Refactor pipeline state and render output abstractions

- Replace old pipeline enums/structs with new strongly-typed PipelineState and enums (ZTest, ZWrite, Cull, Blend, ColorWriteMask)
- Redesign pipeline keying: introduce 128-bit GraphicsPipelineKey, MaterialPipelineKey, and PassPipelineKey for robust PSO caching
- Replace IRenderTargetStrategy with IRenderOutput; add SwapChainRenderOutput and TextureRenderOutput
- Update renderer and window code to use new render output abstraction and handle viewport/scissor updates
- Make ShaderPass a readonly struct and Shader a struct; use ID-based pass lookup for efficiency
- Materials now support per-pass pipeline overrides with new keying
- Add defensive checks in D3D12CommandBuffer; update D3D12PipelineLibrary for new keying/state
- Move test shader to test.gsdef and update for new pipeline state syntax
- Remove obsolete files/interfaces and perform general code cleanups
- Update all usages and parsing logic for new pipeline state system
This commit is contained in:
2025-12-24 19:06:34 +09:00
parent b8ce824292
commit a89719bfc9
25 changed files with 575 additions and 363 deletions

View File

@@ -53,7 +53,7 @@ public sealed partial class GraphicsTestWindow : Window
Target = SwapChainTarget.FromCompositionSurface(Panel)
});
_renderer.RenderTargetStrategy = new SwapChainTargetStrategy(_swapChain);
_renderer.RenderOutput = new SwapChainRenderOutput(_swapChain);
_renderSystem.Start();
CompositionTarget.Rendering += OnRendering;
@@ -78,7 +78,7 @@ public sealed partial class GraphicsTestWindow : Window
private void SwapChainPanel_SizeChanged(object sender, SizeChangedEventArgs e)
{
if (_renderSystem == null || _swapChain == null)
if (_renderSystem == null || _swapChain == null || _renderer == null)
{
return;
}
@@ -92,6 +92,8 @@ public sealed partial class GraphicsTestWindow : Window
}
_renderSystem.RequestSwapChainResize(_swapChain, new uint2(newWidth, newHeight));
_renderer.RenderOutput!.Viewport = new ViewportDesc { Width = newWidth, Height = newHeight, MinDepth = 0.0f, MaxDepth = 1.0f };
_renderer.RenderOutput!.Scissor = new RectDesc { Right = newWidth, Bottom = newHeight };
}
private void SwapChainPanel_CompositionScaleChanged(SwapChainPanel sender, object args)