ?? [],
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -401,14 +401,14 @@ internal unsafe class D3D12PipelineLibrary : IPipelineLibrary
|
||||
return key;
|
||||
}
|
||||
|
||||
public Result<SharedPtr<ID3D12PipelineState>, ResultStatus> GetGraphicsPSO(GraphicsPipelineKey key)
|
||||
public Result<SharedPtr<ID3D12PipelineState>, ErrorStatus> GetGraphicsPSO(GraphicsPipelineKey key)
|
||||
{
|
||||
if (_pipelineCache.TryGetValue(key, out var cacheEntry))
|
||||
{
|
||||
return Result.Create(new SharedPtr<ID3D12PipelineState>(cacheEntry.pso.Get()), ResultStatus.Success);
|
||||
return cacheEntry.pso.Share();
|
||||
}
|
||||
|
||||
return Result.Create(default(SharedPtr<ID3D12PipelineState>), ResultStatus.NotFound);
|
||||
return ErrorStatus.NotFound;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
|
||||
@@ -178,17 +178,17 @@ internal class D3D12ResourceDatabase : IResourceDatabase
|
||||
return _resources.Contains(handle.id, handle.generation);
|
||||
}
|
||||
|
||||
public RefResult<ResourceRecord, ResultStatus> GetResourceRecord(Handle<GPUResource> handle)
|
||||
public RefResult<ResourceRecord, ErrorStatus> GetResourceRecord(Handle<GPUResource> handle)
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
|
||||
ref var info = ref _resources.GetElementReferenceAt(handle.id, handle.generation, out var exist);
|
||||
if (!exist)
|
||||
{
|
||||
return Result.CreateRef(ref Unsafe.NullRef<ResourceRecord>(), ResultStatus.NotFound);
|
||||
return ErrorStatus.NotFound;
|
||||
}
|
||||
|
||||
return Result.CreateRef(ref info, ResultStatus.Success);
|
||||
return RefResult<ResourceRecord, ErrorStatus>.Success(ref info);
|
||||
}
|
||||
|
||||
public ref ResourceRecord GetResourceRecord(Handle<GPUResource> handle, out bool exist)
|
||||
@@ -202,7 +202,7 @@ internal class D3D12ResourceDatabase : IResourceDatabase
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
|
||||
var r = GetResourceRecord(handle);
|
||||
if (r.Status != ResultStatus.Success)
|
||||
if (r.Error != ErrorStatus.None)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
@@ -210,17 +210,17 @@ internal class D3D12ResourceDatabase : IResourceDatabase
|
||||
return r.Value.ResourcePtr;
|
||||
}
|
||||
|
||||
public Result<ResourceState, ResultStatus> GetResourceState(Handle<GPUResource> handle)
|
||||
public Result<ResourceState, ErrorStatus> GetResourceState(Handle<GPUResource> handle)
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
|
||||
var r = GetResourceRecord(handle);
|
||||
if (r.Status != ResultStatus.Success)
|
||||
if (!r)
|
||||
{
|
||||
return Result.Create(ResourceState.Common, r.Status);
|
||||
return r.Error;
|
||||
}
|
||||
|
||||
return Result.Create(r.Value.state, ResultStatus.Success);
|
||||
return r.Value.state;
|
||||
}
|
||||
|
||||
public void SetResourceState(Handle<GPUResource> handle, ResourceState state)
|
||||
@@ -236,31 +236,30 @@ internal class D3D12ResourceDatabase : IResourceDatabase
|
||||
info.state = state;
|
||||
}
|
||||
|
||||
public Result<ResourceDesc, ResultStatus> GetResourceDescription(Handle<GPUResource> handle)
|
||||
public Result<ResourceDesc, ErrorStatus> GetResourceDescription(Handle<GPUResource> handle)
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
|
||||
var r = GetResourceRecord(handle);
|
||||
|
||||
if (r.Status != ResultStatus.Success)
|
||||
if (!r)
|
||||
{
|
||||
return Result.Create(default(ResourceDesc), r.Status);
|
||||
return r.Error;
|
||||
}
|
||||
|
||||
return Result.Create(r.Value.desc, ResultStatus.Success);
|
||||
return r.Value.desc;
|
||||
}
|
||||
|
||||
public Result<uint, ResultStatus> GetBindlessIndex(Handle<GPUResource> handle)
|
||||
public Result<uint, ErrorStatus> GetBindlessIndex(Handle<GPUResource> handle)
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
|
||||
ref var info = ref GetResourceRecord(handle, out var exist);
|
||||
if (!exist || !info.Allocated)
|
||||
{
|
||||
return Result.Create(0u, ResultStatus.NotFound);
|
||||
return ErrorStatus.NotFound;
|
||||
}
|
||||
|
||||
return Result.Create((uint)info.viewGroup.srv.value, ResultStatus.Success);
|
||||
return (uint)info.viewGroup.srv.value;
|
||||
}
|
||||
|
||||
public string? GetResourceName(Handle<GPUResource> handle)
|
||||
|
||||
@@ -98,7 +98,7 @@ internal struct GraphicsPipelineHash
|
||||
// Do we need to store blend state?
|
||||
// TODO: Variants
|
||||
|
||||
public GraphicsPipelineKey GetKey()
|
||||
public readonly GraphicsPipelineKey GetKey()
|
||||
{
|
||||
Span<ulong> data = stackalloc ulong[3 + D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT];
|
||||
data[0] = Id.value;
|
||||
@@ -731,7 +731,7 @@ public struct CommandError
|
||||
get; set;
|
||||
}
|
||||
|
||||
public ResultStatus Status
|
||||
public ErrorStatus Status
|
||||
{
|
||||
get; set;
|
||||
}
|
||||
|
||||
@@ -39,7 +39,7 @@ public interface IResourceDatabase : IDisposable
|
||||
/// </summary>
|
||||
/// <param name="handle">The handle that uniquely identifies the resource whose state is to be retrieved.</param>
|
||||
/// <returns>A ResourceState Value representing the current state of the resource associated with the specified handle.</returns>
|
||||
Result<ResourceState, ResultStatus> GetResourceState(Handle<GPUResource> handle);
|
||||
Result<ResourceState, ErrorStatus> GetResourceState(Handle<GPUResource> handle);
|
||||
|
||||
/// <summary>
|
||||
/// Sets the state of the specified resource handle to the given Value.
|
||||
@@ -53,14 +53,14 @@ public interface IResourceDatabase : IDisposable
|
||||
/// </summary>
|
||||
/// <param name="handle">A handle that identifies the GPU resource for which to obtain the description. Must reference a valid resource.</param>
|
||||
/// <returns>A ResourceDesc structure containing details about the specified GPU resource.</returns>
|
||||
Result<ResourceDesc, ResultStatus> GetResourceDescription(Handle<GPUResource> handle);
|
||||
Result<ResourceDesc, ErrorStatus> GetResourceDescription(Handle<GPUResource> handle);
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the bindless index associated with the specified GPU resource handle.
|
||||
/// </summary>
|
||||
/// <param name="handle">A handle to the GPU resource for which to obtain the bindless index. Must reference a valid, currently registered resource.</param>
|
||||
/// <returns>The bindless index corresponding to the specified GPU resource handle. -1 if the resource does not support bindless access or is not found.</returns>
|
||||
Result<uint, ResultStatus> GetBindlessIndex(Handle<GPUResource> handle);
|
||||
Result<uint, ErrorStatus> GetBindlessIndex(Handle<GPUResource> handle);
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the name of the GPU resource associated with the specified handle.
|
||||
|
||||
@@ -27,9 +27,9 @@ internal class MeshRenderPass : IRenderPass
|
||||
public uint texture4;
|
||||
public uint tex_sampler;
|
||||
|
||||
private uint _padding1;
|
||||
private uint _padding2;
|
||||
private uint _padding3;
|
||||
private readonly uint _padding1;
|
||||
private readonly uint _padding2;
|
||||
private readonly uint _padding3;
|
||||
}
|
||||
|
||||
private Handle<Mesh> _mesh;
|
||||
@@ -121,14 +121,14 @@ internal class MeshRenderPass : IRenderPass
|
||||
var matProps = new ShaderProperties_MyShader_Standard
|
||||
{
|
||||
color = new float4(1.0f, 1.0f, 1.0f, 1.0f),
|
||||
texture1 = ctx.ResourceDatabase.GetBindlessIndex(_textures[0].AsResource()).GetValueOrThrow(ResultStatus.Success),
|
||||
texture2 = ctx.ResourceDatabase.GetBindlessIndex(_textures[1].AsResource()).GetValueOrThrow(ResultStatus.Success),
|
||||
texture3 = ctx.ResourceDatabase.GetBindlessIndex(_textures[2].AsResource()).GetValueOrThrow(ResultStatus.Success),
|
||||
texture4 = ctx.ResourceDatabase.GetBindlessIndex(_textures[3].AsResource()).GetValueOrThrow(ResultStatus.Success),
|
||||
texture1 = ctx.ResourceDatabase.GetBindlessIndex(_textures[0].AsResource()).GetValueOrThrow(),
|
||||
texture2 = ctx.ResourceDatabase.GetBindlessIndex(_textures[1].AsResource()).GetValueOrThrow(),
|
||||
texture3 = ctx.ResourceDatabase.GetBindlessIndex(_textures[2].AsResource()).GetValueOrThrow(),
|
||||
texture4 = ctx.ResourceDatabase.GetBindlessIndex(_textures[3].AsResource()).GetValueOrThrow(),
|
||||
tex_sampler = (uint)sampler.value,
|
||||
};
|
||||
|
||||
Debug.Assert(matRef.SetPropertyCache(in matProps) == ResultStatus.Success);
|
||||
Debug.Assert(matRef.SetPropertyCache(in matProps) == ErrorStatus.None);
|
||||
matRef.UploadData(ctx.DirectCommandBuffer);
|
||||
}
|
||||
|
||||
|
||||
@@ -23,8 +23,7 @@
|
||||
<Project Path="Ghost.ArcEntities/Ghost.ArcEntities.csproj" />
|
||||
<Project Path="Ghost.Core/Ghost.Core.csproj" />
|
||||
<Project Path="Ghost.Engine/Ghost.Engine.csproj" />
|
||||
<Project Path="Ghost.SparseEntities/Ghost.SparseEntities.csproj" />
|
||||
<Project Path="Ghost.Entities/Ghost.Entities.csproj" Id="8d127b7f-dc6a-4814-8dc0-1aefe65b5d08" />
|
||||
<Project Path="Ghost.Entities/Ghost.Entities.csproj" />
|
||||
<Project Path="Ghost.Graphics/Ghost.Graphics.csproj" />
|
||||
</Folder>
|
||||
<Folder Name="/Test/">
|
||||
|
||||
Reference in New Issue
Block a user