Refactor project structure and improve performance
Changed the `ProjectRepository` class to be static for easier usage. Changed `ProjectService` constants to public properties for accessibility. Changed `App.xaml` to consolidate theme resources into `Override.xaml`. Changed `App.xaml.cs` to implement an `AppStateMachine` for better state management. Changed `ConsolePage` and `HierarchyPage` to utilize the new ViewModel structure. Changed `ProjectPage` to use the `ExplorerItem` model for asset display. Changed `Entity` and `EntityManager` to enhance component management with a new `IComponentData` interface. Changed the `Logger` class to introduce structured logging functionality. Changed the system architecture to support dependency management for better organization. Changed the `QueryEnumerable` class to allow for more flexible entity queries. Changed the `TypeHandle` class to improve efficiency in retrieving type handles. Changed the `World` class to support robust world management and multiple worlds. Updated the `Test` class to demonstrate the new entity and component management system.
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27
Ghost.Editor/Models/ExplorerItem.cs
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27
Ghost.Editor/Models/ExplorerItem.cs
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using System.Collections.ObjectModel;
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namespace Ghost.Editor.Models;
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internal class ExplorerItem(string name, string path, bool isDirectory)
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{
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public string Name
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{
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get;
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} = name;
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public string Path
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{
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get;
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} = path;
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public bool IsDirectory
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{
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get;
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} = isDirectory;
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public ObservableCollection<ExplorerItem>? Children
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{
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get;
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set;
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}
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}
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