Refactor project structure and improve performance
Changed the `ProjectRepository` class to be static for easier usage. Changed `ProjectService` constants to public properties for accessibility. Changed `App.xaml` to consolidate theme resources into `Override.xaml`. Changed `App.xaml.cs` to implement an `AppStateMachine` for better state management. Changed `ConsolePage` and `HierarchyPage` to utilize the new ViewModel structure. Changed `ProjectPage` to use the `ExplorerItem` model for asset display. Changed `Entity` and `EntityManager` to enhance component management with a new `IComponentData` interface. Changed the `Logger` class to introduce structured logging functionality. Changed the system architecture to support dependency management for better organization. Changed the `QueryEnumerable` class to allow for more flexible entity queries. Changed the `TypeHandle` class to improve efficiency in retrieving type handles. Changed the `World` class to support robust world management and multiple worlds. Updated the `Test` class to demonstrate the new entity and component management system.
This commit is contained in:
@@ -1,35 +0,0 @@
|
||||
using Ghost.Editor.AppStates;
|
||||
using Ghost.Editor.Contracts;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Ghost.Editor.Services;
|
||||
|
||||
internal class AppStateService(params IEnumerable<IAppState<StateKey>> states)
|
||||
{
|
||||
private readonly Dictionary<StateKey, IAppState<StateKey>> _states = states.ToDictionary(s => s.StateKy, s => s);
|
||||
private IAppState<StateKey>? _current;
|
||||
|
||||
public async Task TransitionToAsync(StateKey stateKey, object? parameter = null)
|
||||
{
|
||||
var previous = _current;
|
||||
var next = _states[stateKey];
|
||||
|
||||
if (previous != null)
|
||||
{
|
||||
await previous.OnExitingAsync();
|
||||
}
|
||||
|
||||
await next.OnEnteringAsync(parameter);
|
||||
|
||||
if (previous != null)
|
||||
{
|
||||
await previous.OnExitedAsync();
|
||||
}
|
||||
|
||||
await next.OnEnteredAsync(parameter);
|
||||
|
||||
_current = next;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user