Remove .net 10 only extension block;
This commit is contained in:
@@ -347,7 +347,7 @@ internal unsafe class D3D12PipelineLibrary : IPipelineLibrary, IDisposable
|
||||
var depthEnabled = ztest != ZTestOptions.Disabled;
|
||||
var writeEnabled = zwrite == ZWriteOptions.On;
|
||||
var cmp = ToD3DCompare(ztest);
|
||||
return D3D12_DEPTH_STENCIL_DESC.Create(depthEnabled, writeEnabled, cmp);
|
||||
return D3D12Utility.D3D12_DEPTH_STENCIL_DESC_CREATE(depthEnabled, writeEnabled, cmp);
|
||||
}
|
||||
|
||||
private GraphicsPipelineKey CompilePSO(ref readonly GraphicsPSODescriptor descriptor, ref readonly D3D12GraphicsCompiledResult compiled)
|
||||
@@ -370,19 +370,19 @@ internal unsafe class D3D12PipelineLibrary : IPipelineLibrary, IDisposable
|
||||
|
||||
BlendState = descriptor.blend switch
|
||||
{
|
||||
BlendOptions.Opaque => D3D12_BLEND_DESC.OPAQUE,
|
||||
BlendOptions.Alpha => D3D12_BLEND_DESC.ALPHA_BLEND,
|
||||
BlendOptions.Additive => D3D12_BLEND_DESC.ADDITIVE,
|
||||
BlendOptions.Multiply => D3D12_BLEND_DESC.MULTIPLY,
|
||||
BlendOptions.PremultipliedAlpha => D3D12_BLEND_DESC.PREMULTIPLIED,
|
||||
_ => D3D12_BLEND_DESC.OPAQUE
|
||||
BlendOptions.Opaque => D3D12Utility.D3D12_BLEND_DESC_OPAQUE,
|
||||
BlendOptions.Alpha => D3D12Utility.D3D12_BLEND_DESC_ALPHA_BLEND,
|
||||
BlendOptions.Additive => D3D12Utility.D3D12_BLEND_DESC_ADDITIVE,
|
||||
BlendOptions.Multiply => D3D12Utility.D3D12_BLEND_DESC_MULTIPLY,
|
||||
BlendOptions.PremultipliedAlpha => D3D12Utility.D3D12_BLEND_DESC_PREMULTIPLIED,
|
||||
_ => D3D12Utility.D3D12_BLEND_DESC_OPAQUE
|
||||
},
|
||||
RasterizerState = descriptor.cull switch
|
||||
{
|
||||
CullOptions.Off => D3D12_RASTERIZER_DESC.CULL_NONE,
|
||||
CullOptions.Front => D3D12_RASTERIZER_DESC.CULL_CLOCKWISE,
|
||||
CullOptions.Back => D3D12_RASTERIZER_DESC.CULL_COUNTER_CLOCKWISE,
|
||||
_ => D3D12_RASTERIZER_DESC.CULL_NONE
|
||||
CullOptions.Off => D3D12Utility.D3D12_RASTERIZER_DESC_CULL_NONE,
|
||||
CullOptions.Front => D3D12Utility.D3D12_RASTERIZER_DESC_CULL_CLOCKWISE,
|
||||
CullOptions.Back => D3D12Utility.D3D12_RASTERIZER_DESC_CULL_COUNTER_CLOCKWISE,
|
||||
_ => D3D12Utility.D3D12_RASTERIZER_DESC_CULL_NONE
|
||||
},
|
||||
};
|
||||
|
||||
|
||||
@@ -5,142 +5,6 @@ using static TerraFX.Aliases.D3D12_Alias;
|
||||
|
||||
namespace Ghost.Graphics.D3D12.Utilities;
|
||||
|
||||
internal static class D3D12_RASTERIZER_DESC_Extensions
|
||||
{
|
||||
extension(D3D12_RASTERIZER_DESC)
|
||||
{
|
||||
public static D3D12_RASTERIZER_DESC CULL_NONE => Create(D3D12_FILL_MODE_SOLID, D3D12_CULL_MODE_NONE);
|
||||
public static D3D12_RASTERIZER_DESC CULL_CLOCKWISE => Create(D3D12_FILL_MODE_SOLID, D3D12_CULL_MODE_FRONT);
|
||||
public static D3D12_RASTERIZER_DESC CULL_COUNTER_CLOCKWISE => Create(D3D12_FILL_MODE_SOLID, D3D12_CULL_MODE_BACK);
|
||||
public static D3D12_RASTERIZER_DESC WIREFRAME => Create(D3D12_FILL_MODE_WIREFRAME, D3D12_CULL_MODE_NONE);
|
||||
|
||||
public static D3D12_RASTERIZER_DESC Create(
|
||||
D3D12_FILL_MODE fillMode,
|
||||
D3D12_CULL_MODE cullMode,
|
||||
bool frontCounterClockwise = false,
|
||||
int depthBias = D3D12_DEFAULT_DEPTH_BIAS,
|
||||
float depthBiasClamp = D3D12_DEFAULT_DEPTH_BIAS_CLAMP,
|
||||
float slopeScaledDepthBias = D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS,
|
||||
bool depthClipEnable = true,
|
||||
bool multisampleEnable = true,
|
||||
bool antialiasedLineEnable = false,
|
||||
uint forcedSampleCount = 0,
|
||||
D3D12_CONSERVATIVE_RASTERIZATION_MODE conservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF)
|
||||
{
|
||||
return new D3D12_RASTERIZER_DESC
|
||||
{
|
||||
FillMode = fillMode,
|
||||
CullMode = cullMode,
|
||||
FrontCounterClockwise = frontCounterClockwise ? TRUE : FALSE,
|
||||
DepthBias = depthBias,
|
||||
DepthBiasClamp = depthBiasClamp,
|
||||
SlopeScaledDepthBias = slopeScaledDepthBias,
|
||||
DepthClipEnable = depthClipEnable ? TRUE : FALSE,
|
||||
MultisampleEnable = multisampleEnable ? TRUE : FALSE,
|
||||
AntialiasedLineEnable = antialiasedLineEnable ? TRUE : FALSE,
|
||||
ForcedSampleCount = forcedSampleCount,
|
||||
ConservativeRaster = conservativeRaster
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal static class D3D12_BLEND_DESC_Extensions
|
||||
{
|
||||
extension(D3D12_BLEND_DESC)
|
||||
{
|
||||
public static D3D12_BLEND_DESC OPAQUE => Create(D3D12_BLEND_ONE, D3D12_BLEND_ZERO);
|
||||
public static D3D12_BLEND_DESC ALPHA_BLEND => Create(D3D12_BLEND_SRC_ALPHA, D3D12_BLEND_INV_SRC_ALPHA);
|
||||
public static D3D12_BLEND_DESC ADDITIVE => Create(D3D12_BLEND_SRC_ALPHA, D3D12_BLEND_ONE);
|
||||
public static D3D12_BLEND_DESC MULTIPLY => Create(D3D12_BLEND_DEST_COLOR, D3D12_BLEND_ZERO);
|
||||
public static D3D12_BLEND_DESC PREMULTIPLIED => Create(D3D12_BLEND_ONE, D3D12_BLEND_INV_SRC_ALPHA);
|
||||
public static D3D12_BLEND_DESC NON_PREMULTIPLIED => Create(D3D12_BLEND_SRC_ALPHA, D3D12_BLEND_INV_SRC_ALPHA);
|
||||
|
||||
public static D3D12_BLEND_DESC Create(D3D12_BLEND srcBlend, D3D12_BLEND destBlend)
|
||||
{
|
||||
var blendDesc = new D3D12_BLEND_DESC
|
||||
{
|
||||
AlphaToCoverageEnable = false,
|
||||
IndependentBlendEnable = false
|
||||
};
|
||||
|
||||
for (var i = 0; i < D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT; i++)
|
||||
{
|
||||
blendDesc.RenderTarget[i].BlendEnable = srcBlend != D3D12_BLEND_ONE || destBlend != D3D12_BLEND_ZERO;
|
||||
blendDesc.RenderTarget[i].LogicOp = D3D12_LOGIC_OP_NOOP;
|
||||
blendDesc.RenderTarget[i].SrcBlend = srcBlend;
|
||||
blendDesc.RenderTarget[i].DestBlend = destBlend;
|
||||
blendDesc.RenderTarget[i].BlendOp = D3D12_BLEND_OP_ADD;
|
||||
blendDesc.RenderTarget[i].SrcBlendAlpha = srcBlend;
|
||||
blendDesc.RenderTarget[i].DestBlendAlpha = destBlend;
|
||||
blendDesc.RenderTarget[i].BlendOpAlpha = D3D12_BLEND_OP_ADD;
|
||||
blendDesc.RenderTarget[i].RenderTargetWriteMask = (byte)D3D12_COLOR_WRITE_ENABLE_ALL;
|
||||
}
|
||||
|
||||
return blendDesc;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal static class D3D12_DEPTH_STENCIL_DESC_Extensions
|
||||
{
|
||||
extension(D3D12_DEPTH_STENCIL_DESC)
|
||||
{
|
||||
public static D3D12_DEPTH_STENCIL_DESC NONE => Create(false, false, D3D12_COMPARISON_FUNC_LESS_EQUAL);
|
||||
public static D3D12_DEPTH_STENCIL_DESC READ => Create(true, false, D3D12_COMPARISON_FUNC_LESS_EQUAL);
|
||||
public static D3D12_DEPTH_STENCIL_DESC REVERSE_Z => Create(true, true, D3D12_COMPARISON_FUNC_GREATER_EQUAL);
|
||||
public static D3D12_DEPTH_STENCIL_DESC READ_REVERSE_Z => Create(true, false, D3D12_COMPARISON_FUNC_GREATER_EQUAL);
|
||||
|
||||
public static D3D12_DEPTH_STENCIL_DESC Create(bool depthEnable,
|
||||
bool depthWriteEnable,
|
||||
D3D12_COMPARISON_FUNC depthFunc,
|
||||
bool stencilEnable = false,
|
||||
byte stencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK,
|
||||
byte stencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK,
|
||||
D3D12_STENCIL_OP frontStencilFailOp = D3D12_STENCIL_OP_KEEP,
|
||||
D3D12_STENCIL_OP frontStencilDepthFailOp = D3D12_STENCIL_OP_KEEP,
|
||||
D3D12_STENCIL_OP frontStencilPassOp = D3D12_STENCIL_OP_KEEP,
|
||||
D3D12_COMPARISON_FUNC frontStencilFunc = D3D12_COMPARISON_FUNC_ALWAYS,
|
||||
D3D12_STENCIL_OP backStencilFailOp = D3D12_STENCIL_OP_KEEP,
|
||||
D3D12_STENCIL_OP backStencilDepthFailOp = D3D12_STENCIL_OP_KEEP,
|
||||
D3D12_STENCIL_OP backStencilPassOp = D3D12_STENCIL_OP_KEEP,
|
||||
D3D12_COMPARISON_FUNC backStencilFunc = D3D12_COMPARISON_FUNC_ALWAYS)
|
||||
{
|
||||
return new D3D12_DEPTH_STENCIL_DESC
|
||||
{
|
||||
DepthEnable = depthEnable,
|
||||
DepthWriteMask = depthWriteEnable ? D3D12_DEPTH_WRITE_MASK_ALL : D3D12_DEPTH_WRITE_MASK_ZERO,
|
||||
DepthFunc = depthFunc,
|
||||
StencilEnable = stencilEnable,
|
||||
StencilReadMask = stencilReadMask,
|
||||
StencilWriteMask = stencilWriteMask,
|
||||
FrontFace = D3D12_DEPTH_STENCILOP_DESC.Create(frontStencilFailOp, frontStencilDepthFailOp, frontStencilPassOp, frontStencilFunc),
|
||||
BackFace = D3D12_DEPTH_STENCILOP_DESC.Create(backStencilFailOp, backStencilDepthFailOp, backStencilPassOp, backStencilFunc)
|
||||
};
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
internal static class D3D12_DEPTH_STENCILOP_DESC_Extensions
|
||||
{
|
||||
extension(D3D12_DEPTH_STENCILOP_DESC)
|
||||
{
|
||||
public static D3D12_DEPTH_STENCILOP_DESC DEFAULT => Create(D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS);
|
||||
|
||||
public static D3D12_DEPTH_STENCILOP_DESC Create(D3D12_STENCIL_OP stencilFailOp, D3D12_STENCIL_OP stencilDepthFailOp, D3D12_STENCIL_OP stencilPassOp, D3D12_COMPARISON_FUNC stencilFunc)
|
||||
{
|
||||
return new D3D12_DEPTH_STENCILOP_DESC
|
||||
{
|
||||
StencilFailOp = stencilFailOp,
|
||||
StencilDepthFailOp = stencilDepthFailOp,
|
||||
StencilPassOp = stencilPassOp,
|
||||
StencilFunc = stencilFunc
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal unsafe static class D3D12Utility
|
||||
{
|
||||
public static void SetName<T>(ref this T obj, ReadOnlySpan<char> name)
|
||||
@@ -244,4 +108,89 @@ internal unsafe static class D3D12Utility
|
||||
public static D3D12_RASTERIZER_DESC D3D12_RASTERIZER_DESC_CULL_CLOCKWISE => D3D12_RASTERIZER_DESC_CREATE(D3D12_FILL_MODE_SOLID, D3D12_CULL_MODE_FRONT);
|
||||
public static D3D12_RASTERIZER_DESC D3D12_RASTERIZER_DESC_CULL_COUNTER_CLOCKWISE => D3D12_RASTERIZER_DESC_CREATE(D3D12_FILL_MODE_SOLID, D3D12_CULL_MODE_BACK);
|
||||
public static D3D12_RASTERIZER_DESC D3D12_RASTERIZER_DESC_WIREFRAME => D3D12_RASTERIZER_DESC_CREATE(D3D12_FILL_MODE_WIREFRAME, D3D12_CULL_MODE_NONE);
|
||||
|
||||
|
||||
public static D3D12_BLEND_DESC D3D12_BLEND_DESC_CREATE(D3D12_BLEND srcBlend, D3D12_BLEND destBlend)
|
||||
{
|
||||
var blendDesc = new D3D12_BLEND_DESC
|
||||
{
|
||||
AlphaToCoverageEnable = false,
|
||||
IndependentBlendEnable = false
|
||||
};
|
||||
|
||||
for (var i = 0; i < D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT; i++)
|
||||
{
|
||||
blendDesc.RenderTarget[i].BlendEnable = srcBlend != D3D12_BLEND_ONE || destBlend != D3D12_BLEND_ZERO;
|
||||
blendDesc.RenderTarget[i].LogicOp = D3D12_LOGIC_OP_NOOP;
|
||||
blendDesc.RenderTarget[i].SrcBlend = srcBlend;
|
||||
blendDesc.RenderTarget[i].DestBlend = destBlend;
|
||||
blendDesc.RenderTarget[i].BlendOp = D3D12_BLEND_OP_ADD;
|
||||
blendDesc.RenderTarget[i].SrcBlendAlpha = srcBlend;
|
||||
blendDesc.RenderTarget[i].DestBlendAlpha = destBlend;
|
||||
blendDesc.RenderTarget[i].BlendOpAlpha = D3D12_BLEND_OP_ADD;
|
||||
blendDesc.RenderTarget[i].RenderTargetWriteMask = (byte)D3D12_COLOR_WRITE_ENABLE_ALL;
|
||||
}
|
||||
|
||||
return blendDesc;
|
||||
}
|
||||
|
||||
public static D3D12_BLEND_DESC D3D12_BLEND_DESC_OPAQUE => D3D12_BLEND_DESC_CREATE(D3D12_BLEND_ONE, D3D12_BLEND_ZERO);
|
||||
public static D3D12_BLEND_DESC D3D12_BLEND_DESC_ALPHA_BLEND => D3D12_BLEND_DESC_CREATE(D3D12_BLEND_SRC_ALPHA, D3D12_BLEND_INV_SRC_ALPHA);
|
||||
public static D3D12_BLEND_DESC D3D12_BLEND_DESC_ADDITIVE => D3D12_BLEND_DESC_CREATE(D3D12_BLEND_SRC_ALPHA, D3D12_BLEND_ONE);
|
||||
public static D3D12_BLEND_DESC D3D12_BLEND_DESC_MULTIPLY => D3D12_BLEND_DESC_CREATE(D3D12_BLEND_DEST_COLOR, D3D12_BLEND_ZERO);
|
||||
public static D3D12_BLEND_DESC D3D12_BLEND_DESC_PREMULTIPLIED => D3D12_BLEND_DESC_CREATE(D3D12_BLEND_ONE, D3D12_BLEND_INV_SRC_ALPHA);
|
||||
public static D3D12_BLEND_DESC D3D12_BLEND_DESC_NON_PREMULTIPLIED => D3D12_BLEND_DESC_CREATE(D3D12_BLEND_SRC_ALPHA, D3D12_BLEND_INV_SRC_ALPHA);
|
||||
|
||||
|
||||
public static D3D12_DEPTH_STENCIL_DESC D3D12_DEPTH_STENCIL_DESC_CREATE(
|
||||
bool depthEnable,
|
||||
bool depthWriteEnable,
|
||||
D3D12_COMPARISON_FUNC depthFunc,
|
||||
bool stencilEnable = false,
|
||||
byte stencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK,
|
||||
byte stencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK,
|
||||
D3D12_STENCIL_OP frontStencilFailOp = D3D12_STENCIL_OP_KEEP,
|
||||
D3D12_STENCIL_OP frontStencilDepthFailOp = D3D12_STENCIL_OP_KEEP,
|
||||
D3D12_STENCIL_OP frontStencilPassOp = D3D12_STENCIL_OP_KEEP,
|
||||
D3D12_COMPARISON_FUNC frontStencilFunc = D3D12_COMPARISON_FUNC_ALWAYS,
|
||||
D3D12_STENCIL_OP backStencilFailOp = D3D12_STENCIL_OP_KEEP,
|
||||
D3D12_STENCIL_OP backStencilDepthFailOp = D3D12_STENCIL_OP_KEEP,
|
||||
D3D12_STENCIL_OP backStencilPassOp = D3D12_STENCIL_OP_KEEP,
|
||||
D3D12_COMPARISON_FUNC backStencilFunc = D3D12_COMPARISON_FUNC_ALWAYS)
|
||||
{
|
||||
return new D3D12_DEPTH_STENCIL_DESC
|
||||
{
|
||||
DepthEnable = depthEnable,
|
||||
DepthWriteMask = depthWriteEnable ? D3D12_DEPTH_WRITE_MASK_ALL : D3D12_DEPTH_WRITE_MASK_ZERO,
|
||||
DepthFunc = depthFunc,
|
||||
StencilEnable = stencilEnable,
|
||||
StencilReadMask = stencilReadMask,
|
||||
StencilWriteMask = stencilWriteMask,
|
||||
FrontFace = D3D12_DEPTH_STENCILOP_DESC_CREATE(frontStencilFailOp, frontStencilDepthFailOp, frontStencilPassOp, frontStencilFunc),
|
||||
BackFace = D3D12_DEPTH_STENCILOP_DESC_CREATE(backStencilFailOp, backStencilDepthFailOp, backStencilPassOp, backStencilFunc)
|
||||
};
|
||||
}
|
||||
|
||||
public static D3D12_DEPTH_STENCIL_DESC D3D12_DEPTH_STENCIL_DESC_NONE => D3D12_DEPTH_STENCIL_DESC_CREATE(false, false, D3D12_COMPARISON_FUNC_LESS_EQUAL);
|
||||
public static D3D12_DEPTH_STENCIL_DESC D3D12_DEPTH_STENCIL_DESC_READ => D3D12_DEPTH_STENCIL_DESC_CREATE(true, false, D3D12_COMPARISON_FUNC_LESS_EQUAL);
|
||||
public static D3D12_DEPTH_STENCIL_DESC D3D12_DEPTH_STENCIL_DESC_REVERSE_Z => D3D12_DEPTH_STENCIL_DESC_CREATE(true, true, D3D12_COMPARISON_FUNC_GREATER_EQUAL);
|
||||
public static D3D12_DEPTH_STENCIL_DESC D3D12_DEPTH_STENCIL_DESC_READ_REVERSE_Z => D3D12_DEPTH_STENCIL_DESC_CREATE(true, false, D3D12_COMPARISON_FUNC_GREATER_EQUAL);
|
||||
|
||||
|
||||
public static D3D12_DEPTH_STENCILOP_DESC D3D12_DEPTH_STENCILOP_DESC_CREATE(
|
||||
D3D12_STENCIL_OP stencilFailOp,
|
||||
D3D12_STENCIL_OP stencilDepthFailOp,
|
||||
D3D12_STENCIL_OP stencilPassOp,
|
||||
D3D12_COMPARISON_FUNC stencilFunc)
|
||||
{
|
||||
return new D3D12_DEPTH_STENCILOP_DESC
|
||||
{
|
||||
StencilFailOp = stencilFailOp,
|
||||
StencilDepthFailOp = stencilDepthFailOp,
|
||||
StencilPassOp = stencilPassOp,
|
||||
StencilFunc = stencilFunc
|
||||
};
|
||||
}
|
||||
|
||||
public static D3D12_DEPTH_STENCILOP_DESC D3D12_DEPTH_STENCILOP_DESC_DEFAULT => D3D12_DEPTH_STENCILOP_DESC_CREATE(D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user