Refactor and optimize rendering pipeline

- Added `<IsTrimmable>` property in project files for trimming.
- Replaced bindless texture types with non-bindless equivalents.
- Refactored `ShaderDescriptor` and `ShaderPass` for better modularity.
- Introduced `ShaderDescriptorExtensions` for property size calculations.
- Simplified constant buffer handling in `Material.cs`.
- Improved resource management in `D3D12` components.
- Added support for static meshes and optimized resource barriers.
- Refactored shader code generation and property merging in `SDLCompiler`.
- Removed unused or redundant code (e.g., `IncludesBlock` parser).
- Updated comments, documentation, and error handling for clarity.
This commit is contained in:
2025-11-28 18:58:50 +09:00
parent 0720444c2c
commit bd97d233cb
49 changed files with 842 additions and 1025 deletions

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@@ -10,17 +10,18 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<IsAotCompatible>True</IsAotCompatible>
<DefineConstants>$(DefineConstants);PLATEFORME_WIN64</DefineConstants>
<IsTrimmable>True</IsTrimmable>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<IsAotCompatible>True</IsAotCompatible>
<DefineConstants>$(DefineConstants);PLATEFORME_WIN64</DefineConstants>
<IsTrimmable>True</IsTrimmable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Misaki.HighPerformance" Version="1.0.1" />
<PackageReference Include="Misaki.HighPerformance.Jobs" Version="1.1.0" />
<PackageReference Include="Misaki.HighPerformance.LowLevel" Version="1.2.1" />
<PackageReference Include="Misaki.HighPerformance.LowLevel" Version="1.2.5" />
<PackageReference Include="Misaki.HighPerformance.Mathematics" Version="1.2.6" />
<PackageReference Include="System.IO.Hashing" Version="10.0.0" />
<PackageReference Include="TerraFX.Interop.Windows" Version="10.0.26100.5" />

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@@ -10,11 +10,12 @@ public enum ShaderPropertyType
{
None,
Float, Float2, Float3, Float4,
Float4x4,
Int, Int2, Int3, Int4,
UInt, UInt2, UInt3, UInt4,
Bool, Bool2, Bool3, Bool4,
Texture2DBindless, Texture3DBindless, TextureCubeBindless,
Texture2DArrayBindless, TextureCubeArrayBindless,
Texture2D, Texture3D, TextureCube,
Texture2DArray, TextureCubeArray,
}
public struct ShaderEntryPoint
@@ -77,11 +78,8 @@ public class FullPassDescriptor : IPassDescriptor
public ShaderEntryPoint taskShader;
public ShaderEntryPoint meshShader;
public ShaderEntryPoint pixelShader;
public string? generatedCodePath;
public List<string>? defines;
public List<string>? includes;
public List<KeywordsGroup>? keywords;
public List<PropertyDescriptor>? properties;
public PipelineDescriptor localPipeline;
public string Identifier => uniqueIdentifier;
@@ -100,6 +98,42 @@ public class FallbackPassDescriptor : IPassDescriptor
public class ShaderDescriptor
{
public string name = string.Empty;
public string? generatedCodePath;
public uint cbufferSize;
public List<PropertyDescriptor> globalProperties = new();
public List<PropertyDescriptor> properties = new();
public List<IPassDescriptor> passes = new();
}
}
public static class ShaderDescriptorExtensions
{
public static uint GetSize(this ShaderPropertyType type)
{
return type switch
{
ShaderPropertyType.Float => 4,
ShaderPropertyType.Float2 => 8,
ShaderPropertyType.Float3 => 12,
ShaderPropertyType.Float4 => 16,
ShaderPropertyType.Float4x4 => 64,
ShaderPropertyType.Int => 4,
ShaderPropertyType.Int2 => 8,
ShaderPropertyType.Int3 => 12,
ShaderPropertyType.Int4 => 16,
ShaderPropertyType.UInt => 4,
ShaderPropertyType.UInt2 => 8,
ShaderPropertyType.UInt3 => 12,
ShaderPropertyType.UInt4 => 16,
ShaderPropertyType.Bool => 4,
ShaderPropertyType.Bool2 => 8,
ShaderPropertyType.Bool3 => 12,
ShaderPropertyType.Bool4 => 16,
ShaderPropertyType.Texture2D => 4, // Bindless resource use uint32
ShaderPropertyType.Texture3D => 4,
ShaderPropertyType.TextureCube => 4,
ShaderPropertyType.Texture2DArray => 4,
ShaderPropertyType.TextureCubeArray => 4,
_ => 0,
};
}
}

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@@ -1,4 +1,5 @@
using System.Collections.ObjectModel;
using System.Diagnostics;
namespace Ghost.Core;

View File

@@ -1,5 +1,4 @@
using System.Runtime.CompilerServices;
using TerraFX.Interop.Windows;
namespace Ghost.Core;
@@ -44,6 +43,11 @@ public readonly struct Result
return new Result<T, S>(value, status);
}
public static RefResult<T, S> CreateRef<T, S>(ref T value, S status)
{
return new RefResult<T, S>(ref value, status);
}
public override string ToString() => IsSuccess ? "OK" : $"Error: {Message}";
public static implicit operator bool(Result result) => result.IsSuccess;
@@ -68,16 +72,6 @@ public readonly struct Result<T>
_message = message;
}
public ref readonly T GetValueRef()
{
if (!IsSuccess)
{
throw new InvalidOperationException("Cannot get value from a failed Result.");
}
return ref Unsafe.AsRef(in _value);
}
public static Result<T> Success(T value)
{
return new Result<T>(true, value);
@@ -92,9 +86,7 @@ public readonly struct Result<T>
public static implicit operator Result<T>(T? data) => data is not null ? Success(data) : Failure(null);
public static implicit operator Result<T>(Result result) => result.IsSuccess ? Success(default!) : Failure(result.Message);
public static implicit operator bool(Result<T> result) => result.IsSuccess;
public static implicit operator Result(Result<T> result) => result.IsSuccess ? Result.Success() : Result.Failure(result.Message);
}
public enum ResultStatus : byte
@@ -126,11 +118,6 @@ public readonly struct Result<T, S>
_status = status;
}
public ref readonly T GetValueRef()
{
return ref Unsafe.AsRef(in _value);
}
public static Result<T, S> Create(T value, S status)
{
return new Result<T, S>(value, status);
@@ -139,6 +126,28 @@ public readonly struct Result<T, S>
public override string ToString() => $"Value: {_value}, Status: {_status}";
}
public readonly ref struct RefResult<T, S>
{
private readonly ref T _value;
private readonly S _status;
public ref T Value => ref _value;
public S Status => _status;
public RefResult(ref T value, S status)
{
_value = ref value;
_status = status;
}
public static RefResult<T, S> Create(ref T value, S status)
{
return new RefResult<T, S>(ref value, status);
}
public override string ToString() => $"Value: {_value}, Status: {_status}";
}
public static class ResultExtensions
{
public static void ThrowIfFailed(this Result result)

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@@ -32,14 +32,14 @@ internal static unsafe partial class Win32Utility
public static Guid* IID_NULL
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => (Guid*)Unsafe.AsPointer(ref Unsafe.AsRef(in TerraFX.Interop.Windows.IID.IID_NULL));
get => (Guid*)Unsafe.AsPointer(ref Unsafe.AsRef(in IID.IID_NULL));
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static IID_PPV IID_PPV_ARGS<T>(ComPtr<T> comPtr)
public static IID_PPV IID_PPV_ARGS<T>(ComPtr<T>* comPtr)
where T : unmanaged, IUnknown.Interface
{
return new IID_PPV(Windows.__uuidof<T>(), comPtr.PPV());
return new IID_PPV(Windows.__uuidof<T>(), (void**)comPtr);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@@ -80,27 +80,6 @@ internal static unsafe partial class Win32Utility
return Result.Failure($"{op} failed with code {hr}");
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Guid* IID<T>(this ComPtr<T> comPtr)
where T : unmanaged, IUnknown.Interface
{
return Windows.__uuidof<T>();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Guid* IID<T>(this T ptr)
where T : unmanaged, IUnknown.Interface
{
return Windows.__uuidof<T>();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void** PPV<T>(ref this ComPtr<T> comPtr)
where T : unmanaged, IUnknown.Interface
{
return (void**)comPtr.GetAddressOf();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void** ReleaseAndGetVoidAddressOf<T>(ref this ComPtr<T> comPtr)
where T : unmanaged, IUnknown.Interface