feat: implement CPU meshlet baking and update pipeline shaders

This commit is contained in:
2026-03-20 07:53:23 +00:00
parent db0be367ef
commit a35321df89
8 changed files with 257 additions and 17 deletions

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@@ -29,6 +29,9 @@ struct PerObjectData
BYTE_ADDRESS_BUFFER vertexBuffer;
float3 worldBoundsMax;
BYTE_ADDRESS_BUFFER indexBuffer;
BYTE_ADDRESS_BUFFER meshletBuffer;
BYTE_ADDRESS_BUFFER meshletVerticesBuffer;
BYTE_ADDRESS_BUFFER meshletTrianglesBuffer;
};
PushConstantData g_PushConstantData : register(b0);