Refactor editor DI, update scene graph infra & deps
- Removed `[EditorInjectionAttribute]` and switched to direct service registration in `App.xaml.cs` - Deleted `EditorIconSource` and moved icon handling to XAML - Moved and enhanced `PathUtility` for path normalization and unique naming - Renamed `SceneManager.UnloadScene` to `DestroyScene` for clarity - Optimized `EntityQuery.Any()` with bitmask logic - Improved `SceneGraphBuilder` and `SceneGraphSyncService` for better scene/entity handling - Simplified entity field detection in `SceneSerializationService` - Removed unused `TypeCache.Initialize()` - Updated `ContentBrowser` to support scene asset creation and adjusted selection logic - Upgraded NuGet package versions in project files - Changed code generators to use `#if GHOST_EDITOR` - Made `ShaderVariantCompiledHandler` safe - Updated or removed scene graph planning docs to match new architecture
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@@ -48,32 +48,6 @@ public class CustomEditorAttribute : DiscoverableAttributeBase
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}
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}
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[AttributeUsage(AttributeTargets.Class | AttributeTargets.Interface, AllowMultiple = false, Inherited = false)]
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public class EditorInjectionAttribute : DiscoverableAttributeBase
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{
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public enum ServiceLifetime
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{
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Singleton,
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Transient,
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}
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public ServiceLifetime Lifetime
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{
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get;
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}
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public Type ImplementationType
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{
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get;
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}
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public EditorInjectionAttribute(ServiceLifetime lifetime, Type implementationType)
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{
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Lifetime = lifetime;
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ImplementationType = implementationType;
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}
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}
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[AttributeUsage(AttributeTargets.Method)]
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public sealed class ContextMenuItemAttribute : DiscoverableAttributeBase
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{
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