Updated Handle and Identifier that default is invalid
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@@ -51,6 +51,7 @@ internal unsafe class D3D12PipelineLibrary : IPipelineLibrary
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CreateDefaultRootSignature().ThrowIfFailed();
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}
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// TODO: Maybe we don't need 4 root signature. We can use bindless for global, per-view, and per-object buffers as well.
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private Result CreateDefaultRootSignature()
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{
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_defaultRootSignature = default;
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