Refactor project structure and improve performance

Changed the `ProjectRepository` class to be static for easier usage.
Changed `ProjectService` constants to public properties for accessibility.
Changed `App.xaml` to consolidate theme resources into `Override.xaml`.
Changed `App.xaml.cs` to implement an `AppStateMachine` for better state management.
Changed `ConsolePage` and `HierarchyPage` to utilize the new ViewModel structure.
Changed `ProjectPage` to use the `ExplorerItem` model for asset display.
Changed `Entity` and `EntityManager` to enhance component management with a new `IComponentData` interface.
Changed the `Logger` class to introduce structured logging functionality.
Changed the system architecture to support dependency management for better organization.
Changed the `QueryEnumerable` class to allow for more flexible entity queries.
Changed the `TypeHandle` class to improve efficiency in retrieving type handles.
Changed the `World` class to support robust world management and multiple worlds.
Updated the `Test` class to demonstrate the new entity and component management system.
This commit is contained in:
2025-06-05 21:45:50 +09:00
parent 61bbb1bc68
commit bab3be2508
69 changed files with 2184 additions and 1582 deletions

View File

@@ -0,0 +1,44 @@
using Ghost.Editor.View.Windows;
using System.Threading.Tasks;
namespace Ghost.Editor.Infrastructures.AppState;
internal class LandingState : IAppState
{
private LandingWindow? _window;
public Task OnExitingAsync()
{
if (App.Window == _window)
{
App.Window = null;
}
return Task.CompletedTask;
}
public Task OnEnteringAsync(object? parameter)
{
_window = App.GetService<LandingWindow>();
App.Window = _window;
_window.Activate();
return Task.CompletedTask;
}
public Task OnExitedAsync()
{
if (App.Window == _window)
{
App.Window = null;
}
_window?.Close();
_window = null;
return Task.CompletedTask;
}
public Task OnEnteredAsync(object? parameter)
{
return Task.CompletedTask;
}
}