Add mesh shader support to rendering context and fix some bugs.
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@@ -7,17 +7,7 @@
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</PropertyGroup>
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<ItemGroup>
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<Compile Remove="Combinators\**" />
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<EmbeddedResource Remove="Combinators\**" />
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<None Remove="Combinators\**" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Misaki.HighPerformance.Mathematics" Version="1.1.0" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Ghost.Core\Ghost.Core.csproj" />
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<ProjectReference Include="../Ghost.Core/Ghost.Core.csproj" />
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</ItemGroup>
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</Project>
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