feat(render): support per-frame render payloads

Refactored the render pipeline system to introduce per-frame IRenderPayload management.
IRenderPipelineSettings now requires CreatePipeline and CreatePayload methods.
Updated RenderSystem and test pipeline to use the new payload model.
Removed legacy GhostRenderPipeline and test code.
Added RenderPipelineSystemAttribute for pipeline system registration.
Includes minor fixes such as version field type corrections and typo fixes.

BREAKING CHANGE: Render pipeline and payload creation APIs have changed; implementers must update to the new interface methods.
This commit is contained in:
2026-04-07 17:12:01 +09:00
parent 6c96d4cf50
commit a5c10cfe5a
16 changed files with 162 additions and 270 deletions

View File

@@ -31,10 +31,10 @@ public abstract class SystemBase : ISystem
get; init;
} = null!;
public int LastSystemVersion
public uint LastSystemVersion
{
get; internal set;
} = -2;
} = uint.MaxValue - 1;
private bool ShouldUpdate()
{

View File

@@ -28,13 +28,13 @@ internal unsafe struct JobEntityBatch<TJob, T0> : IJobParallelFor
public UnsafeList<int> bitsOffsets0;
public UnsafeList<int> versionIndices0;
public int version;
public uint version;
public void Execute(int loopIndex, ref readonly JobExecutionContext ctx)
{
// 1. Get the specific pChunk for this thread
var pChunk = (byte*)chunks[loopIndex];
var pVersions = (int*)chunkVersions[loopIndex];
var pVersions = (uint*)chunkVersions[loopIndex];
var count = chunkCount[loopIndex];
var off0 = offsets0[loopIndex];
@@ -93,13 +93,13 @@ internal unsafe struct JobEntityBatch<TJob, T0, T1> : IJobParallelFor
public UnsafeList<int> bitsOffsets1;
public UnsafeList<int> versionIndices1;
public int version;
public uint version;
public void Execute(int loopIndex, ref readonly JobExecutionContext ctx)
{
// 1. Get the specific pChunk for this thread
var pChunk = (byte*)chunks[loopIndex];
var pVersions = (int*)chunkVersions[loopIndex];
var pVersions = (uint*)chunkVersions[loopIndex];
var count = chunkCount[loopIndex];
var off0 = offsets0[loopIndex];
@@ -179,13 +179,13 @@ internal unsafe struct JobEntityBatch<TJob, T0, T1, T2> : IJobParallelFor
public UnsafeList<int> bitsOffsets2;
public UnsafeList<int> versionIndices2;
public int version;
public uint version;
public void Execute(int loopIndex, ref readonly JobExecutionContext ctx)
{
// 1. Get the specific pChunk for this thread
var pChunk = (byte*)chunks[loopIndex];
var pVersions = (int*)chunkVersions[loopIndex];
var pVersions = (uint*)chunkVersions[loopIndex];
var count = chunkCount[loopIndex];
var off0 = offsets0[loopIndex];
@@ -286,13 +286,13 @@ internal unsafe struct JobEntityBatch<TJob, T0, T1, T2, T3> : IJobParallelFor
public UnsafeList<int> bitsOffsets3;
public UnsafeList<int> versionIndices3;
public int version;
public uint version;
public void Execute(int loopIndex, ref readonly JobExecutionContext ctx)
{
// 1. Get the specific pChunk for this thread
var pChunk = (byte*)chunks[loopIndex];
var pVersions = (int*)chunkVersions[loopIndex];
var pVersions = (uint*)chunkVersions[loopIndex];
var count = chunkCount[loopIndex];
var off0 = offsets0[loopIndex];
@@ -414,13 +414,13 @@ internal unsafe struct JobEntityBatch<TJob, T0, T1, T2, T3, T4> : IJobParallelFo
public UnsafeList<int> bitsOffsets4;
public UnsafeList<int> versionIndices4;
public int version;
public uint version;
public void Execute(int loopIndex, ref readonly JobExecutionContext ctx)
{
// 1. Get the specific pChunk for this thread
var pChunk = (byte*)chunks[loopIndex];
var pVersions = (int*)chunkVersions[loopIndex];
var pVersions = (uint*)chunkVersions[loopIndex];
var count = chunkCount[loopIndex];
var off0 = offsets0[loopIndex];
@@ -563,13 +563,13 @@ internal unsafe struct JobEntityBatch<TJob, T0, T1, T2, T3, T4, T5> : IJobParall
public UnsafeList<int> bitsOffsets5;
public UnsafeList<int> versionIndices5;
public int version;
public uint version;
public void Execute(int loopIndex, ref readonly JobExecutionContext ctx)
{
// 1. Get the specific pChunk for this thread
var pChunk = (byte*)chunks[loopIndex];
var pVersions = (int*)chunkVersions[loopIndex];
var pVersions = (uint*)chunkVersions[loopIndex];
var count = chunkCount[loopIndex];
var off0 = offsets0[loopIndex];
@@ -733,13 +733,13 @@ internal unsafe struct JobEntityBatch<TJob, T0, T1, T2, T3, T4, T5, T6> : IJobPa
public UnsafeList<int> bitsOffsets6;
public UnsafeList<int> versionIndices6;
public int version;
public uint version;
public void Execute(int loopIndex, ref readonly JobExecutionContext ctx)
{
// 1. Get the specific pChunk for this thread
var pChunk = (byte*)chunks[loopIndex];
var pVersions = (int*)chunkVersions[loopIndex];
var pVersions = (uint*)chunkVersions[loopIndex];
var count = chunkCount[loopIndex];
var off0 = offsets0[loopIndex];
@@ -924,13 +924,13 @@ internal unsafe struct JobEntityBatch<TJob, T0, T1, T2, T3, T4, T5, T6, T7> : IJ
public UnsafeList<int> bitsOffsets7;
public UnsafeList<int> versionIndices7;
public int version;
public uint version;
public void Execute(int loopIndex, ref readonly JobExecutionContext ctx)
{
// 1. Get the specific pChunk for this thread
var pChunk = (byte*)chunks[loopIndex];
var pVersions = (int*)chunkVersions[loopIndex];
var pVersions = (uint*)chunkVersions[loopIndex];
var count = chunkCount[loopIndex];
var off0 = offsets0[loopIndex];
@@ -1167,7 +1167,7 @@ public unsafe partial struct EntityQuery
var it = _mask.writeAccess.GetIterator();
while (it.Next(out var id))
{
for (var i = 0; i < 1; i++)
for (var i =0; i < 1; i++)
{
if (id == runner.componentIDs[i])
{
@@ -1321,7 +1321,7 @@ public unsafe partial struct EntityQuery
var it = _mask.writeAccess.GetIterator();
while (it.Next(out var id))
{
for (var i = 0; i < 1; i++)
for (var i =0; i < 1; i++)
{
if (id == runner.componentIDs[i])
{
@@ -1501,7 +1501,7 @@ public unsafe partial struct EntityQuery
var it = _mask.writeAccess.GetIterator();
while (it.Next(out var id))
{
for (var i = 0; i < 1; i++)
for (var i =0; i < 1; i++)
{
if (id == runner.componentIDs[i])
{
@@ -1707,7 +1707,7 @@ public unsafe partial struct EntityQuery
var it = _mask.writeAccess.GetIterator();
while (it.Next(out var id))
{
for (var i = 0; i < 1; i++)
for (var i =0; i < 1; i++)
{
if (id == runner.componentIDs[i])
{
@@ -1939,7 +1939,7 @@ public unsafe partial struct EntityQuery
var it = _mask.writeAccess.GetIterator();
while (it.Next(out var id))
{
for (var i = 0; i < 1; i++)
for (var i =0; i < 1; i++)
{
if (id == runner.componentIDs[i])
{
@@ -2197,7 +2197,7 @@ public unsafe partial struct EntityQuery
var it = _mask.writeAccess.GetIterator();
while (it.Next(out var id))
{
for (var i = 0; i < 1; i++)
for (var i =0; i < 1; i++)
{
if (id == runner.componentIDs[i])
{
@@ -2481,7 +2481,7 @@ public unsafe partial struct EntityQuery
var it = _mask.writeAccess.GetIterator();
while (it.Next(out var id))
{
for (var i = 0; i < 1; i++)
for (var i =0; i < 1; i++)
{
if (id == runner.componentIDs[i])
{
@@ -2791,7 +2791,7 @@ public unsafe partial struct EntityQuery
var it = _mask.writeAccess.GetIterator();
while (it.Next(out var id))
{
for (var i = 0; i < 1; i++)
for (var i =0; i < 1; i++)
{
if (id == runner.componentIDs[i])
{

View File

@@ -41,13 +41,13 @@ internal unsafe struct JobEntityBatch<TJob, <#= generics #>> : IJobParallelFor
public UnsafeList<int> versionIndices<#= j #>;
<# } #>
public int version;
public uint version;
public void Execute(int loopIndex, ref readonly JobExecutionContext ctx)
{
// 1. Get the specific pChunk for this thread
var pChunk = (byte*)chunks[loopIndex];
var pVersions = (int*)chunkVersions[loopIndex];
var pVersions = (uint*)chunkVersions[loopIndex];
var count = chunkCount[loopIndex];
<# for (var j = 0; j < i; j++){ #>