Refactor project structure and improve performance
Changed the `ProjectRepository` class to be static for easier usage. Changed `ProjectService` constants to public properties for accessibility. Changed `App.xaml` to consolidate theme resources into `Override.xaml`. Changed `App.xaml.cs` to implement an `AppStateMachine` for better state management. Changed `ConsolePage` and `HierarchyPage` to utilize the new ViewModel structure. Changed `ProjectPage` to use the `ExplorerItem` model for asset display. Changed `Entity` and `EntityManager` to enhance component management with a new `IComponentData` interface. Changed the `Logger` class to introduce structured logging functionality. Changed the system architecture to support dependency management for better organization. Changed the `QueryEnumerable` class to allow for more flexible entity queries. Changed the `TypeHandle` class to improve efficiency in retrieving type handles. Changed the `World` class to support robust world management and multiple worlds. Updated the `Test` class to demonstrate the new entity and component management system.
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using CommunityToolkit.Mvvm.ComponentModel;
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using CommunityToolkit.Mvvm.Input;
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using Ghost.Engine.Models;
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using Ghost.Engine.Services;
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using System.Collections.ObjectModel;
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namespace Ghost.Editor.ViewModels.Pages.EngineEditor;
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internal partial class ConsoleViewModel : ObservableObject
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{
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[ObservableProperty]
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public partial ObservableCollection<LogMessage> Logs
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{
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get; set;
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} = new();
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[ObservableProperty]
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public partial bool ShowInfo
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{
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get; set;
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} = true;
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[ObservableProperty]
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public partial bool ShowWarning
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{
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get; set;
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} = true;
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[ObservableProperty]
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public partial bool ShowError
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{
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get; set;
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} = true;
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[ObservableProperty]
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public partial bool ShowStackTrace
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{
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get; set;
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} = false;
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[ObservableProperty]
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public partial LogMessage? SelectedLog
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{
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get; set;
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}
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public ConsoleViewModel()
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{
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foreach (var log in Logger.Logs)
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{
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Logs.Add(log);
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}
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Logger.OnLogsUpdate += UpdateLogs;
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}
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~ConsoleViewModel()
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{
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Logger.OnLogsUpdate -= UpdateLogs;
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}
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private void UpdateLogs(LogChangeType updateType)
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{
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switch (updateType)
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{
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case LogChangeType.LogAdded:
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Logs.Add(Logger.Logs[^1]);
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break;
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case LogChangeType.LogRemoved:
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if (Logs.Count > 0)
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{
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Logs.RemoveAt(0);
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}
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break;
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case LogChangeType.LogsCleared:
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Logs.Clear();
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break;
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}
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}
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partial void OnShowStackTraceChanged(bool value)
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{
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Logger.HasStackTrace = value;
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Logger.LogInfo($"Stack trace visibility set to {value}.");
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}
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[RelayCommand]
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private void ClearLogs()
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{
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Logger.Clear();
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}
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}
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