Update icon assets

This commit is contained in:
2026-02-01 01:54:04 +09:00
parent 6505099667
commit 9fcf06dbe4
55 changed files with 225 additions and 255 deletions

View File

@@ -1,8 +1,9 @@
using Ghost.Engine.Core;
using Ghost.Entities;
namespace Ghost.Engine.Components;
public struct SceneID : IComponent // TODO: ISharedComponent
{
public short id;
public Scene scene;
}

View File

@@ -1,4 +1,3 @@
using Ghost.Core;
using Ghost.Entities;
using Misaki.HighPerformance.LowLevel.Buffer;
using Misaki.HighPerformance.LowLevel.Collections;
@@ -73,6 +72,7 @@ public readonly struct Scene : IEquatable<Scene>
public static class SceneManager
{
private static short s_nextSceneID;
private static readonly Queue<short> s_recycledSceneIDs = new();
/// <summary>
/// Creates a new scene in the world.
@@ -80,8 +80,12 @@ public static class SceneManager
/// <returns>The created scene.</returns>
public static Scene CreateScene()
{
var scene = new Scene(s_nextSceneID++);
return scene;
if (!s_recycledSceneIDs.TryDequeue(out var id))
{
id = s_nextSceneID++;
}
return new Scene(id);
}
/// <summary>
@@ -105,7 +109,7 @@ public static class SceneManager
for (var i = 0; i < chunk.Count; i++)
{
if (sceneIDs[i].id == scene.ID)
if (sceneIDs[i].scene.ID == scene.ID)
{
entitiesToDestroy.Add(entities[i]);
}
@@ -113,6 +117,7 @@ public static class SceneManager
}
world.EntityManager.DestroyEntities(entitiesToDestroy.AsSpan());
s_recycledSceneIDs.Enqueue(scene.ID);
}
/// <summary>
@@ -122,12 +127,12 @@ public static class SceneManager
/// <param name="world">The world containing the entities.</param>
/// <param name="entities">Span to store the entities.</param>
/// <returns>The number of entities written to the span.</returns>
public static int GetSceneEntities(Scene scene, World world, Span<Entity> entities)
public static UnsafeList<Entity> GetSceneEntities(Scene scene, World world, AllocationHandle handle)
{
var queryID = new QueryBuilder().WithAll<Components.SceneID>().Build(world);
ref var query = ref world.ComponentManager.GetEntityQueryReference(queryID);
var index = 0;
var entities = new UnsafeList<Entity>(128, handle);
// Iterate through all matching entities
foreach (var chunk in query.GetChunkIterator())
@@ -135,15 +140,15 @@ public static class SceneManager
var chunkEntities = chunk.GetEntities();
var sceneIDs = chunk.GetComponentData<Components.SceneID>();
for (var i = 0; i < chunk.Count && index < entities.Length; i++)
for (var i = 0; i < chunk.Count; i++)
{
if (sceneIDs[i].id == scene.ID)
if (sceneIDs[i].scene.ID == scene.ID)
{
entities[index++] = chunkEntities[i];
entities.Add(chunkEntities[i]);
}
}
}
return index;
return entities;
}
}

View File

@@ -3,30 +3,35 @@ using Misaki.HighPerformance.Jobs;
namespace Ghost.Engine;
public interface IEngineContext
{
JobScheduler JobScheduler { get; }
}
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = false)]
internal class EngineEntryAttribute : Attribute
{
}
[EngineEntry]
public partial class EngineCore
internal sealed partial class EngineCore : IEngineContext
{
private readonly JobScheduler _jobScheduler;
public JobScheduler JobScheduler => _jobScheduler;
internal EngineCore()
public EngineCore()
{
_jobScheduler = new JobScheduler(Environment.ProcessorCount - 2); // We -2 here, one for main thread, one for render thread
ComponentRegistry.GetOrRegisterComponentID<ManagedEntityRef>();
}
internal void Init()
public void Init()
{
}
internal void Dispose()
public void Dispose()
{
_jobScheduler.Dispose();
}

View File

@@ -1,54 +0,0 @@
namespace Ghost.Engine.Models;
public enum LogLevel
{
Info,
Warning,
Error
}
internal class LogMessage
{
public LogLevel Level
{
get; set;
}
public string? Message
{
get; set;
}
public string? StackTrace
{
get; set;
}
public DateTime Timestamp
{
get; set;
}
public LogMessage(LogLevel level, string? message, string? stackTrace = null)
{
Level = level;
Message = message;
StackTrace = stackTrace;
Timestamp = DateTime.Now;
}
public override string ToString()
{
return $"{Timestamp:HH:mm:ss} [{Level}] {Message}";
}
public string ToStringWithStackTrace()
{
if (StackTrace == null)
{
return ToString();
}
return $"{ToString()}\n{StackTrace}";
}
}