Refactor project structure and improve performance
Changed the `ProjectRepository` class to be static for easier usage. Changed `ProjectService` constants to public properties for accessibility. Changed `App.xaml` to consolidate theme resources into `Override.xaml`. Changed `App.xaml.cs` to implement an `AppStateMachine` for better state management. Changed `ConsolePage` and `HierarchyPage` to utilize the new ViewModel structure. Changed `ProjectPage` to use the `ExplorerItem` model for asset display. Changed `Entity` and `EntityManager` to enhance component management with a new `IComponentData` interface. Changed the `Logger` class to introduce structured logging functionality. Changed the system architecture to support dependency management for better organization. Changed the `QueryEnumerable` class to allow for more flexible entity queries. Changed the `TypeHandle` class to improve efficiency in retrieving type handles. Changed the `World` class to support robust world management and multiple worlds. Updated the `Test` class to demonstrate the new entity and component management system.
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Ghost.Editor/ViewModels/Windows/EngineEditorViewModel.cs
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Ghost.Editor/ViewModels/Windows/EngineEditorViewModel.cs
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using CommunityToolkit.Mvvm.ComponentModel;
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using Ghost.Data.Models;
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using Ghost.Data.Services;
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using Ghost.Engine.Resources;
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namespace Ghost.Editor.ViewModels.Windows;
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internal partial class EngineEditorViewModel : ObservableRecipient
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{
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public string engineVersionDescriptor = $"{EngineData.ENGINE_NAME} - {EngineData.s_engineVersion}";
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public ProjectMetadataInfo CurrentProject => ProjectService.CurrentProject;
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}
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