Merge branch 'develop' into feature/docking-layout
# Conflicts: # src/Editor/Ghost.Editor/ActivationHandler.cs # src/Editor/Ghost.Editor/App.xaml # src/Editor/Ghost.Editor/View/Windows/EngineEditorWindow.xaml
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@@ -3,10 +3,8 @@ using Ghost.Engine.Components;
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using Ghost.Entities;
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using Ghost.Graphics;
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using Ghost.Graphics.Core;
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using Ghost.Graphics.RHI;
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using Misaki.HighPerformance.LowLevel.Buffer;
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using Misaki.HighPerformance.Mathematics;
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using Misaki.HighPerformance.Mathematics.Geometry;
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namespace Ghost.Engine.Systems;
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@@ -27,6 +25,8 @@ public class RenderExtractionSystem : ISystem
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.WithAll<Camera, LocalToWorld>()
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.Build(systemAPI.World, false);
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builder.Clear();
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_meshQueryID = builder
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.WithAll<MeshInstance, LocalToWorld>()
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.Build(systemAPI.World, true);
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