Refactor project structure and improve performance
Changed the `ProjectRepository` class to be static for easier usage. Changed `ProjectService` constants to public properties for accessibility. Changed `App.xaml` to consolidate theme resources into `Override.xaml`. Changed `App.xaml.cs` to implement an `AppStateMachine` for better state management. Changed `ConsolePage` and `HierarchyPage` to utilize the new ViewModel structure. Changed `ProjectPage` to use the `ExplorerItem` model for asset display. Changed `Entity` and `EntityManager` to enhance component management with a new `IComponentData` interface. Changed the `Logger` class to introduce structured logging functionality. Changed the system architecture to support dependency management for better organization. Changed the `QueryEnumerable` class to allow for more flexible entity queries. Changed the `TypeHandle` class to improve efficiency in retrieving type handles. Changed the `World` class to support robust world management and multiple worlds. Updated the `Test` class to demonstrate the new entity and component management system.
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@@ -5,6 +5,7 @@
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<#@ import namespace="System.Linq" #>
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<#@ include file="Helpers.ttinclude" #>
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using Ghost.Entities.Components;
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using Ghost.Entities.Query;
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using Ghost.Entities.Utilities;
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using Misaki.HighPerformance.Unsafe.Collections;
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@@ -47,11 +48,11 @@ public struct QueryEnumerable<<#= generics #>>
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_filters = new();
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<# for (int i = 0; i < arity; i++) {#>
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_filters._all.Add(TypeHandle<T<#= i #>>.Value);
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_filters._all.Add(TypeHandle.Get<T<#= i #>>());
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<# } #>
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}
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public Enumerator GetEnumerator() => new Enumerator(_world, <#= constructorParams #>, _count, _filters);
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public readonly Enumerator GetEnumerator() => new (_world, <#= constructorParams #>, _count, _filters);
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public ref struct Enumerator
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{
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@@ -110,7 +111,7 @@ var compRestrictions = AppendGenericRestrictions(i, "TComponent", "struct, IComp
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<#= compRestrictions #>
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{
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<# for (int j = 0; j < i; j++) {#>
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_filters._all.Add(TypeHandle<TComponent<#= j #>>.Value);
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_filters._all.Add(TypeHandle.Get<TComponent<#= j #>>());
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<# } #>
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return this;
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}
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@@ -119,7 +120,7 @@ var compRestrictions = AppendGenericRestrictions(i, "TComponent", "struct, IComp
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<#= compRestrictions #>
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{
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<# for (int j = 0; j < i; j++) {#>
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_filters._any.Add(TypeHandle<TComponent<#= j #>>.Value);
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_filters._any.Add(TypeHandle.Get<TComponent<#= j #>>());
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<# } #>
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return this;
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}
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@@ -128,7 +129,7 @@ var compRestrictions = AppendGenericRestrictions(i, "TComponent", "struct, IComp
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<#= compRestrictions #>
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{
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<# for (int j = 0; j < i; j++) {#>
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_filters._absent.Add(TypeHandle<TComponent<#= j #>>.Value);
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_filters._absent.Add(TypeHandle.Get<TComponent<#= j #>>());
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<# } #>
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return this;
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}
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@@ -137,7 +138,7 @@ var compRestrictions = AppendGenericRestrictions(i, "TComponent", "struct, IComp
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<#= compRestrictions #>
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{
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<# for (int j = 0; j < i; j++) {#>
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_filters._disabled.Add(TypeHandle<TComponent<#= j #>>.Value);
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_filters._disabled.Add(TypeHandle.Get<TComponent<#= j #>>());
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<# } #>
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return this;
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}
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