feat: implement CPU meshlet baking and update pipeline shaders
This commit is contained in:
@@ -20,8 +20,8 @@
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Misaki.HighPerformance" Version="1.0.4" />
|
||||
<PackageReference Include="Misaki.HighPerformance.Jobs" Version="1.5.2" />
|
||||
<PackageReference Include="Misaki.HighPerformance.LowLevel" Version="1.5.1">
|
||||
<PackageReference Include="Misaki.HighPerformance.Jobs" Version="1.5.3" />
|
||||
<PackageReference Include="Misaki.HighPerformance.LowLevel" Version="1.5.2">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
|
||||
Reference in New Issue
Block a user