Remove old SceneGraph

This commit is contained in:
2026-01-25 21:18:16 +09:00
parent 0201f0fc33
commit ba5dc2159e
17 changed files with 120 additions and 1427 deletions

View File

@@ -106,7 +106,7 @@ internal class MeshRenderPass : IRenderPass
private void CompileBlitShader(ref readonly RenderingContext ctx)
{
var shaderDescriptor = DSLShaderCompiler.CompileShader("F:/csharp/GhostEngine/Ghost.Graphics/Shaders/Blit.gsdef", "C:/Users/Misaki/Downloads/Archive").GetValueOrThrow();
var shaderDescriptor = DSLShaderCompiler.CompileShader("F:/csharp/GhostEngine/Ghost.Graphics/Shaders/Blit.gshdr", "C:/Users/Misaki/Downloads/Archive").GetValueOrThrow();
_blitShader = ctx.ResourceAllocator.CreateGraphicsShader(shaderDescriptor);
_blitMaterial = ctx.ResourceAllocator.CreateMaterial(_blitShader);
@@ -130,7 +130,7 @@ internal class MeshRenderPass : IRenderPass
{
CompileBlitShader(in ctx);
var shaderDescriptor = DSLShaderCompiler.CompileShader("F:/csharp/GhostEngine/Ghost.Graphics/test.gsdef", "C:/Users/Misaki/Downloads/Archive").GetValueOrThrow();
var shaderDescriptor = DSLShaderCompiler.CompileShader("F:/csharp/GhostEngine/Ghost.Graphics/test.gshdr", "C:/Users/Misaki/Downloads/Archive").GetValueOrThrow();
_shader = ctx.ResourceAllocator.CreateGraphicsShader(shaderDescriptor);
_material = ctx.ResourceAllocator.CreateMaterial(_shader);