Refactor project structure and improve performance

Changed the `ProjectRepository` class to be static for easier usage.
Changed `ProjectService` constants to public properties for accessibility.
Changed `App.xaml` to consolidate theme resources into `Override.xaml`.
Changed `App.xaml.cs` to implement an `AppStateMachine` for better state management.
Changed `ConsolePage` and `HierarchyPage` to utilize the new ViewModel structure.
Changed `ProjectPage` to use the `ExplorerItem` model for asset display.
Changed `Entity` and `EntityManager` to enhance component management with a new `IComponentData` interface.
Changed the `Logger` class to introduce structured logging functionality.
Changed the system architecture to support dependency management for better organization.
Changed the `QueryEnumerable` class to allow for more flexible entity queries.
Changed the `TypeHandle` class to improve efficiency in retrieving type handles.
Changed the `World` class to support robust world management and multiple worlds.
Updated the `Test` class to demonstrate the new entity and component management system.
This commit is contained in:
2025-06-05 21:45:50 +09:00
parent 61bbb1bc68
commit bab3be2508
69 changed files with 2184 additions and 1582 deletions

View File

@@ -1,35 +0,0 @@
using Ghost.Editor.AppStates;
using Ghost.Editor.Contracts;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Ghost.Editor.Services;
internal class AppStateService(params IEnumerable<IAppState<StateKey>> states)
{
private readonly Dictionary<StateKey, IAppState<StateKey>> _states = states.ToDictionary(s => s.StateKy, s => s);
private IAppState<StateKey>? _current;
public async Task TransitionToAsync(StateKey stateKey, object? parameter = null)
{
var previous = _current;
var next = _states[stateKey];
if (previous != null)
{
await previous.OnExitingAsync();
}
await next.OnEnteringAsync(parameter);
if (previous != null)
{
await previous.OnExitedAsync();
}
await next.OnEnteredAsync(parameter);
_current = next;
}
}