Merge branch 'develop' into feature/docking-layout

# Conflicts:
#	src/Editor/Ghost.Editor/ActivationHandler.cs
#	src/Editor/Ghost.Editor/App.xaml
#	src/Editor/Ghost.Editor/View/Windows/EngineEditorWindow.xaml
This commit is contained in:
2026-03-29 01:20:01 +09:00
649 changed files with 85591 additions and 51686 deletions

View File

@@ -357,34 +357,6 @@ public unsafe partial class TestRenderPipeline : IRenderPipeline
builder.SetColorAttachment(backbuffer, 0);
builder.SetRenderFunc<MeshletDebugPassData>(static (data, ctx)=>
{
//var cmd = ctx.GetCommandBufferUnsafe();
//var (backBufferDesc, err) = ctx.ResourceDatabase.GetResourceDescription(ctx.GetActualResource(data.backbuffer.AsResource()));
//if (err != Error.None)
//{
// return;
//}
//var viewportDesc = new ViewportDesc
//{
// X = 0,
// Y = 0,
// Width = backBufferDesc.TextureDescription.Width,
// Height = backBufferDesc.TextureDescription.Height,
// MinDepth = 0,
// MaxDepth = 1
//};
//var rectDesc = new ScissorRectDesc
//{
// Left = 0,
// Top = 0,
// Right = backBufferDesc.TextureDescription.Width,
// Bottom = backBufferDesc.TextureDescription.Height
//};
//cmd.SetViewport(viewportDesc);
//cmd.SetScissorRect(rectDesc);
ctx.SetGlobalData(data.globalIndex, data.viewIndex);
ctx.SetInstanceData(data.instanceIndex);
ctx.SetActiveMaterial(data.material);