feat: implement CPU meshlet baking and update pipeline shaders
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@@ -29,6 +29,9 @@ struct PerObjectData
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BYTE_ADDRESS_BUFFER vertexBuffer;
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float3 worldBoundsMax;
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BYTE_ADDRESS_BUFFER indexBuffer;
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BYTE_ADDRESS_BUFFER meshletBuffer;
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BYTE_ADDRESS_BUFFER meshletVerticesBuffer;
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BYTE_ADDRESS_BUFFER meshletTrianglesBuffer;
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};
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PushConstantData g_PushConstantData : register(b0);
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