Refactor and optimize rendering pipeline
- Added `<IsTrimmable>` property in project files for trimming. - Replaced bindless texture types with non-bindless equivalents. - Refactored `ShaderDescriptor` and `ShaderPass` for better modularity. - Introduced `ShaderDescriptorExtensions` for property size calculations. - Simplified constant buffer handling in `Material.cs`. - Improved resource management in `D3D12` components. - Added support for static meshes and optimized resource barriers. - Refactored shader code generation and property merging in `SDLCompiler`. - Removed unused or redundant code (e.g., `IncludesBlock` parser). - Updated comments, documentation, and error handling for clarity.
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@@ -55,7 +55,6 @@
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<ItemGroup>
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<ProjectReference Include="..\Ghost.Editor.Core\Ghost.Editor.Core.csproj" />
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<ProjectReference Include="..\Ghost.Engine\Ghost.Engine.csproj" />
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<ProjectReference Include="..\Ghost.Entities\Ghost.Entities.csproj" />
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<ProjectReference Include="..\Ghost.Test.Core\Ghost.Test.Core.csproj" />
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</ItemGroup>
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@@ -84,9 +83,14 @@
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<PropertyGroup>
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<PublishReadyToRun Condition="'$(Configuration)' == 'Debug'">False</PublishReadyToRun>
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<PublishReadyToRun Condition="'$(Configuration)' != 'Debug'">True</PublishReadyToRun>
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<PublishTrimmed>False</PublishTrimmed>
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<SupportedOSPlatformVersion>10.0.20348.0</SupportedOSPlatformVersion>
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<ImplicitUsings>enable</ImplicitUsings>
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<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x86'" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x86'" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" />
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</Project>
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