Update namespace

This commit is contained in:
2025-10-23 15:13:10 +09:00
parent 28c386b0bb
commit 9dc4f63e40
27 changed files with 48 additions and 43 deletions

View File

@@ -0,0 +1,48 @@
using Ghost.Core.Graphics;
namespace Ghost.SDL.Compiler;
public enum PropertyScope
{
Global,
Local,
}
internal class PropertySemantic
{
public PropertyScope scope;
public ShaderPropertyType type;
public string name = string.Empty;
public object? defaultValue;
}
internal class PipelineSemantic
{
public ZTestOptions? zTest;
public ZWriteOptions? zWrite;
public CullOptions? cull;
public BlendOptions? blend;
public uint? colorMask;
}
internal class PassSemantic
{
public string name = string.Empty;
public ShaderEntryPoint taskShader;
public ShaderEntryPoint meshShader;
public ShaderEntryPoint pixelShader;
public List<string>? defines;
public List<string>? includes;
public List<KeywordsGroup>? keywords;
public List<PropertySemantic>? localProperties;
public PipelineSemantic? localPipeline;
}
internal class SDLSemantics
{
public string name = string.Empty;
public string fallback = string.Empty;
public List<PropertySemantic>? properties;
public PipelineSemantic? pipeline;
public List<PassSemantic>? passes;
}