Refactor: add command allocator & render target strategies

Major refactor of graphics infrastructure:
- Introduce ICommandAllocator and D3D12CommandAllocator for explicit command buffer management.
- Change ICommandBuffer.Begin to require an allocator.
- Add IRenderTargetStrategy abstraction with swap chain and texture implementations.
- Update IRenderer to use RenderTargetStrategy instead of direct handle.
- Add DPI scaling support to swap chains (ScaleX/ScaleY, SetScale).
- RenderSystem now supports thread-safe swap chain resize requests.
- Remove persistent copy command buffer; use per-frame allocators.
- Make Logger public/static and clean up API visibility.
- Update .editorconfig and debug layer enablement.
These changes improve modularity, DPI-awareness, and future extensibility.
This commit is contained in:
2025-12-23 00:35:34 +09:00
parent d23e701f0a
commit aa3d9c749b
24 changed files with 456 additions and 242 deletions

View File

@@ -1,5 +1,4 @@
using System.Collections.ObjectModel;
using System.Diagnostics;
namespace Ghost.Core;
@@ -10,7 +9,7 @@ public enum LogLevel
Error
}
internal readonly struct LogMessage
public readonly struct LogMessage
{
public LogLevel Level
{
@@ -51,67 +50,68 @@ internal readonly struct LogMessage
}
}
internal interface ILogger
public interface ILogger
{
public ReadOnlyObservableCollection<LogMessage> Logs
ReadOnlyObservableCollection<LogMessage> Logs
{
get;
}
public void Log(string message, LogLevel level);
public void Log(Exception exception);
public void Assert(bool condition, string message);
public void Clear();
}
// TODO: Add file logging.
internal class LoggerImplementation : ILogger
{
private readonly ObservableCollection<LogMessage> _logs = new();
private readonly Lock _lock = new();
public ReadOnlyObservableCollection<LogMessage> Logs => new(_logs);
public void Log(string message, LogLevel level)
{
lock (_lock)
{
_logs.Add(new LogMessage(level, message));
}
}
public void Log(Exception exception)
{
lock (_lock)
{
_logs.Add(new LogMessage(LogLevel.Error, exception.Message, exception.StackTrace));
}
}
public void Assert(bool condition, string message)
{
lock (_lock)
{
if (!condition)
{
Log(message, LogLevel.Error);
}
}
}
public void Clear()
{
lock (_lock)
{
_logs.Clear();
}
}
void Log(string message, LogLevel level);
void Log(Exception exception);
void Assert(bool condition, string message);
void Clear();
}
public static class Logger
{
private static readonly ILogger s_logger = new LoggerImplementation();
internal static ReadOnlyObservableCollection<LogMessage> Logs => s_logger.Logs;
// TODO: Add file logging.
private class LoggerImpl : ILogger
{
private readonly ObservableCollection<LogMessage> _logs = new();
private readonly Lock _lock = new();
public ReadOnlyObservableCollection<LogMessage> Logs => new(_logs);
public void Log(string message, LogLevel level)
{
lock (_lock)
{
_logs.Add(new LogMessage(level, message));
}
}
public void Log(Exception exception)
{
lock (_lock)
{
_logs.Add(new LogMessage(LogLevel.Error, exception.Message, exception.StackTrace));
}
}
public void Assert(bool condition, string message)
{
lock (_lock)
{
if (!condition)
{
Log(message, LogLevel.Error);
}
}
}
public void Clear()
{
lock (_lock)
{
_logs.Clear();
}
}
}
private static readonly ILogger s_logger = new LoggerImpl();
public static ReadOnlyObservableCollection<LogMessage> Logs => s_logger.Logs;
public static void Log(LogLevel level, object? message)
{