Refactor pipeline state and render output abstractions

- Replace old pipeline enums/structs with new strongly-typed PipelineState and enums (ZTest, ZWrite, Cull, Blend, ColorWriteMask)
- Redesign pipeline keying: introduce 128-bit GraphicsPipelineKey, MaterialPipelineKey, and PassPipelineKey for robust PSO caching
- Replace IRenderTargetStrategy with IRenderOutput; add SwapChainRenderOutput and TextureRenderOutput
- Update renderer and window code to use new render output abstraction and handle viewport/scissor updates
- Make ShaderPass a readonly struct and Shader a struct; use ID-based pass lookup for efficiency
- Materials now support per-pass pipeline overrides with new keying
- Add defensive checks in D3D12CommandBuffer; update D3D12PipelineLibrary for new keying/state
- Move test shader to test.gsdef and update for new pipeline state syntax
- Remove obsolete files/interfaces and perform general code cleanups
- Update all usages and parsing logic for new pipeline state system
This commit is contained in:
2025-12-24 19:06:34 +09:00
parent b8ce824292
commit a89719bfc9
25 changed files with 575 additions and 363 deletions

View File

@@ -128,20 +128,20 @@ internal static class SDLCompiler
return $"{shader.name}_{pass.name}";
}
private static PipelineDescriptor MeragePipeline(PipelineSemantic? semantic, PipelineDescriptor parent)
private static PipelineState MeragePipeline(PipelineSemantic? semantic, PipelineState parent)
{
if (semantic == null)
{
return parent;
}
return new PipelineDescriptor
return new PipelineState
{
zTest = semantic.zTest ?? parent.zTest,
zWrite = semantic.zWrite ?? parent.zWrite,
cull = semantic.cull ?? parent.cull,
blend = semantic.blend ?? parent.blend,
colorMask = semantic.colorMask ?? parent.colorMask
ZTest = semantic.zTest ?? parent.ZTest,
ZWrite = semantic.zWrite ?? parent.ZWrite,
Cull = semantic.cull ?? parent.Cull,
Blend = semantic.blend ?? parent.Blend,
ColorMask = semantic.colorMask ?? parent.ColorMask
};
}
@@ -208,7 +208,7 @@ internal static class SDLCompiler
{
foreach (var pass in semantics.passes)
{
var localPipeline = MeragePipeline(pass.localPipeline, PipelineDescriptor.Default);
var localPipeline = MeragePipeline(pass.localPipeline, PipelineState.Default);
var fullPass = new FullPassDescriptor
{
uniqueIdentifier = GetPassUniqueId(semantics, pass),