Refactor project structure and improve performance
Changed the `ProjectRepository` class to be static for easier usage. Changed `ProjectService` constants to public properties for accessibility. Changed `App.xaml` to consolidate theme resources into `Override.xaml`. Changed `App.xaml.cs` to implement an `AppStateMachine` for better state management. Changed `ConsolePage` and `HierarchyPage` to utilize the new ViewModel structure. Changed `ProjectPage` to use the `ExplorerItem` model for asset display. Changed `Entity` and `EntityManager` to enhance component management with a new `IComponentData` interface. Changed the `Logger` class to introduce structured logging functionality. Changed the system architecture to support dependency management for better organization. Changed the `QueryEnumerable` class to allow for more flexible entity queries. Changed the `TypeHandle` class to improve efficiency in retrieving type handles. Changed the `World` class to support robust world management and multiple worlds. Updated the `Test` class to demonstrate the new entity and component management system.
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44
Ghost.Editor/Infrastructures/AppState/LandingState.cs
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44
Ghost.Editor/Infrastructures/AppState/LandingState.cs
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using Ghost.Editor.View.Windows;
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using System.Threading.Tasks;
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namespace Ghost.Editor.Infrastructures.AppState;
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internal class LandingState : IAppState
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{
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private LandingWindow? _window;
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public Task OnExitingAsync()
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{
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if (App.Window == _window)
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{
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App.Window = null;
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}
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return Task.CompletedTask;
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}
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public Task OnEnteringAsync(object? parameter)
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{
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_window = App.GetService<LandingWindow>();
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App.Window = _window;
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_window.Activate();
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return Task.CompletedTask;
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}
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public Task OnExitedAsync()
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{
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if (App.Window == _window)
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{
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App.Window = null;
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}
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_window?.Close();
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_window = null;
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return Task.CompletedTask;
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}
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public Task OnEnteredAsync(object? parameter)
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{
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return Task.CompletedTask;
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}
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}
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