Merge branch 'develop' into feature/docking-layout

# Conflicts:
#	src/Editor/Ghost.Editor/ActivationHandler.cs
#	src/Editor/Ghost.Editor/App.xaml
#	src/Editor/Ghost.Editor/View/Windows/EngineEditorWindow.xaml
This commit is contained in:
2026-03-29 01:20:01 +09:00
649 changed files with 85591 additions and 51686 deletions

View File

@@ -3,10 +3,8 @@ using Ghost.Engine.Components;
using Ghost.Entities;
using Ghost.Graphics;
using Ghost.Graphics.Core;
using Ghost.Graphics.RHI;
using Misaki.HighPerformance.LowLevel.Buffer;
using Misaki.HighPerformance.Mathematics;
using Misaki.HighPerformance.Mathematics.Geometry;
namespace Ghost.Engine.Systems;
@@ -27,6 +25,8 @@ public class RenderExtractionSystem : ISystem
.WithAll<Camera, LocalToWorld>()
.Build(systemAPI.World, false);
builder.Clear();
_meshQueryID = builder
.WithAll<MeshInstance, LocalToWorld>()
.Build(systemAPI.World, true);