Refactor and optimize rendering pipeline

- Added `<IsTrimmable>` property in project files for trimming.
- Replaced bindless texture types with non-bindless equivalents.
- Refactored `ShaderDescriptor` and `ShaderPass` for better modularity.
- Introduced `ShaderDescriptorExtensions` for property size calculations.
- Simplified constant buffer handling in `Material.cs`.
- Improved resource management in `D3D12` components.
- Added support for static meshes and optimized resource barriers.
- Refactored shader code generation and property merging in `SDLCompiler`.
- Removed unused or redundant code (e.g., `IncludesBlock` parser).
- Updated comments, documentation, and error handling for clarity.
This commit is contained in:
2025-11-28 18:58:50 +09:00
parent 0720444c2c
commit bd97d233cb
49 changed files with 842 additions and 1025 deletions

View File

@@ -55,7 +55,6 @@
<ItemGroup>
<ProjectReference Include="..\Ghost.Editor.Core\Ghost.Editor.Core.csproj" />
<ProjectReference Include="..\Ghost.Engine\Ghost.Engine.csproj" />
<ProjectReference Include="..\Ghost.Entities\Ghost.Entities.csproj" />
<ProjectReference Include="..\Ghost.Test.Core\Ghost.Test.Core.csproj" />
</ItemGroup>
@@ -84,9 +83,14 @@
<PropertyGroup>
<PublishReadyToRun Condition="'$(Configuration)' == 'Debug'">False</PublishReadyToRun>
<PublishReadyToRun Condition="'$(Configuration)' != 'Debug'">True</PublishReadyToRun>
<PublishTrimmed>False</PublishTrimmed>
<SupportedOSPlatformVersion>10.0.20348.0</SupportedOSPlatformVersion>
<ImplicitUsings>enable</ImplicitUsings>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x86'" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x86'" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" />
</Project>